2,691
edits
(added DreamTower changelog 2564) |
(Added links and class skills category) |
||
Line 2: | Line 2: | ||
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | ||
|- | |- | ||
| style="background:lightyellow"|'''Dreamweaving''' is a recently discovered skill, last truly mastered by [[Emperor Ladantine]]. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are asleep. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared. | | style="background:lightyellow"|'''Dreamweaving''' is a recently discovered skill, last truly mastered by [[Emperor Ladantine]]. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are [[asleep]]. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared. | ||
|- | |- | ||
|} | |} | ||
Line 80: | Line 80: | ||
|skillname = Slumber | |skillname = Slumber | ||
|syntax = DREAMWEAVE SLUMBER <target> | |syntax = DREAMWEAVE SLUMBER <target> | ||
|description = This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will stun. | |description = This spell will attempt to put others to [[asleep|sleep]]. It may be cast regardless of if you are in dreamform or not. While in the Dream Realm it will [[stun]]. | ||
}} | }} | ||
Line 88: | Line 88: | ||
DREAMWEAVE RECALL <br> | DREAMWEAVE RECALL <br> | ||
DREAMCATCHER | DREAMCATCHER | ||
|description = Dreamcatchers can be crafted by and purchased from Enchanters. | |description = Dreamcatchers can be [[Enchantment#DimensionalPockets|crafted by and purchased from Enchanters]]. | ||
A marked dreamcatcher will be used for advanced dreamweaving skills by gathering motes of dreams into it, which will then be used to power higher dreamweaving spells. It can store up to 25 motes and have 10 active motes at a time. When fewer than 10 motes are active then they will replenish from its reserve over time. If you lose your marked dreamcatcher, use DREAMWEAVE RECALL to | A marked dreamcatcher will be used for advanced dreamweaving skills by gathering motes of dreams into it, which will then be used to power higher dreamweaving spells. It can store up to 25 motes and have 10 active motes at a time. When fewer than 10 motes are active then they will replenish from its reserve over time. If you lose your marked dreamcatcher, use <tt>DREAMWEAVE RECALL</tt> to summon it back to you. The <tt>DREAMCATCHER</tt> command will give you the status of your marked dreamcatcher. | ||
}} | }} | ||
{| | {| | ||
Line 277: | Line 277: | ||
|syntax = DREAMWEAVE JACK<br> | |syntax = DREAMWEAVE JACK<br> | ||
DREAMWEAVE JACK ANCHOR | DREAMWEAVE JACK ANCHOR | ||
|description = You can now slip into the dreamrealm and force someone to come along with you. You must be linked to your target to cast this spell. Then he will be forced into dreamform and taken to the dreamrealm with you, unable to escape while you remain there or until he awakes himself (command WAKE). If you have an anchor in the dream realm, you can optionally specify ANCHOR to arrive in front of it. | |description = You can now slip into the dreamrealm and force someone to come along with you. You must be linked to your target to cast this spell. Then he will be forced into dreamform and taken to the dreamrealm with you, unable to escape while you remain there or until he awakes himself (command <tt>WAKE</tt>). If you have an anchor in the dream realm, you can optionally specify <tt>ANCHOR</tt> to arrive in front of it. | ||
When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand. | When you cast this, your target will have some time to escape into a new area. He can also slow the spell by dropping an eye sigil where you stand. | ||
Line 285: | Line 285: | ||
{{AB | {{AB | ||
|skillname = Nightmare | |skillname = Nightmare | ||
|syntax = | |syntax = DREAMWEAVE NIGHTMARE <target> | ||
|cost = Damage Type: 100% Psychic | |cost = Damage Type: 100% Psychic | ||
|description = If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep. | |description = If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the dreamrealm it is always castable since everyone there is asleep. | ||
Line 302: | Line 302: | ||
{{AB | {{AB | ||
|skillname = Sap | |skillname = Sap | ||
|syntax = | |syntax = DREAMWEAVE SAP <target> | ||
|cost = Damage Type: 100% Magic | |cost = Damage Type: 100% Magic | ||
|description = While dreamwalking, you can channel health from the waking body to restore your own. | |description = While dreamwalking, you can channel health from the waking body to restore your own. | ||
Line 355: | Line 355: | ||
|syntax = DREAMWEAVE MINDSOOTHE ON <br> | |syntax = DREAMWEAVE MINDSOOTHE ON <br> | ||
DREAMWEAVE MINDSOOTHE OFF | DREAMWEAVE MINDSOOTHE OFF | ||
|description = While in dreamform, mindsoothe passively heals a random lucidity affliction from the person with whom you are | |description = While in dreamform, mindsoothe passively heals a random [[:Category:Mental Afflictions|lucidity affliction]] from the person with whom you are [[#Link|link]]ed and tethered. | ||
}} | }} | ||
Line 379: | Line 379: | ||
|syntax = DREAMWEAVE DOLDRUMS [DEMESNE] | |syntax = DREAMWEAVE DOLDRUMS [DEMESNE] | ||
|description = This can be cast in a single location or throughout your demesne. It will curse your enemies with a -5/-5 penalty to the regeneration of their ego and mana. | |description = This can be cast in a single location or throughout your demesne. It will curse your enemies with a -5/-5 penalty to the regeneration of their ego and mana. | ||
|note = Users of the elemental -chemantics abilities, as well as | |note = Users of the elemental -chemantics abilities, as well as [[Wildewood]]s and [[Wyrdenwood]]s, can also make use of this ability; it will function analogously to expelled or grown reagents. | ||
}} | }} | ||
Line 434: | Line 434: | ||
|description = The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic. | |description = The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic. | ||
}} | }} | ||
[[Category: Class Skills]] |
edits