870
edits
m (→Mirage) |
m (→PhantomSphere) |
||
Line 266: | Line 266: | ||
|- | |- | ||
|} | |} | ||
The deadly phantom sphere, or sentinel sphere as it is called for its nigh-unyielding ability to keep watch over one's demesne, is an archaic torture device that has the power to kill your enemies. It requires a demesne to be larger than | The deadly phantom sphere, or sentinel sphere as it is called for its nigh-unyielding ability to keep watch over one's demesne, is an archaic torture device that has the power to kill your enemies. It requires a demesne to be larger than three rooms. Simply send it to your target's room and command it to attack. It will rest just inside your target's brain, and, on the fourth orb, you will feed it images so terrifying that your victim's heart will simply stop and they will drop dead. There is a chance with each additional sphere that the victim will spontaneously manifest a variety of mental conditions from the ghostly images. The illusion, being made of naught but your will, may also transform into illusory spears to shatter the shields of your enemies at a distance. Detonating the phantom sphere will harm all enemies in your room, doing even more damage to those with phantomspheres already afflicting them. | ||
Notes: Your phantom sphere will be unable to attack your target if they are in your room. | Notes: Your phantom sphere will be unable to attack your target if they are in your room. | ||
Line 276: | Line 276: | ||
| style="background:darkgreen; color:white"|'''Additional Notes:''' | | style="background:darkgreen; color:white"|'''Additional Notes:''' | ||
|- | |- | ||
| style="background:lightgreen"|Detonating does | | style="background:lightgreen"|Detonating does 19% of the target's maximum health per sphere in unblockable damage, and clears phantom spheres. | ||
|- | |- | ||
|} | |} |
edits