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(Created page with ''''Aetherbubble''': A world in aetherspace. While any of the familiar worlds can be called aetherbubbles, in casual parlance the word usually refers only to aetherbubbles that a…') |
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'''Astralsense''': An Empath skill to find other ships. | '''Astralsense''': An Empath skill to find other ships. | ||
'''Auronidion''': Charged particles produced by | '''Auronidion Particles''': Charged particles which can be purchased with dust at gnome trader ships, once produced by focusing on constructs during weakenings (but no longer). These can be stored in aetherholds and decay over time. Trade them for auronispheres at gnome traders. | ||
'''Auronispheres''': | '''Auronispheres''': Traded for with gnomes using auronidion particles. Though they can be used as inferior powerstones, their primary use is to power constructs. They can also be sold at the Facility. | ||
'''Battle Turret''': The module operated by a Combateer. | '''Battle Turret''': The module operated by a Combateer. | ||
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'''Cankermore''': An aetherbubble where forces of undeath and mold wage military conflicts. | '''Cankermore''': An aetherbubble where forces of undeath and mold wage military conflicts. | ||
'''Cargo''': Anything carried in Aetherholds, specifically glaetherial dust | '''Cargo''': Anything carried in Aetherholds, specifically glaetherial dust or commodities. | ||
'''Channel''': An Empath skill that provides a channel between ships. See also Hail. | '''Channel''': An Empath skill that provides a channel between ships. See also Hail. | ||
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'''Cloak''': A module purchased for credits which hides aetherships from long-range scans by ships without cloaks. | '''Cloak''': A module purchased for credits which hides aetherships from long-range scans by ships without cloaks. | ||
'''Combateer''': A crew member operating a battle turret, | '''Combateer''': A crew member operating a battle turret, at one time, those specialized in the Combateer skillset. Combateers perform all offense functions, against aethercreatures, enemy ships, and constructs. | ||
'''Command Chair''': The module operated by the Commander (or pilot). All aetherships must have a command chair. | '''Command Chair''': The module operated by the Commander (or pilot). All aetherships must have a command chair. | ||
'''Commander''': A crew member operating the command chair, | '''Commander''': A crew member operating the command chair, at one time, those specialized in the Commander skillset. The commander pilots the ship and operates additional modules including aetherholds and their associated scoops, and anchor modules. | ||
'''Commodities''': Similar in concept to the commodities familiar to crafters, but different specifics, these substances have unknown uses but are valuable to the gnome traders. You can trade glaetherial dust for commodities, then sell commodities to the traders (even the same one who just traded it for dust, though better returns can be achieved by comparing commodity prices on different ships). | '''Commodities''': Similar in concept to the commodities familiar to crafters, but different specifics, these substances have unknown uses but are valuable to the gnome traders. You can trade glaetherial dust for commodities, then sell commodities to the traders (even the same one who just traded it for dust, though better returns can be achieved by comparing commodity prices on different ships). | ||
'''Colossus''': | '''Colossus''': Once, a device built by artisans which can be used to attack constructs during nexus world weakenings - colossi are no longer a part of Lusternia. | ||
'''Constructs''': Refers to things constructed by communes and cities on their nexus worlds, which grant boosts and benefits to the associated nation and its members | '''Constructs''': Refers to things constructed by communes and cities on their nexus worlds, which grant boosts and benefits to the associated nation and its members. | ||
'''Covey''': An Empath skill to extend a ship's natural communication aetherwave to the plane on which it's docked. | '''Covey''': An Empath skill to extend a ship's natural communication aetherwave to the plane on which it's docked. | ||
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'''Energy Collector''': A module which can draw power from vortices and store it, where it can be transferred to pilots or the ship itself. Energy collectors require crew with the Siphon skill to operate them. | '''Energy Collector''': A module which can draw power from vortices and store it, where it can be transferred to pilots or the ship itself. Energy collectors require crew with the Siphon skill to operate them. | ||
'''Energy Vortex''': A storm of energy in aetherspace. Energy collectors can draw power from them with the Siphon skill, though this will also call out aethercreatures. | '''Energy Vortex''': A storm of energy in aetherspace. Energy collectors can draw power from them with the Siphon skill, though this will also call out aethercreatures. | ||
'''Evade''': A | '''Evade''': A skill to shake off a ship that's following you. See also Trail. | ||
'''Facility''': An aetherbubble operated by the gnomes where they conduct research. You can sell auronispheres there. | '''Facility''': An aetherbubble operated by the gnomes where they conduct research. You can sell auronispheres there. | ||
'''Farhorizon''': A | '''Farhorizon''': A skill which extends the range of ship sensors to allow a larger map to be visible, at the cost of ship speed. | ||
'''Flashpoint''': A point which a ship has memorized. A | '''Flashpoint''': A point which a ship has memorized. A skill is used to memorize and recall these points; a single ship can store 3, but can always fuse to its point of berth (home dock) from prime aetherspace. The Fuse skill is used to travel to flashpoints. In common parlance, the word "flashpoint" sometimes refers both to the point and the process of traveling to it with the Fuse skill. | ||
'''Flush''': An Empath skill that clears all modules on a ship of various afflictions. | '''Flush''': An Empath skill that clears all modules on a ship of various afflictions. | ||
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'''Lightning''': A diamonut that increases the speed of a battle turret. | '''Lightning''': A diamonut that increases the speed of a battle turret. | ||
'''Maneuver''': A Commander skill to flee despite an enemy ship | '''Maneuver''': A Commander skill to flee despite an enemy ship attempting to Shadow. | ||
'''Marmuckle''': A Combateer skill to afflict all modules on an enemy ship with Murkle. | '''Marmuckle''': A Combateer skill to afflict all modules on an enemy ship with Murkle. | ||
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'''Night Bubble''': An aetherbubble inhabited by the essence of Mother Night. | '''Night Bubble''': An aetherbubble inhabited by the essence of Mother Night. | ||
'''Parasite''': An Empath skill to force synchronization on a ship. See Synchronization. | '''Parasite''': An Empath skill to force synchronization on a ship. See Synchronization. Also, a slivven parasite which can infect the ship if it is hit by an aetherbeast. See Slivven. | ||
'''Pilot''': See Commander. | '''Pilot''': See Commander. | ||
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'''Regenerate''': An Empath skill to revive a blown-up module. | '''Regenerate''': An Empath skill to revive a blown-up module. | ||
'''Repulse''': A Combateer skill to nudge an enemy ship or aethercreature into an adjoining location. Won't work on ships | '''Repulse''': A Combateer skill to nudge an enemy ship or aethercreature into an adjoining location. Won't work on ships actively sealing a dock. | ||
'''Resonance''': An Empath skill which makes a ship invisible to aethercreatures. | '''Resonance''': An Empath skill which makes a ship invisible to aethercreatures. | ||
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'''Scoop''': Gathering glaetherial dust into an aetherhold. | '''Scoop''': Gathering glaetherial dust into an aetherhold. | ||
'''Screech''': An Empath skill that damages any ship attempting to hail the | '''Screech''': An Empath skill that damages any ship attempting to hail or sense the ship. See also Hail. | ||
'''Seal''': A Commander skill allowing an aethership to block off access to an aetherdock or interplanar gate. | '''Seal''': A Commander skill allowing an aethership to block off access to an aetherdock or interplanar gate. | ||
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'''Shadow''': A Commander skill to prevent enemy ships from fleeing. See also Maneuver. | '''Shadow''': A Commander skill to prevent enemy ships from fleeing. See also Maneuver. | ||
'''Shield Orb''': A module that has some ability to block attacks like turret blasts, jinsunjolts, and siphon, by taking the damage instead. Can be temporarily disabled by Combateers | '''Shield Orb''': A module that has some ability to block attacks like turret blasts, jinsunjolts, and siphon, by taking the damage instead. Can be temporarily disabled by Combateers using the Strip skill, or by dead space. | ||
'''Shock''': A Combateer skill to stun an enemy ship or aethercreature into brief immobility. | '''Shock''': A Combateer skill to stun an enemy ship or aethercreature into brief immobility. | ||
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'''Vortex''': See Energy Vortex. | '''Vortex''': See Energy Vortex. | ||
'''Weakening''': | '''Weakening''': Once, a time when the balance of astrological forces made a nexus world and its constructs vulnerable to attack. There are no longer nexus weakenings. | ||
'''Wheel''': A diamonut that increases a ship's speed. Attached to the command chair. | '''Wheel''': A diamonut that increases a ship's speed. Attached to the command chair. |
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