Difference between revisions of "Herbs"

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Revision as of 23:51, 1 September 2009

Because of the need to recognize the auras of plants, low magic is a prerequisite for this skill. Very simply, an herbalist goes out to HARVEST <plant> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the PLANTS command. Also, herbalists can use PLANTS ON/OFF to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (PLANT <herb>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an Aquamancer or Geomancer has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the Nature skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate.
Flax Inept Farmers hate this weed, but useful to alchemists.
Arnica Inept +33% A hardy mountain shrub that alchemists find use for.
Chervil Inept +66% An abundant herb found in forests, helps to stop bleeding.
Weed Novice The mind altering cactus weed.
Yarrow Novice +50% An excellent blood purifier.
Galingale Apprentice Mental strength can be regained by this useful herb.
Sargassum Apprentice +33% Seaweed that floats on the ocean's surface.
Reishi Apprentice +66% An enigmatic mushroom that counters some magical effects.
Sage Capable An aromatic brush found in the desert.
Marjoram Capable +33% This herb helps ailments of the muscular system.
Colewort Capable +66% A cabbage-like herb common in the valley.
Rosehips Adept Lovely wild roses produce medicinal rosehips.
Kombu Adept +33% A type of seaweed that strengthens the nervous system.
Myrtle Adept +66% The bog myrtle is well loved by alchemists.
Kafe Master An aromatic bean that keeps you alert.
Tea Master +33% Aromatic leaves used for brewing tea.
Wormwood Master +66% This versatile herb has many healing properties.
Smoking Gifted You can pack pipes with herbs for maximum smokeability.
Juniper Gifted +33% Alchemists find use for these colourful berries.
Horehound Expert A grounding herb cures many magical afflictions.
Pennyroyal Expert +33% A fine herb to bring the mind back into harmony.
Calamus Expert +66% This herb helps soothe glandular disorders.
Earwort Virtuoso Type of fungus found only in the elemental plane of earth.
Faeleaf Virtuoso +33% Found only on the ethereal plane, it deflects iron.
Coltsfoot Virtuoso +66% A smokable herb that cures a variety of phobias.
Merbloom Fabled Found only on the elemental plane of water.
Miniatures Fabled +50% Pack battle figurines with sparkleberry.
Mistletoe Mythical Sacred to druids, a symbiotic tree vine.
Sparkleberry Mythical +33% Found only on the astral plane, actually accumulates power.
Herblore Transcendent An affinity to herbs allows you to ingest them quickly.
Walks as Whispers (by Joli)

Flax

Environment: Farmlands

Plane: The Prime Material Plane
Peak Month: Dvarsh

Many farmers consider flax as nothing but a common weed. However, nutrition-conscious cooks know the oil of the seeds are quite beneficial. Alchemists also often will seek out this herb for their own purposes.

Arnica

Syntax:
APPLY ARNICA TO <bodypart>
Environment: Mountains

Plane: The Prime Material Plane
Peak Month: Kiani

The yellow flowers of the arnica bush may be picked when they are buds. Notably, arnica may be chewed and applied to heal small breaks and fractures of the bone, including fractured wrists, broken noses, and cracked ribs.

Chervil

Syntax:
EAT CHERVIL
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Avechary

While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to clot bleeding wounds.

Weed

Syntax:
SMOKE <pipe with weed>
Environment: Desert

Plane: The Prime Material Plane
Peak Month: Dvarsh

This hallucinogenic herb is not native to Lusternia; rather, its appearance coincided with the arrival of humans.

Yarrow

Environment: Valley

Plane: The Prime Material Plane
Peak Month: Avechary

This colourful flowering plant is commonly used for ailments relating to disorders of the blood, including haemophilia, lethargy, relapsing, bleeding and cut arteries.

Galingale

Syntax:
EAT GALINGALE
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Vestian

Galingale is a sedge that is rather common. The stems can be eaten and helps clear the mind of a variety of afflictions, including addictions, generosity and gluttony. It is also reputed to nullify the effects of a love potion.

Sargassum

Environment: Ocean

Plane: The Prime Material Plane
Peak Month: Urlachmar

Sargassum is a common seaweed without medicinal benefits, though alchemists often find a use for it.

Reishi

Syntax:
EAT REISHI
Environment: Natural underground

Plane: The Prime Material Plane
Peak Month: Urlachmar

These tasty little mushrooms pack quite a punch, having the ability to counter a wide range of spiritual curses, including pacification, the aeon curse, unwanted peacefulness, and the dread powersink.

Sage

Environment: Desert

Plane: The Prime Material Plane
Peak Month: Juliary

Desert sage is an extremely aromatic plant, though no medicinal use has yet been found for it. Alchemists, however, are known to use it.

Marjoram

Syntax:
EAT MARJORAM
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Vestian

Cooks and alchemists seek out this useful herb, though the herbalist relies on it for its qualities to treat diseases of the muscular system. It can be used to cure weakness and rigormortis.

Colewort

Environment: Valley

Plane: The Prime Material Plane
Peak Month: Klangiary

The lush green leaves of the colewort looks similar to that of kale. Though herbalists do not find it a particularly useful herb, alchemists use for some of their preparations.

Rosehips

Environment: Valley

Plane: The Prime Material Plane
Peak Month: Vestian

Though rosehips are beautiful little flowers, they do not offer any medicinal uses to speak of. Even so, alchemists will often ask for them.

Kombu

Syntax:
EAT KOMBU
Environment: Deep ocean

Plane: The Prime Material Plane
Peak Month: Juliary

This seaweed has amazing abilites to regenerate the nervous system. It can be used as a cure for clumsiness, dizziness, epilepsy, the vapors, and hemiplegy.

Myrtle

Syntax:
EAT MYRTLE
Environment: Swamp

Plane: The Prime Material Plane
Peak Month: Dvarsh

The leaves of a bog myrtle bush can cure ailments of the senses, including blindness, deafness, concussion, vertigo and sensitivity.

Kafe

Syntax:
EAT KAFE
Environment: Mountains

Plane: The Prime Material Plane
Peak Month: Tzarin

While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when sleep is not desired.

Tea

Environment: Hills

Plane: The Prime Material Plane
Peak Month: Tzarin

Raw tea leaves are sought after by brewmeisters, who use them to create different types of teas which can be brewed into invigorating beverages.

Wormwood

Syntax:
EAT WORMWOOD
Environment: Wasteland

Plane: The Prime Material Plane
Peak Month: Shanthin

While this is the only herb that thrives in the taint, it can be used to cure almost every type of known phobia, including agoraphobia, claustrophobia, hypochondria and vestiphobia. It is also used by alchemists in the creation of absynthe.

Smoking

You can pack pipes with smokeable herbs such that the number of puffs will be doubled.

Juniper

Environment: Mountains

Plane: The Prime Material Plane
Peak Month: Juliary

Juniper berries are not considered useful as a medicinal quality, though alchemists will often seek out herbalists to obtain them.

Horehound

Syntax:
EAT HOREHOUND
Environment: Swamp

Plane: The Prime Material Plane
Peak Month: Shanthin

The flowers of the horehound plant are beautiful white creations of nature. They can also be used to counter certain magical afflictions, including recklessness, the healthleech, and dissonance.

Pennyroyal

Syntax:
EAT PENNYROYAL
Environment: Hills

Plane: The Prime Material Plane
Peak Month: Kiani

This beautiful flowering plant is quite common and also quite useful in curing certain mental afflictions, including confusion, dementia, hallucinations, paranoia, and stupidity.

Calamus

Syntax:
EAT CALAMUS
Environment: Swamp

Plane: The Prime Material Plane
Peak Month: Juliary

Though the calamus plant has gorgeous yellow flowers, it is the root that has the medicinal qualities that many herbalists seek. It helps cure glandular disorders, including overactive sweat glands that cause slickness.

Earwort

Environment: Mountains

Plane: The Earth Elemental Plane
Peak Month: Juliary

This type of fungus only grows in the Mountains of Madness, and has no beneficial properties whatsover. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustrachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.

Faeleaf

Syntax:
SMOKE <pipe with faeleaf>

EAT FAELEAF

Environment: Forest

Plane: The Ethereal Plane
Peak Month: Dioni

This beautiful, silvery plant has many magical properties. It can be smoked to create an aura that rebounds iron or steel, or eaten to grant the sixth sense.

Coltsfoot

Syntax:
SMOKE <pipe with coltsfoot in it>
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Dioni

Coltsfoot is a fairly common herb that is generally smoked for its medicinal properties, which clear the mind of many afflictions, including impatience, loneliness, shyness, anorexia, and masochism.

Merbloom

Syntax:
EAT MERBLOOM
Environment: Ocean

Plane: The Water Elemental Plane
Peak Month: Dvarsh

This magical, flowering lily can only be found in the legendary Great Starry Sea. Eating is like having just awoken from a refreshing, full night of sleep. You will not be able to sleep after such an experience.

Additional Notes:
Grants the insomnia defense.

Miniatures

Syntax:
PACK <figurine> WITH SPARKLEBERRY

You may pack battle figurines with up to 50 sparkleberry. During a battle, they will some times eat this herb to heal themselves.

Mistletoe

Environment: Forest

Plane: The Prime Material Plane
Peak Month: Roarkian

Mistletoe is widely sought after by druids for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.

Additional Notes:
Students of Nature can use this with the Guard skill.

Sparkleberry

Syntax:
EAT SPARKLEBERRY
Environment: Astral

Plane: The Astral Plane
Peak Month: Estar

The sparkleberry bush only grow in the wild energies of the astral plane. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.

Herblore

As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.