Difference between revisions of "Ur'Guard"
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{{Template:Guild | guildName=Ur'guard | currLeader= | {{Template:Guild | guildName=Ur'guard | currLeader=Shikha | currAdmin=Morkarion | currChampion=Thalkros| currPatron=[[Fain]] | currEnvoy=Vladimere| Archetype=[[Warrior]] | Organization=[[Magnagora]]}} | ||
The origins of the ur'Guard can be traced back through the ages to the | The origins of the ur'Guard can be traced back through the ages to the | ||
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Engine's might, poised to enforce its will. | Engine's might, poised to enforce its will. | ||
The ur'Guard are a warrior archetype. Thus, they take Knighthood as | The ur'Guard are a warrior archetype. Thus, they take [[Knighthood]] as | ||
their primary skill. However, they can specialize with blades, axes, or | their primary skill. However, they can specialize with blades, axes, or | ||
bludgeons upon reaching Mastery in Knighthood. Like all warriors, they | bludgeons upon reaching Mastery in Knighthood. Like all warriors, they | ||
take Athletics as a secondary skill. They also may take Rituals as a | take [[Athletics]] as a secondary skill. They also may take [[Rituals]] as a | ||
secondary skill, and can specialize in Necromancy along with Nihilists. | secondary skill, and can specialize in [[Necromancy]] along with [[Nihilists]]. | ||
Alternatively instead of Rituals, they may choose Hunting and specialize | Alternatively instead of Rituals, they may choose [[Hunting]] and specialize | ||
in Tracking. | in [[Tracking]]. | ||
[[Category: Guilds]] | [[Category: Guilds]] | ||
[[Category: Magnagora]] | [[Category: Magnagora]] |
Revision as of 01:00, 10 August 2012
Ur'guard | |
---|---|
Guildmaster | Shikha |
Administrator | Morkarion |
Champion | Thalkros |
Patron | Fain |
Envoy | Vladimere |
Archetype | Warrior |
Organization | Magnagora |
The origins of the ur'Guard can be traced back through the ages to the
Vernal Wars. Their foundation can be seen clearly in the first legion
that heeded the Vernal God Urlach's call back from the brink of eternal
oblivion. With each soldier that embraced life after death, the power of
the ur'Guard and their devotion to Urlach were increased. This
manipulation of undeath began the magical school of Necromancy.
After Urlach sacrificed Himself to overcome the threat of the Soulless Gods, the ur'Guard found a new purpose. This time, they assembled their full might under the banner of the Holy Celestine Empire. In conflict after conflict, the ur'Guard stood at the forefront, serving as the Empire's shock troops.
The advent of the Taint once again brought change to the ranks of the ur'Guard as the Empire crumbled to dust. Amongst the dark towers of the Magnagora, they pledged their service to the new order, revelling in their necromantic arts. The ur'Guard now stands as the bulwark of the Engine's might, poised to enforce its will.
The ur'Guard are a warrior archetype. Thus, they take Knighthood as their primary skill. However, they can specialize with blades, axes, or bludgeons upon reaching Mastery in Knighthood. Like all warriors, they take Athletics as a secondary skill. They also may take Rituals as a secondary skill, and can specialize in Necromancy along with Nihilists. Alternatively instead of Rituals, they may choose Hunting and specialize in Tracking.