Difference between revisions of "Geomancer"
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{{Template:Guild | guildName=Geomancers | currLeader= | {{Template:Guild | guildName=Geomancers | currLeader=Tanin| currAdmin=Ventidius | currChampion=Vladimere| currPatron=[[Drocilla]] | currEnvoy=Tanin| Archetype=[[Mage]] | Organization=[[Magnagora]]}} | ||
The Geomancers Guild are mages who devote themselves to the element of | The Geomancers Guild are mages who devote themselves to the element of |
Revision as of 01:52, 13 February 2016
Geomancers | |
---|---|
Guildmaster | Tanin |
Administrator | Ventidius |
Champion | Vladimere |
Patron | Drocilla |
Envoy | Tanin |
Archetype | Mage |
Organization | Magnagora |
The Geomancers Guild are mages who devote themselves to the element of
earth, a Tainted plane that has been become associated with disease and
destruction. Even their allies consider Geomancers to be somewhat insane,
as the twisted element they work with often twists their minds as well.
Their magics are honed to be aggressive and deadly.
Geomancers are a mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Geomancer then specializes in Geomancy, allowing them to travel to the elemental plane of earth. The main secondary skill of a mage is Illusions. Geomancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).