Difference between revisions of "Herbs"
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| style="background:lightyellow"|Because of the need to recognize the auras of plants, | | style="background:lightyellow"|Because of the need to recognize the auras of plants, [[lowmagic]] is a prerequisite for this skill. Very simply, an herbalist goes out to <tt>HARVEST <plant></tt> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the <tt>PLANTS</tt> command. Also, herbalists can use <tt>PLANTS ON/OFF</tt> to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (<tt>PLANT <herb></tt>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an [[Aquamancer]] or [[Geomancer]] has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the [[Nature]] skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate. | ||
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{{SkillTableRow|Flax|Inept|0|Farmers hate this weed, but useful to alchemists.}} | {{SkillTableRow|Flax|Inept|0|Farmers hate this weed, but useful to alchemists.}} | ||
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|description = As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb. | |description = As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb. | ||
}} | }} | ||
[[Category:Trade Skills]] |
Revision as of 19:48, 2 July 2018
Because of the need to recognize the auras of plants, lowmagic is a prerequisite for this skill. Very simply, an herbalist goes out to HARVEST <plant> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the PLANTS command. Also, herbalists can use PLANTS ON/OFF to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (PLANT <herb>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an Aquamancer or Geomancer has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the Nature skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate. |
Skill | Learned At | Description |
---|---|---|
Flax | Inept+0% | Farmers hate this weed, but useful to alchemists. |
Arnica | Inept+33% | A hardy mountain shrub that alchemists find use for. |
Chervil | Inept+66% | An abundant herb found in forests, helps to stop bleeding. |
Weed | Novice+0% | The mind altering cactus weed. |
Yarrow | Novice+50% | An excellent blood purifier. |
Galingale | Apprentice+0% | Mental strength can be regained by this useful herb. |
Sargassum | Apprentice+33% | Seaweed that floats on the ocean's surface. |
Reishi | Apprentice+66% | An enigmatic mushroom that counters some magical effects. |
Sage | Capable+0% | An aromatic brush found in the desert. |
Marjoram | Capable+33% | This herb helps ailments of the muscular system. |
Colewort | Capable+66% | A cabbage-like herb common in the valley. |
Rosehips | Adept+0% | Lovely wild roses produce medicinal rosehips. |
Kombu | Adept+33% | A type of seaweed that strengthens the nervous system. |
Myrtle | Adept+66% | The bog myrtle is well loved by alchemists. |
Kafe | Master+0% | An aromatic bean that keeps you alert. |
Tea | Master+33% | Aromatic leaves used for brewing tea. |
Wormwood | Master+66% | This versatile herb has many healing properties. |
Smoking | Gifted+0% | You can pack pipes with herbs for maximum smokeability. |
Juniper | Gifted+33% | Alchemists find use for these colourful berries. |
Horehound | Expert+0% | A grounding herb cures many magical afflictions. |
LastHarvest | Unknown+?% | Discern who has been harvesting in a location. |
Pennyroyal | Expert+33% | A fine herb to bring the mind back into harmony. |
Calamus | Expert+66% | This herb helps soothe glandular disorders. |
Earwort | Virtuoso+0% | Type of fungus found only in the elemental plane of earth. |
Faeleaf | Virtuoso+33% | Found only on the ethereal plane, it deflects iron. |
Coltsfoot | Virtuoso+66% | A smokable herb that cures a variety of phobias. |
Merbloom | Fabled+0% | Found only on the elemental plane of water. |
Miniatures | Fabled+50% | Pack battle figurines with sparkleberry. |
SoothingSteam | Unknown+?% | Blend Healing herbs into a smokeable remedy. |
Mistletoe | Mythical+0% | Sacred to druids, a symbiotic tree vine. |
Sparkleberry | Mythical+33% | Found only on the astral plane, actually accumulates power. |
Constructs | Mythical+66% | Use herbs to help heal a nexus construct and colossus. |
Herblore | Transcendent+0% | An affinity to herbs allows you to ingest them quickly. |
Flax
Environment: Farmlands Plane: The Prime Material Plane |
Many farmers consider flax as nothing but a common weed. However, nutrition-conscious cooks know the oil of the seeds are quite beneficial. Alchemists also often will seek out this herb for their own purposes.
Arnica
Syntax |
APPLY ARNICA TO <bodypart> |
Environment: Mountains Plane: The Prime Material Plane |
The yellow flowers of the arnica bush may be picked when they are buds. Notably, arnica may be chewed and applied to heal small breaks and fractures of the bone, including fractured wrists, broken noses, and cracked ribs.
Chervil
Syntax |
EAT CHERVIL |
Environment: Forest Plane: The Prime Material Plane |
While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to clot bleeding wounds.
Weed
Syntax |
SMOKE <pipe with weed> |
Environment: Desert Plane: The Prime Material Plane |
This hallucinogenic herb is not native to Lusternia; rather, its appearance coincided with the arrival of humans.
Yarrow
Environment: Valley Plane: The Prime Material Plane |
This colourful flowering plant is commonly used for ailments relating to disorders of the blood, including haemophilia, lethargy, relapsing, bleeding and cut arteries.
Galingale
Syntax |
EAT GALINGALE |
Environment: Forest Plane: The Prime Material Plane |
Galingale is a sedge that is rather common. The stems can be eaten and helps clear the mind of a variety of afflictions, including addictions, generosity and gluttony. It is also reputed to nullify the effects of lover's curse.
Sargassum
Environment: Ocean Plane: The Prime Material Plane |
Sargassum is a common seaweed without medicinal benefits, though alchemists often find a use for it.
Reishi
Syntax |
EAT REISHI |
Environment: Natural underground Plane: The Prime Material Plane |
These tasty little mushrooms pack quite a punch, having the ability to counter a wide range of spiritual curses, including pacification, the aeon curse, unwanted peacefulness, and the dread powersink.
Sage
Environment: Desert Plane: The Prime Material Plane |
Desert sage is an extremely aromatic plant, though no medicinal use has yet been found for it. Alchemists, however, are known to use it.
Marjoram
Syntax |
EAT MARJORAM |
Environment: Forest Plane: The Prime Material Plane |
Cooks and alchemists seek out this useful herb, though the herbalist relies on it for its qualities to treat diseases of the muscular system. It can be used to cure weakness and rigormortis.
Colewort
Environment: Valley Plane: The Prime Material Plane |
The lush green leaves of the colewort looks similar to that of kale. Though herbalists do not find it a particularly useful herb, alchemists use for some of their preparations.
Rosehips
Environment: Valley Plane: The Prime Material Plane |
Though rosehips are beautiful little flowers, they do not offer any medicinal uses to speak of. Even so, alchemists will often ask for them.
Kombu
Syntax |
EAT KOMBU |
Environment: Deep ocean Plane: The Prime Material Plane |
This seaweed has amazing abilites to regenerate the nervous system. It can be used as a cure for clumsiness, dizziness, epilepsy, the vapors, and hemiplegy.
Myrtle
Syntax |
EAT MYRTLE |
Environment: Swamp Plane: The Prime Material Plane |
The leaves of a bog myrtle bush can cure ailments of the senses, including blindness, deafness, concussion, vertigo and sensitivity.
Syntax |
EAT KAFE |
Environment: Mountains Plane: The Prime Material Plane |
While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when sleep is not desired.
Tea
Environment: Hills Plane: The Prime Material Plane |
Raw tea leaves are sought after by brewmeisters, who use them to create different types of teas which can be brewed into invigorating beverages.
Wormwood
Syntax |
EAT WORMWOOD |
Environment: Wasteland Plane: The Prime Material Plane |
While this is the only herb that thrives in the taint, it can be used to cure almost every type of known phobia, including agoraphobia, claustrophobia, hypochondria and vestiphobia. It is also used by alchemists in the creation of absynthe.
Smoking
You can pack pipes with smokeable herbs such that the number of puffs will be doubled.
Juniper
Environment: Mountains Plane: The Prime Material Plane |
Juniper berries are not considered useful as a medicinal quality, though alchemists will often seek out herbalists to obtain them.
Horehound
Syntax |
EAT HOREHOUND |
Environment: Swamp Plane: The Prime Material Plane |
The flowers of the horehound plant are beautiful white creations of nature. They can also be used to counter certain magical afflictions, including recklessness, the healthleech, and dissonance.
LastHarvest
Syntax |
LASTHARVEST |
Using your skilled eye, you may now discern the identity of the last person to harvest plants in your location.
Pennyroyal
Syntax |
EAT PENNYROYAL |
Environment: Hills Plane: The Prime Material Plane |
This beautiful flowering plant is quite common and also quite useful in curing certain mental afflictions, including confusion, dementia, hallucinations, paranoia, and stupidity.
Calamus
Syntax |
EAT CALAMUS |
Environment: Swamp Plane: The Prime Material Plane |
Though the calamus plant has gorgeous yellow flowers, it is the root that has the medicinal qualities that many herbalists seek. It helps cure glandular disorders, including overactive sweat glands that cause slickness.
Earwort
Environment: Mountains Plane: The Earth Elemental Plane |
This type of fungus only grows in the Mountains of Madness, and has no beneficial properties whatsoever. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.
Faeleaf
Syntax |
SMOKE <pipe with faeleaf> EAT FAELEAF |
Environment: Forest Plane: The Ethereal Plane |
This beautiful, silvery plant has many magical properties. It can be smoked to create an aura that rebounds iron or steel, or eaten to grant the sixth sense.
Coltsfoot
Syntax |
SMOKE <pipe with coltsfoot in it> |
Environment: Forest Plane: The Prime Material Plane |
Coltsfoot is a fairly common herb that is generally smoked for its medicinal properties, which clear the mind of many afflictions, including impatience, loneliness, shyness, anorexia, and masochism.
Merbloom
Syntax |
EAT MERBLOOM |
Environment: Ocean Plane: The Water Elemental Plane |
This magical, flowering lily can only be found in the legendary Great Starry Sea. Eating is like having just awoken from a refreshing, full night of sleep. You will not be able to sleep after such an experience.
Miniatures
Syntax |
PACK <figurine> WITH SPARKLEBERRY |
You may pack battle figurines with up to 50 sparkleberry. During a battle, they will some times eat this herb to heal themselves.
SoothingSteam
Syntax |
BLEND SOOTHING STEAM |
Commodities: weed 1 reishi 1 rosehips 1 horehound 1 coltsfoot 1 |
By carefully blending several dried herbs, you can create a smokeable curative that soothes the spirit.
Mistletoe
Environment: Forest Plane: The Prime Material Plane |
Mistletoe is widely sought after by druids for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.
Sparkleberry
Syntax |
EAT SPARKLEBERRY |
Environment: Astral Plane: The Astral Plane |
The sparkleberry bush only grow in the wild energies of the astral plane. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.
Constructs
Syntax |
PREPARE SPARKLEBERRY JELLY |
You can create sparkleberry jelly from 50 sparkleberries. This jelly can be used in a construct or colossus to enable the operator to heal the construct.
HerbLore
As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.