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__NOTOC__
== Ways of Connecting to Lusternia ==
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
The [http://www.lusternia.com Lusternia] HTML5 Nexus Web Client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the [http://www.java.com Java homepage]. Some people, however, prefer to use an alternative client such as [http://www.mudlet.org/ Mudlet], [http://www.gammon.com.au/mushclient/mushclient.htm MUSHclient], [http://www.zuggsoft.com/zmud/zmudinfo.htm zMUD], or [http://www.zuggsoft.com/index.php?p=cmud CMUD]. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )
|-
 
| style="background:lightyellow"|Exquisite and richly complex, the crystalline harmonies of Loralaria intertwine the powerful, conducting Dead Voice of [[Crys]] and the masterful control and rhythmn of [[Jilai Clarramore]], the first founder of the Symphonium Opera House. In modern times, Morshoth Windwhisper reestablished the guild, bringing back its resonant music evocative of chiming gemstones.
Once connected, you will be walked through the process of creating your character, choosing a home organisation, a guild, and a basic tutorial with the Fates before entering the main game area.
|-
 
|}
== Creating Your First Character ==
{{SkillTableHeader}}
The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to [http://en.wikipedia.org/wiki/MUD MUDs] it can be rather confusing. You have the option of getting through this initial tutorial more quickly using SPEEDUP, but for newcomers it is not recommended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: [[Playerorgs]]
{{SkillTableRow|Composition|Master|0|You may compose songs expressing your own creativity.}}
 
{{SkillTableRow|Sustain|Master|0|The ability to maintain a song.}}
The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:
{{SkillTableRow|CrystalSong|Master|0|Fuse harmonics gems to your instrument.}}
* A steel claymore (and a lute if you are a bard).
{{SkillTableRow|GemAffinity|Master|0|Store your gems in an interdimensional space.}}
* Vials (one each of Health, Mana, Bromides, Mending, Lucidity Slush, and Restorative Ice). [http://www.lusternia.com/game/helpview/lusternia/healing-yourself Healing Yourself]
{{SkillTableRow|BlueBerceuse|Master|33|A gentle lullaby... until they're asleep.}}
* A small amount of gold.
{{SkillTableRow|DiscordantChord|Master|66|This painful chord shall crush the disharmonic soul.}}
* A backpack.
{{SkillTableRow|JadeGrazioso|Gifted|0|A graceful tune to soothe the bones.}}
* A set of clothes.
{{SkillTableRow|CrimsonCourante|Gifted|25|Do a quickstep to this fast music.}}
* Two of every curative herb in your Rift. [http://wiki.lusternia.com/Planar#Rift Using Your Rift]
{{SkillTableRow|Refrain|Gifted|50|A musical structure that allows repetition of a stanza.}}
 
{{SkillTableRow|Reprise|Gifted|75|A musical structure that allows reversal of a stanza.}}
More information can be found in the [http://www.lusternia.com/game/helpview/lusternia?what=LUSTERNIA%3A+NEWBIE+GUIDE&x=Help New Player Guide]
{{SkillTableRow|LoralChord|Expert|0|Crystallise the flesh of your foes.}}
 
{{SkillTableRow|AureolinAubade|Expert|25|This passionate tune will be certain to seduce.}}
== Welcome to Lusternia proper ==
{{SkillTableRow|ChromaConcerto|Expert|50|Guard yourself against elemental ravages.}}
Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to [http://en.wikipedia.org/wiki/MUD MUDs]. Thankfully, a number of people can help you through your initial introduction to the Basin.
{{SkillTableRow|CaptiveAudience|Expert|75|Both friends and enemies hear nothing but your songs.}}
 
{{SkillTableRow|MidnightMinuet|Virtuoso|0|Your listeners shall have to dance, albeit badly.}}
Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.
{{SkillTableRow|FleckedFortissimo|Virtuoso|33|A deafening note to bring someone to their knees.}}
 
{{SkillTableRow|VioletVibrato|Virtuoso|66| Induce mental degeneration with a varying melody.}}
Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>. (Offline versions of the HELP files are available as well, see [http://www.lusternia.com/game/helpview Lusternia's Help File Index])
{{SkillTableRow|Crescendo|Fabled|0|A masterful composition by Morshoth Skyplume.}}
 
{{SkillTableRow|EmeraldGrazioso|Fabled|25|Soothe your mind and body with graceful notes.}}
To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see [http://www.lusternia.com/game/helpview/lusternia/clton HELP CLAN COMMANDS].  
{{SkillTableRow|StratusSerenade|Fabled|50|A light and airy tune.}}
 
{{SkillTableRow|SkySforzando|Fabled|75|Lock your friends in an aeonic field.}}
Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!
{{SkillTableRow|Encore|Mythical|0|Play a rousing encore performance.}}
 
{{SkillTableRow|RedRubato|Mythical|25|Painfully warp time around your foes.}}
== Roleplaying ==
{{SkillTableRow|ClearCapriccio|Mythical|50|Wrap your allies in a powerful restorative field.}}
Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking 'insanely' - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. However, there are OOC or Out of Character channels for asking questions as needed, especially technical aid, but immersing yourself in the world of Lusternia can be a rewarding experience.  
{{SkillTableRow|Convergence|Mythical|75|Warp sapce around someone, moving them far away.}}
 
{{SkillTableRow|Funebre|Transcendent|0|A long, sombre song to end their life.}}
To start out, some players find it easiest to come up with a character profile including a description of what their character looks like and basic details like their general personality and rough outline of their history or background.
|}
 
{{AB
Having a basis for why your character is where they are, how they came to be, and what they look like are good foundations. But remember, this is a dynamic and living world, you want a good foundation without having to rewrite your own history as your character grows. You might find your family, mothers, fathers, siblings, or realize your race was not what you wished.
|skillname = Composition
 
|syntax = COMPOSE NEW <song><br/>
Ultimately, your paths are only limited by your imagination, examples of potential outcomes:
COMPOSE LIST<br/>
* A reknowned and undefeated combatant
COMPOSE <song> STANZA <number> LYRIC <text><br/>
* A masterful chess player
COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]<br/>
* A famous writer, playwright, or director
COMPOSE <song> STANZA <number> DELETE<br/>
* A well-respected guild or city/commune official
COMPOSE <song> DELETE<br/>
* A master tradesman or woman
COMPOSE <song> [INFO]<br/>
* A historical expert
PERFORM SONG <song> [<target>] [<effect>]<br/>
* A faithful devotee of a Divine forming a unique bond
SONGSTAT, SONGSTATUS
* A demigod or demigoddess!
|description = As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and set it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types: Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and high in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targeted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.
* ...and much more!
<br/>
 
When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
See [http://www.lusternia.com/game/helpview/lusternia?what=roleplaying&x=Help HELP ROLEPLAYING], [http://www.lusternia.com/game/helpview/lusternia?what=emoting&x=Help HELP EMOTING], [http://www.lusternia.com/game/helpview/lusternia?what=emotions&x=Help HELP EMOTIONS].
}}
 
{{AB
== Navigating ==
|skillname = Sustain
When first starting out you will receive unlimited PORTALS, which will return you to a central hub for novices only. This central hub has exits to all the major cities and communes of the world. This is a convenient way of travelling and a safe area you can sit to read and learn more about the world without accidentally walking into trouble. [http://www.lusternia.com/game/helpview/lusternia?what=portals&x=Help HELP PORTALS]
|syntax = SUSTAIN
 
|description = This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.
LANDMARKS on your MAP are especially handy because you can PATH WALK <location> until you learn the geography better. These landmarks are meant to aid you and only work when you are within a certain number of paces of the destination. As you travel you can look at LANDMARKS again as they will change as you navigate from one area to another. [http://www.lusternia.com/game/helpview/lusternia?what=19.6.1&x=Help HELP MAPS AND PATHS]
}}
 
{{AB
Another beneficial early skill you can utilise is Teleport in Planar. It is the second skill after Survey and allows you to easily teleport to your city's/commune's nexus, the Aetherplex, Newton Caverns (great place to hunt and influence, more on that later!), and your Collegium. See more on this next!
|skillname = CrystalSong
 
|syntax = ATTACH <gem> TO <instrument><br/>
== Collegiums ==
DETACH <gem> FROM <instrument>
Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.  
|cost = Power:  1 (to attach) (Matrix)
 
|description = If you are able to acquire [[Harmonics#Harvest|charged gems]] from the [[Matrix Research Institute]], you may attach any three charged gems onto your instrument. Instrument gems may affect songs, though multiple gems of the same type will provide no extra benefit.
Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)
}}
 
{{AB
Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to rise from NOV to Guild Rank 1 (GR1), and so on. You are still always free to use CGT <message> to ask questions any time, as well!
|skillname = GemAffinity
 
|syntax = INGEMRIFT (INGR) [<amount>{{!}}ALL] <item><br/>
See: [http://www.lusternia.com/game/helpview/lusternia?what=college&x=Help HELP COLLEGE]
OUTGEMRIFT (OGR) [<amount>{{!}}ALL] <item><br/>
 
INVGEMRIFT -or- IGR
== Hunting ==
|description = Your affinity to charged gemstones will allow you to store them in an extraplanar rift that only you can access. The gem rift holds gemstones harvested on the Continuum plane.
As a novice, [[Newton Caverns]] is the main hunting, [[influencing]] and [[questing]] ground. [[Fink]]s, [[gnome]]s, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!
<br/>
 
<tt>INGEMRIFT (INGR)</tt> puts a given number of a single type of gem (or all by default) into the GemRift. If no amount is given, then the first item found will be used (or the entire first group, if the first item is a grouping item).
These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain factions. You can easily see if something has a loyalty by using the <tt>PROBE</tt> command on it and see if the denizen "is loyal" to any organization or person.
<br/>
 
<tt>OUTGEMRIFT (OGR)</tt> takes a given number of a single type of gem (or all by default) out of the GemRift. If no amount is specified, then the default is to take out only one gem.
Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here: [[HuntingGuide|Hunting Guide]].
<br/>
 
<tt>INVGEMRIFT (or IGR)</tt> peeks into the GemRift to take a quick inventory of what is stored there.
== Influencing ==
}}
A different way of fighting - with words! One of the first [[influencing]] skills you gain is [[Influence#Begging|Begging]]. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.
{{AB
 
|skillname = BlueBerceuse
In the [[Newton Caverns]], you can beg from [[gnome]]s and [[fink]]s easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!
|cost = Stanza:Low (1-3)<br/>
 
Targetable:    No<br/>
Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: [[Influencing#Newton Caverns|Influencing Guide]]
Damage Type:  100% Magic
 
|description = A bard's enemies who hear this gentle lullaby will take health damage when curing with a steam pipe. This power will be boosted by a turquoise crystal fused to your instrument and deal additional mana and ego damage.
== Questing ==
}}
Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.
{{AB
 
|skillname = DiscordantChord
The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. <tt>TOUCH</tt>ing, <tt>PUSH</tt>ing, <tt>PULL</tt>ing -- these are all common ways to reveal a new clue as you quest.
|syntax = PLAY DISCORDANTCHORD <target>
 
|cost = Power: Variable (Any)<br/>
For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see
Damage Type: 100% Magic
[[Questing]].
|description = The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: [[manabarbs]], [[egovice]], and an [[Achromatic Aura|achromatic aura]]. If the hapless victim suffers all three of these tonal disorders, and [[powerspikes]], their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
 
<br/>
Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia.
If you have an [[Music#Octave|octave]] active in the room, its magical ability to block the curing of auric ailments will prevent them from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
See: [[Honour Quests#Newton Caverns|Newton Cavern's Honours Quest]]
}}
 
{{AB
[[Category: Guides]]
|skillname = JadeGrazioso
|cost = Stanza:    Low (1-3)<br/>
Targetable: No
|description = This graceful, flowing melody will help the bard and his allies regenerate health. This power will be boosted by a jade crystal fused to your instrument.
}}
{{AB
|skillname = CrimsonCourante
|cost = Stanza:    Low (1-3)<br/>
Targetable: No
|description = This fast tempo music will speed the balance recovery of you and your allies (2/4 bonus), though it will have the opposite effect on equilibrium recovery (-2/-2 penalty). If a garnet crystal has been fused to your instrument, the equilibrium malus will be nullified.
}}
{{AB
|skillname = Refrain
|syntax = PERFORM REFRAIN <song> [<target>]
|description = Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.
}}
{{AB
|skillname = Reprise
|syntax = PLAY REPRISE
|cost = Power:  1 (any)
|description = By reprising your melodies and harmonies, you can take your song back one stanza.
}}
{{AB
|skillname = LoralChord
|syntax = PLAY LORALCHORD <target>
|cost = Damage Type:  50% Cold 50% Asphyxiation<br/>
Can Target Denizens
|description = This chord is similar to the basic minor second except that it is tuned to the resonance of the Continuum and will turn your target's flesh to crystal.
}}
{{AB
|skillname = AureolinAubade
|cost = Stanza:    Low (1-3)<br/>
Targetable: No
|syntax =    PLAY AUREOLINAUBADE
|description = This beautiful love song may cause your sworn enemies to become afflicted with [[pacifism]], [[luminosity]] or [[healthleech]]. Using a beryl gem will give this a chance for two of those.
}}
{{AB
|skillname = ChromaConcerto
|cost = Stanza:    Mid (4-6)<br/>
Targetable: No<br/>
Damage Modifier: 1/8 cold, fire and electricity resistance<br/>
Damage Modifier: 2/8 if an opal gem is attached to the instrument
|description = This special song will give the bard and his or her allies some protection against fire, cold and electrical damage.
}}
{{AB
|skillname = CaptiveAudience
|syntax = CAPTIVATE AUDIENCE
|description = This will affect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.
}}
{{AB
|skillname = MidnightMinuet
|cost = Stanza:    Mid (4-6)<br/>
Targetable: No
|description = Your enemies who hear this powerful song will be compelled to dance, causing them to lose balance. This power will be boosted by an onyx crystal fused to your instrument.
}}
{{AB
|skillname = FleckedFortissimo
|cost = Stanza:    Mid (4-6)<br/>
Targetable: No
|description = This extremely loud number causes your enemies to fall to their knees. If a charged bloodstone is attached to your instrument, this power will also have a chance at preventing an opponent from curing with lucidity slush potion.
}}
{{AB
|skillname = VioletVibrato
|cost = Stanza:    Mid (4-6)<br/>
Targetable: No
|description = The rapid alternation of pitch will cause the bard's enemies who hear it to become afflicted with clumsiness, hallucinations, paranoia, epilepsy, confusion, or recklessness. There will be a chance to give a second affliction if an amethyst crystal is fused to your instrument.
}}
{{AB
|skillname = Crescendo
|cost = Stanza:    Mid (4-6)<br/>
Targetable: No<br/>
Damage Modifier: 1/8 universal increase
|description = This rousing music will inspire the citizens of Hallifax to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "The Collectivist Crescendo" by Morshoth Skyplume, the first guildmaster and founder of the guild.
}}
{{AB
|skillname = EmeraldGrazioso
|cost = Stanza:    High (7-9)<br/>
Targetable: No
|description = The graceful, flowing notes will gently cure the bard and his or her allies of afflictions. This power will be boosted by an emerald crystal fused to your instrument.
}}
{{AB
|skillname = StratusSerenade
|cost = Stanza:    High (7-9)<br/>
Targetable: No
|description = This light and airy tune takes effect only while you and your allies are in cloudy terrain. It will grant a moment of foresight, and if played with a diamond attached, will also speed the body and give a chance to dodge incoming attacks.
}}
{{AB
skillname = SkySforzando
|cost = Stanza:    High (7-9)<br/>
Targetable: Yes<br/>
Power:      3 (Matrix)
|description = The force of this music will disrupt your target, as well as afflict them with two random mental afflictions. This power will be boosted by a sapphire crystal fused to your instrument and deal timewarp in addition.
}}
{{AB
|skillname = Encore
|syntax = ENCORE PERFORMANCE
|cost = Power: 3 (Any)
|description = By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.
}}
{{AB
|skillname = RedRubato
|cost = Stanza:High (7-9)<br/>
Targetable:    No<br/>
Damage Type:  100% Cold
|description = This intriguing music varies the speed within its musical phrase which is juxtaposed against a steady rhythm. The effect causes time to warp around the individual before damaging them. The amount of damage is based on the amount of time is warped on that individual. This power will be boosted by a ruby crystal fused to your instrument.
}}
{{AB
|skillname = ClearCapriccio
|cost = Stanza:    High (7-9)<br/>
Targetable: No<br/>
Power:      8 (Matrix)
|description = The free casual form of this music has a mystical effect to the bard and his or her allies, wrapping them in a powerful aura of alacrity and healing afflictions. However, due to its sheer power, the song will draw to a close after this stanza has been played. If a diamond crystal has been fused to the instrument, you and your allies will be cured of a few more ailments and the aura of alacrity will last longer.
}}
{{AB
|skillname = Convergence
| cost = Stanza:    High (7-9)<br/>
Targetable: Yes<br/>
Power:      2 (Matrix)
|description = It will focus all the musical energy on one person, causing him or her to immediately be flung to another room in the area, bypassing all resistance against magical summons. It will send a song back two stanzas when performed.
}}
{{AB
|skillname = Funebre
|cost = Stanza:    High (7-9)<br/>
Targetable: Yes<br/>
Power:      3 (Matrix)
|description = Lead your foe down a musical crescendo so compelling and captivating that it will draw out their every last desire to live, should it end. Once you start the killing note, you can do nothing that will disruptthe song.
}}
[[Category: Class Skills]]

Revision as of 02:46, 25 July 2022

Ways of Connecting to Lusternia

The Lusternia HTML5 Nexus Web Client is often the first way that a new character is introduced to the world of Lusternia. It does require Java which can be downloaded at the Java homepage. Some people, however, prefer to use an alternative client such as Mudlet, MUSHclient, zMUD, or CMUD. Please note other clients may be available to use, but you will need the telnet address ( lusternia.com ), the port ( 23 ), and possibly the IP ( 209.212.145.235 )

Once connected, you will be walked through the process of creating your character, choosing a home organisation, a guild, and a basic tutorial with the Fates before entering the main game area.

Creating Your First Character

The journey through the Portal of Fate usually takes about half an hour, but for those not accustomed to MUDs it can be rather confusing. You have the option of getting through this initial tutorial more quickly using SPEEDUP, but for newcomers it is not recommended. During this journey you will choose your adventurer's gender, age, race, and optionally a home city or commune and guild. Information can be found on each of the guilds, cities and communes can be found in-game in the help files, or here: Playerorgs

The journey itself is automated, but it is key to note that upon completion you will receive a few items to help you get started:

  • A steel claymore (and a lute if you are a bard).
  • Vials (one each of Health, Mana, Bromides, Mending, Lucidity Slush, and Restorative Ice). Healing Yourself
  • A small amount of gold.
  • A backpack.
  • A set of clothes.
  • Two of every curative herb in your Rift. Using Your Rift

More information can be found in the New Player Guide

Welcome to Lusternia proper

Fresh out of the Portal of Fate, the world of Lusternia can be very confusing for those new to MUDs. Thankfully, a number of people can help you through your initial introduction to the Basin.

Fate Guides Mister Bobbins, Mistress Skein, and Mister Spindle can help you in-game. The NEWBIE channel is designated as an out of character channel, and even if none of the Fate Guides are online, you can always try asking there as a number of mentors may be able to ask your questions.

Likely when you first created your character, someone welcomed you via the Collegium Channel (CGT). A number of "scrolls" (as they're referred to in-game) can be found in each college that will help you complete your tasks. These, as all help files, can be accessed with the command HELP <topic>. (Offline versions of the HELP files are available as well, see Lusternia's Help File Index)

To search through general help files, you can always try HELP <keyword> which will bring up any help file in which the key word is. There are also sets of help files for your City or Commune (CHELP), your Guild (GHELP), the College (CGHELP), and, if your guild has a clan, there may also be CLHELP, but see HELP CLAN COMMANDS.

Finally, if you have any questions at all there are many players perfectly willing to help you, and would love to share their knowledge and experience. GUILD AIDES will some of those people, but never be afraid to ask for help - we all remember what it was like to be a novice!

Roleplaying

Roleplaying is one of the focal points of Lusternia, and because of this keeping things in-character is crucial. If you are out of character, likely people will tell you to stop speaking 'insanely' - once you step into the shoes of your character, the computer, the 21st Century, none of that exists. However, there are OOC or Out of Character channels for asking questions as needed, especially technical aid, but immersing yourself in the world of Lusternia can be a rewarding experience.

To start out, some players find it easiest to come up with a character profile including a description of what their character looks like and basic details like their general personality and rough outline of their history or background.

Having a basis for why your character is where they are, how they came to be, and what they look like are good foundations. But remember, this is a dynamic and living world, you want a good foundation without having to rewrite your own history as your character grows. You might find your family, mothers, fathers, siblings, or realize your race was not what you wished.

Ultimately, your paths are only limited by your imagination, examples of potential outcomes:

  • A reknowned and undefeated combatant
  • A masterful chess player
  • A famous writer, playwright, or director
  • A well-respected guild or city/commune official
  • A master tradesman or woman
  • A historical expert
  • A faithful devotee of a Divine forming a unique bond
  • A demigod or demigoddess!
  • ...and much more!

See HELP ROLEPLAYING, HELP EMOTING, HELP EMOTIONS.

Navigating

When first starting out you will receive unlimited PORTALS, which will return you to a central hub for novices only. This central hub has exits to all the major cities and communes of the world. This is a convenient way of travelling and a safe area you can sit to read and learn more about the world without accidentally walking into trouble. HELP PORTALS

LANDMARKS on your MAP are especially handy because you can PATH WALK <location> until you learn the geography better. These landmarks are meant to aid you and only work when you are within a certain number of paces of the destination. As you travel you can look at LANDMARKS again as they will change as you navigate from one area to another. HELP MAPS AND PATHS

Another beneficial early skill you can utilise is Teleport in Planar. It is the second skill after Survey and allows you to easily teleport to your city's/commune's nexus, the Aetherplex, Newton Caverns (great place to hunt and influence, more on that later!), and your Collegium. See more on this next!

Collegiums

Your first experience in Lusternia will be the Collegium of your city or commune. Each city and commune has their own Collegium where novices and those newly inducted may be introduced to the history, lore, and geography of the city or commune. All Guild Administrators and their aides are able to assist and speak to college students, so you are not required to only seek your own group at this time.

Each college consists of five tasks unique to each city or commune, but designed to give you an overview into the following subjects: History, Hunting, Planes and Planar Travel, Power, and Influencing. Checking your GUILD STATUS in the game will allow you to see what tasks you have left. If you complete all five tasks successfully you will graduate with honours (even after you graduate, if you complete the tasks left, you will be designated as graduating with honours!)

Once you have graduated, you are under the domain of your guild to progress and advance further. As a college student your guild rank will be noted as COL, after graduating you are NOV for novice. At this point many guilds will require further tests to rise from NOV to Guild Rank 1 (GR1), and so on. You are still always free to use CGT <message> to ask questions any time, as well!

See: HELP COLLEGE

Hunting

As a novice, Newton Caverns is the main hunting, influencing and questing ground. Finks, gnomes, shroomies and more are free to slay within the Caverns, and some will even give gold rewards if turned in!

These denizens are "free" as they are not protected. Slaying loyal creatures later on will make you an enemy to certain factions. You can easily see if something has a loyalty by using the PROBE command on it and see if the denizen "is loyal" to any organization or person.

Notes on available hunting grounds by level, and where to go as you grow stronger, can be found here: Hunting Guide.

Influencing

A different way of fighting - with words! One of the first influencing skills you gain is Begging. This is useful for generating gold and experience. The stronger the denizen's ego and personality, the harder it will be to influence them to your will.

In the Newton Caverns, you can beg from gnomes and finks easily and if you successfully shatter their ego, winning the influence "battle", they will give you gold or perhaps, a quest item! Just like a physical attack when you regain equilibrium and/or balance you kick the target again, with influence you do the same. Attempt to influence, wait for equilibrium, influence again, continuously until you either win or lose this battle of egos!

Notes on available areas to influence by level, and where to go as you grow stronger, can be found here: Influencing Guide

Questing

Quests are like puzzles to solve. You should greet all named denizens to see if you can offer to help. Aiding on these minor errands are often mini-quests unto themselves and come with rewards ranging from experience to gold to unique items, or a combination of the above! Complexity ranges as well, from slaying creatures and giving them to someone who requests them, to harder ones involving many hours, steps and puzzles within puzzles to solve.

The key to successfully completing any quest is to talk with denizens to uncover information and manipulate objects to see what is inside them or what falls from them. TOUCHing, PUSHing, PULLing -- these are all common ways to reveal a new clue as you quest.

For more general information on how to quest, what may be required of you while completing a quest, and tips on how to proceed see Questing.

Save the gnomes, be a hero of the finks. Newton Caverns offers two quests specifically for novices that give a good introduction to the world of questing in Lusternia. See: Newton Cavern's Honours Quest