Difference between revisions of "Blademaster"

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(added a note about the duration of Bladeshield)
(Added mention that the modifiers don't work with daggers but will work with shortswords.)
 
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[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
[[Image:Blademaster.jpg|thumb|Seren Huntress (by Reodan)]]
{{AB
{{AB
|skillname = Blademastery
|skillname = Blademastery
|syntax = STRIKE <target> [LEFT<nowiki>|</nowiki>RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|syntax = STRIKE <target> [LEFT{{!}}RIGHT] [<bodypart>] [<modifier> [<modifier args>]]
|description = As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|description = As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK PIERCEARM</tt>
|notes = Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, <tt>STRIKE ROARK PIERCEARM</tt>.<br><br>
Modifiers do not work with daggers, but do work with shortswords.
}}
}}
'''Changelog:'''
* Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. '''#1140 on 2017-Nov-14'''


{{AB
{{AB
|skillname = PierceArm
|skillname = PierceArm
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right arm, left arm <br>
|cost = Targetable Body Parts: Right arm, left arm<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Clumsiness]] affliction  
Effects: [[Clumsiness]] affliction  
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
|description = This modifier will pierce an opponent's arm, leaving them clumsy.
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|skillname = PierceLeg
|skillname = PierceLeg
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Light wounds <br>
Requirements: Light wounds<br>
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
Effects: [[Damagedleftleg]] or [[damagedrightleg]] affliction
|description = This modifier will cause your strikes to damage your target's legs.
|description = This modifier will cause your strikes to damage your target's legs.
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|skillname = Lunge
|skillname = Lunge
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Double wounding, bypass parry <br>
Effects: Double wounding, bypass parry<br>
Power: 2 (any)  
Power: 2 (any)  
|description = This modifier will cause your strike to bypass [[Combat#Weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
|description = This modifier will cause your strike to bypass [[Combat#Weaponparry|parry]], deal 25% more damage and deal double the wounds as a normal strike.
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{{AB
{{AB
|skillname = Bladeshield
|skillname = Bladeshield
|syntax = BLADESHIELD [<target><nowiki>|</nowiki>ME]
|syntax = BLADESHIELD [<target>{{!}}ME]
|cost = Power: 5 (Any) <br>
|cost = Power: 5 (Any) <br>
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retaliatory strikes. Should you be [[sprawled]], [[entangled]] or separated from the person you are protecting, you will be unable to deflect attacks.<br><br>Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
|description = Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retaliatory strikes. Should you be [[sprawled]], [[entangled]] or separated from the person you are protecting, you will be unable to deflect attacks.<br><br>Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.
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|skillname = Warcry
|skillname = Warcry
|syntax = WARCRY
|syntax = WARCRY
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
|description = Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or [[sprawled|on the floor]], and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.
}}
}}


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|syntax = COMBATSTYLE POISONIST
|syntax = COMBATSTYLE POISONIST
|description = Choosing a poisonist fighting style will increase the chance of delivering a [[Combat#Envenom|venom from your weapon]] at the expense of damage.
|description = Choosing a poisonist fighting style will increase the chance of delivering a [[Combat#Envenom|venom from your weapon]] at the expense of damage.
|notes = "at the expense of damage" means it applies a -1/-8 universal damage debuff.
}}
}}
'''Changelog'''
'''Changelog'''
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|skillname = SlitThroat
|skillname = SlitThroat
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Head <br>
|cost = Targetable Body Parts: Head<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedthroat]] affliction  
Effects: [[Damagedthroat]] affliction  
|description = This modifier will slice open the throat of your target, damaging it.
|description = This modifier will slice open the throat of your target, damaging it.
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|skillname = Stab
|skillname = Stab
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Guaranteed poison affliction  
Effects: Guaranteed poison affliction  
|description = This modifier will guarantee that your strike will deliver the next [[Combat#Envenom|venom on your sword]].  
|description = This modifier will guarantee that your strike will deliver the next [[Combat#Envenom|venom on your sword]].  
|notes = [Please verify] This modifier requires and uses balance for both arms.
|notes = [Please verify] This modifier requires and uses balance for both arms.
}}
}}
'''Changelog:'''
*Blademaster Stab will bypass immunity effects such as [[Nekotai (skill)#Spit|Nekotai Spit]] and [[Poisons|Poisons Immune]] '''(#2685 on 2022-06-04)'''


{{AB
{{AB
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|skillname = GashChest
|skillname = GashChest
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Paralysis]] afflictions  
Effects: [[Paralysis]] afflictions  
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
|description = This modifier will leave a painful gash across your target's chest, leaving them unable to move.
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|skillname = PunctureLung
|skillname = PunctureLung
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Asthma]] affliction  
Effects: [[Asthma]] affliction  
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
|description = This modifier will puncture your opponent's lung, leaving them gasping for breath.
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|skillname = Remiss
|skillname = Remiss
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Delayed affliction <br>
Effects: Delayed affliction<br>
Power: 2 (any) <br>
Power: 2 (any)<br>
Allowed afflictions: [[Paralysis]], [[haemophilia]], [[damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[sickening]]  
Allowed afflictions: [[Paralysis]], [[haemophilia]], [[damagedleftleg]], [[damagedrightleg]], [[damagedleftarm]], [[damagedrightarm]], [[sickening]]  
|description = This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.
|description = This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.
}}
}}
'''Changelog:'''<br />
'''Changelog:'''<br>
*Blademaster Remiss and Haymaker will now afflict with two afflictions from things like [[Night#Nightkiss|Nightkiss]], [[Crow#FesteringBlade|FesteringBlade]], [[Sacraments#RighteousBlade|RighteousBlade]], [[Necromancy#DeathWeapon|Deathweapon]], [[Stag#AncestralBlade|AncestralBlade]], [[Moon#Drawdown|Drawdown]], [[Paradigmatics#ChaosAura|Chaosaura]] and [[Aeonics#Timeflux|Timeflux]]. '''(#1933 on 2019-Dec-29)'''
*Blademaster Remiss and Haymaker will now afflict with two afflictions from things like [[Night#Nightkiss|Nightkiss]], [[Crow#FesteringBlade|FesteringBlade]], [[Sacraments#RighteousBlade|RighteousBlade]], [[Necromancy#DeathWeapon|Deathweapon]], [[Stag#AncestralBlade|AncestralBlade]], [[Moon#Drawdown|Drawdown]], [[Paradigmatics#ChaosAura|Chaosaura]] and [[Aeonics#Timeflux|Timeflux]]. '''(#1933 on 2019-Dec-29)'''
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 2018-Jun-11)'''  
*Blademaster Remiss no longer consumes puissant charges. '''(#1422 on 2018-Jun-11)'''  
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|skillname = RavageGut
|skillname = RavageGut
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Gut <br>
|cost = Targetable Body Parts: Gut<br>
Requirements: Heavy wounds <br>
Requirements: Heavy wounds<br>
Effects: [[Damagedorgans]] affliction  
Effects: [[Damagedorgans]] affliction  
|description = This modifier will damage the internal organs of your target.
|description = This modifier will damage the internal organs of your target.
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|skillname = LegTendon
|skillname = LegTendon
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Right leg, left leg <br>
|cost = Targetable Body Parts: Right leg, left leg<br>
Requirements: Critical wounds <br>
Requirements: Critical wounds<br>
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction  
Effects: [[Mutilatedrightleg]] or [[mutilatedleftleg]] affliction  
|description = This modifier will cause your strikes to mutilate your target's legs.
|description = This modifier will cause your strikes to mutilate your target's legs.
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|skillname = Eviscerate
|skillname = Eviscerate
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Chest <br>
|cost = Targetable Body Parts: Chest<br>
Requirements: Critical wounds, two [[internal afflictions]], two [[physical afflictions]] <br>
Requirements: Critical wounds, two [[:Category:Internal Afflictions|internal afflictions]], two [[:Category:Physical Afflictions|physical afflictions]]<br>
Effects: Death <br>
Effects: Death<br>
Power: 3 (any)  
Power: 3 (any)  
|description = If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.
|description = If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.
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|skillname = Haymaker
|skillname = Haymaker
|syntax = Modifier
|syntax = Modifier
|cost = Targetable Body Parts: Any <br>
|cost = Targetable Body Parts: Any<br>
Requirements: None <br>
Requirements: None<br>
Effects: Damage based on total wounds <br>
Effects: Damage based on total wounds<br>
Power: 5 (any)  
Power: 5 (any)
|description = This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the Rune of Absorption and related effects.
|description = This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the [[Rune of Absorption]] and related effects.


Should your target be under 25% of their maximum health and sprawled on the ground, Haymaker will instantly kill them.
Should your target be under 25% of their maximum health and [[sprawled]] on the ground, Haymaker will instantly kill them.
}}
}}
'''Changelog:'''
'''Changelog:'''
*Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. '''(#2138 on 2020-Jun-29)'''
*Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. '''(#2138 on 2020-Jun-29)'''
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 2018-May-31)'''
*Blademaster Haymaker can no longer be used with one arm off balance. '''(#1406 on 2018-May-31)'''
[[Category:Class Skills]]
[[Category: Class Skills]]

Latest revision as of 07:09, 17 August 2022

This specialization of Knighthood concentrates on one-handed bladed weapons. This bloody skill can not only sever arteries and tendons, but cut off parts of the opponent, like the ear or scalp. The higher the skill, the more deadly and varied the effects.
Skill Learned At Description
Blademastery Master+0% Mastery of the one-handed sword weapons.
PierceArm Master+33% Induce clumsiness by damaging the arm.
PierceLeg Master+66% A damaging strike to the leg.
PunctureChest Gifted+0% Increased sensitivity to pain from a precision strike.
Disembowel Gifted+25% Shred the innards of an enemy.
Lunge Gifted+50% A forceful strike that bypasses defences.
BladeShield Gifted+75% Protect yourself or an ally from attacks.
SliceEar Expert+0% Disfigure your target, inspiring disloyalty.
Aggravate Expert+25% Smart striking to aggravate existing ailments.
Warcry Expert+50% Bellow a furious roar to attract attention.
Poisonist Expert+75% Strike precisely to increase the effectiveness of poisons
WeakBlood Expert+90% A blow to weaken the blood to make your poisons stick.
CollapseNerve Virtuoso+0% Prevent an opponent from fighting.
Coule Virtuoso+25% Respond to a parry with a blow to the hands.
SlitThroat Virtuoso+50% Slice open a target's neck.
Stab Virtuoso+75% Deliver poisons deep into someone's body.
Intensify Fabled+0% Increased effectiveness against afflicted opponents.
GashChest Fabled+25% Slice open the midsection to cause paralysis.
PunctureLung Fabled+50% Make it difficult to breathe.
Remiss Fabled+75% A strike delivering a delayed affliction.
RavageGut Mythical+0% Severe damage to the internal organs.
LegTendon Mythical+33% A mutilating slice to the back of the leg.
Eviscerate Mythical+66% Spill the guts of an afflicted opponent.
Impede Mythical+75% Impede your opponents movement.
Haymaker Transcendent+0% Strike with a flurry of blows.
Seren Huntress (by Reodan)

Blademastery

Syntax
STRIKE <target> [LEFT|RIGHT] [<bodypart>] [<modifier> [<modifier args>]]

As a Blademaster, your skill with one-handed swords is such that you now attack even faster. Additionally, as you train in the Blademastery skill, you will learn to apply modifiers to your strikes, which increase the effectiveness of your attacks even further.

Additional Notes:
Skills with the syntax "Modifier" are used to fill the <modifier> argument of Strike. For example, STRIKE ROARK PIERCEARM.

Modifiers do not work with daggers, but do work with shortswords.

Changelog:

  • Bonecrushers and Blademasters will no longer be able to use a modifier and still wound their target. #1140 on 2017-Nov-14


PierceArm

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Light wounds
Effects: Clumsiness affliction

This modifier will pierce an opponent's arm, leaving them clumsy.


PierceLeg

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Light wounds
Effects: Damagedleftleg or damagedrightleg affliction

This modifier will cause your strikes to damage your target's legs.


PunctureChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Light wounds
Effects: Sensitivity affliction

This wound will puncture your target's chest, leaving them sensitive to pain.


Disembowel

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Light wounds
Effects: Internalbleeding affliction

This modifier will damage the insides of your opponent, causing internal bleeding


Lunge

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Double wounding, bypass parry
Power: 2 (any)

This modifier will cause your strike to bypass parry, deal 25% more damage and deal double the wounds as a normal strike.


Bladeshield

Syntax
BLADESHIELD [<target>|ME]
Power: 5 (Any)

Effect: You may protect an ally or yourself with your blades. Any attack against will be deflected and met with retaliatory strikes. Should you be sprawled, entangled or separated from the person you are protecting, you will be unable to deflect attacks.

Additionally, all your focus must be on maintaining the bladeshield and any other action will prevent you from continuing it.

Additional Notes:
Lasts 10 seconds if not interrupted.


SliceEar

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Light wounds
Effects: Afflicts with disloyalty

This modifier will disfigure your opponent, causing the disloyalty affliction.


Aggravate

This passive ability will increase the damage of your strikes for each of the following afflictions on your opponent: Damagedleftleg, damagedrightleg, damagedleftarm, damagedrightarm, disloyalty, anorexia, asthma.


Warcry

Syntax
WARCRY

Your warcry is now so powerful and intimidating that many creatures attacking your allies will be forced to consider you their primary target. You will not be able to produce a proper warcry while off-balance or on the floor, and most loyal creatures are simply so devoted to their cause that your warcry will have no effect.


Poisonist

Syntax
COMBATSTYLE POISONIST

Choosing a poisonist fighting style will increase the chance of delivering a venom from your weapon at the expense of damage.

Additional Notes:
"at the expense of damage" means it applies a -1/-8 universal damage debuff.

Changelog

  • Blademaster Poisonist has been improved, it will increase the odds of applying a poison by 1.4x.
- this will be a variable adjustment, the higher the chance, the more this increases it. (#2398 on 2021-Mar-15)


WeakBlood

Syntax
Modifier
Power: 3 (Any)

Targetable Body Parts: Any
Effects: 2 hidden poison afflictions & target cannot shrug poisons for 10 seconds.

Two hidden poison afflictions and the target will not be able to shrug poisons for the next 10 seconds.


CollapseNerve

Syntax
Modifier
Targetable Body Parts: Right arm, left arm

Requirements: Heavy wounds
Effects: Pacifism affliction

This modifier will damage the nerves in your target's arm, leaving them unable to attack.


Coule

If you succeed in parrying an attack, your blade will automatically slide down the shaft of your opponent's weapon and strike their arms.


SlitThroat

Syntax
Modifier
Targetable Body Parts: Head

Requirements: Heavy wounds
Effects: Damagedthroat affliction

This modifier will slice open the throat of your target, damaging it.


Stab

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Guaranteed poison affliction

This modifier will guarantee that your strike will deliver the next venom on your sword.

Additional Notes:
[Please verify] This modifier requires and uses balance for both arms.

Changelog:


Intensify

This passive ability will increase the damage you deal with your strikes based on how many afflictions your target has.

*This does not include the lust affliction.


GashChest

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Paralysis afflictions

This modifier will leave a painful gash across your target's chest, leaving them unable to move.


PunctureLung

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Heavy wounds
Effects: Asthma affliction

This modifier will puncture your opponent's lung, leaving them gasping for breath.


Remiss

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Delayed affliction
Power: 2 (any)
Allowed afflictions: Paralysis, haemophilia, damagedleftleg, damagedrightleg, damagedleftarm, damagedrightarm, sickening

This modifier will apply one or two afflictions a few seconds after your strike lands. This requires and uses balance from both arms.

Changelog:


RavageGut

Syntax
Modifier
Targetable Body Parts: Gut

Requirements: Heavy wounds
Effects: Damagedorgans affliction

This modifier will damage the internal organs of your target.

Additional Notes:
Damagedorgans removes all poison shrugging chance.


LegTendon

Syntax
Modifier
Targetable Body Parts: Right leg, left leg

Requirements: Critical wounds
Effects: Mutilatedrightleg or mutilatedleftleg affliction

This modifier will cause your strikes to mutilate your target's legs.


Eviscerate

Syntax
Modifier
Targetable Body Parts: Chest

Requirements: Critical wounds, two internal afflictions, two physical afflictions
Effects: Death
Power: 3 (any)

If your target is sufficiently wounded and afflicted, you can modify your strike to rip their insides from their body, killing them.


Impede

Syntax
IMPEDE <target>
Power: 5 (Any)

Impeding a target will prevent that target from leaving for the next 8 seconds. You must focus entirely on impeding their progress and any other action will interrupt your ability to impede them.


Haymaker

Syntax
Modifier
Targetable Body Parts: Any

Requirements: None
Effects: Damage based on total wounds
Power: 5 (any)

This modifier will cause you to launch into a series of brutal attacks against your opponent, delivering damage scaling up with the total number of wounds on your target. This modifier bypasses the Rune of Absorption and related effects.

Should your target be under 25% of their maximum health and sprawled on the ground, Haymaker will instantly kill them.

Changelog:

  • Blademaster Haymaker now requires the target to be prone instead of the warrior performing it. (#2138 on 2020-Jun-29)
  • Blademaster Haymaker can no longer be used with one arm off balance. (#1406 on 2018-May-31)