Difference between revisions of "User:Xiran"

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Scribe and coder. I like documentation.
=About=
Scribe, casual Mudlet scripter.


Kill paths are listed in order of Primary, Secondary, Tertiary skills (reflecting degree of overlap/affect on other classes) and not necessarily order of viability in practice.
[https://www.lusternia.com/log-archive/?gv_search=Xiran&=&mode=all| Logs]
 
[https://www.lusternia.com/artisanals-winners/?filter_16=Xiran&mode=any| Artisanals]
 
[https://www.lusternia.com/bardics-winners/?filter_8=xiran&&mode=any| Bardics]
 
=Serenwilde Special Report Response WIP=
Problem Statement Template: We would like to update skills used by Serenwilde classes for intra-org synergy and to make possible a kill path for each class. The wiccan Moondancer is a suggested start as one of the oldest classes (and the solution may also help Serenguard with Moon Totem). We would like to see a <steady|bursty|timed window kill like Celestian Inquisition|other style> kill path for Moondancers. Part of this problem is some supporting skills requiring a minimum number of players for a coven in skills under Moon/Night, which is difficult with our current population.
 
Opinion: Where the guardian equivalent of bonding with ents is their Cosmic specialisation, and their unique affliction/kill path is defined by their Rituals specialisation, wiccans increase the ents they call upon with Wicca and their kill path should be defined through Moon/Night. For the most effective changes with the fewest skills touched, I would recommend focusing on Moon (and Night) skills specifically. Tertiaries have been included for a sense of the current meta but it is not to suggest each Tertiary should have a kill path.
 
==Research for Serenwilde Special Report==
For Covens, those with the Moonchilde Aura when the Moon Altar is active may also join the coven but (if they do not have the Moon skill) will not count for Rage Covens. But even with Moonchildren, we are short. There is a similar construct for Glomdoring Night Covens.
 
Kill paths are listed in order of Primary, Secondary, Tertiary skills and not order of viability in practice.


{| class="wikitable"
{| class="wikitable"
|+ Serenwilde Class Combat interactions
|+ Serenwilde Class Combat interactions
|-
|-
! Class !! Kill Path !! Mental Affs !! Physical Affs !! Spiritual Affs
! Class !! Kill Path !! Kill Path Support|| Mental Affs !! Physical Affs !! Spiritual Affs !! Internal Affs
|-
|-
| Moondancer ||  
| Moondancer ||  
[[Wicca#Toadcurse| Wicca: Toadcurse]] req. stomping after target
[[Moon#Moonburst| Moon: damage kill via Moonburst]]
 
- if via group Rage, requires 5 in coven, able to fire Moonburst at distance (? does it break shield?)
 
[[Wicca#Toadcurse| Wicca: Toadcurse]]
 
- requires stomping after target Toaded; Toadcurse requires target at half mana;
[[Astrology#Meteor| Astrology: Meteor]] ?
[[Astrology#Meteor| Astrology: Meteor]] ?
| (for Wicca: Toadcurse) [[Moon#Succumb| Moon: Succumb]] drains mana, drain increased by current or new Mental afflictions;  [[Wicca#Banshee| Wicca: Banshee]] drains health and mana on ent tic; [[Wicca#Crone| Wicca: Crone]] mental afflictions on ent tic


|-
|-
| Serenguard ||  ||  ||  ||  
| Serenguard ||  ||  ||  ||  ||  ||
|-
|-
| Hartstone ||  ||  ||  ||  
| Hartstone ||  ||  ||  ||  ||  ||
|-
|-
| Spiritsinger ||  ||  ||  ||  
| Spiritsinger ||  ||
(for Wicca: Toadcurse) [[Music#MinorSixth| Music: MinorSixth]] drains mana and ego; [[Wildarrane#DiscordantChord| Wildarrane: DiscordantChord]] drains half their mana and ego but only if afflicted with manabarbs, egovice, and an achromatic aura and Spiritsinger requires 6 power
||  ||  ||  ||
|-
|-
| Shofangi ||
| Shofangi ||
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[[Harmony#Akhangooshkrak|Harmony: Akhangooshkrak]] req. target at than 2/3 in two vitals (health, mana, ego)
[[Harmony#Akhangooshkrak|Harmony: Akhangooshkrak]] req. target at than 2/3 in two vitals (health, mana, ego)
|
|
|  ||  
|  ||  |  ||
|}
|}


Questions:
Questions:
? Do Wiccan ents fire less frequently than other guardian ents?
? Do Wiccan ents fire less frequently than other guardian ents?
All poisons, which can be applied by Serenguard or Shofangi.


{{Types_of_Poisons}}
{{Types_of_Poisons}}

Latest revision as of 03:30, 23 February 2025

About

Scribe, casual Mudlet scripter.

Logs

Artisanals

Bardics

Serenwilde Special Report Response WIP

Problem Statement Template: We would like to update skills used by Serenwilde classes for intra-org synergy and to make possible a kill path for each class. The wiccan Moondancer is a suggested start as one of the oldest classes (and the solution may also help Serenguard with Moon Totem). We would like to see a <steady|bursty|timed window kill like Celestian Inquisition|other style> kill path for Moondancers. Part of this problem is some supporting skills requiring a minimum number of players for a coven in skills under Moon/Night, which is difficult with our current population.

Opinion: Where the guardian equivalent of bonding with ents is their Cosmic specialisation, and their unique affliction/kill path is defined by their Rituals specialisation, wiccans increase the ents they call upon with Wicca and their kill path should be defined through Moon/Night. For the most effective changes with the fewest skills touched, I would recommend focusing on Moon (and Night) skills specifically. Tertiaries have been included for a sense of the current meta but it is not to suggest each Tertiary should have a kill path.

Research for Serenwilde Special Report

For Covens, those with the Moonchilde Aura when the Moon Altar is active may also join the coven but (if they do not have the Moon skill) will not count for Rage Covens. But even with Moonchildren, we are short. There is a similar construct for Glomdoring Night Covens.

Kill paths are listed in order of Primary, Secondary, Tertiary skills and not order of viability in practice.

Serenwilde Class Combat interactions
Class Kill Path Kill Path Support Mental Affs Physical Affs Spiritual Affs Internal Affs
Moondancer

Moon: damage kill via Moonburst

- if via group Rage, requires 5 in coven, able to fire Moonburst at distance (? does it break shield?)

Wicca: Toadcurse

- requires stomping after target Toaded; Toadcurse requires target at half mana;

Astrology: Meteor ?

(for Wicca: Toadcurse) Moon: Succumb drains mana, drain increased by current or new Mental afflictions; Wicca: Banshee drains health and mana on ent tic; Wicca: Crone mental afflictions on ent tic
Serenguard
Hartstone
Spiritsinger

(for Wicca: Toadcurse) Music: MinorSixth drains mana and ego; Wildarrane: DiscordantChord drains half their mana and ego but only if afflicted with manabarbs, egovice, and an achromatic aura and Spiritsinger requires 6 power

Shofangi

Shofangi: Crunch req. weakened(?) target

Harmony: Akhangooshkrak req. target at than 2/3 in two vitals (health, mana, ego)

Questions: ? Do Wiccan ents fire less frequently than other guardian ents?

All poisons, which can be applied by Serenguard or Shofangi.

Poisons by Affliction Type
Poison Type Affliction
Anatine Mental Clumsiness
Niricol Internal Blind
Mactans Internal Shivering, Frozen
Contortrin Mental Recklessness
Lucentox Spiritual Luminosity
Aleutian Mental Paranoia
Mantakaya Internal Paralysis
Dendroxin Internal Asthenia
Saxitin Internal Pox
Ibululu Mental Sensitivity
Hadrudin Spiritual Disloyalty
Mellitin Internal Dysentery
Botulinum Internal Vomiting
Pyrotoxin Physical Ablaze
Haemotox Internal Haemophilia
Calcise Mental Ataxia
Inyoka Mental Hallucinations
Tetrodin Spiritual Healthleech
Crotamine Internal Sickening
Morphite Unique Asleep
Escozul Internal Powersap
Chansu Mental Anorexia
Charybdon Varies Any poison except Calcise or Dendroxin as per Changelog #1439.
Dulak Mental Stupidity
Senso Spiritual Slickness
Anerod Internal Relapsing