Difference between revisions of "Influencing"

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Revision as of 18:00, 23 August 2009

The Influence skillset is a way of earning gold and experience without the usual method of killing denizens. Because it does not involve killing, influencing also does not result one to become an enemy of an organization. Influencing also gives one esteem, which, when imbued in items, can be offered to Divine or sold to other adventurers.

Newton Caverns

  • Recommended Skill: Begging
  • Recommended Level: 1+

The Newton Caverns are perfect for young adventurers who have just stepped through the Portal of Fate and are looking to get a feeling for influencing without too much risk to their egos. Scattered throughout the caves are a plentiful supply of both finks and gnomes who will only do trace amounts of damage to your self-image.

Lolliprin Valley

  • Recommended Skill: Begging
  • Recommended Level: 1+

Lolliprin Valley is beautiful location that the gnomes and finks of Newton Caverns are both working to reach. If you or another assists them, you will gain access through one of two portals. Living here are a group of sentient mushrooms, who shouldn't prove too much more of a challenge than the finks and gnomes you left behind.

Smoke Mountain

  • Recommended Skill: Begging
  • Recommended Level: 1+

Smoke Mountain is located just east of Lolliprin Valley. Here you will find a group of ferocious finks that should prove easy prey for your sharp tongue.

Top of Smoke Mountain

  • Recommended Skill: Begging
  • Recommended Level: 5+

Through assisting either Momma Mia or the Ant Queen, you can gain access to the top of Smoke Mountain, where armor clad finks and gnomes have committed to a fierce battle. Despite their violent streaks, you should be able to draw their attention with your determination.

Estelbar

  • Recommended Skill: Supplication
  • Recommended Level: Unnamed Denizens 5+, Named Denizens 15+

Home of the Furrikin, nearly everyone in the village is quite friendly, and more than willing to help you out with whatever they can spare. The exceptions to this are the farmers, whose trade has made them a bit greedy.