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__NOTOC__
__NOTOC__
:''This article concerns the [[Totems]] Specialization. If you are looking for information on the [[Great Spirit]], see [[Mother Night]].
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|The nature totem of Night is available to some members of the Forest of Glomdoring, and is the required totem of the Shadowdancer wiccan guild. Bonding with the Spirit offers them dark abilities of the Night, as well as the power to form covens for even greater strength.
| style="background:lightyellow"|The nature totem of '''Night''' is available to some members of the Forest of [[Glomdoring]], and is the required totem of the [[Shadowdancer]] [[wiccan]] guild. Bonding with [[Night (spirit)|the Spirit]] offers them dark abilities of the Night, as well as the power to form covens for even greater strength.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Coven|Master|0|Combine your magics with others.}}
|[[#Coven|Coven]]||Master||Combine your magics with others.
{{SkillTableRow|Garb|Master|33|Cover yourself in the shadows of Mother Night.}}
|-
{{SkillTableRow|Penumbra|Master|66|Beauty pleases Mother Night.}}
|[[#Garb|Garb]]||Master +33%||Cover yourself in the shadows of Mother Night.
{{SkillTableRow|Cauldron|Gifted|0|Manipulate the shadows with your cauldron.}}
|-
{{SkillTableRow|Flight|Gifted|33|Escape into the night as deep as you desire.}}
|[[#Penumbra|Penumbra]]||Master +66%||Beauty pleases Mother Night.
{{SkillTableRow|Drink|Gifted|66|Drink deeply of the darkness of released shadows.}}
|-
{{SkillTableRow|Cone|Expert|0|Raise a cone of power to send energy to your commune nexus.}}
|[[#Cauldron|Cauldron]]||Gifted||Manipulate the shadows with your cauldron.
{{SkillTableRow|Scourge|Expert|33|Teach others the terrors of the darkness.}}
|-
{{SkillTableRow|Gloomtide|Expert|66|Hide yourself from allies and enemies alike.}}
|[[#Flight|Flight]]||Gifted +33%||Escape into the night as deep as you desire.
{{SkillTableRow|Brumetower|Virtuoso|0|Raise the Tower of Darkness at your whim.}}
|-
{{SkillTableRow|Choke|Virtuoso|25|Smother your enemies in a choking embrace.}}
|[[#Drink|Drink]]||Gifted +66%||Drink deeply of the darkness of released shadows.
{{SkillTableRow|Steal|Virtuoso|50|The ultimate theft, steal the shadows of your enemies.}}
|-
{{SkillTableRow|Curse|Virtuoso|75|Lay a curse upon your enemies.}}
|[[#Cone|Cone]]||Expert||Raise a cone of power to send energy to your commune nexus.
{{SkillTableRow|Lash|Gifted|0|A dance to drain another's mana and heal yourself.}}
|-
{{SkillTableRow|Nightgaze|Fabled|33|Use Night's power to drain another life.}}
|[[#Scourge|Scourge]]||Expert +33%||Teach others the terrors of the darkness.
{{SkillTableRow|Longnight|Fabled|0|Woe be to the land that falls under night's long shadow.}}
|-
{{SkillTableRow|ShadowTwist|Fabled|50|Beware the shadows of the night! Beware!}}
|[[#Gloomtide|Gloomtide]]||Expert +66%||Hide yourself from allies and enemies alike.
{{SkillTableRow|Bonds|Mythical|0|Shadows will bind the travelling magics.}}
|-
{{SkillTableRow|Conclave|Mythical|33|As coven leader, call a conclave of the coven.}}
|[[#Brumetower|Brumetower]]||Virtuoso||Raise the Tower of Darkness at your whim.
{{SkillTableRow|Terror|Mythical|66|None can escape the terror of Mother Night's wrath!}}
|-
{{SkillTableRow|Nightkiss|Transcendent|0|Walk proud with the Kiss of Night upon your brow.}}
|[[#Steal|Steal]]||Virtuoso +50%||The ultimate theft, steal the shadows of your enemies.
{{SkillTableRow|ShadowEdge|Transcendent|0|Summon the power to Mother Night to strike your enemies.}}
|-
|[[#Lash|Lash]]||Gifted||A dance to drain another's mana and heal yourself.
|-
|[[#Longnight|Longnight]]||Fabled +33%||Woe be to the land that falls under night's long shadow.
|-
|[[#Choke|Choke]]||Fabled +66%||Beware the shadows of the night! Beware!
|-
|[[#Bonds|Bonds]]||Mythical||Shadows will bind the travelling magics.
|-
|[[#Conclave|Conclave]]||Mythical +33%||As coven leader, call a conclave of the coven.
|-
|[[#Terror|Terror]]||Mythical +66%||None can escape the terror of Mother Night's wrath!
|-
|[[#Nightkiss|Nightkiss]]||Transcendent||Walk proud with the Kiss of Night upon your brow.
|-
|}
|}
[[Image:Night.jpg|thumb|Shadowdancer (by Nadjia)]]
[[Image:Night.jpg|thumb|Shadowdancer (by Nadjia)]]


==Coven==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>NIGHTCOVEN FORM</tt><br/>
<tt>NIGHTCOVEN JOIN <person></tt><br/>
<tt>NIGHTCOVEN REJECT <person></tt><br/>
<tt>NIGHTCOVEN APPOINT <person></tt><br/>
<tt>NIGHTCOVEN DISSOLVE</tt><br/>
<tt>NIGHTCOVEN LEAVE</tt><br/>
<tt>NIGHTCOVEN MEMBERS</tt><br/>
<tt>NIGHTCOVEN CIRCLE</tt><br/>
<tt>NIGHTCOVEN SQUAD</tt><br/>
<tt>COVEN <message></tt>
|-
|}
A coven is used to perform many magics of Night. To initiate, first FORM a coven. As the leader of a coven, you may invite up to 13 others who follow the path of the Night* to <tt>JOIN</tt> your coven, and <tt>REJECT</tt> will dismiss the person if you wish to remove the member. As leader you may also <tt>APPOINT</tt> someone who will take over as coven leader in your place if you are to die or otherwise leave the realms.
To see who is currently in a formed coven, you can view the <tt>MEMBERS</tt>. To end a coven, simply use <tt>DISSOLVE</tt>, or use <tt>LEAVE</tt> to exit a coven. When three or more coven members stand together, <tt>CIRCLE</tt> will have you and all other members of the coven present join hands in a circle, which enables certain spells and provides minor resistance for its members against unwanted summons. Some Night magic can only be performed in a coven or in a coven circle. To speak to all members of your coven, use <tt>COVEN <message></tt>.
If you have the squads ability in [[Combat]], you can use <tt>NIGHTCOVEN SQUAD</tt> to convert your coven into a squad. A coven squad earns more XP bonus than a normal squad.
* Nightwraiths while the Night Altar is active can join the Coven but will not count for Terror Covens.
==Garb==
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHADOWDANCE GARB</tt>
|-
|style="background:pink"|Damage Modifier: variable based on skill level, max of 17
|-
|}
Wrap yourself in the shadows of night, and benefit from its dark protection. Not only will these shadows divert magical damage against you but also ameliorate a portion of any damage from poisons.
==Penumbra==


{|
{{AB
|-
|skillname = Coven
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = NIGHTCOVEN FORM<br>
|-
NIGHTCOVEN JOIN <person><br>
| style="background:lightblue"|<tt>SHADOWDANCE PENUMBRA</tt>
NIGHTCOVEN REJECT <person><br>
|-
NIGHTCOVEN APPOINT <person><br>
|style="background:pink"|Power: 5 (Master Ravenwood)<br/>
NIGHTCOVEN DISSOLVE<br>
Minimum Coven Size: 3
NIGHTCOVEN LEAVE<br>
|-
NIGHTCOVEN MEMBERS<br>
|}
NIGHTCOVEN CIRCLE<br>
Beauty may only be skin deep, but Mother Night enjoys the power which such superficial aspects can hold over others. Your coven may indulge their vanity under penumbra of Mother Night's power, causing members to increase their charisma and regenerate ego.
NIGHTCOVEN SQUAD<br>
COVEN <message>
|description = A coven is used to perform many magics of Night. To initiate, first FORM a coven. As the leader of a coven, you may invite up to 13 others who follow the path of the Night* to JOIN your coven, and REJECT will dismiss the person if you wish to remove the member. As leader you may also APPOINT someone who will take over as coven leader in your place if you are to die or otherwise leave the realms.


{|
To see who is currently in a formed coven, you can view the MEMBERS. To end a coven, simply use DISSOLVE, or use LEAVE to exit a coven. When three or more coven members stand together, CIRCLE will have you and all other members of the coven present join hands in a circle, which enables certain spells and provides minor resistance for its members against unwanted summons. Some Night magic can only be performed in a coven or in a coven circle. To speak to all members of your coven, use COVEN <message>.
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Also makes your apparent age (in <tt>HONOURS</tt> for instance) 18.
|-
|}


==Cauldron==
If you have the [[Combat#Squads|squads ability in Combat]], you can use NIGHTCOVEN SQUAD to convert your coven into a squad. A coven squad earns more bonus XP than a normal squad.


{|
<nowiki>*</nowiki> Nightwraiths while the [[Night Altar]] is active can join the Coven but will not count for [[#Terror|Terror Covens]].
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAULDRON CREATE</tt><br/>
<tt>CAULDRON CALL</tt><br/>
<tt>CAULDRON GATHER</tt><br/>
<tt>CAULDRON RELEASE</tt>
|-
|style="background:pink"|Power: 3  (Master Ravenwood) (to gather)<br/>
10 (Master Ravenwood) (to create)
|-
|}
As a Shadowdancer, you should always be prepared to have shadows ready at your call. First, you must have a cauldron created to store your precious shadows, which must be gathered at night under the open sky. Releasing a shadow in your location will prevent regenerating abilities of all except followers of Mother Night or Crow.


==Flight==
{{AB
|skillname = Garb
|syntax = SHADOWDANCE GARB
|cost = Damage Modifier: 1/X poison resistance and 1/X magic resistance<br>
X is between 1 and 8, depending on skill in Night
|description = Wrap yourself in the shadows of night, and benefit from its dark protection. Not only will these shadows divert magical damage against you but also ameliorate a portion of any damage from [[poisons]].
}}


{|
{{AB
|-
|skillname = Penumbra
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE PENUMBRA
|-
|cost = Power: 5 (Master Ravenwood)<br>
| style="background:lightblue"|<tt>SHADOWDANCE FLIGHT <distance></tt>
Minimum Coven Size: 3<br><br>
|-
Vitals: 2/4 ego<br>
|style="background:pink"|Power: 1-10 (Master Ravenwood)
Regeneration: 2/5 ego regeneration
|-
|description = Beauty may only be skin deep, but Mother Night enjoys the power which such superficial aspects can hold over others. Your coven may indulge their vanity under penumbra of Mother Night's power, causing members' ego to swell and recover more quickly.
|}
}}
Take flight and disappear into the shadows when circumstances call for it. The way must be clear as you cannot travel through closed doors or out of rooms with no exits. The distance you wish to attempt to travel must be specified from 1 to 10 locations away. Power depends on how far you travel at a cost of 1 per 2 rooms.


==Drink==
{{AB
|skillname = Cauldron
|syntax = CAULDRON CREATE<br>
CAULDRON CALL<br>
CAULDRON REPAIR<br>
CAULDRON GATHER<br>
CAULDRON RELEASE
|cost = Power: 3 (Master Ravenwood) (to gather) 1 if under Nightkiss]<br>
::10 (Master Ravenwood) (to create or repair) 
|description = As a Shadowdancer, you should always be prepared to have shadows ready at your call. First, you must have a cauldron created to store your precious shadows, which must be gathered at night under the open sky.<br><br>
Occasionally, you'll find you want to repair your cauldron, which again can only be done at night under the open sky.<br><br>
The thick shadows will block much of the mana regeneration of any people who stand within them, unless they know the blessings of Mother Night.<br><br>
If you have danced the Nightkiss, you will find it less costly to gather shadows.
}}


{|
{{AB
|-
|skillname = Flight
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE FLIGHT <distance>
|-
|cost = Distance: 1-20<br>
| style="background:lightblue"|<tt>SHADOWDANCE DRINK [OFF]</tt>
Power: Master Ravenwood
|-
|description = Take flight and disappear into the shadows when circumstances call for it. The way must be clear as you cannot travel through closed doors or out of rooms with no exits. It will cost 1p up to every 2 rooms you choose to move.
|style="background:pink"|Power: 4 (Master Ravenwood)
}}
|-
|}
You can only invoke this spell within released shadows. Once invoked you will automatically drink of the powers of darkness, which means your body will regenerate and cure itself of ailments.
 
==Cone==


{|
{{AB
|-
|skillname = Drink
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE DRINK [OFF]
|-
|cost = Power: 4 (Master Ravenwood)
| style="background:lightblue"|<tt>SHADOWDANCE CONE</tt>
|description = You can only invoke this spell within [[#Cauldron|released shadows]]. Once invoked you will automatically drink of the powers of darkness, which means your body will regenerate and cure itself of ailments.
|-
}}
|style="background:pink"|Minimum Coven Size: 3/1*
|-
|}
As the leader of a coven, you may raise a cone of power at an energy node and channel that energy directly into the Master Ravenwood.
 
*Nightwraiths while the Night Altar is active only require one to cone
 
==Scourge==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHADOWDANCE SCOURGE <target></tt>
|-
|}
Reveal to others the true vision of Mother Night, a darkness so black that nothing can penetrate.


{|
{{AB
|-
|skillname = Cone
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SHADOWDANCE CONE<br>BREAK
|-
|cost = Minimum Coven Size: 3/1*
| style="background:lightgreen"|Causes blindness.
|description = As the leader of a coven, you may raise a cone of power at an energy node and channel that energy directly into the [[Master Ravenwood]].
|-
|}


==Gloomtide==
<nowiki>*</nowiki>Special: Nightwraiths while the [[Night Altar]] is active only require one to cone.


{|
Nodes of power recoup drained energies faster the fuller they are, and so draining them beyond reasonable limits will seriously impair their potential.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHADOWDANCE GLOOMTIDE</tt>
|-
|style="background:pink"|Minimum Coven Size: 5
|-
|}
You can lead your coven in a ceremony to cast the tides of gloom outward to silently neutralize coven members in the minds of those who consider the coven members as personal enemies. This power will require 3 shadows to invoke.


{|
{{AB
|-
|skillname = Scourge
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SHADOWDANCE SCOURGE <target>
|-
|description = Reveal to others the true vision of Mother Night, a darkness so black that nothing can penetrate. Reveal to others the true vision of Mother Night, a darkness so black that nothing can penetrate.  
| style="background:lightgreen"|Removes the coven's members from everyone else's enemy list, though only people logged in at the time.
}}
|-
|}


==Brumetower==
{{AB
|skillname = Gloomtide
|syntax = SHADOWDANCE GLOOMTIDE
|cost = Minimum Coven Size: 5<br>
Shadows: 3
|description = You can lead your coven in a ceremony to cast the tides of gloom outward to silently neutralize coven members in the minds of those who consider the coven members as personal enemies. This power will require 3 [[#Cauldron|shadows]] to invoke.
}}


{|
{{AB
|-
|skillname = Brumetower
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE BRUMETOWER
|-
|description = If a shadow has been released in the location, you can raise a brumetower, or Tower of Shadows, that prevents anyone, including you, from flying into or out of the location. It will also prevent those who seek to climb into the trees, or leave or enter the location through the branches. Only one Brumetower of yours is allowed at a time, so recasting will remove the old one.
| style="background:lightblue"|<tt>SHADOWDANCE BRUMETOWER</tt>
}}
|-
|}
If a shadow has been released in the location, you can raise a brumetower, or Tower of Shadows, that prevents anyone, including you, from flying into or out of the location. It will also prevent those who seek to climb into the trees, or leave or enter the location through the branches. Only one Brumetower of yours is allowed at a time, so recasting will remove the old one.


==Steal==
{{AB
|skillname = Choke
|syntax = SHADOWDANCE CHOKE <target>
|cost = Effect: [[Aeon]]
|description = You can thicken the shadows to choke every action on a target.
}}


{|
{{AB
|-
|skillname = Steal
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE STEAL <target><br>
|-
SHADOWDANCE RELEASE <target>
| style="background:lightblue"|<tt>SHADOWDANCE STEAL <target></tt>
|cost = Power: 1 (Master Ravenwood)
|-
|description = With an [[Nature#Talisman|athame dagger]] or other weapon wielded, you can steal the shadow of an enemy. So long as you hold that shadow, any damage you do against that enemy will be greater. You can also return a target's shadow, assuming they are with you.
|}
}}
With an athame dagger or other weapon wielded, you can steal the shadow of an enemy. So long as you hold that shadow, any damage you do against that enemy will cause the shadow to attack its owner.


==Lash==
{{AB
|skillname = Curse
|syntax = SHADOWDANCE CURSE <target> [HIDDEN{{!}}<aff>]
|description = You can curse your target with one of [[anorexia]], [[stupidity]], [[disloyalty]] or [[sickening]]. You can specify which one, but your target will know they have been cursed with it, or you can let it randomly afflict with a hidden affliction.
}}


{|
{{AB
|-
|skillname = Lash
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE LASH <target>
|-
|description = This special dance to the Mother Night will drain the mana of a target and convert it into health for yourself. More will be drained if your target's shadow is stolen.
| style="background:lightblue"|<tt>SHADOWDANCE LASH <target></tt>
}}
|-
|}
This special dance to the Mother Night will drain the mana of a target and convert it into health for yourself. More will be drained if your target's shadow is stolen.


==Longnight==
{{AB
|skillname = Nightgaze
|syntax = NIGHTGAZE <target>
|cost = Damage Type: 50% Psychic, 50% Excoro<br>
Damage Source: Magical<br>
Can Target Denizens
|description = For those who fight against Mother Night's chosen, they shall find even their gaze to pierce right into their very mind - for what lies just beyond the eyes is as black and empty as some claim their hearts to be.
}}


{|
{{AB
|-
|skillname = Longnight
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE LONGNIGHT
|-
|cost = Power: 10 (Master Ravenwood)<br>
| style="background:lightblue"|<tt>SHADOWDANCE LONGNIGHT</tt>
Minimum Coven Size: 7<br>
|-
|style="background:pink"|Power: 10 (Master Ravenwood)<br/>
Minimum Coven Size: 13<br/>
Shadows: 25
Shadows: 25
|-
|description = This powerful spell calls for a full coven to invoke and the coven leader's cauldron must be filled with at least 25 shadows. Upon the successful casting of this spell, the entire area where the longnight ceremony was performed will require double the cost for any power ability.
|}
}}
This powerful spell calls for a full coven to invoke and the coven leader's cauldron must be filled with at least 25 shadows. Upon the successful casting of this spell, the entire area where the longnight ceremony was performed will require double the cost for any power
ability.
 
==Choke==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHADOWDANCE CHOKE <target></tt>
|-
|style="background:pink"|Power: 3 (Master Ravenwood)
|-
|}
If shadows have been released into the area, you can thicken them to choke every action on yourself and a target. The choking will continue until the caster and target are separated for a given time or time has worn off.


{|
{{AB
|-
|skillname = ShadowTwist
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SHADOWDANCE TWIST <target> [TIGHTEN]
|-
|cost = Power: 1 (Master Ravenwood)<br>
| style="background:lightgreen"|Those who are choked have an uncurable aeon-like delay on all actions.
Power: 2 (to tighten)
|-
|description = Once you have retrieved the shadow of your target, you can begin to inflict some real punishment. Twisting the shadow will dull their mind. Twisting it while tightening it will also strip the speed defence if present, but cost you more. Failing to twist the shadow again after a little time will cause the shadow to dissolve into nothing.
|}
{{sub
|syntax = SHADOWDANCE UNRAVEL <target> [INSTANT]
|cost = Power: 1 (Master Ravenwood)
}}
If you've twisted the shadow at least once, you can begin to unravel it. An unravelling shadow will drain the mana of your target equal to the number of twists to a maximum of 7. If you've twisted the shadow the maximum number of times, then each time unravel drains mana, it will also afflict with [[asthma]]. Lastly, you can forgo the above and instantly unravel the shadow for a [[stun]] depending on the number of twists.
}}


==Bonds==
{{AB
|skillname = Bonds
|syntax = SHADOWDANCE BONDS<br>
SHADOWDANCE CLEARBONDS
|cost = Power: 3 (Master Ravenwood Tree)<br>
::1 (Master Ravenwood Tree) (For Clearbonds)
|description = If shadows are gathered in your location, you can empower them to create mystic bonds that prevents many methods of magical travel.
}}


{|
{{AB
|-
|skillname = Conclave
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE CONCLAVE
|-
|cost = Power: 5 (Master Ravenwood)
| style="background:lightblue"|<tt>SHADOWDANCE BONDS</tt>
|description = If you are the leader of a [[#Coven|coven]], you may call a conclave, which will call forth all coven members to you. Coven members will only arrive if they are on the same plane and continent as yourself.  
|-
}}
|style="background:pink"|Power: 3 (Master Ravenwood Tree)
|-
|}
If shadows are gathered in your location, you can empower them to create mystic bonds that prevents many methods of magical travel.


==Conclave==
{{AB
|skillname = Terror
|syntax =SHADOWDANCE TERROR
|cost = Minimum Coven Size: 5
|description = A [[#Coven|coven]] may invoke Night's terror when punishment needs to be extracted from a safe distance. Depending on the phase of the Moon, coven members are able to cast the following spells on any individual who remains outdoors: [[#Steal|STEAL]], [[#Scourge|SCOURGE]], and [[#Nightkiss|NIGHTKISS]]. The terror of Mother Night may only be invoked under her eye, so this ritual must be danced outdoors. The area of effect is as follows:
:NEW MOON: Anyone in the same continent.
:WANING, WAXING: Anyone in the local area.
:FULL MOON: Cannot cast Terror.
}}


{|
{{AB
|-
|skillname = Nightkiss
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SHADOWDANCE NIGHTKISS
|-
|cost = Power: 10 (Master Ravenwood)<br>
| style="background:lightblue"|<tt>SHADOWDANCE CONCLAVE</tt>
Damage Modifier: 2/10 universal resistance
|-
|description = Mother Night will bestow her blessed kiss upon you, granting you increased equilibrium recovery (1/3) and damage protection (2/10). Further, gathering shadows while wearing this kiss will cost only 1 power instead of 3. Finally, you will be able to bestow your own NIGHTKISS upon enemies, which damages them and siphons some health back to you. You cannot receive a kiss from Mother Night during the day or if the Moon is full. The damage is increased if you are wielding your [[Nature#Talisman|talisman]].
|style="background:pink"|Power: 5 (Master Ravenwood)
{{Sub
|-
|syntax = NIGHTKISS <target>
|}
|cost = Damage Type: 50% Asphyxiation, 50% Cold <br>
If you are the leader of a coven, you may call a conclave, which will call forth all coven members to you. Coven members will only arrive if they are on the same plane and continent as yourself.
Can Target Denizens
}}
For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics. It will also convert 1/6 of their damage to cold damage and will have a chance to randomly afflict with one of [[haemophilia]], [[blind]], chills, [[disloyalty]] or [[sickening]].
}}


==Terror==
{{AB
|skillname = ShadowEdge
|syntax = SHADOWDANCE SHADOWEDGE <br>SHADOWDANCE SHADOWEDGE
|cost = Power: 3 (Master Ravenwood)
|description = Must be [[#Nightkiss|Nightkissed]].<br><br>


{|
Effect: For the next 5 rounds*, you will deal two random afflictions per round.<br><br>
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHADOWDANCE TERROR</tt>
|-
|style="background:pink"|Minimum Coven Size: 5
|-
|}
A coven may invoke Night's terror when punishment needs to be extracted from a safe distance. Depending on the phase of the Moon, coven members are able to cast the following spells on any individual who remains outdoors: [[#Steal|STEAL]], [[#Scourge|SCOURGE]], and [[#Nightkiss|NIGHTKISS]]. The terror of Mother Night may only be invoked under her eye, so this ritual must be danced outdoors. The area of effect is as follows:
* NEW MOON: Anyone in the same continent.
* WANING, WAXING: Anyone in the local area.
* FULL MOON: Cannot cast Terror.


==Nightkiss==
Possible Afflictions: [[Blind]], [[Haemophilia]], Chills, [[Disloyalty]] and [[Sickening]].<br><br>
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHADOWDANCE NIGHTKISS</tt>
|-
|style="background:pink"|Power: 10 (Master Ravenwood)<br/>
Damage Modifier: 24
|-
|}
Mother Night will bestow her blessed kiss upon you, granting you increased intelligence and some other protections. Further, gathering shadows while wearing this kiss will cost only 1 power instead of 3. Finally, you will be able to bestow your own <tt>NIGHTKISS</tt> upon enemies, which damages them and siphons some health back to you.
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>NIGHTKISS <target></tt>
|-
|style="background:pink"|Damage Type: 50% Asphyxiation, 50% Cold<br/>
Damage Source: Magical
|-
|}


For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics.
<nowiki>*</nowiki>Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.<br><br>
This effect can only be maintained for 5 minutes without using it.  
}}
[[Category: Class Skills]]

Latest revision as of 09:40, 13 November 2022

This article concerns the Totems Specialization. If you are looking for information on the Great Spirit, see Mother Night.
The nature totem of Night is available to some members of the Forest of Glomdoring, and is the required totem of the Shadowdancer wiccan guild. Bonding with the Spirit offers them dark abilities of the Night, as well as the power to form covens for even greater strength.
Skill Learned At Description
Coven Master+0% Combine your magics with others.
Garb Master+33% Cover yourself in the shadows of Mother Night.
Penumbra Master+66% Beauty pleases Mother Night.
Cauldron Gifted+0% Manipulate the shadows with your cauldron.
Flight Gifted+33% Escape into the night as deep as you desire.
Drink Gifted+66% Drink deeply of the darkness of released shadows.
Cone Expert+0% Raise a cone of power to send energy to your commune nexus.
Scourge Expert+33% Teach others the terrors of the darkness.
Gloomtide Expert+66% Hide yourself from allies and enemies alike.
Brumetower Virtuoso+0% Raise the Tower of Darkness at your whim.
Choke Virtuoso+25% Smother your enemies in a choking embrace.
Steal Virtuoso+50% The ultimate theft, steal the shadows of your enemies.
Curse Virtuoso+75% Lay a curse upon your enemies.
Lash Gifted+0% A dance to drain another's mana and heal yourself.
Nightgaze Fabled+33% Use Night's power to drain another life.
Longnight Fabled+0% Woe be to the land that falls under night's long shadow.
ShadowTwist Fabled+50% Beware the shadows of the night! Beware!
Bonds Mythical+0% Shadows will bind the travelling magics.
Conclave Mythical+33% As coven leader, call a conclave of the coven.
Terror Mythical+66% None can escape the terror of Mother Night's wrath!
Nightkiss Transcendent+0% Walk proud with the Kiss of Night upon your brow.
ShadowEdge Transcendent+0% Summon the power to Mother Night to strike your enemies.
Shadowdancer (by Nadjia)


Coven

Syntax
NIGHTCOVEN FORM

NIGHTCOVEN JOIN <person>
NIGHTCOVEN REJECT <person>
NIGHTCOVEN APPOINT <person>
NIGHTCOVEN DISSOLVE
NIGHTCOVEN LEAVE
NIGHTCOVEN MEMBERS
NIGHTCOVEN CIRCLE
NIGHTCOVEN SQUAD
COVEN <message>

A coven is used to perform many magics of Night. To initiate, first FORM a coven. As the leader of a coven, you may invite up to 13 others who follow the path of the Night* to JOIN your coven, and REJECT will dismiss the person if you wish to remove the member. As leader you may also APPOINT someone who will take over as coven leader in your place if you are to die or otherwise leave the realms.

To see who is currently in a formed coven, you can view the MEMBERS. To end a coven, simply use DISSOLVE, or use LEAVE to exit a coven. When three or more coven members stand together, CIRCLE will have you and all other members of the coven present join hands in a circle, which enables certain spells and provides minor resistance for its members against unwanted summons. Some Night magic can only be performed in a coven or in a coven circle. To speak to all members of your coven, use COVEN <message>.

If you have the squads ability in Combat, you can use NIGHTCOVEN SQUAD to convert your coven into a squad. A coven squad earns more bonus XP than a normal squad.

* Nightwraiths while the Night Altar is active can join the Coven but will not count for Terror Covens.


Garb

Syntax
SHADOWDANCE GARB
Damage Modifier: 1/X poison resistance and 1/X magic resistance

X is between 1 and 8, depending on skill in Night

Wrap yourself in the shadows of night, and benefit from its dark protection. Not only will these shadows divert magical damage against you but also ameliorate a portion of any damage from poisons.


Penumbra

Syntax
SHADOWDANCE PENUMBRA
Power: 5 (Master Ravenwood)

Minimum Coven Size: 3

Vitals: 2/4 ego
Regeneration: 2/5 ego regeneration

Beauty may only be skin deep, but Mother Night enjoys the power which such superficial aspects can hold over others. Your coven may indulge their vanity under penumbra of Mother Night's power, causing members' ego to swell and recover more quickly.


Cauldron

Syntax
CAULDRON CREATE

CAULDRON CALL
CAULDRON REPAIR
CAULDRON GATHER
CAULDRON RELEASE

Power: 3 (Master Ravenwood) (to gather) 1 if under Nightkiss]
10 (Master Ravenwood) (to create or repair)

As a Shadowdancer, you should always be prepared to have shadows ready at your call. First, you must have a cauldron created to store your precious shadows, which must be gathered at night under the open sky.

Occasionally, you'll find you want to repair your cauldron, which again can only be done at night under the open sky.

The thick shadows will block much of the mana regeneration of any people who stand within them, unless they know the blessings of Mother Night.

If you have danced the Nightkiss, you will find it less costly to gather shadows.


Flight

Syntax
SHADOWDANCE FLIGHT <distance>
Distance: 1-20

Power: Master Ravenwood

Take flight and disappear into the shadows when circumstances call for it. The way must be clear as you cannot travel through closed doors or out of rooms with no exits. It will cost 1p up to every 2 rooms you choose to move.


Drink

Syntax
SHADOWDANCE DRINK [OFF]
Power: 4 (Master Ravenwood)

You can only invoke this spell within released shadows. Once invoked you will automatically drink of the powers of darkness, which means your body will regenerate and cure itself of ailments.


Cone

Syntax
SHADOWDANCE CONE
BREAK
Minimum Coven Size: 3/1*

As the leader of a coven, you may raise a cone of power at an energy node and channel that energy directly into the Master Ravenwood.

*Special: Nightwraiths while the Night Altar is active only require one to cone.

Nodes of power recoup drained energies faster the fuller they are, and so draining them beyond reasonable limits will seriously impair their potential.


Scourge

Syntax
SHADOWDANCE SCOURGE <target>

Reveal to others the true vision of Mother Night, a darkness so black that nothing can penetrate. Reveal to others the true vision of Mother Night, a darkness so black that nothing can penetrate.


Gloomtide

Syntax
SHADOWDANCE GLOOMTIDE
Minimum Coven Size: 5

Shadows: 3

You can lead your coven in a ceremony to cast the tides of gloom outward to silently neutralize coven members in the minds of those who consider the coven members as personal enemies. This power will require 3 shadows to invoke.


Brumetower

Syntax
SHADOWDANCE BRUMETOWER

If a shadow has been released in the location, you can raise a brumetower, or Tower of Shadows, that prevents anyone, including you, from flying into or out of the location. It will also prevent those who seek to climb into the trees, or leave or enter the location through the branches. Only one Brumetower of yours is allowed at a time, so recasting will remove the old one.


Choke

Syntax
SHADOWDANCE CHOKE <target>
Effect: Aeon

You can thicken the shadows to choke every action on a target.


Steal

Syntax
SHADOWDANCE STEAL <target>

SHADOWDANCE RELEASE <target>

Power: 1 (Master Ravenwood)

With an athame dagger or other weapon wielded, you can steal the shadow of an enemy. So long as you hold that shadow, any damage you do against that enemy will be greater. You can also return a target's shadow, assuming they are with you.


Curse

Syntax
SHADOWDANCE CURSE <target> [HIDDEN|<aff>]

You can curse your target with one of anorexia, stupidity, disloyalty or sickening. You can specify which one, but your target will know they have been cursed with it, or you can let it randomly afflict with a hidden affliction.


Lash

Syntax
SHADOWDANCE LASH <target>

This special dance to the Mother Night will drain the mana of a target and convert it into health for yourself. More will be drained if your target's shadow is stolen.


Nightgaze

Syntax
NIGHTGAZE <target>
Damage Type: 50% Psychic, 50% Excoro

Damage Source: Magical
Can Target Denizens

For those who fight against Mother Night's chosen, they shall find even their gaze to pierce right into their very mind - for what lies just beyond the eyes is as black and empty as some claim their hearts to be.


Longnight

Syntax
SHADOWDANCE LONGNIGHT
Power: 10 (Master Ravenwood)

Minimum Coven Size: 7
Shadows: 25

This powerful spell calls for a full coven to invoke and the coven leader's cauldron must be filled with at least 25 shadows. Upon the successful casting of this spell, the entire area where the longnight ceremony was performed will require double the cost for any power ability.


ShadowTwist

Syntax
SHADOWDANCE TWIST <target> [TIGHTEN]
Power: 1 (Master Ravenwood)

Power: 2 (to tighten)

Once you have retrieved the shadow of your target, you can begin to inflict some real punishment. Twisting the shadow will dull their mind. Twisting it while tightening it will also strip the speed defence if present, but cost you more. Failing to twist the shadow again after a little time will cause the shadow to dissolve into nothing.

Syntax
SHADOWDANCE UNRAVEL <target> [INSTANT]
Power: 1 (Master Ravenwood)

If you've twisted the shadow at least once, you can begin to unravel it. An unravelling shadow will drain the mana of your target equal to the number of twists to a maximum of 7. If you've twisted the shadow the maximum number of times, then each time unravel drains mana, it will also afflict with asthma. Lastly, you can forgo the above and instantly unravel the shadow for a stun depending on the number of twists.


Bonds

Syntax
SHADOWDANCE BONDS

SHADOWDANCE CLEARBONDS

Power: 3 (Master Ravenwood Tree)
1 (Master Ravenwood Tree) (For Clearbonds)

If shadows are gathered in your location, you can empower them to create mystic bonds that prevents many methods of magical travel.


Conclave

Syntax
SHADOWDANCE CONCLAVE
Power: 5 (Master Ravenwood)

If you are the leader of a coven, you may call a conclave, which will call forth all coven members to you. Coven members will only arrive if they are on the same plane and continent as yourself.


Terror

Syntax
SHADOWDANCE TERROR
Minimum Coven Size: 5

A coven may invoke Night's terror when punishment needs to be extracted from a safe distance. Depending on the phase of the Moon, coven members are able to cast the following spells on any individual who remains outdoors: STEAL, SCOURGE, and NIGHTKISS. The terror of Mother Night may only be invoked under her eye, so this ritual must be danced outdoors. The area of effect is as follows:

NEW MOON: Anyone in the same continent.
WANING, WAXING: Anyone in the local area.
FULL MOON: Cannot cast Terror.


Nightkiss

Syntax
SHADOWDANCE NIGHTKISS
Power: 10 (Master Ravenwood)

Damage Modifier: 2/10 universal resistance

Mother Night will bestow her blessed kiss upon you, granting you increased equilibrium recovery (1/3) and damage protection (2/10). Further, gathering shadows while wearing this kiss will cost only 1 power instead of 3. Finally, you will be able to bestow your own NIGHTKISS upon enemies, which damages them and siphons some health back to you. You cannot receive a kiss from Mother Night during the day or if the Moon is full. The damage is increased if you are wielding your talisman.

Syntax
NIGHTKISS <target>
Damage Type: 50% Asphyxiation, 50% Cold

Can Target Denizens

For those who use weaponry, note that while blessed by Mother Night, shadows will cover all weapons you wield, increasing their statistics. It will also convert 1/6 of their damage to cold damage and will have a chance to randomly afflict with one of haemophilia, blind, chills, disloyalty or sickening.


ShadowEdge

Syntax
SHADOWDANCE SHADOWEDGE
SHADOWDANCE SHADOWEDGE
Power: 3 (Master Ravenwood)

Must be Nightkissed.

Effect: For the next 5 rounds*, you will deal two random afflictions per round.

Possible Afflictions: Blind, Haemophilia, Chills, Disloyalty and Sickening.

*Two Handers will deal two afflictions per strike, One Handers will deal one affliction per strike, for a total of 10 afflictions.

This effect can only be maintained for 5 minutes without using it.