Difference between revisions of "Elementalism"
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| style="background:lightyellow"|The prime skill of all | | style="background:lightyellow"|The prime skill of all [[mage]]s is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's [[nexus of power]]. | ||
|- | |- | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Sense|Inept|0|You can sense elementals infused in the ground.}} | {{SkillTableRow|Sense|Inept|0|You can sense elementals infused in the ground.}} | ||
{{SkillTableRow| | {{SkillTableRow|Blast|Inept|0|Release a blast of elemental power.}} | ||
{{SkillTableRow|Cleanse|Inept|25|Wash yourself squeaky clean.}} | {{SkillTableRow|Cleanse|Inept|25|Wash yourself squeaky clean.}} | ||
{{SkillTableRow|Scry|Inept|50|Locate another player.}} | {{SkillTableRow|Scry|Inept|50|Locate another player.}} | ||
{{SkillTableRow|Gust|Inept|75|Blow someone in a direction with a gust of wind.}} | {{SkillTableRow|Gust|Inept|75|Blow someone in a direction with a gust of wind.}} | ||
{{SkillTableRow| | {{SkillTableRow|Dig|Novice|0|Unearth buried treasures and burrowing people.}} | ||
{{SkillTableRow|Levitate|Novice|33|Float on a cushion of air.}} | {{SkillTableRow|Levitate|Novice|33|Float on a cushion of air.}} | ||
{{SkillTableRow|Stoneskin|Novice|66|Protect yourself from physical damage.}} | {{SkillTableRow|Stoneskin|Novice|66|Protect yourself from physical damage.}} | ||
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{{SkillTableRow|Magelock|Capable|66|Freeze the latch of a door.}} | {{SkillTableRow|Magelock|Capable|66|Freeze the latch of a door.}} | ||
{{SkillTableRow|Freeze|Adept|0|Chill another player.}} | {{SkillTableRow|Freeze|Adept|0|Chill another player.}} | ||
{{SkillTableRow|Trance|Adept|0|Channel the power of the Elemental planes.}} | |||
{{SkillTableRow|Icewall|Adept|25|Conjure up an obstructing icewall.}} | {{SkillTableRow|Icewall|Adept|25|Conjure up an obstructing icewall.}} | ||
{{SkillTableRow|Ignite|Adept|50|Attack with elemental fire.}} | {{SkillTableRow|Ignite|Adept|50|Attack with elemental fire.}} | ||
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[[Image:Elementalism.jpg|thumb|Fun With Fire (by Kothargix)]] | [[Image:Elementalism.jpg|thumb|Fun With Fire (by Kothargix)]] | ||
== | {{AB | ||
|skillname = Sense | |||
|syntax = | |||
|cost = | |||
|description = If you can survey a location, you will be able to sense whether or not an elemental is infused in that room. You can also sense any runes or dream motes infused at that location. | |||
}} | |||
{{AB | |||
|skillname = Blast | |||
|syntax = CAST BLAST <target> | |||
|cost = Damage Type: 100% Fire<br> | |||
Can target both adventurers and denizens. | |||
|description = Attack your target with a blast of pure elemental power. | |||
}} | |||
{{AB | |||
|skillname = Cleanse | |||
|syntax = CAST CLEANSE [<target>] | |||
|description = Create refreshing, cleansing water to bathe in, washing away unwanted odours for ourself or for another. | |||
|notes = Cures [[:Category: Cleanse Cured Afflictions|Cleanse Cured Afflictions]]. | |||
}} | |||
{{AB | |||
|skillname = Scry | |||
|syntax = CAST SCRY <target> | |||
|description = Create a scrying mirror with a handful of water and reveal the location of another adventurer. | |||
}} | |||
{{AB | |||
|skillname = Gust | |||
|syntax = CAST GUST [<target> <direction>] | |||
|description = By channeling the element of air, you can either blow a fog or cloud out of the room, or blow a target in a particular direction. | |||
}} | |||
{{AB | |||
|skillname = Dig | |||
|syntax = CAST DIG | |||
|description = Manual labour is a thing of the past for the mage who can simply command the earth to expose its hidden treasures. | |||
}} | |||
{{AB | |||
|skillname = Levitate | |||
|syntax = CAST LEVITATE | |||
|description = Make yourself light as a feather and lift yourself up on a cushion of air, making yourself immune from falling damage. | |||
}} | |||
{{AB | |||
|skillname = Stoneskin | |||
|syntax = CAST STONESKIN | |||
|cost = Damage Resistance: 2/10 to Blunt and Cutting | |||
|description = This incantation coats much of your body in stone, providing some protection against physical attacks. | |||
}} | |||
{{AB | |||
|skillname = Waterbreathe | |||
|syntax = CAST WATERBREATHE | |||
|description = You can create a magical mask over your mouth which will filter oxygen from water and allow you to breathe underwater without consequence. | |||
}} | |||
{{AB | |||
|skillname = Firewall | |||
|syntax = CAST FIREWALL <direction> | |||
|description = Channeling the power of elemental fire, you will create walls of burning flame that singe your enemies. | |||
}} | |||
{{AB | |||
|skillname = Geyser | |||
|syntax = CAST GEYSER AT <target><br> | |||
CAST GEYSER <direction> | |||
|description = Using this ability, you may knock your target out of the trees or skies with a powerful spout of elemental water. | |||
If | <br>If cast in a direction, it will douse any firewalls that may be there. | ||
}} | |||
{{AB | |||
|skillname = Elementshield | |||
|syntax = CAST ELEMENTSHIELD | |||
|cost = Works on/against: Self<br> | |||
Damage Resistance: 1/8 to Fire, Cold, and Electricity | |||
|description = Surround yourself with a magical shield that absorbs some damage from elemental damage such as fire, cold, and electricity. This shield will also provide a slight benefit against the effects of extreme hot and cold weather. | |||
}} | |||
{{AB | |||
|skillname = Doorblast | |||
|syntax = CAST DOORBLAST <direction> | |||
|description = Locked doors will not stop the diligent mage who can summon a wind to blow it open. Some doors will resist attempts to be blasted open while others will be altogether impossible to open with this spell. | |||
}} | |||
{{AB | |||
|skillname = Fog | |||
|syntax = CAST FOG | |||
|description = With the powers of air and water, you can obfuscate a room with elemental fog. | |||
}} | |||
{{AB | |||
|skillname = Magelock | |||
|syntax = CAST MAGELOCK <direction> | |||
|direction = No key is needed for the mage to lock doors; simply freeze the lock in place. | |||
}} | |||
{{AB | |||
|skillname = Freeze | |||
|syntax = CAST FREEZE <GROUND{{!}}target> | |||
|description = Cast at the ground, you will create a layer of ice to cover the area, causing passersby to slip occasionally. This frost is also powerful enough to put out a wildfire in your location. | |||
<br>When cast at another person, you will first clear off the Fire potion defense if your target has one on, then cause him or her to shiver uncontrollably, before finally freezing them stiff. | |||
}} | |||
{{AB | |||
|skillname = Trance | |||
|cost = Vitals Modification: 5/10 mana | |||
|description = So great is your link with the Elemental Plane that you receive a 5/10 bonus to mana. | |||
}} | |||
{{AB | |||
|skillname = Icewall | |||
|syntax = CAST ICEWALL <direction> | |||
|description = This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by. | |||
}} | |||
{{AB | |||
|skillname = Ignite | |||
|syntax = CAST IGNITE <target><br> | |||
CAST IGNITE <ice/briarwall> AT <direction><br> | |||
CAST IGNITE GROUND (to melt frozen ground) | |||
|cost = Damage Type: 100% Fire<br> | |||
{ | |||
{ | |||
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| | |||
| | |||
{ | |||
{ | |||
| | |||
| | |||
| | |||
This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by. | |||
{ | |||
| | |||
| | |||
| | |||
Damage Source: Magical | Damage Source: Magical | ||
| | |description = You can ignite a hapless target, thaw frozen ground or destroy ice/briar walls with the fury of elemental fire. | ||
}} | |||
You can ignite a hapless target, or destroy ice/briar walls with the fury of fire. | {{AB | ||
|skillname = Gate | |||
|syntax = TRANSVERSE <plane> | |||
|description = You can travel to or from the [[:Category: Elemental Planes|elemental realms]] from any planar gate. | |||
{ | }} | ||
{{AB | |||
| | |skillname = Master | ||
| | |description = At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations. | ||
|notes = Specializations depend on citizenship. | |||
| | :Gaudiguch: [[Pyromancy]], [[Pyrochemantics]] | ||
:Hallifax: [[Aeromancy]], [[Aerochemantics]] | |||
You can travel to or from the elemental realms from any planar gate. | :Magnagora: [[Geomancy]], [[Geochemantics]] | ||
:New Celest: [[Aquamancy]], [[Aquachemantics]] | |||
}} | |||
[[Category: Class Skills]] | |||
Latest revision as of 17:50, 5 November 2022
The prime skill of all mages is to master the primal elements of earth, wind, fire and water. Once mastery is complete, the goal of every mage is to move on to specialize in the one element associated with their city's nexus of power. |
Skill | Learned At | Description |
---|---|---|
Sense | Inept+0% | You can sense elementals infused in the ground. |
Blast | Inept+0% | Release a blast of elemental power. |
Cleanse | Inept+25% | Wash yourself squeaky clean. |
Scry | Inept+50% | Locate another player. |
Gust | Inept+75% | Blow someone in a direction with a gust of wind. |
Dig | Novice+0% | Unearth buried treasures and burrowing people. |
Levitate | Novice+33% | Float on a cushion of air. |
Stoneskin | Novice+66% | Protect yourself from physical damage. |
Waterbreathe | Apprentice+0% | Extract air from water. |
Firewall | Apprentice+25% | Create a wall of elemental fire. |
Geyser | Apprentice+50% | Knock someone out of the trees or the sky. |
Elementshield | Apprentice+75% | Shield yourself from the elements. |
Doorblast | Capable+0% | Blast open jammed doors. |
Fog | Capable+33% | Conjure up obscuring fog. |
Magelock | Capable+66% | Freeze the latch of a door. |
Freeze | Adept+0% | Chill another player. |
Trance | Adept+0% | Channel the power of the Elemental planes. |
Icewall | Adept+25% | Conjure up an obstructing icewall. |
Ignite | Adept+50% | Attack with elemental fire. |
Gate | Adept+75% | Open gates to or from the elemental planes. |
Master | Master+0% | Move on to a master specialization. |
Sense
If you can survey a location, you will be able to sense whether or not an elemental is infused in that room. You can also sense any runes or dream motes infused at that location.
Blast
Syntax |
CAST BLAST <target> |
Damage Type: 100% Fire Can target both adventurers and denizens. |
Attack your target with a blast of pure elemental power.
Cleanse
Syntax |
CAST CLEANSE [<target>] |
Create refreshing, cleansing water to bathe in, washing away unwanted odours for ourself or for another.
Additional Notes: |
Cures Cleanse Cured Afflictions. |
Scry
Syntax |
CAST SCRY <target> |
Create a scrying mirror with a handful of water and reveal the location of another adventurer.
Gust
Syntax |
CAST GUST [<target> <direction>] |
By channeling the element of air, you can either blow a fog or cloud out of the room, or blow a target in a particular direction.
Dig
Syntax |
CAST DIG |
Manual labour is a thing of the past for the mage who can simply command the earth to expose its hidden treasures.
Levitate
Syntax |
CAST LEVITATE |
Make yourself light as a feather and lift yourself up on a cushion of air, making yourself immune from falling damage.
Stoneskin
Syntax |
CAST STONESKIN |
Damage Resistance: 2/10 to Blunt and Cutting |
This incantation coats much of your body in stone, providing some protection against physical attacks.
Waterbreathe
Syntax |
CAST WATERBREATHE |
You can create a magical mask over your mouth which will filter oxygen from water and allow you to breathe underwater without consequence.
Firewall
Syntax |
CAST FIREWALL <direction> |
Channeling the power of elemental fire, you will create walls of burning flame that singe your enemies.
Geyser
Syntax |
CAST GEYSER AT <target> CAST GEYSER <direction> |
Using this ability, you may knock your target out of the trees or skies with a powerful spout of elemental water.
If cast in a direction, it will douse any firewalls that may be there.
Elementshield
Syntax |
CAST ELEMENTSHIELD |
Works on/against: Self Damage Resistance: 1/8 to Fire, Cold, and Electricity |
Surround yourself with a magical shield that absorbs some damage from elemental damage such as fire, cold, and electricity. This shield will also provide a slight benefit against the effects of extreme hot and cold weather.
Doorblast
Syntax |
CAST DOORBLAST <direction> |
Locked doors will not stop the diligent mage who can summon a wind to blow it open. Some doors will resist attempts to be blasted open while others will be altogether impossible to open with this spell.
Fog
Syntax |
CAST FOG |
With the powers of air and water, you can obfuscate a room with elemental fog.
Magelock
Syntax |
CAST MAGELOCK <direction> |
Needs "description"!
Freeze
Syntax |
CAST FREEZE <GROUND|target> |
Cast at the ground, you will create a layer of ice to cover the area, causing passersby to slip occasionally. This frost is also powerful enough to put out a wildfire in your location.
When cast at another person, you will first clear off the Fire potion defense if your target has one on, then cause him or her to shiver uncontrollably, before finally freezing them stiff.
Trance
Vitals Modification: 5/10 mana |
So great is your link with the Elemental Plane that you receive a 5/10 bonus to mana.
Icewall
Syntax |
CAST ICEWALL <direction> |
This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
Ignite
Syntax |
CAST IGNITE <target> CAST IGNITE <ice/briarwall> AT <direction> |
Damage Type: 100% Fire Damage Source: Magical |
You can ignite a hapless target, thaw frozen ground or destroy ice/briar walls with the fury of elemental fire.
Gate
Syntax |
TRANSVERSE <plane> |
You can travel to or from the elemental realms from any planar gate.
Master
At this point in your training of Elementalism, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.
Additional Notes: |
Specializations depend on citizenship.
|