Difference between revisions of "Aquamancer"

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{{Template:Guild | guildName=Aquamancers | currLeader=Fania | currAdmin=Neos | currChampion=Nydekion| currPatron=[[Eventru]] | currEnvoy=Nydekion| Archetype=[[Mage]] | Organization=[[New Celest]]}}
{{Template:Guild | guildName=Aquamancers | currLeader=Fania | currAdmin=Orabel | currChampion=Glevich| currPatron=[[Eventru]] | currEnvoy=Lorina| Archetype=[[Mage]] | Organization=[[New Celest]]}}


The Aquamancers Guild are mages who devote themselves to the element of water, which they consider a healing and beneficial source of life. Holding a distinguished position in New Celest, Aquamancers use their powers both for protection and healing. They are extremely scholarly, though can use their chosen element as a powerful weapon.  
The Aquamancers Guild are mages who devote themselves to the element of water, which they consider a healing and beneficial source of life. Holding a distinguished position in New Celest, Aquamancers use their powers both for protection and healing. They are extremely scholarly, though can use their chosen element as a powerful weapon.  


Aquamancers are a mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Aquamancer then specializes in Aquamancy, allowing them to travel to the elemental plane of water. The main secondary skill of a mage is Illusions. Aquamancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).
Aquamancers are a mage archetype. Thus, they are required to take [[HighMagic]] as a common skill before being able to study the Elemental magic. Once having mastered [[Elementalism|Elemental magic]], the Aquamancer then specializes in [[Aquamancy]], allowing them to travel to the elemental plane of water. The main secondary skill of a mage is [[Illusions]]. Aquamancers also at some point decide to be a runic mage by taking the skill of [[Runes]], or a dream mage by taking the skill of [[Dreamweaving]], or a psionic mage by taking [[Psionics]] (with the choice of specialization between [[Telepathy]] and [[Telekinesis]]).


[[Category: Guilds]]
[[Category: Guilds]]
[[Category: Celest]]
[[Category: Celest]]

Revision as of 01:50, 10 August 2012

Aquamancers
Guildmaster Fania
Administrator Orabel
Champion Glevich
Patron Eventru
Envoy Lorina
Archetype Mage
Organization New Celest


The Aquamancers Guild are mages who devote themselves to the element of water, which they consider a healing and beneficial source of life. Holding a distinguished position in New Celest, Aquamancers use their powers both for protection and healing. They are extremely scholarly, though can use their chosen element as a powerful weapon.

Aquamancers are a mage archetype. Thus, they are required to take HighMagic as a common skill before being able to study the Elemental magic. Once having mastered Elemental magic, the Aquamancer then specializes in Aquamancy, allowing them to travel to the elemental plane of water. The main secondary skill of a mage is Illusions. Aquamancers also at some point decide to be a runic mage by taking the skill of Runes, or a dream mage by taking the skill of Dreamweaving, or a psionic mage by taking Psionics (with the choice of specialization between Telepathy and Telekinesis).