Difference between revisions of "Geomancy"
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|skillname = Rockslide | |skillname = Rockslide | ||
|syntax = GEOCAST ROCKSLIDE [DAMPEN] | |syntax = GEOCAST ROCKSLIDE [DAMPEN] | ||
|description = Giant rocks will slide across your demesne causing random [[Category: Internal Afflictions|internal afflictions]] and building [[particulate]] on your enemies. | |description = Giant rocks will slide across your demesne causing random [[:Category: Internal Afflictions|internal afflictions]] and building [[particulate]] on your enemies. | ||
|notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | |notes = Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. | ||
}} | }} |
Latest revision as of 06:24, 2 March 2022
Geomancy is the specialization of the element of earth and may only be learned in Magnagora, for it draws its power from the Megalith of Doom. The plane of earth was tainted during the Taint Wars and is, thus, a warped and extremely dangerous element to work in. As Geomancers grow in strength, they can subjugate vast tracts of land under their demesne, making them a powerful and feared force of corruption. |
Skill | Learned At | Description |
---|---|---|
Tainted | Master+0% | Breathe the tainted air. |
Burrow | Master+10% | Tunnel deep underground. |
Taint | Master+25% | Twist the land with death. |
Meld | Master+75% | Merge your magics with the tainted land. |
BoulderBlast | Master+75% | Create carnage by exploding boulders |
Aftershock | Gifted+25% | Shift your enemies around. |
Tremors | Gifted+75% | Knock people to the ground or shake them out of the trees. |
StoneWalls | Expert+0% | Raise up the rock earth to block passage. |
Dissolve | Expert+20% | Easily remove an aura of protection around another. |
Rockslide | Expert+40% | Sliding rocks damage your foes. |
Travel | Expert+60% | Teleport yourself to anyone in your demesne. |
DustStorm | Expert+80% | Stirred up dust obscures vision. |
Groundslam | Virtuoso+0% | Slam your enemies into the earth. |
Wyrm | Virtuoso+33% | Summon a tainted earth worm. |
StoneRain | Virtuoso+66% | Batter fliers with large stones. |
Lodestone | Fabled+0% | Magnetic lodestones pull enemies to the ground. |
Sickening | Fabled+33% | Afflict others with pus-filled cankerous sores. |
Missile | Fabled+66% | Seek out a target within your meld. |
Grounding | Mythical+0% | Ground your allies to the earth to heal. |
Staff | Mythical+20% | Summon your elemental staff. |
Chasm | Mythical+40% | "Must not all things at the last be swallowed up in death?" |
Earthquake | Mythical+60% | Cast the powers of the tainted earth in one spell. |
Fleshstone | Mythical+80% | Turn others or yourself into a statue. |
Pollute | Transcendent+0% | Unleash the annihilating poison of the tainted earth. |
Tainted
Syntax |
GEOCAST TAINTED |
Your bond with the tainted earth is so great that you will not take damage from its poisonous effects. Also, your affinity with earth will allow you to naturally avoid earthquakes.
Additional Notes: |
Requires standing in a tainted room. Avoiding earthquakes permits easier navigation of the Earth Plane. |
Burrow
Syntax |
BURROW [ABOVE|BELOW|<dir>] |
Your bond with the element of earth will allow you to burrow underground, if possible. BURROW BELOW will allow you to break through the surface or dig deeper down. You can dig upwards with BURROW ABOVE. To move horizontally, use BURROW <dir>.
Taint
Syntax |
GEOCAST TAINT GEOCAST FORCETAINT |
Power: 1 (Megalith of Doom) |
You may temporarily taint almost any environment.
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
Meld
Syntax |
GEOCAST MELD GEOCAST CLEAR |
The primary power of geomancy is to build your own tainted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
You may also BOND to a fellow geomancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
While in your demesne, you can SENSE who dares to enter your tainted earth and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
BoulderBlast
Syntax |
GEOCAST BOULDERBLAST [<target>|NODES] |
Power: 3 (Megalith of Doom) (Nodes only) Damage Type: Excorable |
Summon forth a great Tainted rock from the ground, which will explode into thousands of tiny shards that will seek out and shred your personal enemies. It will damage them as well as build particulate upon them.
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
Aftershock
Syntax |
GEOCAST AFTERSHOCK [MELD] |
Power: 3 (Megalith of Doom) (Current Room)
|
Create rumbling aftershocks that push your enemies out of your location or if you are located at one of your nodes, away from all nodes in the demesne.
Tremors
Syntax |
GEOCAST TREMORS [DAMPEN] |
Damage Type: 100% Excorable |
Tremors of Earth will reverberate through your demesnes, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. Append DAMPEN to lower this effect. |
StoneWalls
Syntax |
GEOCAST STONEWALLS [DAMPEN] |
Walls of stone will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with particulate.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Dissolve
Syntax |
DISSOLVE [<target>|NODES|MELD] |
Power: 5 (Matrix) (Nodes)
|
You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
Rockslide
Syntax |
GEOCAST ROCKSLIDE [DAMPEN] |
Giant rocks will slide across your demesne causing random internal afflictions and building particulate on your enemies.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Travel
Syntax |
GEOCAST TRAVEL [<player>|Node number] |
Power: 3 (Megalith of Doom) |
You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. (The node number appears in DEMESNE NODES).
DustStorm
Syntax |
GEOCAST DUSTSTORM [DAMPEN] |
You can raise a storm of dust that will obfuscate locations and afflict your enemies with particulate.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Groundslam
Syntax |
GEOCAST GROUNDSLAM [DAMPEN] |
The ground will occasionally lurch and slam your enemies into the ground, stunning them and building particulate.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Wyrm
Syntax |
GEOCAST WYRM |
Power: 10 (Megalith of Doom) |
Create a taint wyrm egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Earth. The wyrm has the ability to burrow as well as breathe gas and dig (see below).
Every two years, you may summon forth another wyrm egg if you do not currently have a loyal Wyrm.
Syntax |
BEAST ORDER BREATHE GAS <target> |
Beast Mana: 500 |
Like the Beastmastery skill, your beast can breathe gas. The wyrm will also build particulate on its target.
Syntax |
BEAST ORDER DIGUP |
This is a unique beast skill that enables the beast to dig up items or people who are buried below it.
NOTE: If you lose the wyrm skill, your wyrm will not abandon you; however, it will lose its special beast abilities (including extra poison gas damage). Otherwise, you do not need the Beastmastery skills of burrowing or breathing gas to use those abilities.
StoneRain
Syntax |
GEOCAST STONERAIN [DAMPEN] |
You can summon a storm of stones to rain down on your demesne. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also build particulate on your enemies.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Lodestone
Syntax |
GEOCAST LODESTONE [DAMPEN] |
The Lodestone will find your allies curing particulate better and your enemies' particulate curing slowing down.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Sickening
Syntax |
GEOCAST SICKENING [DAMPEN] |
A cloud of gas will sicken your enemies and corrode them, building deathmark dependent on how much particulate buildup they have.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Missile
Syntax |
GEOCAST MISSILE <target> |
Power: 2 (Megalith of Doom) Damage Type: 100% Excorable |
You may summon a missile of stone to attack anyone within your demesne. It will damage and build particulate on them.
Grounding
Allow your allies to ground with the earth, occasionally healing them and building particulate on your enemies.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Staff
Syntax |
GEOCAST STAFF POINT STAFF <target> [direction] |
Power: 10 (Megalith of Doom) Damage Type: 50% Poison, 25% Cutting, 25% Asphyxiation (point staff) |
The ultimate weapon of the geomancer is a staff created from the tainted earth and the mage's own blood. By wielding the staff, you may POINT STAFF at a target to shoot a boulder at them. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the Elemental Plane of Earth.
Syntax |
TUNE STAFF <percent> POISON <percent> CUTTING <percent> ASPHYXIATION |
Power: 1 (Megalith of Doom) |
You may TUNE STAFF to choose what percentage of your damage is in the form of poison, cutting and asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
Chasm
Syntax |
GEOCAST CHASM [<target>|NODES|MELD] |
Power: 2 (Megalith of Doom) (Single Target in meld) 5 (Megalith of Doom) (Single Target outside meld) |
Summon forth tremors that will occasionally knock your enemies off balance.
Earthquake
Syntax |
GEOCAST EARTHQUAKE |
Power: 5 (Megalith of Doom) |
Your demesne will surge with elemental winds, and become imbued with tremors, stonewalls, rockslide, duststorm, groundslam, stonerain, lodestone, sickening and grounding.
Fleshstone
Syntax |
GEOCAST FLESHSTONE <target> |
Power: 5 (Megalith of Doom) |
If your target is massively covered in particulate, you can fuse the particulate to their flesh, preserving them in stone.
If they are not, it will stun and build particulate.
Pollute
Syntax |
UNLEASH STAFF |
Power: 10 (Megalith of Doom) Damage Type: 100% Excorable |
By polluting the area with taint, you demonstrate the most intense and potent powers of the Elemental Plane of Earth. Destruction will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt will depend on how much particulate your enemies have, though it will entirely dissipate all their particulate when it hits.
Bonded melders will reduce how long this takes to cast.