Timewarp

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Revision as of 02:30, 29 November 2022 by Hinic (talk | contribs) (updated with new Formulas)
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When warped in time, you will find the quicksilver defence slower to rise and your equilibrium slower to return if disrupted. This effect has a scaling effect depending on how warped in time you are.

Cured By: Soothing steam blend.
Afflicted Line: Time warps around you.
Diagnose Line: $(level$) warped in time.
Cured Line: Time no longer warps around you.
Partial Cured Line: The warping of time lightens, but you are still $(level$) warped.


Below is the result of FORMULAS TIMEWARP as of 28-Nov-2022

Action Type Amount
Timewarp (max 75)
Soothing Steam cure 7-12, +50% if focused
Aeonfield add 4-5
Balestone add 6-8
Blink add 4-6
Cloudberry Tea add 4-5
CrypticFlux add 3-4 (harmonic), 6-10 (chaotic)
Insight add Adds 3 * number of spiritual afflictions, max 20
MalefactGem add 4-6
MalefactGem (Targetted) add 6-8
Offensive Crystals add 4-6 * crystals afflictions
Oracle add 1-2
Quantum (Aerochem) add 11-25
RedRubato(bard) add 4-5, additional 3-5 if ruby instrument
Resonator (discharge) add 30
Ruby add 7-12
Sever (target) add 8-14, when severing a target gem with kether/violet
Sever (multiple) add 11-20, when severing multiple gems with kether/viol
Singularity add 4-6 * distance
Skysforzando (bard) add 13-16 (sapphire instruments only)
Southwind (Aeromancy) add (3 * meld aff level) + random(3 * meld aff level)
Staticfield add 6-8
Twist low stance (monk) add 6-8
Timeflux add 3-4, 6-8 (two-handed weapon)
Timewarp (Aeonics add 6-8
PneumaticStrike add 4 + Steam affs * 4