Equipment
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Below you will find a large number of items. Every item in Lusternia serves a purpose to different people, but all are useful in some manner.
General
Armour
- Warriors typically wear plate.
- Everyone who does not use Acrobatics is able to wear any non-plate armour. This typically comes down to two choices: robes or chainmail
- Robes can be enhanced twice with knots
- Chainmail has a higher armor value but can only be enhanced with knots once.
- Tattoos can also provide protection but require wearing no other armor.
Food
- Food is a necessity. You can pass out from hunger as well as take damage from your need for food! It's always a good idea to have some on hand, constitution platters and dexterity kabobs especially.
Origami
- Bookbinders are able to make various types of Origami. Each piece of Origami is categorized by its type, and each serves a different purpose.
- Action Origami will function like a letter, scribed with magic ink and able to be mailed at a Post Office.
- Modular Origami are able to hold up to 25 items, and able to be mailed at a Post Office.
- Wetfold Origami will make you more charming while influencing, increase the esteem you earn from your ego battles, and refresh your health, mana, and ego when its day-long blessing ends.
- Kirigami will make you a little more resistant to physical damage, increase your chance of critical hits when attacking, and will also refresh your health, mana, and ego when its day-long blessing ends.
Enchantments
Vital Enchantments to always have with you
- Cleanse (Used to clean a number of afflictions off of you)
- Mercy (Health regeneration)
- Perfection (Mana Regeneration)
- Beauty (Ego Regeneration)
- Kingdom (Clotting assistance)
- Waterwalk (Allows you to walk on water)
- Waterbreathe (Allows you to go underwater and not drown)
Situationally Useful Enchantments
- Web (Used to cast an entangling web at an enemy)
- Ignite (Set someone else, or in some cases yourself, on fire)
- Geyser (Knock an enemy out of the sky)
Sigils
Vital Sigils
- Fist (attached to a wieldable item, a fist sigil prevents unwielding the item when that arm is damaged)
- If you have Gripping from Knighthood or Kata, then you do not need this.
- Teardrop (When attached to a vial, it links it directly to your Liquid Rift, allowing you to use doses directly from your rift)
Situationally Useful Sigils
- Monolith (When dropped, people cannot Teleport to you)
- Flame (attached to an item, it prevents the item from being picked up)
- Often attached to Monolith sigils to prevent others from deactivating the teleportation block.
- Eye (Stops Dreamweavers and Ghosts from entering the room)
Combat
- Weapons. This entirely depends on what archetype, and sometimes what specialization.
- Mages, druids, wiccans and guardians will typically function without a weapon until their primary skill lets them generate one.
- Those who practice telekinesis may want a dagger.
- Bards will require an instrument which are made by artisans.
- Warriors and monks will need a weapon appropriate to their specialization forged by a smith.
- Mages, druids, wiccans and guardians will typically function without a weapon until their primary skill lets them generate one.
- Poisons
- Teas
- Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle.
- Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed.
- All cures. See HELP CURELIST for the details.
- Protection, Healing and Disruption scrolls.
- An energy cube for recharging enchantments.
- These are made with Jewelry but charged by Tinkerers and Spellcrafters.
- A shield, if you're not a monk.
Influencing
- Ikons
- Dramatics teaches how to combine these to form gestalts which function kind of like influence armour.
- You typically get these from quests.
- Prestigeous clothing and jewelry
- Except for charity, all influence attacks are stronger if your appearance is more prestigeous.
- Tawdry clothing
- Lower prestige strengthens charity influence attacks.
- Oils
- Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Seduction.
- Wetfold Origami
- Focus Enchantment
- Used in debating.