Affliction
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Affliction | Diagnosis | Cure | Effect |
Ablaze | ablaze. | Frost | Causes damage periodically. Increases damage of some skills. |
Achromatic Aura | afflicted with an achromatic aura. | Horehound | Increases damage 10% from all magic-sourced attacks. |
Addiction | addicted to elixirs. | Galingale; Focus Mind | Slows sip balance recovery; consumes potions faster. |
Aeon | afflicted with the curse of the Aeon. | Phlegmatic; Reishi | Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense. |
Afterimage | suffering from a dazzling afterimage. | 20 seconds | Prevents raising the sixth sense defense. |
Agoraphobia | agoraphobic. | Wormwood; Focus Mind | Victim will avoid going from indoors to outdoors. |
Amnesia | suffering from amnesia. | None | The next command entered doesn't take effect. |
Amputated Limb | right} {arm|leg}. | Regeneration | Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled. |
Anorexia | anorexic. | Coltsfoot; Focus mind | Victim cannot eat or drink, including cures. |
Asthma | afflicted by horrible asthma. | Melancholic to chest | Victim cannot smoke pipes. Swift movement causes damage. |
Astrospheres | afflicted by the {name} sphere. | variable amount of time | Varies depending on the Astrology sphere. |
Attraction | attracted to {name}. | Earwort and leaving the room | Prevents the victim from voluntarily leaving the bard's presence. |
Aura Warp | suffering under a warped aura of infirmity. | Leave the room, then Reishi or Focus Spirit | Prevents all cures from working when not in remission. |
BatBane | cursed with Bat Bane. | 60 seconds | Increases damage from attacks caused by sound. |
Bedevil | plagued by a bedeviling sickness. | Leave, then Focus Spirit | When you cure one affliction, other afflictions replace it. |
Binah | surrounded by the Binah Sphere. | Focus Spirit | Reduces constitution. |
Black Lung | coughing up dreadful black phlegm. | Melancholic to chest | Steals balance occasionally. |
Blackout | devoid of senses. | Allheale | Blocks seeing the prompt and most messages. |
Blindness | blind. | Myrtle; Faeleaf; Health to head | Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions. |
Blood Clot | right} {shoulder|hip}. | Yarrow | Prevents curing blood vessels. |
Broken Chest | suffering from a broken chest. | Arnica to chest | Drains endurance. |
Broken Jaw | suffering from a broken jaw. | Mending to head | Causes a small amount of damage on eating and drinking. |
Broken Limb | right} {arm|leg}. | Mending | Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded. |
Broken Nose | suffering a broken nose. | Arnica to head | Causes some bleeding, and prevents snorting wiccan spores. |
Broken Wrist | right} wrist. | Mending to arms | Causes unwielding and prevents wielding. |
Burst Organs | suffering from massive organ failure. | Regeneration to gut | Kills in twelve seconds if not cured. |
Burst Vessels | suffering {number} burst blood vessels. | Sparkleberry; Health | Lots of bleeding; makes you vulnerable to Telekinesis instakill. |
Captivation | captivated by the music of {name}. | Earwort; Leaving the room for 6 seconds | The victim is only affected by the captivating bard's song effects, not those of other bards. |
Chest Pain | experiencing heavy chest pain. | Regeneration to chest | Prepares the victim for Gahtirak'sho (see Tahtetso). |
Clamped Arm | right} arm by a hound's jaws. | Writhe | Prevents many actions, especially those using that arm. |
Claustrophobia | claustrophobic. | Wormwood; Focus Mind | Prevents moving from indoor to outdoor areas. |
Clumsiness | afflicted with clumsiness. | Kombu | Makes warriors and monks miss more often and do less damage. Lets the victim attack himself. |
Collapsed Lungs | suffering from collapsed lungs. | Regeneration to chest | Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured. |
Collapsed Nerves | right} arm nerve. | Regeneration to arms | Periodically causes epilepsy. |
Concussion | has a serious concussion. | Regeneration to head | Periodically causes amnesia. When cured, the head is still damaged. |
Confusion | confused. | Pennyroyal; Sanguine; Focus Mind | Doubles equilibrium recovery time. |
Cracked Elbow | right} elbow. | Regeneration to arms | Makes Combat parries not take effect. |
Cracked Kneecap | right} kneecap. | Regeneration to legs | MakesCombat stances not take effect. |
Crotamine | dying from crotamine. | Antidote | Kills in twenty-five seconds. |
Crushed Chest | suffering a crushed chest. | Regeneration to chest | Drains endurance quickly. |
Crushed Foot | right} foot. | Arnica to legs | Slows movement. |
Crushed Windpipe | muted by a crushed windpipe. | Myrtle; Arnica to head | Prevents speaking, and eating and drinking. |
Damaged Head | has a partially damaged head. | Regeneration to head | Periodically causes concussion. |
Dark Moon | under the curse of the dark moon. | Focus Spirit; Time | Periodically strips defenses or causes disease afflictions. |
Darkseed | afflicted with the darkseed inplanted beneath the skin. | 30 seconds | Periodically entangles and causes damage. |
Daydreaming | plagued by childish daydreams. | Kafe | Periodically causes loss of balance. |
Deadening | of a deadened mind. | Kombu | Slows the recovery of focus balance. |
Deafness | deaf. | Myrtle; Earwort; Health to head | Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks. |
Death Mark | murky blotch|dark mark|jagged scar|black miasma} on the throat. | Cleanse | Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy. |
Dementia | demented. | Pennyroyal | Shows randomly-selected and false locations, objects, and players. |
Disembowelment | disemboweled. | Regeneration to gut | Kills in twelve seconds if not cured. |
Dislocated Limb | right} {arm|leg}. | Marjoram | Causes deep wounds to increase passively. |
Disloyalty | has an aura of repugnance. | Love | Prevents ordering loyal denizens, and causes them to attack the victim. |
Dizziness | overcome by dizziness. | Kombu; Focus Mind; Melancholic to head | Causes victim to fall down when moving sometimes. |
Dysentery | suffering from a bad bout of dysentery. | Choleric | Periodically causes damage; increases hunger levels. |
Earache | suffering from the effects of blank note. | 6-8 seconds | Prevents raising the Truehearing defense. |
Ectoplasm | covered in ectoplasm. | Cleanse | Slows the recovery of balance. |
Egovice | cursed by ego vice. | Horehound | Causes health damage whenever ego is used or damaged. |
Enfeeble | enfeebled. | Time | Reduces strength. |
Entanglement | entangled. | Writhe | Can't do most actions. |
Epilepsy | suffering from epilepsy. | Kombu; Focus Mind | Periodically steals balance. |
Eyepeck | right} eye. | Regeneration to head | Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown. |
FaerieFire | surrounded by a colourful light. | Focus Spirit; passage of time | Temporarily cancels being shrouded. |
Fear | afflicted by fear. | Compose | Periodically moves you in random directions. |
Fractured Arm | right} arm. | Arnica to arms | Slows recovery of arm balance. |
Fractured Skull | suffering from a fractured skull. | Mending to head | One third of commands fail to take effect. |
Frozen | frozen stiff. | Fire | Prevents movement. When cured, victim is still shivering. |
Furrowed Brow | bleeding through a furrowed brow. | Sanguine | Bleeding, plus periodic blindness. |
Gashed Cheek | twitching in the face due to a gash. | Marjoram | Periodically steals balance. |
Generosity | extremely generous. | Galingale; Phlegmatic | Victim randomly gives away things from the inventory. |
Gluttony | gluttonous. | Galingale | Victim periodically eats a random edible thing in his inventory. |
Grappled | grappled by {name}. | Writhe | Prevents most actions. Requirement for many Kata attacks. |
Haemophilia | afflicted by haemophilia. | Yarrow; Sanguine | Prevents clotting. |
Hallucinations | hallucinating. | Pennyroyal | Periodically stuns, causes fear, or knocks down. |
Healthleech | cursed with the healthleech. | Horehound; Sanguine | Drains health to random passersby. |
Hemiplegy | paralysed on the Template:Left. | Health to limb | Slows balance recovery of the afflicted limb. |