Sacraments

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Sacraments is a specialization of Rituals, and can only be learned in New Celest, as it is connected to the nexus known as the Pool of Stars. Drawing power from Celestia, the Plane of Light, Sacraments channels the power of the Light into divine rituals to help and heal. However, there is a harder side to Sacraments that involve branding those who seek to subvert the Light.
Emissary Master +33% Be an emissary of the Light.
Benediction Master +66% Invoke blessings upon your flock.
Lastrites Gifted Perform the last rites for fallen souls.
Fervor Gifted +33% An intense religious fervor rooted in the Light.
Lustration Gifted +66% Bless the mind.
Ablution Expert Bless the body.
Heretic Expert +33% Brand the unsaved with the aura of the heretic.
HallowedGround Expert +66% Bless the ground and fill the location with holy light.
Judgement Virtuoso Pass judgement upon the life of others.
Honour Virtuoso +33% The aura of honour heals your flock.
Numen Virtuoso +66% The aura of numen protects the body from harm.
Infidel Fabled Brand a heretic with the aura of the infidel.
Resurrect Fabled +50% Breathe life into a dead body.
Sacrifice Mythical Give up your own life to save the soul of another.
Inquisition Mythical +50% Punish infidels for their sinful ways.
Trueheal Transcendent Restore the mind and body from any degree of damage.
a Celestian Cherub (by Nadjia)

Emissary

As an emissary of light, your parleys will cost less gold. Also, if you have the amnesty skill, that skill will be more effective.

Benediction

Syntax:
STARCHANT BENEDICTION <target>
Power: 3 (Pool of Stars)

A ritual of benediction will pour many blessings upon your soul.

Additional Notes:
Conveys defenses.

Lastrites

Syntax:
STARCHANT LASTRITES <corpse>

Entomb the body of the fallen so that they may not be easily resurrected.

Fervor

Syntax:
STARCHANT FERVOR
Power: 3 (Pool of Stars)

By praying to the Light to guide your hand, you may be assured that your words and deeds are the will of Holy Celestia itself. While possessed of this fiery religious fervor, all damage you do will be increased, but you will also take greater damage for your Passion of the Light.

Lustration

Syntax:
STARCHANT LUSTRATION
Power: 2 (Pool of Stars)

The ritual of lustration will open your mind to hold more than it normally would.

Additional Notes:
Increases mana to above maximum.

Ablution

Syntax:
STARCHANT ABLUTION
Power: 2 (Pool of Stars)

With the ritual of ablution upon your body, you will be extremely healthy.

Additional Notes:
Increases health to above maximum.

Heretic

Syntax:
STARCHANT HERETIC <target>
Power: 3 (Pool of Stars)

Brand someone a heretic so that they may see the error of their ways. You will notice that once or twice a white light will glow while the brand is upon the heretic. This indicates an opening in their auras.

Additional Notes:
Afflicts randomly, and also a prerequisite for Infidel.

HallowedGround

Syntax:
STARCHANT HALLOWEDGROUND
Power: 3 (Pool of Stars)

By blessing the ground where you stand, you will suffuse the location with holy light. You and your allies will be cured and healed periodically by the holy light as you stand on the hallowed ground (though the more of your allies on the holy ground, the less chance the light will bathe everyone). Further, those who are branded as a heretic or infidel will be harmed by the light. When a Sacraments caster dies, all of his or her hallowed grounds will vanish.

Judgement

Syntax:
STARCHANT JUDGEMENT <target>
Power: 5 (Any)

Call upon the wisdom of Japhiel to pass judgement upon evildoers.

Additional Notes:
Delayed instakill.

Honour

Syntax:
STARCHANT HONOUR
Power: 5 (Pool of Stars)

This aura of honour regenerates the health, mana, and ego of students of sacraments within the room.

Numen

Syntax:
STARCHANT NUMEN
Power: 4 (Pool of Stars)

By surrounding yourself with a numen of light, any damage dealt to you will be halved.

Additional Notes:
Lasts for twenty seconds.

Infidel

Syntax:
STARCHANT INFIDEL <target>
Power: 3 (Pool of Stars)

Damage Type: 100% Magic
Damage Source: None

Brand a heretic an infidel, causing them to be scourged by holy fire. Only unredeemed heretics can bear such a mark and only when their auras are opened, which can be seen when they glow with a white light. This opening of the aura lasts only a short time so you must brand the heretic as soon as you see the white glow. Likewise, the power of the infidel brand will prolong the aura of the heretic, further opening up the aura. See AB SACRAMENTS HERETIC.

Additional Notes:
Does damage, prerequisite for Inquisition.

Resurrect

Syntax:
STARCHANT RESURRECT <body>
Power: 10 or 1 (Pool of Stars)

If the body of a fallen comrade rests on the ground before you, you may resurrect him or her. Bringing back another student of sacraments costs 1 power, while all others will cost 10.

Sacrifice

Syntax:
STARCHANT SACRIFICE <target>
Power: 10 or 1 (Pool of Stars)

If there is no body of your fallen comrade, you may still bring him or her back from the dead, but this will take the ultimate sacrifice... of your life. Bringing back another student of sacraments costs 1 power, while all others will cost 10.

Inquisition

Syntax:
STARCHANT INQUISITION <target>
Power: 6 (Pool of Stars)

Damage Type: 100% Magic
Damage Source: None

Perform an inquisition upon an infidel who refuses to be redeemed. The Holy Light of Celestia will only allow inquisitions to be placed upon those marked as an infidel and only when the aura is opened, which can be seen when they glow with a white light. This opening of the aura lasts only a short time so you must brand the infidel as soon as you see the white glow. See AB SACRAMENTS HERETIC and AB SACRAMENTS INFIDEL.

Additional Notes:
Strips all defenses other than vitae, and increases the affliction and damage rates of Heretic and Infidel.

Trueheal

Syntax:
STARCHANT TRUEHEAL
Power: 10 (Pool of Stars)

This is the ritual of the ultimate restoration of the body and soul. You will be completely healed and cured of all wounds. Also, you will be surrounded by a powerful aura that will protect you against most attacks.

Additional Notes:
Can be used off balance and equilibrium.