Affliction

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Affliction Diagnosis Cure Effect
Ablaze ablaze. Frost Causes damage periodically. Increases damage of some skills.
Achromatic Aura afflicted with an achromatic aura. Horehound Increases damage 10% from all magic-sourced attacks.
Addiction addicted to elixirs. Galingale; Focus Mind Slows sip balance recovery; consumes potions faster.
Aeon afflicted with the curse of the Aeon. Phlegmatic; Reishi Causes a one-second delay before actions take effect; another action during that time will preclude the previous one. Prevented by the Quicksilver defense.
Afterimage suffering from a dazzling afterimage. 20 seconds Prevents raising the sixth sense defense.
Agoraphobia agoraphobic. Wormwood; Focus Mind Victim will avoid going from indoors to outdoors.
Amnesia suffering from amnesia. None The next command entered doesn't take effect.
Amputated Limb right} {arm|leg}. Regeneration Prevents many actions that require the limb, such as standing, movement, and tumbling. When cured, the new limb is mangled.
Anorexia anorexic. Coltsfoot; Focus mind Victim cannot eat or drink, including cures.
Asthma afflicted by horrible asthma. Melancholic to chest Victim cannot smoke pipes. Swift movement causes damage.
Astrospheres afflicted by the {name} sphere. variable amount of time Varies depending on the Astrology sphere.
Attraction attracted to {name}. Earwort and leaving the room Prevents the victim from voluntarily leaving the bard's presence.
Aura Warp suffering under a warped aura of infirmity. Leave the room, then Reishi or Focus Spirit Prevents all cures from working when not in remission.
BatBane cursed with Bat Bane. 60 seconds Increases damage from attacks caused by sound.
Bedevil plagued by a bedeviling sickness. Leave, then Focus Spirit When you cure one affliction, other afflictions replace it.
Binah surrounded by the Binah Sphere. Focus Spirit Reduces constitution.
Black Lung coughing up dreadful black phlegm. Melancholic to chest Steals balance occasionally.
Blackout devoid of senses. Allheale Blocks seeing the prompt and most messages.
Blindness blind. Myrtle; Faeleaf; Health to head Can't see anything, including targets, unless Sixth Sense defense is up. Protects against many visual attacks such as illusions.
Blood Clot right} {shoulder|hip}. Yarrow Prevents curing blood vessels.
Broken Chest suffering from a broken chest. Arnica to chest Drains endurance.
Broken Jaw suffering from a broken jaw. Mending to head Causes a small amount of damage on eating and drinking.
Broken Limb right} {arm|leg}. Mending Prevents actions that require the limb, such as attacks or movement. Can cause items to be unwielded.
Broken Nose suffering a broken nose. Arnica to head Causes some bleeding, and prevents snorting wiccan spores.
Broken Wrist right} wrist. Mending to arms Causes unwielding and prevents wielding.
Burst Organs suffering from massive organ failure. Regeneration to gut Kills in twelve seconds if not cured.
Burst Vessels suffering {number} burst blood vessels. Sparkleberry; Health Lots of bleeding; makes you vulnerable to Telekinesis instakill.
Captivation captivated by the music of {name}. Earwort; Leaving the room for 6 seconds The victim is only affected by the captivating bard's song effects, not those of other bards.
Chest Pain experiencing heavy chest pain. Regeneration to chest Prepares the victim for Gahtirak'sho (see Tahtetso).
Clamped Arm right} arm by a hound's jaws. Writhe Prevents many actions, especially those using that arm.
Claustrophobia claustrophobic. Wormwood; Focus Mind Prevents moving from indoor to outdoor areas.
Clumsiness afflicted with clumsiness. Kombu Makes warriors and monks miss more often and do less damage. Lets the victim attack himself.
Collapsed Lungs suffering from collapsed lungs. Regeneration to chest Causes blackout periodically. Prevents smoking pipes. When cured, the lungs are punctured.
Collapsed Nerves right} arm nerve. Regeneration to arms Periodically causes epilepsy.
Concussion has a serious concussion. Regeneration to head Periodically causes amnesia. When cured, the head is still damaged.
Confusion confused. Pennyroyal; Sanguine; Focus Mind Doubles equilibrium recovery time.
Cracked Elbow right} elbow. Regeneration to arms Makes Combat parries not take effect.
Cracked Kneecap right} kneecap. Regeneration to legs MakesCombat stances not take effect.
Crotamine dying from crotamine. Antidote Kills in twenty-five seconds.
Crushed Chest suffering a crushed chest. Regeneration to chest Drains endurance quickly.
Crushed Foot right} foot. Arnica to legs Slows movement.
Crushed Windpipe muted by a crushed windpipe. Myrtle; Arnica to head Prevents speaking, and eating and drinking.
Damaged Head has a partially damaged head. Regeneration to head Periodically causes concussion.
Dark Moon under the curse of the dark moon. Focus Spirit; Time Periodically strips defenses or causes disease afflictions.
Darkseed afflicted with the darkseed inplanted beneath the skin. 30 seconds Periodically entangles and causes damage.
Daydreaming plagued by childish daydreams. Kafe Periodically causes loss of balance.
Deadening of a deadened mind. Kombu Slows the recovery of focus balance.
Deafness deaf. Myrtle; Earwort; Health to head Prevents hearing speech and channels, and periodically causes dizziness, except with Truehearing defense. Protects against musical attacks.
Death Mark murky blotch|dark mark|jagged scar|black miasma} on the throat. Cleanse Various effects including slower crucify writhing and more vulnerability to contagion. See Necromancy.
Dementia demented. Pennyroyal Shows randomly-selected and false locations, objects, and players.
Disembowelment disemboweled. Regeneration to gut Kills in twelve seconds if not cured.
Dislocated Limb right} {arm|leg}. Marjoram Causes deep wounds to increase passively.
Disloyalty has an aura of repugnance. Love Prevents ordering loyal denizens, and causes them to attack the victim.
Dizziness overcome by dizziness. Kombu; Focus Mind; Melancholic to head Causes victim to fall down when moving sometimes.
Dysentery suffering from a bad bout of dysentery. Choleric Periodically causes damage; increases hunger levels.
Earache suffering from the effects of blank note. 6-8 seconds Prevents raising the Truehearing defense.
Ectoplasm covered in ectoplasm. Cleanse Slows the recovery of balance.
Egovice cursed by ego vice. Horehound Causes health damage whenever ego is used or damaged.
Enfeeble enfeebled. Time Reduces strength.
Entanglement entangled. Writhe Can't do most actions.
Epilepsy suffering from epilepsy. Kombu; Focus Mind Periodically steals balance.
Eyepeck right} eye. Regeneration to head Causes bleeding. If both eyes are lost, victim is blind and cannot cure blindness until the eyes are regrown.
FaerieFire surrounded by a colourful light. Focus Spirit; passage of time Temporarily cancels being shrouded.
Fear afflicted by fear. Compose Periodically moves you in random directions.
Fractured Arm right} arm. Arnica to arms Slows recovery of arm balance.
Fractured Skull suffering from a fractured skull. Mending to head One third of commands fail to take effect.
Frozen frozen stiff. Fire Prevents movement. When cured, victim is still shivering.
Furrowed Brow bleeding through a furrowed brow. Sanguine Bleeding, plus periodic blindness.
Gashed Cheek twitching in the face due to a gash. Marjoram Periodically steals balance.
Generosity extremely generous. Galingale; Phlegmatic Victim randomly gives away things from the inventory.
Gluttony gluttonous. Galingale Victim periodically eats a random edible thing in his inventory.
Grappled grappled by {name}. Writhe Prevents most actions. Requirement for many Kata attacks.
Haemophilia afflicted by haemophilia. Yarrow; Sanguine Prevents clotting.
Hallucinations hallucinating. Pennyroyal Periodically stuns, causes fear, or knocks down.
Healthleech cursed with the healthleech. Horehound; Sanguine Drains health to random passersby.
Hemiplegy paralysed on the Template:Left. Health to limb Slows balance recovery of the afflicted limb.