Dreamweaving

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Dreamweaving is a recently discovered skill, last truly mastered by Emperor Ladantine. The main art of weaving dreams is the ability to disengage the spiritual body from the corporeal body. In this form, a dreamwalker cannot be seen by normal methods and is free to roam about in this dreambody form. As skill progresses, the dreamweaver can craft dream motes out of the fabric of the dreamrealm and use them to afflict others. Dreamwalkers have very few methods to interacting with those awake, though they can be quite fearsome against those that are asleep. The most feared ability of a dreamweaver is that of being able to possess those that are sleeping. It should be noted that dreamweaving is overall not considered a very offensive skill, though those who master its subtle strategies can be greatly feared.
DreamBody Inept Separate your dreambody from your corporeal.
Burst Inept +33% An attack against noncorporeal beings.
Evaluate Inept +66% You can evaluate the state of corporeal bodies.
Slumber Novice Bring sleep unto the waking.
Hallucination Novice +33% Project an illusion into the mind of your subject.
Puncture Novice +33% Puncture the aura of those awake so motes may pass through.
Dreamcatchers Novice +33% Store your dream motes on a dreamcatcher.
Bodysnap Novice +66% Snap back into your corporeal body from afar.
Spook Apprentice Cause moments of great fear in the waking.
Pacification Apprentice +50% Soothe all violent thoughts from your subject's mind.
Haunt Capable Plague the waking with ghostly noises, sights and feelings.
Dreamspeak Capable +33% Communicate with the corporeal.
Control Capable +66% Gain complete control over your sleep.
Daydreaming Adept Cause a loss in concentration with periodic daydreams.
Nightmare Adept +33% Make your enemy's nightmares become reality!
Illusion Adept +66% Create basic illusions while in the dreambody.
Envelop Master Absorb items your dreambody encounters.
Amnesia Master +33% Induce temporary forgetfulness into your subject.
Channel Master +66% Extract mana from corporeal bodies to your dreambody.
Sap Gifted Extract health from corporeal bodies to your dreambody.
Link Gifted +33% Join your dreambody to the spirit of others.
Epilepsy Gifted +66% Throw your victim's nervous system into disarray.
Embed Expert Drop motes into your demesne.
Drowse Expert +33% Make it harder to resist the peace of sleep.
Sleepsense Expert +66% Seek out and find all those who slumber.
DeepSleep Virtuoso A more powerful form of Drowse.
MemoryLoss Virtuoso +33% Cause a short-lived, total blackout to your subject.
MindSoothe Virtuoso +66% Soothe the ailments of the mind.
Void Fabled Open a mental void to devour the thoughts of others.
Sleepmist Fabled +33% Summon forth sleep-inducing mists in your demesne.
Undoing Fabled +66% Strip the defences of your opponent.
Coalesce Mythical Make your corporeal self coalesce around your dreambody.
DreamDrift Mythical +25% Let your dreambody drift to meet a friend.
Narcolepsy Mythical +50% Induce random sleeping.
EternalSleep Mythical +75% Induce a "sleep" that lasts forever.
Possess Transcendent Take complete control of the sleeping body!
Merian Dreamweaver (by Mederrach)

DreamBody

Syntax:
DREAMWEAVE LEAVEBODY

DREAMWEAVE UNITEBODY

This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter the dreambody, and also to unite them together again. The dreamwalker must be asleep and the physical body left behind. While in the dreambody, a dreamwalker will be able to see other dreamwalkers and also people in other non-corporeal forms. It is extremely important that the physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most dreamweaving abilities only function while you are in the dreambody.

Burst

Syntax:
DREAMWEAVE BURST <target>
Damage Type: 100% Magic

Damage Source: Magical

By weaving a burst of pure dream energy, you can attack other people while they are in dreambody form as well as other insubstantial forms.

This ability is only usable in dreamform.

Evaluate

Syntax:
DREAMWEAVE EVALUATE <target>

By evaluating the corporeal form of another, you will gain an understanding of their level of tiredness. If you are in dreambody, you will also gain an understanding of the target's health and mana.

Slumber

Syntax:
DREAMWEAVE SLUMBER <target>

This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform or not.

Hallucination

Syntax:
DREAMWEAVE HALLUCINATION (to create a mote)

DREAMCAST HALLUCINATION <target> <hallucination text>

Power: 1 (any) (to create a mote)

You can weave a hallucination dream mote, which can then be cast at others.

Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform, though they can only be created while you are a dreamwalker. Also, all dream motes will successfully strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.

Puncture

Syntax:
DREAMWEAVE PUNCTURE <target> [EMPOWERED]
Power: 1 (Any) (Only if Empowered)

You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's aura, even if the target is awake. Note that this spell is not available while dreamwalking.

If empowered, puncturing will not take balance upon use.

Dreamcatchers

Syntax:
INDR <number> <mote>

OUTDR <number> <mote>
DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)

This ability allows the use of magical dreamcatchers to hold your valuable dream motes. When you have a dreamcatcher, you can see what it contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a mote on the dreamcatcher and OUTDR <mote> will pull it off again. You may INDR and OUTDR up to 50 motes at once by doing INDR 50 HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.

Additional Notes:
Enchanters make dreamcatchers.

Bodysnap

Syntax:
DREAMWEAVE BODYSNAP
Power: 3 (Any)

This will allow you to snap your dreambody back into your physical body, no matter how far away you are. Be prepared for a very long equilibrium loss.

Spook

Syntax:
DREAMWEAVE SPOOK <mount|target>

With a slight twist of someone's aura, you can spook him or her into running in abject fear. When used on a mount, it will panic the steed, causing it to throw the rider.

This ability is only usable in dreamform.

Pacification

Syntax:
DREAMWEAVE PACIFICATION (to create a mote)

DREAMCAST PACIFICATION <target>

Power: 1 (any) (to create a mote)

You can weave a pacification dream mote, which can then be cast at others.

Haunt

Syntax:
DREAMWEAVE HAUNT <target>

You can weave a haunt and send it at another, which inflicts various ailments of the mind.

This ability is usable only while in dreamform.

Dreamspeak

Syntax:
DREAMSPEAK <target> <text>

You can speak into the minds of those awake while you are dreamwalking. They will not, however, be able to tell who is speaking to them.

Control

Syntax:
DREAMWEAVE CONTROL

You have progressed in the arts of weaving dreams to the point where you have almost total control over when you need to sleep.

Daydreaming

Syntax:
DREAMWEAVE DAYDREAMING (to create a mote)

DREAMCAST DAYDREAMING <target>

Power: 1 (any) (to create a mote)

You can weave a daydreaming dream mote, which can then be cast at others.

Nightmare

Syntax:
DREAMWEAVE NIGHTMARE <target>

If your target is sleeping, you can inflict nightmares upon him or her, damaging them.

This ability is only usable while in dreamform.

Illusion

Syntax:
DREAMWEAVE ILLUSION <illusion>

From the realm of dreams, you can create illusions and push them into reality.

Envelop

Syntax:
ENVELOP <item>

Your aura is now strong enough that you can envelop items, which can be taken back with you to your corporeal body.

This ability is only usable while in dreamform.

Amnesia

Syntax:
DREAMWEAVE AMNESIA (to create a mote)

DREAMCAST AMNESIA <target>

Power: 1 (any) (to create a mote)

You can weave an amnesia dream mote, which can then be cast at others.

Channel

Syntax:
DREAMWEAVE CHANNEL <target>

You can channel mana from the waking mind. If in a dream state, you will restore your own mana in the process.

Sap

Syntax:
DREAMWEAVE SAP <target>

While dreamwalking, you can channel health from the waking body to restore your own.

Link

Syntax:
DREAMWEAVE LINK <target>

By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her around.

Epilepsy

Syntax:
DREAMWEAVE EPILEPSY (to create a mote)

DREAMCAST EPILEPSY <target>

Power: 1 (any) (to create a mote)

You can weave an epilepsy dream mote, which can then be cast at others.

Embed

Syntax:
DREAMCAST <mote> HERE

DREAMCAST <mote> WITHDRAW

While standing in your demesne, you now can cast any of your dream motes to your current location rather than just at individual people. The mote will embed into your demesne and strike any enemies at that location upon a regular time interval. A mote cannot be embedded twice in the same location, and your magics are unable to support more than 6 motes per location. To remove a mote from the location and return it to your inventory, you can withdraw it.

For hallucination mote, the syntax is:
DREAMCAST HALLUCINATION HERE <hallucination text>

Drowse

Syntax:
DREAMWEAVE DROWSE <target>

While dreamwalking, you can force someone to become sleepier.

Sleepsense

Syntax:
DREAMWEAVE SLEEPSENSE

Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether or not you are in dreambody.

DeepSleep

Syntax:
DREAMWEAVE DEEPSLEEP <target>
Power: 3 (any)

This is the most powerful form of inducing sleep known. It both induces sleep and increases the target's tiredness level, making it more difficult to awaken. This spell may be cast regardless of if you are in dreambody or not.

MemoryLoss

Syntax:
DREAMWEAVE MEMORYLOSS (to create a mote)

DREAMCAST MEMORYLOSS <target>

Power: 1 (any) (to create a mote)

You can weave a memory loss dream mote which can then be cast at others. This will cause mental blackouts.

MindSoothe

Syntax:
DREAMWEAVE MINDSOOTHE (to create a mote)

DREAMCAST MINDSOOTHE <target>

Power: 1 (any) (to create a mote)

You can weave a mote that cures mental afflictions.

Void

Syntax:
DREAMWEAVE VOID <target>

You can create a void in the mind of another, causing him or her to occasionally 'blank out' and be unable to perform an action.

This ability can only be used while in dreamform.

Sleepmist

Syntax:
DREAMWEAVE SLEEPMIST [demesne]

You can cause mists of sleep to rise up in your location or throughout your demesne. The mists will rise up to all elevations, from the ground to the skies. They will caress your personal enemies, making them tire quickly. This cannot be cast while in dreambody.

Undoing

Syntax:
DREAMWEAVE UNDOING (to create a mote)

DREAMCAST UNDOING <target>

Power: 1 (any) (to create a mote)

You can weave an undoing dream mote that strips defenses, which can then be cast at others.

Coalesce

Syntax:
DREAMWEAVE COALESCE
Power: 5 (Any)

Instead of snapping your dreambody back into your corporeal body, you can instead move your corporeal body to you and unite with it. Be prepared for a long equilibrium loss.

DreamDrift

Syntax:
Dreamdrift <target>
Power: 3 (any)

Focusing in on another, you can drift your dreambody to a target on the same plane.

Narcolepsy

Syntax:
DREAMWEAVE NARCOLEPSY (to create a mote)

DREAMCAST NARCOLEPSY <target>

Power: 1 (any) (to create a mote)

You can weave a narcolepsy dream mote, which can then be cast at others.

EternalSleep

Syntax:
DREAMWEAVE ETERNALSLEEP <target>
Power: 8 (any)

You can entice sleeping or extremely tired victims to wander deeper into the dream realm while in your normal body or dream body. If their mental capacity (mana) is too high (over 50%), they will not fall for this trick. They must also be extremely tired. But if the you do manage to lure their spirit far enough away from their corporeal body, you can take the chance to sever the ties of their spirit to the body, killing the person instantly.

Possess

Syntax:
DREAMWEAVE POSSESS <target>
Power: 10 (any)

The most feared power of the dreamwalker is the ability to possess the sleeping body of another. This can only be maintained for short periods of time, though the mischief that may be done during this time can be dramatic.