Difference between revisions of "Environment"

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{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
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|-
| style="background:lightyellow"|Mastering the environment around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
| style="background:lightyellow"|Mastering the '''Environment''' around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Swimming|Inept|0|Swim in the beautiful waterways of Lusternia.}}
|[[#Swimming|Swimming]]||Inept||Swim in the beautiful waterways of Lusternia.
{{SkillTableRow|Glancing|Inept|0|See summarized information about your surroundings.}}
|-
{{SkillTableRow|Surveying|Inept|21|Gain information on the characteristics of your location.}}
|[[#Glancing|Glancing]]||Inept||See summarized information about your surroundings.
{{SkillTableRow|Snowballs|Inept|42|What's more fun than a snowball fight!}}
|-
{{SkillTableRow|Forecast|Inept|71|Check the weather in your location accurately.}}
|[[#Surveying|Surveying]]||Inept +50%||Gain information on the characteristics of your location.
{{SkillTableRow|Squinting|Novice|0|See extended distances in your line of sight.}}
|-
{{SkillTableRow|Secrets|Novice|50|Discover hidden exits.}}
|[[#Snowballs|Snowballs]]||Novice||What's more fun than a snowball fight!
{{SkillTableRow|Treading|Capable|0|Swim in one place without drowning.}}
|-
{{SkillTableRow|Perceive|Capable|12|Perceive magics melded into the local environment.}}
|[[#Forecast|Forecast]]||Novice +50%||Check the weather in your location accurately.
{{SkillTableRow|Scouting|Capable|25|Scout for nearby areas.}}
|-
{{SkillTableRow|Flyers|Capable|38|Take notice of those in the skies.}}
|[[#Squinting|Squinting]]||Apprentice||See extended distances in your line of sight.
{{SkillTableRow|Dousing|Capable|53|Only you can stop forest fires!}}
|-
{{SkillTableRow|RockClimbing|Capable|84|Scale even the most difficult of surfaces.}}
|[[#Secrets|Secrets]]||Apprentice +50%||Discover hidden exits.
{{SkillTableRow|Windtalk|Master|0|Don't let the wind blow your words away!}}
|-
{{SkillTableRow|Observe|Master|14|Gain information about your extended surroundings.}}
|[[#Treading|Treading]]||Capable||Swim in one place without drowning.
{{SkillTableRow|Sewers|Master|29|Gaining entry to the dark underbelly of the cities.}}
|-
{{SkillTableRow|Chop|Master|45|Chop down the sacred trees of the nature communes.}}
|[[#Perceive|Perceive]]||Capable +50%||Perceive magics melded into the local environment.
{{SkillTableRow|Fluidswim|Master|72|Swimming with not a care in the world.}}
|-
{{SkillTableRow|Tumbling|Gifted|0|Tumble past obstructions.}}
|[[#Flyers|Flyers]]||Adept||Take notice of those in the skies.
{{SkillTableRow|TrueGround|Gifted|11|Uncover the true environment in unmelded areas.}}
|-
{{SkillTableRow|DisarmTraps|Gifted|23|Disarm pesky traps you see lying about.}}
|[[#Dousing|Dousing]]||Adept +33%||Only you can stop forest fires!
{{SkillTableRow|Mountaineering|Gifted|36|Scale the sides of steep mountain slopes.}}
|-
{{SkillTableRow|Crashing|Gifted|57|Crashing past obstructions that block your way.}}
|[[#RockClimbing|RockClimbing]]||Adept +66%||Scale even the most difficult of surfaces.
{{SkillTableRow|Stargazing|Gifted|78|Witness the splendor of the stars.}}
|-
{{SkillTableRow|Climbing|Expert|0|Rise up into the trees.}}
|[[#Windtalk|Windtalk]]||Master||Don't let the wind blow your words away!
{{SkillTableRow|Rooftops|Expert|15|Scale up onto rooftops in urban environs.}}
|-
{{SkillTableRow|Diving|Expert|31|Dive deep below the waves.}}
|[[#Observe|Observe]]||Master +33%||Gain information about your extended surroundings.
{{SkillTableRow|Shaking|Expert|47|Shaking a tree to see what falls out.}}
|-
{{SkillTableRow|Clinging|Expert|64|Clinging tightly onto a tree.}}
|[[#Sewers|Sewers]]||Master +66%||Gaining entry to the dark underbelly of the cities.
{{SkillTableRow|Weathersight|Expert|82|Navigate through even the most horrid weather conditions.}}
|-
{{SkillTableRow|Attunement|Fabled|0|Attune yourself to your surroundings.}}
|[[#Chop|Chop]]||Gifted||Chop down the sacred trees of the nature communes.
 
|-
|[[#Fluidswim|Fluidswim]]||Gifted +50%||Swimming with not a care in the world.
|-
|[[#Tumbling|Tumbling]]||Expert||Tumble past obstructions.
|-
|[[#TrueGround|TrueGround]]||Expert +50%||Uncover the true environment in unmelded areas.
|-
|[[#Mountaineering|Mountaineering]]||Virtuoso||Scale the sides of steep mountain slopes.
|-
|[[#Crashing|Crashing]]||Virtuoso +33%||Crashing past obstructions that block your way.
|-
|[[#Stargazing|Stargazing]]||Virtuoso +66%||Witness the splendor of the stars.
|-
|[[#Climbing|Climbing]]||Fabled||Rise up into the trees.
|-
|[[#Rooftops|Rooftops]]||Fabled +33%||Scale up onto rooftops in urban environs.
|-
|[[#Diving|Diving]]||Fabled +66%||Dive deep below the waves.
|-
|[[#Shaking|Shaking]]||Mythical||Shaking a tree to see what falls out.
|-
|[[#Clinging|Clinging]]||Mythical +33%||Clinging tightly onto a tree.
|-
|[[#Weathersight|Weathersight]]||Mythical +66%||Navigate through even the most horrid weather conditions.
|-
|[[#Attunement|Attunement]]||Transcendent||Attune yourself to your surroundings.
|-
|}
|}
[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]
[[Image:Environment.jpg|thumb|Morning to Night (by Ashai)]]


==Swimming==
{{AB
|skillname = Swimming
|syntax = SWIM <direction>
|description = Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.
|notes = You will take health damage unless you can breathe water or know [[#Fluidswim|Fluidswim]].
}}


{|
{{AB
|-
|skillname = Glancing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = GLANCE <direction><br>
|-
GLANCE [GROUND{{!}}SKIES{{!}}ROOFTOPS{{!}}TREES]
| style="background:lightblue"|<tt>SWIM <direction></tt>
|description = Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. <tt>GL</tt> is also a pre-set alias for <tt>GLANCE</tt> that is usable with any of its other arguments.
|-
}}
|}
Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.


==Glancing==
{{AB
|skillname = Surveying
|syntax = SURVEY
|description = You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the [[Planar#Gatemaster|Gatemaster ability in Planar]], you can also see where rifts in your location lead whenever you survey your surroundings.
|notes = This will show what area and [[Planescape|plane]] you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a [[mage]] or [[druid]] has imbued the area (even if not melded), or if an [[Phantasms#Terrain|illusory terrain]] is placed, or both.
}}


{|
{{AB
|-
|skillname = Snowballs
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PACK SNOWBALL
|-
|description = During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.
| style="background:lightblue"|<tt>GLANCE <direction></tt>
|notes = Snowballs melt over the course of a day; probing them will show how slushy they are.
|-
}}
|}
Take a quick glance into an adjacent location.


==Surveying==
{{AB
|skillname = Forecast
|syntax = FORECAST
|description = Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.
|notes = Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
}}


{|
{{AB
|-
|skillname = Squinting
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SQUINT <direction>
|-
|description = Glance through all locations within your line of sight.
| style="background:lightblue"|<tt>SURVEY</tt>
|notes = Outputs glance information for all rooms adjacent along a single direction.
|-
}}
|}
You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance.


{|
{{AB
|-
|skillname = Secrets
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SECRETS
|-
|description = Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
| style="background:lightgreen"|This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.
|notes = Your likelihood of success depends on your total lessons invested in Environment.
|-
}}
|}


==Snowballs==
{{AB
|skillname = Treading
|description = With Treading, you are able to stay in one place in the water without fear of drowning.
}}


{|
{{AB
|-
|skillname = Perceive
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PERCEIVE
|-
|description = When surveying a location, you can now determine whether you are treading within the demesne of a powerful [[mage]] or [[druid]].
| style="background:lightblue"|<tt>PACK SNOWBALL</tt>
|notes = Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
|-
}}
|}
During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.


{|
{{AB
|-
|skillname = Scouting
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = SCOUT
|-
|description = Look around for adjacent areas and estimate in which direction they can be found.
| style="background:lightgreen"|Snowballs melt over the course of a day; probing them will show how slushy they are.
}}
|-
|}


==Forecast==
{{AB
|skillname = Flyers
|syntax = FLYERS
|description = If you use this ability while outdoors, you will gain information on those in the skies above you.
|notes = All you really learn is who is up there.
}}


{|
{{AB
|-
|skillname = Dousing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = FILL BUCKET WITH WATER, DOUSE FIRE
|-
|description = With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.
| style="background:lightblue"|<tt>FORECAST</tt>
|notes = One can create buckets using the [[Arts#Ironcraft|Ironcraft ability in Arts]].
|-
}}
|}
Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.


{|
{{AB
|-
|skillname = RockClimbing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CLIMB ROCKS
|-
|cost = Power: 3 (any)
| style="background:lightgreen"|Despite the name it doesn't actually tell you what the weather will be, just what it is right now.
|description = If you find yourself stuck in a [[tracking#pit|pit]] and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.
|-
}}
|}


==Squinting==
{{AB
|skillname = Windtalk
|description = Your words will never be blown away during high winds.
|notes = Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.
}}


{|
{{AB
|-
|skillname = Observe
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = OBSERVE
|-
|description = This will perform a <tt>QL</tt> on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
| style="background:lightblue"|<tt>SQUINT <direction></tt>
}}
|-
|}
Glance through all locations within your line of sight.


==Secrets==
{{AB
|skillname = Sewers
|syntax = ENTER GRATE
|description = Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
|notes = Also note that sometimes sewers can lead you unwillingly into the body of [[Muud]], which is very dangerous for all but the most powerful.
}}


{|
{{AB
|-
|skillname = Chop
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CHOP <tree> WITH <axe><br>
|-
CHOP VINES
| style="background:lightblue"|<tt>SECRETS</tt>
|description = With an axe, you can chop down even the great trees of the forests, including [[Wicca#Dryad|dryad]] trees.
|-
|notes = [[Forging#Blades|Axes are made by smiths]].
|}
[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY]
Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.
}}


{|
{{AB
|-
|skillname = Fluidswim
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
|-
}}
| style="background:lightgreen"|Your likelihood of success depends on your total lessons invested in Environment.
|-
|}


==Treading==
{{AB
|skillname = Tumbling
|syntax = TUMBLE <direction>
TUMBLE BELOW
|description = You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
|notes = Very few things prevent tumble and even fewer will stop a tumble once it's been started.
}}


With Treading, you are able to stay in one place in the water without fear of drowning.
{{AB
|skillname = TrueGround
|syntax = TRUEGROUND
|cost = Power: 2 (Any)
|description = In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
}}


==Perceive==
{{AB
|skillname = DisarmTraps
|syntax = DISARM <trap> [CAREFULLY]
|cost = Power: 2 (to disarm carefully)
|description = If you know the trap that is in the room, you can attempt to disarm it.
<br><br>
If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.
<br><br>
<nowiki>*</nowiki>NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned.
}}


{|
{{AB
|-
|skillname = Mountaineering
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SCALE [UP{{!}}DOWN]<br>
|-
OBSERVE MOUNTAINS
| style="background:lightblue"|<tt>PERCEIVE</tt>
|description = You can scale up to the highest peaks of a mountain.
|-
<br><br>
|}
You are also able to peer into all the mountain elevations in a room, at an equilibrium cost.
When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.
|notes = Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use <tt>LAND MOUNTAINS</tt> to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).<br><br>
The effect of <tt>a pair of thin spectacles</tt> (see <tt>ASHOP 22</tt>) does apply to <tt>OBSERVE MOUNTAINS</tt>.
}}


{|
{{AB
|-
|skillname = Crashing
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|syntax = CRASH <direction>
|-
|description = Using this ability, you will be able to crash through any unnatural wall (except a [[Elementalism#Firewall|firewall]]). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
| style="background:lightgreen"|Contrary to the description above, you don't get this information automatically when you <tt>SURVEY</tt>, you have to separately <tt>PERCEIVE</tt>.
}}
|-
|}
 
==Flyers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>FLYERS</tt>
|-
|}
If you use this ability while outdoors, you will gain information on those in the skies above you.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|All you really learn is who is up there.
|-
|}


==Dousing==
{{AB
|skillname = Stargazing
|syntax = STARGAZE
|description = By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an [[Astrology|Astrologer]] can make accurate predictions and reveal the full readings of the heavenly bodies.
}}


{|
{{AB
|-
|skillname = Climbing
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = CLIMB UP, CLIMB DOWN
|-
|description = When in a forest location, you will be able to climb up into the trees.
| style="background:lightblue"|<tt>FILL BUCKET WITH WATER, DOUSE FIRE</tt>
}}
|-
|}
With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.


==RockClimbing==
{{AB
|skillname = Rooftops
|syntax = SCALE ROOFTOPS / CLIMB DOWN
|description = You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
}}


{|
{{AB
|-
|skillname = Diving
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DIVE, RISE
|-
|description = When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
| style="background:lightblue"|<tt>CLIMB ROCKS</tt>
}}
|-
|style="background:pink"|Power:  3 (any)
|-
|}
If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.


==Windtalk==
{{AB
|skillname = Shaking
|syntax = SHAKE TREES
|description = By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
}}


Your words will never be blown away during high winds.
{{AB
|skillname = Clinging
|syntax = CLING
|description = Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
}}


{|
{{AB
|-
|skillname = Weathersight
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|description = You will be able to find exits even during blizzards or through banks of fog.
|-
}}
| style="background:lightgreen"|Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.
|-
|}
 
==Observe==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>OBSERVE</tt>
|-
|}
This will perform a <tt>QL</tt> on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.
 
==Sewers==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENTER GRATE</tt>
|-
|}
Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.
|-
|}
 
==Chop==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CHOP <tree> [WITH <axe>]</tt>
 
|-
|}
With an axe, you can chop down even the great trees of the forests, including dryad trees.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|The stats of your axe do determine how many blows it takes to fell a tree.
|-
|}
 
==Fluidswim==
 
Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.
 
==Tumbling==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TUMBLE <direction></tt><br/>
<tt>TUMBLE BELOW</tt>
|-
|}
You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Very few things prevent tumble and even fewer will stop a tumble once it's been started.
|-
|}
 
==TrueGround==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>TRUEGROUND</tt>
|-
|style="background:pink"|Power:  2 (Any)
|-
|}
In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.
 
==Mountaineering==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCALE [UP|DOWN]</tt>
|-
|}
You can scale up to the highest peaks of a mountain.
 
==Crashing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CRASH <direction></tt>
|-
|}
Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.
 
==Stargazing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STARGAZE</tt>
|-
|}
By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. If it is night and you have an unobstructed view of the sky, you can attempt to predict when Nexus World weakenings will occur - though this is inaccurate at best. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.
 
==Climbing==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLIMB UP, CLIMB DOWN</tt>
|-
|}
When in a forest location, you will be able to climb up into the trees.
 
==Rooftops==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SCALE ROOFTOPS / CLIMB DOWN</tt>
|-
|}
You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.
 
==Diving==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DIVE, RISE</tt>
|-
|}
When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.
 
==Shaking==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SHAKE TREES</tt>
|-
|}
By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.
 
==Clinging==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CLING</tt>
|-
|}
Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.
 
==Weathersight==
 
You will be able to find exits even during blizzards or through banks of fog.
 
==Attunement==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ATTUNE</tt><br/>
<tt>ATTUNE RELEASE</tt>
|-
|style="background:pink"|Power: 10 - Attune, 3 - Release (Any)<br/>
Damage Modifier: 10 (In Environment)
|-
|}


Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
{{AB
|skillname = Attunement
|syntax = ATTUNEATTUNE RELEASE
|cost = Power: 10 - Attune, 3 - Release (Any)
Damage Modifier: 2/6 universal resistance (In Environment)
|description = Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.
}}
[[Category: Core Skills]]

Latest revision as of 21:17, 14 December 2022

Mastering the Environment around you offers a variety of skills to help you survive in the differing surroundings. Skills in this ability range from movement (such as finding sewers or climbing trees) to perceiving the state of the environment around you to useful skills to survive the weather.
Skill Learned At Description
Swimming Inept+0% Swim in the beautiful waterways of Lusternia.
Glancing Inept+0% See summarized information about your surroundings.
Surveying Inept+21% Gain information on the characteristics of your location.
Snowballs Inept+42% What's more fun than a snowball fight!
Forecast Inept+71% Check the weather in your location accurately.
Squinting Novice+0% See extended distances in your line of sight.
Secrets Novice+50% Discover hidden exits.
Treading Capable+0% Swim in one place without drowning.
Perceive Capable+12% Perceive magics melded into the local environment.
Scouting Capable+25% Scout for nearby areas.
Flyers Capable+38% Take notice of those in the skies.
Dousing Capable+53% Only you can stop forest fires!
RockClimbing Capable+84% Scale even the most difficult of surfaces.
Windtalk Master+0% Don't let the wind blow your words away!
Observe Master+14% Gain information about your extended surroundings.
Sewers Master+29% Gaining entry to the dark underbelly of the cities.
Chop Master+45% Chop down the sacred trees of the nature communes.
Fluidswim Master+72% Swimming with not a care in the world.
Tumbling Gifted+0% Tumble past obstructions.
TrueGround Gifted+11% Uncover the true environment in unmelded areas.
DisarmTraps Gifted+23% Disarm pesky traps you see lying about.
Mountaineering Gifted+36% Scale the sides of steep mountain slopes.
Crashing Gifted+57% Crashing past obstructions that block your way.
Stargazing Gifted+78% Witness the splendor of the stars.
Climbing Expert+0% Rise up into the trees.
Rooftops Expert+15% Scale up onto rooftops in urban environs.
Diving Expert+31% Dive deep below the waves.
Shaking Expert+47% Shaking a tree to see what falls out.
Clinging Expert+64% Clinging tightly onto a tree.
Weathersight Expert+82% Navigate through even the most horrid weather conditions.
Attunement Fabled+0% Attune yourself to your surroundings.
Morning to Night (by Ashai)


Swimming

Syntax
SWIM <direction>

Using this ability, you can swim in lakes, rivers, and the ocean, albeit slowly.

Additional Notes:
You will take health damage unless you can breathe water or know Fluidswim.


Glancing

Syntax
GLANCE <direction>

GLANCE [GROUND|SKIES|ROOFTOPS|TREES]

Take a quick glance into an adjacent location. Alternatively, you can glance at different elevations, assuming you have the pre-requisite Environment skill. GL is also a pre-set alias for GLANCE that is usable with any of its other arguments.


Surveying

Syntax
SURVEY

You've learned the lay of the land enough to be able to determine some basic information about your surroundings from a simple glance. If you have the Gatemaster ability in Planar, you can also see where rifts in your location lead whenever you survey your surroundings.

Additional Notes:
This will show what area and plane you're in, as well as some key facts such as the presence of stink or the destination of mystic pathways. Note that the environment it shows might be false if a mage or druid has imbued the area (even if not melded), or if an illusory terrain is placed, or both.


Snowballs

Syntax
PACK SNOWBALL

During a snowfall, you can pack well formed snowballs and have a lovely snowball fight.

Additional Notes:
Snowballs melt over the course of a day; probing them will show how slushy they are.


Forecast

Syntax
FORECAST

Perceive the weather conditions in the environment around you with a remarkable degree of accuracy.

Additional Notes:
Requires being outdoors. Despite the name it doesn't actually tell you what the weather will be, just what it is right now.


Squinting

Syntax
SQUINT <direction>

Glance through all locations within your line of sight.

Additional Notes:
Outputs glance information for all rooms adjacent along a single direction.


Secrets

Syntax
SECRETS

Using your perceptive powers, you will attempt to spot hidden exits from your room. It should be noted that secret exits can be fairly difficult to spot, and that you will often fail to find an exit with this ability.

Additional Notes:
Your likelihood of success depends on your total lessons invested in Environment.


Treading

With Treading, you are able to stay in one place in the water without fear of drowning.


Perceive

Syntax
PERCEIVE

When surveying a location, you can now determine whether you are treading within the demesne of a powerful mage or druid.

Additional Notes:
Contrary to the description above, you don't get this information automatically when you SURVEY, you have to separately PERCEIVE.


Scouting

Syntax
SCOUT

Look around for adjacent areas and estimate in which direction they can be found.


Flyers

Syntax
FLYERS

If you use this ability while outdoors, you will gain information on those in the skies above you.

Additional Notes:
All you really learn is who is up there.


Dousing

Syntax
FILL BUCKET WITH WATER, DOUSE FIRE

With this ability, you may fill a bucket with water in any watery location, and then, while standing in a burning location, douse the fires that rage.

Additional Notes:
One can create buckets using the Ironcraft ability in Arts.


RockClimbing

Syntax
CLIMB ROCKS
Power: 3 (any)

If you find yourself stuck in a pit and are having trouble climbing out normally, your skill at rock climbing is such that you are able to pull yourself out under even the most severe conditions.


Windtalk

Your words will never be blown away during high winds.

Additional Notes:
Note that wind stealing your voice even affects denizens, like scholars you're offering to lead.


Observe

Syntax
OBSERVE

This will perform a QL on each location adjacent to yours, in quick succession. An excellent way to ensure your surroundings are safe.


Sewers

Syntax
ENTER GRATE

Dotted around the streets of cities are sewer grates, leading to the sewer system of that city. This ability will allow you access to that foul area, but be warned that many unsavoury characters reside there.

Additional Notes:
Also note that sometimes sewers can lead you unwillingly into the body of Muud, which is very dangerous for all but the most powerful.


Chop

Syntax
CHOP <tree> WITH <axe>

CHOP VINES

With an axe, you can chop down even the great trees of the forests, including dryad trees.

Additional Notes:
Axes are made by smiths.

[OLD NOTE] The stats of your axe do determine how many blows it takes to fell a tree. [PLEASE VERIFY]


Fluidswim

Once you have gained this ability, you will be able to swim constantly without fear of health loss due to drowning.


Tumbling

Syntax
TUMBLE <direction>

TUMBLE BELOW

You can tumble past obstructions, or tumble towards the ground if you are above it. Useful for escaping sticky situations where you might otherwise be unable to move!

Additional Notes:
Very few things prevent tumble and even fewer will stop a tumble once it's been started.


TrueGround

Syntax
TRUEGROUND
Power: 2 (Any)

In unmelded rooms where the environment has been changed, you can tap into its etheric spirit and reveal its true nature.


DisarmTraps

Syntax
DISARM <trap> [CAREFULLY]
Power: 2 (to disarm carefully)

If you know the trap that is in the room, you can attempt to disarm it.

If you disarm a trap carefully, you will expend some power to enhance your dexterity and sensitivity to the trap's mechanisms, allowing you a much greater chance at disarming it without triggering the trap.

*NOTE - You are very unlikely to succeed in disarming an active trap without doing so carefully so be warned.


Mountaineering

Syntax
SCALE [UP|DOWN]

OBSERVE MOUNTAINS

You can scale up to the highest peaks of a mountain.

You are also able to peer into all the mountain elevations in a room, at an equilibrium cost.

Additional Notes:
Scaling uses balance. Mountain rooms have 10 special elevations between flying and the ground. Like how flying puts you in "Flying above <room name>", scaling up will put you "In the mountains above <room name>". If flying, one can use LAND MOUNTAINS to immediately reach the highest mountain elevation, however, without Mountaineering, the landed flyer will then rapidly drop down through these elevation rooms one at a time (taking health damage each time).

The effect of a pair of thin spectacles (see ASHOP 22) does apply to OBSERVE MOUNTAINS.


Crashing

Syntax
CRASH <direction>

Using this ability, you will be able to crash through any unnatural wall (except a firewall). This will destroy the wall completely. Note that it may take multiple attempts before the wall comes tumbling down, and different walls may be harder to destroy than others.


Stargazing

Syntax
STARGAZE

By grasping a basic knowledge of astronomy, you can generally tell the alignment of the Sun and Moon within the heavens, depending on which currently ascends the sky. Only an Astrologer can make accurate predictions and reveal the full readings of the heavenly bodies.


Climbing

Syntax
CLIMB UP, CLIMB DOWN

When in a forest location, you will be able to climb up into the trees.


Rooftops

Syntax
SCALE ROOFTOPS / CLIMB DOWN

You can scale up to rooftops if they are accessible. Rooftops can only be found in certain urban locations, usually over roads.


Diving

Syntax
DIVE, RISE

When in an ocean location, that does not have a down exit, you can DIVE into the ocean depths.


Shaking

Syntax
SHAKE TREES

By using this ability, you will be able to try and shake people loose who might be hiding up in the trees.


Clinging

Syntax
CLING

Such is your knowledge of the outdoors and so comfortable are you in the trees, that you are able to cling tightly onto them, maintaining your balance when in them, even if the branches should be greatly disturbed by wind or sinister persons.


Weathersight

You will be able to find exits even during blizzards or through banks of fog.


Attunement

Syntax
ATTUNEATTUNE RELEASE
Power: 10 - Attune, 3 - Release (Any)

Damage Modifier: 2/6 universal resistance (In Environment)

Taking the environment around you within, you are able to form a bond that affords you some protection as long as you remain within it. If you choose to release the bond in a special manner, your connection will return lost health to you.