Difference between revisions of "Influence"

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Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Once the type of ego battle has been started, the denizen will become fixated upon it and only ego attacks of the same type will be recognized. Further, the denizen will become resistant to an ego attack used over and over. For example, a denizen will become resistant to begging (a charity attack), so it is more beneficial to alternate with other charity attacks. Once a denizen has won or lost an ego battle, he or she will be exhausted and not enter into another one for some period of time. The power of your influence skills increases the higher the prestige of the clothing and jewelry you wear. The exception to this are the charity influence skills, which is more effective with tattered rags than fancy clothes (i.e.,  the lower the prestige of your clothing, the better you are at charity influence attacks).
Note that the speed at which you execute influence abilities is primarily determined by your race's charisma level. (See <tt>HELP RACES</tt>.)
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{{SkillTableRow|Wheedling|Gifted|36|Plead for the unearned.}}
{{SkillTableRow|Wheedling|Gifted|36|Plead for the unearned.}}
{{SkillTableRow|Magnetism|Gifted|36|Your ego is bolstered by your natural charm.}}
{{SkillTableRow|Magnetism|Gifted|36|Your ego is bolstered by your natural charm.}}
{{SkillTableRow|Conspiracies|Gifted|57|They are out to get you.}}.}}.}}
{{SkillTableRow|Conspiracies|Gifted|57|They are out to get you.}}
{{SkillTableRow|Appraisement|Gifted|78|Negotiate your amnesty.}}
{{SkillTableRow|Appraisement|Gifted|78|Negotiate your amnesty.}}
{{SkillTableRow|Derision|Expert|0|Master the fine art of ridicule.}}
{{SkillTableRow|Derision|Expert|0|Master the fine art of ridicule.}}
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Read about the organizational skills at the very bottom.  
Read about the organizational skills at the [[#Villages|very bottom]].


{{AB
{{AB
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{{AB
{{AB
|skillname = Analyze
|skillname = Analyze
|syntax = ANALYZE <mob>
|syntax = ANALYZE <mob{{!}}ALL>
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
|description = With just a brief glance, you can determine a sentient being's personality type, how resistant he or she will be to an ego battle, and if he or she is fixated on a certain subject. For village leaders, you can also see how annoyed he is from requests for reprieve, which will be useful to know for higher level Influence skills.
<br><br>
It is also possible to briefly analyze all the mobs in a room, discerning their personality type and what type of influencing attack they've succumbed to, if any.
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
|notes = A denizen's personality type determines which ego battle types he is most vulnerable to and most resistant to, as follows:
{{{!}} border="1" style="background:lightgreen"
{{{!}} border="1" style="background:lightgreen"
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[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
[[Image:Influence.jpg|thumb|A Flower For You (by Munen)]]
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[[Category:Common Skills]]
[[Category:Core Skills]]
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