Difference between revisions of "Influencing"

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370 bytes added ,  17:24, 2 May 2016
Added Tosha and fixed "items" to figurines as figurines are the only things available to imbue anymore.
(Created page with 'The Influence skillset is a way of earning gold and experience without the usual method of killing denizens. Because it does not involve killing, influencing also does not re…')
 
(Added Tosha and fixed "items" to figurines as figurines are the only things available to imbue anymore.)
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The [[Influence]] skillset is a way of earning gold and experience without the usual method of killing denizens. Because it does not involve killing, influencing also does not result one to become an enemy of an organization. Influencing also gives one esteem, which, when imbued in items, can be offered to Divine or sold to other adventurers.
The [[Influence]] skillset is a way of earning gold and experience without the usual method of killing denizens. Because it does not involve killing, influencing also does not result one to become an enemy of an organization. Influencing also gives one esteem, which, when imbued in figurines, can be offered to Divine or sold to other adventurers.


==Newton Caverns==  
==Newton Caverns==  
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Home of the Furrikin, nearly everyone in the village is quite friendly, and more than willing to help you out with whatever they can spare. The exceptions to this are the farmers, whose trade has made them a bit greedy.
Home of the Furrikin, nearly everyone in the village is quite friendly, and more than willing to help you out with whatever they can spare. The exceptions to this are the farmers, whose trade has made them a bit greedy.
==Tosha Monastery==
* Recommended Skill: Charity
* Recommended Level: Unnamed Denizens 30+, Named Denizens 50+
Monks here are studying and rather wealthy to the right sort of persuasion. For charity battles it helps to look very poor and have low prestige. The Monastery is a good place for those fresh out of Newton to beg for coin or gain influence in general.
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