Difference between revisions of "Druidry"

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812 bytes removed ,  16:53, 7 July 2023
Replaced Mulch with Sapling to match current IG abilities
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(Replaced Mulch with Sapling to match current IG abilities)
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{{SkillTableHeader}}
{{SkillTableHeader}}
{{SkillTableRow|Mulch|Master|0|As caretaker of the sacred trees, sacrifices must be made.}}
{{SkillTableRow|Sapling|Master|0|Populate the forests with thriving trees.}}
{{SkillTableRow|Treebourne|Master|20|The canopy is as much your home as anywhere.}}
{{SkillTableRow|Treebourne|Master|20|The canopy is as much your home as anywhere.}}
{{SkillTableRow|Infestation (Crow)|Master|40|Infest forests with the grace of the dark forest.}}
{{SkillTableRow|Infestation (Crow)|Master|40|Infest forests with the grace of the dark forest.}}
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{{SkillTableRow|Center|Gifted|60|Move to the centre of your demesne.}}
{{SkillTableRow|Center|Gifted|60|Move to the centre of your demesne.}}
{{SkillTableRow|SeedCloud|Gifted|80|Release a cloud of allergenic seeds.}}
{{SkillTableRow|SeedCloud|Gifted|80|Release a cloud of allergenic seeds.}}
{{SkillTableRow|Sapling|Expert|0|Populate the forests with thriving trees.}}
{{SkillTableRow|Runes|Expert|20|Affix mystical runes upon your totem.}}
{{SkillTableRow|Runes|Expert|20|Affix mystical runes upon your totem.}}
{{SkillTableRow|Squirrels (Stag)|Expert|40|"Aid shall come from even the smallest." -Glinshari}}
{{SkillTableRow|Squirrels (Stag)|Expert|40|"Aid shall come from even the smallest." -Glinshari}}
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{{AB
{{AB
|skillname = Mulch
|skillname = Sapling
|syntax = MULCH <tree>
|syntax = FORESTCAST SAPLING [DEMESNE]
|description = The sacred trees of your commune will give up their lives for each other in order so that elder trees may live. It is the responsibility of druids to make sure these sacred trees do not crowd each other. Note that the trees will not agree to turn into mulch if it is not their time. See also [[Nature#Nut|<tt>AB NATURE NUT</tt>]] for more information on these sacred trees.
|cost = Power: 10 (Any) (For Demesne)
<br><BR>
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location, it will permanently thrive there, growing larger and larger. If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
You may also mulch normal trees (those grown from saplings). This can be done at the discretion of the druid, and needs no permission from the trees themselves. If they are mature, they will leave behind lumber (the amount depending on their weight). You may not mulch dryad trees, as they are fae and do not harken the land's call.
<br><br>
Casting for the demesne will create saplings in each room for ten power.
<br><br>
You can also MULCH saplings in a room with saplings.
}}
}}


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<br><br>
<br><br>
When someone is suffering from an allergic reaction, they will find it harder to writhe from their bonds, be more susceptible to poisons, and if they are suffering particularly badly, will struggle to climb.
When someone is suffering from an allergic reaction, they will find it harder to writhe from their bonds, be more susceptible to poisons, and if they are suffering particularly badly, will struggle to climb.
}}
{{AB
|skillname = Sapling
|syntax = FORESTCAST SAPLING [DEMESNE]
|cost = Power: 10 (Any) (For Demesne)
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location, it will permanently thrive there, growing larger and larger. If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location.
<br><br>
Casting for the demesne will create saplings in each room for ten power.
}}
}}


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