48
edits
(Replaced Mulch with Sapling to match current IG abilities) |
(Update Master and Gifted skills) |
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{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|Sapling|Master|0|Populate the forests with thriving trees.}} | {{SkillTableRow|Sapling|Master|0|Populate the forests with thriving trees.}} | ||
{{SkillTableRow|Treebourne|Master| | {{SkillTableRow|Treebourne|Master|0|The canopy is as much your home as anywhere.}} | ||
{{SkillTableRow|Forest|Master|25|Sprout forests in nearly any environment.}} | |||
{{SkillTableRow|Forest|Master| | {{SkillTableRow|Meld|Master|50|Merge your magics with the forest.}} | ||
{{SkillTableRow|Meld|Master| | {{SkillTableRow|IntoxicatingFlower (Stag)|Master|75|Your enemy can't help but follow the smell of this flower.}} | ||
{{SkillTableRow| | {{SkillTableRow|Infestation (Crow)|Master|75|Infest forests with the grace of the dark forest.}} | ||
{{SkillTableRow| | |||
{{SkillTableRow| | {{SkillTableRow|Treebane|Gifted|25|Throw your tree-climbing foes onto the ground.}} | ||
{{SkillTableRow| | {{SkillTableRow|Squirrels (Stag)|Gifted|75|"Aid shall come from even the smallest." -Glinshari}} | ||
{{SkillTableRow| | {{SkillTableRow|Murder (Crow)|Gifted|75|Call down a murder of crows to descend upon your prey.}} | ||
{{SkillTableRow| | |||
{{SkillTableRow| | {{SkillTableRow|Pathtwist (Stag)|Expert|0|All roads lead to you.}} | ||
{{SkillTableRow| | {{SkillTableRow|Briars (Crow)|Expert|0|Spring up walls of briars.}} | ||
{{SkillTableRow| | {{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}} | ||
{{SkillTableRow| | {{SkillTableRow|Spores|Expert|40|Hallucinogenic mushroom spores affect the mind.}} | ||
{{SkillTableRow| | {{SkillTableRow|Pollen|Expert|20|Use Pollen to confuse your enemies.}} | ||
{{SkillTableRow|Swarm|Expert|20|Wasps and bees descend upon your enemies.}} | |||
{{SkillTableRow|Totem|Virtuoso|0|Summon your totem animal.}} | {{SkillTableRow|Totem|Virtuoso|0|Summon your totem animal.}} | ||
{{SkillTableRow|Treelife|Virtuoso|40|Bring combat into the tree tops.}} | {{SkillTableRow|Treelife|Virtuoso|40|Bring combat into the tree tops.}} | ||
{{SkillTableRow| | WildePalate | ||
{{SkillTableRow|Spiders (Crow)|Fabled|0|Call up millions of poisonous spiders.}} | |||
{{SkillTableRow|Thorns|Virtuoso|80|Thorny vines attack your foes.}} | {{SkillTableRow|Thorns|Virtuoso|80|Thorny vines attack your foes.}} | ||
Missile | |||
{{SkillTableRow| | {{SkillTableRow|Storm|Mythical|0|Strike down your enemies with lightning strikes.}} | ||
{{SkillTableRow|Cudgel|Fabled|40|Summon the ultimate weapon of the druids.}} | {{SkillTableRow|Cudgel|Fabled|40|Summon the ultimate weapon of the druids.}} | ||
{{SkillTableRow|Darkseed (Stag)|Mythical|75|Plant the darkseed inside your victim.}} | |||
{{SkillTableRow|Scarab (Crow)|Mythical|75|Plant an egg-laying beetle in the flesh of your victim.}} | |||
{{SkillTableRow|Sap|Fabled|60|Slow down your opponents with sticky sap.}} | {{SkillTableRow|Sap|Fabled|60|Slow down your opponents with sticky sap.}} | ||
{{SkillTableRow|Regrowth|Mythical|50|Cast the powers of the forests in one spell.}} | {{SkillTableRow|Regrowth|Mythical|50|Cast the powers of the forests in one spell.}} | ||
{{SkillTableRow|Fury|Transcendent|0|Unleash the god-like power of nature.}} | {{SkillTableRow|Fury|Transcendent|0|Unleash the god-like power of nature.}} | ||
|} | |} | ||
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{{AB | {{AB | ||
|skillname = Sapling | |skillname = Sapling | ||
|syntax = FORESTCAST SAPLING [DEMESNE] | |syntax = FORESTCAST SAPLING [DEMESNE] <br> | ||
MULCH | |||
|cost = Power: 10 (Any) (For Demesne) | |cost = Power: 10 (Any) (For Demesne) | ||
|description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location, it will permanently thrive there, growing larger and larger. If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location. | |description = By encouraging growth within a forest location, a random type of sapling will be born. Only one sapling can grow in any location, and it will prevent any mage from changing the environment. If the location a sapling grows is not a natural forest location (i.e., a location where the environment has been changed into a forest), it will die in one Lusternian day. However, if the sapling is born into a true forest location, it will permanently thrive there, growing larger and larger. If it survives for two years, it will blossom into a mature tree, which can then be harvested for lumber. The older (and heavier) a tree is, the more lumber it will provide. If the tree is never harvested, it will eventually die on its own in about 10 years (leaving only half the lumber it would have yielded if harvested). Trees grow faster during the Spring and Summer months, as well as if the growth spell is used in its location. | ||
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Casting for the demesne will create saplings in each room for ten power. | Casting for the demesne will create saplings in each room for ten power. | ||
<br><br> | <br><br> | ||
You can also MULCH saplings in a room with saplings. | You can also <tt>MULCH</tt> saplings in a room with saplings. | ||
}} | }} | ||
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|skillname = Meld | |skillname = Meld | ||
|syntax = FORESTCAST MELD <br> | |syntax = FORESTCAST MELD <br> | ||
FORESTCAST CLEAR <br> | |||
FORESTCAST CLEAR NODE <#> <br> | |||
FORESTCAST SENSE <br> | FORESTCAST SENSE <br> | ||
FORESTCAST WATCH ON/OFF <br> | FORESTCAST WATCH ON/OFF <br> | ||
FORESTCAST DISSOLVE <br> | FORESTCAST DISSOLVE <br> | ||
FORESTCAST | FORESTCAST BOND <br> | ||
DEMESNE | FORESTCAST UNBOND <br> | ||
DEMESNE | FORESTCAST PASS [Bonded Druid] <br> | ||
|description = The primary power of | DEMESNE <br> | ||
DEMESNE [NODES|ROOMS|BONDS|EFFECTS] | |||
|description = The primary power of druidry is to build your own forested demesne. By casting a <tt>MELD</tt>, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne. | |||
<br><br> | |||
You may also <tt>BOND</tt> to a fellow druid's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | |||
<br><br> | |||
While in your demesne, you can <tt>SENSE</tt> who dares to enter your boughs and <tt>WATCH</tt> who enters and leaves. <tt>DEMESNE</tt> will show you what rooms are included in your demesne, and what powers are currently active. You can <tt>DISSOLVE</tt> your demesne at any time or <tt>CLEAR</tt> a specific node to remove it. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = IntoxicatingFlower (Stag) | ||
|description = | |syntax = FORESTCAST INTOXICATINGFLOWER [target{{!}}NODES] | ||
|cost = Power: 3 (Moonhart) (Nodes Only) | |||
|cost = Damage Type: Electric | |||
|description = Command the flowers throughout your demesne to spread their deadly | |||
pollens upon your enemies. | |||
<br><br> | |||
You may target a single enemy or target all enemies between connecting | |||
nodes and the node you are standing on. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Infestation (Crow) | ||
|syntax = FORESTCAST | |syntax = FORESTCAST INFESTATION [target{{!}}NODES] | ||
|description = | |cost = Power: 3 (Ravenwood) (Nodes Only) | ||
|cost = Damage Type: Poison | |||
|description = Summon forth a swarm of blood-thirsty insects to attack and infest your | |||
enemies. | |||
<br><br> | |||
You may target a single enemy or target all enemies between connecting | |||
nodes and the node you are standing on. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Treebane | ||
|syntax = | |syntax = FORESTCAST TREEBANE [HERE{{!}}NODES] | ||
|description = | |cost = Power: 3 (Commune Power) (Current Room) <br> | ||
5 (Commune Power) (All Nodes) | |||
|description = Command the trees to toss your enemies out of your location or if you are located at one of your nodes, away from all nodes in the demesne. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Squirrels (Stag) | ||
|syntax = FORESTCAST | |syntax = FORESTCAST SQUIRRELS [DAMPEN] | ||
|cost = | |cost = Meld Effect <br> | ||
|description = This | |description = This will be cast throughout your demesne. | ||
<br><br> | |||
Command an army of squirrels to patrol through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance. | |||
<br><br> | |||
Append <tt>DAMPEN</tt> to lower this effect. | |||
| | |notes = Equal chance to cause one of: minor bleeding, blindness, or amnesia. Not a smart afflicter. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Murder (Crow) | ||
|syntax = FORESTCAST | |syntax = FORESTCAST MURDER [DAMPEN] | ||
|cost = | |cost = Meld Effect <br> | ||
|description = | Damage Type: 50% Cutting 50% Unblockable | ||
|description = This will be cast throughout your demesne. | |||
<br><br> | <br><br> | ||
Murders of crows will swoop through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance. | |||
<br><br> | <br><br> | ||
Append <tt>DAMPEN</tt> to lower this effect. | |||
|notes = Equal chance to cause one of: blindness, damage, or dysentery. Not a smart afflicter. | |||
|notes = Equal chance to cause one of: | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Spores | |skillname = Spores | ||
|syntax = FORESTCAST SPORES [ | |syntax = FORESTCAST SPORES [DAMPEN] | ||
|description = This | |cost = Meld Effect <br> | ||
|description = This will be cast throughout your demesne. | |||
<br><br> | |||
Spores will drift through your demesne, which will cause random afflictions and build allergies upon your enemies. | |||
<br><br> | |||
You can append <tt>DAMPEN</tt> to lower this effect. | |||
|notes = Equal chance to cause one of: hallucinations, confusion, or clumsiness. Not a smart afflicter. | |notes = Equal chance to cause one of: hallucinations, confusion, or clumsiness. Not a smart afflicter. | ||
}} | }} | ||
{{AB | {{AB | ||
|skillname = | |skillname = Pollen (Stag) | ||
|syntax = | |syntax = FORESTCAST POLLEN [DAMPEN] | ||
|description = | |cost = Meld Effect <br> | ||
|description = This will be cast throughout your demesne. | |||
<br><br> | |||
You can send a cloud of pollen that will obfuscate locations and afflict your enemies with allergies. | |||
<br><br> | |||
You can append <tt>DAMPEN</tt> to lower this effect. | |||
}} | }} | ||
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<br><br> | <br><br> | ||
NOTE: If you lose the druidry skill of totem or forget the Stag specialization, your stag will not abandon you; however, it will lose its special beast abilities (including the more powerful healing). | NOTE: If you lose the druidry skill of totem or forget the Stag specialization, your stag will not abandon you; however, it will lose its special beast abilities (including the more powerful healing). | ||
}} | }} | ||
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'''Changelog:''' | '''Changelog:''' | ||
* The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)''' | * The ability was changed to bring players in the sky or tree elevations down to the ground. '''(#2110 on 6-13-2020)''' | ||
}} | }} | ||
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|cost = Damage Type: 50% Cutting 50% Asphyxiation | |cost = Damage Type: 50% Cutting 50% Asphyxiation | ||
|description = This can be cast in a single forest location or throughout your demesne. Anyone in the trees will be attacked by thorny branches. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you. | |description = This can be cast in a single forest location or throughout your demesne. Anyone in the trees will be attacked by thorny branches. If it is cast for your demesne, it will only affect the region of your demesne where you stand, but as you move throughout different areas of your demesne, it will shift areas with you. | ||
}} | }} | ||
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|cost = Power: 6 (Moonhart Tree) | |cost = Power: 6 (Moonhart Tree) | ||
|description = This spell is only available to druids who have taken Stag as a totem. The Great Spirit of White Hart will forge a path back from where you stand to the center of your demesne. Any enemies who seek to follow you through this path will be slowed down as the thorns and branches reach out, paranoid and disoriented. Additionally, enemies who seek to leave the location of the path not at the centre of your demesne may find themselves lost in the dizzying forest trails of your demesne and forced through the path. | |description = This spell is only available to druids who have taken Stag as a totem. The Great Spirit of White Hart will forge a path back from where you stand to the center of your demesne. Any enemies who seek to follow you through this path will be slowed down as the thorns and branches reach out, paranoid and disoriented. Additionally, enemies who seek to leave the location of the path not at the centre of your demesne may find themselves lost in the dizzying forest trails of your demesne and forced through the path. | ||
}} | |||
{{AB | |||
|skillname = Briars | |||
|syntax = FORESTCAST BRIARS [<direction>{{!}}DEMESNE] | |||
|description = Ordering the forests to guard an entrance with fearsome briars will create such a thicket that anyone passing that direction will become entangled in the troublesome vines. If cast on a meld, it will produce walls of briars in random locations throughout the demesne. | |||
}} | |||
{{AB | |||
|skillname = Dissolve | |||
|syntax = DISSOLVE <target> | |||
|description = You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. | |||
}} | }} | ||
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|syntax = UNLEASH CUDGEL | |syntax = UNLEASH CUDGEL | ||
|cost = Power: 10 (Commune Nexus) <br> | |cost = Power: 10 (Commune Nexus) <br> | ||
Damage Type: 100% | Damage Type: 100% Poison (Blacktalon) <br> | ||
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. | Damage Type: 100% Electric (Hartstone) | ||
|description = Unleash the wrath of nature in her full and glorious fury. She shall seek out your personal enemies that still stand within your demesne and leave them battered and bloodied! You must wield your cudgel and be at full mana to invoke such a spectacle. The damage will depend on how infested or built up their allergies are. It will cure them upon its finish. | |||
<br><br> | |||
Bonded melders will reduce the time until it damages. | |||
}} | }} |
edits