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(Fixing headings. Rearranged the order of some things. Added new info. Rewrote armour. Thinking of reorganizing the whole thing.) |
(→Combat: Added a table of what the teas block) |
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==Combat== | ==Combat== | ||
*Weapons. This entirely depends on what archetype, and sometimes what specialization. | *Weapons. This entirely depends on what [[archetype]], and sometimes what specialization. | ||
** | **[[Mage]]s, [[druid]]s, [[wiccan]]s and [[guardian]]s will typically function without a weapon until their primary skill lets them generate one. | ||
***Those who practice [[telekinesis]] may want a dagger. | ***Those who practice [[telekinesis]] may want a dagger. | ||
** | **[[Bard]]s will require an instrument which are made by artisans. | ||
** | **[[Warrior]]s and [[monk]]s will need a weapon appropriate to their specialization forged by a smith. | ||
*Poisons | **Poisons - used to envenom weapons or for pets that spit. | ||
*Teas | *Teas - White, Green, Black and Oolong. | ||
* | {| class="wikitable" | ||
|- | |||
|WhiteTea||[[stupidity]]||[[recklessness]]||[[paranoia]] | |||
|- | |||
|OolongTea||[[fear]]||[[pacifism]]||[[lust]] | |||
|- | |||
|GreenTea||[[paralysis]]||[[sickening]]||[[rigormortis]] | |||
|- | |||
|BlackTea||[[epilepsy]]||[[blackout]]||[[clumsiness]] | |||
|} | |||
*2 pipes, ideally with mechanical pipetanks | |||
**1st pipe for soothing steam blend, a core cure. | |||
**2nd pipe for faeleaf, which provides a defensive aura that causes weapons to rebound. | |||
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed. | **Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed. | ||
*All cures. See HELP CURELIST for the details. | *All cures. See HELP CURELIST for the details. | ||
*Protection | *Magic Scrolls | ||
**Healing scrolls heal all 3 vitals at once. | |||
**Protection scrolls shield you from a mage/druid's demesne. | |||
**Disruption scrolls unlock a psionics channels. | |||
*An energy cube for recharging enchantments. | *An energy cube for recharging enchantments. | ||
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]]. | **These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]]. | ||
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==Influencing== | ==Influencing== | ||
*Ikons | *Ikons | ||
**[[Dramatics]] teaches how to combine these to form gestalts which function kind of like influence armour. | **[[Dramatics]] teaches how to combine these to form [[Dramatics#FirstGestalt|gestalts]] which function kind of like influence armour. | ||
**You | **You can sometimes get these from completing quests or buy packs of them with [[credit]]s. | ||
* | *[[Prestige|Prestigious]] [[Tailoring|clothing]] and [[jewelry]] | ||
**Except for charity, all influence attacks are | **Except for charity, all influence attacks are less likely to be resisted if your appearance is more prestigious. | ||
**[[Discernment#Itemlist|ITEMLIST CLOTHING]] will display a table of what clothing you have and an adjective hinting at its prestige. | |||
*Tawdry clothing | *Tawdry clothing | ||
**Lower prestige | **When clothing has been [[Tailoring#Mending|mended]] too many times it becomes tawdry and provides negative prestige. | ||
*Oils | **Lower prestige decreases the likelihood of denizens resisting one's charity influence attacks but has the opposite effect for all one's other influence attacks. | ||
** | *Aromatic Oils | ||
*Wetfold Origami | **Apply [[Lorecraft#Vanilla|Vanilla]] for Weakening, [[Lorecraft#Jasmine|Jasmine]] for Paranoia, [[Lorecraft#Sandawlood|Sandalwood]] for Charity, [[Lorecraft#Dragonsblood|Dragonsblood]] for Empowering, and [[Lorecraft#Musk|Musk]] for Seduction. | ||
*Focus Enchantment | *[[Bookbinding#Wetfold|Wetfold Origami]] | ||
**Used in | *[[Enchantment#Focus|Focus Enchantment]] | ||
**Used in [[debate]]s. | |||
*Trained Beast | |||
**[[Beastmastery#Influencing|Beastmasters can train]] a creature to provide a passive 1/8 buff to influence while the creature is with you. | |||
*Mask of Wonder | |||
**This is an item made with [[Wonder Crystal]]s that can provide a 2/7 buff to various types of influence if upgrade enough. | |||
**See [https://www.lusternia.com/in-game-help-files/?id=1410 HELP WONDERMASK] for more details. | |||
*Esteem container | |||
**Doesn't strengthen influence, but helps one benefit more out of its byproduct. | |||
**Influencing accumulates esteem up to a limit of 500 units. [[Jewellery#Miniatures|Figurines/miniatures]] can hold significantly more than this and can be leveled up to multiply the esteem even further. One can then offer them at shrines to provide essence for Orders and generate Karma. | |||
**Braziers of Wonder with 5 [[Wonder Crystal]]s can also hold esteem, do not decay and immediately return after offering. See [https://www.lusternia.com/in-game-help-files/?what=brazier-of-wonder HELP WONDERBRAZIER]. |
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