Difference between revisions of "Equipment"

2,256 bytes added ,  09:51, 25 August 2024
→‎Combat: Added a table of what the teas block
(Fixing headings. Rearranged the order of some things. Added new info. Rewrote armour. Thinking of reorganizing the whole thing.)
(→‎Combat: Added a table of what the teas block)
 
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==Combat==
==Combat==
*Weapons. This entirely depends on what archetype, and sometimes what specialization.
*Weapons. This entirely depends on what [[archetype]], and sometimes what specialization.
**Mages, druids, wiccans and guardians will typically function without a weapon until their primary skill lets them generate one.
**[[Mage]]s, [[druid]]s, [[wiccan]]s and [[guardian]]s will typically function without a weapon until their primary skill lets them generate one.
***Those who practice [[telekinesis]] may want a dagger.
***Those who practice [[telekinesis]] may want a dagger.
**Bards will require an instrument which are made by artisans.
**[[Bard]]s will require an instrument which are made by artisans.
**Warriors and monks will need a weapon appropriate to their specialization forged by a smith.
**[[Warrior]]s and [[monk]]s will need a weapon appropriate to their specialization forged by a smith.
*Poisons
**Poisons - used to envenom weapons or for pets that spit.
*Teas
*Teas - White, Green, Black and Oolong.
*Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle.  
{| class="wikitable"
|-
|WhiteTea||[[stupidity]]||[[recklessness]]||[[paranoia]]
|-
|OolongTea||[[fear]]||[[pacifism]]||[[lust]]
|-
|GreenTea||[[paralysis]]||[[sickening]]||[[rigormortis]]
|-
|BlackTea||[[epilepsy]]||[[blackout]]||[[clumsiness]]
|}
*2 pipes, ideally with mechanical pipetanks
**1st pipe for soothing steam blend, a core cure.
**2nd pipe for faeleaf, which provides a defensive aura that causes weapons to rebound.
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed.
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed.
*All cures. See HELP CURELIST for the details.
*All cures. See HELP CURELIST for the details.
*Protection, Healing and Disruption scrolls.
*Magic Scrolls
**Healing scrolls heal all 3 vitals at once.
**Protection scrolls shield you from a mage/druid's demesne.
**Disruption scrolls unlock a psionics channels.
*An energy cube for recharging enchantments.
*An energy cube for recharging enchantments.
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]].
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]].
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==Influencing==
==Influencing==
*Ikons
*Ikons
**[[Dramatics]] teaches how to combine these to form gestalts which function kind of like influence armour.
**[[Dramatics]] teaches how to combine these to form [[Dramatics#FirstGestalt|gestalts]] which function kind of like influence armour.
**You typically get these from quests.
**You can sometimes get these from completing quests or buy packs of them with [[credit]]s.
*Prestigeous clothing and jewelry
*[[Prestige|Prestigious]] [[Tailoring|clothing]] and [[jewelry]]
**Except for charity, all influence attacks are stronger if your appearance is more prestigeous.
**Except for charity, all influence attacks are less likely to be resisted if your appearance is more prestigious.
**[[Discernment#Itemlist|ITEMLIST CLOTHING]] will display a table of what clothing you have and an adjective hinting at its prestige.
*Tawdry clothing
*Tawdry clothing
**Lower prestige strengthens charity influence attacks.
**When clothing has been [[Tailoring#Mending|mended]] too many times it becomes tawdry and provides negative prestige.
*Oils
**Lower prestige decreases the likelihood of denizens resisting one's charity influence attacks but has the opposite effect for all one's other influence attacks.
**Use Vanilla for Weakening, Jasmine for Paranoia, Sandalwood for Charity, Dragonsblood for Empowering, and Musk for Seduction.
*Aromatic Oils
*Wetfold Origami
**Apply [[Lorecraft#Vanilla|Vanilla]] for Weakening, [[Lorecraft#Jasmine|Jasmine]] for Paranoia, [[Lorecraft#Sandawlood|Sandalwood]] for Charity, [[Lorecraft#Dragonsblood|Dragonsblood]] for Empowering, and [[Lorecraft#Musk|Musk]] for Seduction.
*Focus Enchantment
*[[Bookbinding#Wetfold|Wetfold Origami]]
**Used in debating.
*[[Enchantment#Focus|Focus Enchantment]]
**Used in [[debate]]s.
*Trained Beast
**[[Beastmastery#Influencing|Beastmasters can train]] a creature to provide a passive 1/8 buff to influence while the creature is with you.
*Mask of Wonder
**This is an item made with [[Wonder Crystal]]s that can provide a 2/7 buff to various types of influence if upgrade enough.
**See [https://www.lusternia.com/in-game-help-files/?id=1410 HELP WONDERMASK] for more details.
*Esteem container
**Doesn't strengthen influence, but helps one benefit more out of its byproduct.
**Influencing accumulates esteem up to a limit of 500 units. [[Jewellery#Miniatures|Figurines/miniatures]] can hold significantly more than this and can be leveled up to multiply the esteem even further. One can then offer them at shrines to provide essence for Orders and generate Karma.
**Braziers of Wonder with 5 [[Wonder Crystal]]s can also hold esteem, do not decay and immediately return after offering. See [https://www.lusternia.com/in-game-help-files/?what=brazier-of-wonder HELP WONDERBRAZIER].
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