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(→Influencing: added more links and info for existing suggestions. Added Beasts, wondermask and esteem containers.) |
(→Combat: Added a table of what the teas block) |
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==Combat== | ==Combat== | ||
*Weapons. This entirely depends on what archetype, and sometimes what specialization. | *Weapons. This entirely depends on what [[archetype]], and sometimes what specialization. | ||
** | **[[Mage]]s, [[druid]]s, [[wiccan]]s and [[guardian]]s will typically function without a weapon until their primary skill lets them generate one. | ||
***Those who practice [[telekinesis]] may want a dagger. | ***Those who practice [[telekinesis]] may want a dagger. | ||
** | **[[Bard]]s will require an instrument which are made by artisans. | ||
** | **[[Warrior]]s and [[monk]]s will need a weapon appropriate to their specialization forged by a smith. | ||
*Poisons | **Poisons - used to envenom weapons or for pets that spit. | ||
*Teas | *Teas - White, Green, Black and Oolong. | ||
* | {| class="wikitable" | ||
|- | |||
|WhiteTea||[[stupidity]]||[[recklessness]]||[[paranoia]] | |||
|- | |||
|OolongTea||[[fear]]||[[pacifism]]||[[lust]] | |||
|- | |||
|GreenTea||[[paralysis]]||[[sickening]]||[[rigormortis]] | |||
|- | |||
|BlackTea||[[epilepsy]]||[[blackout]]||[[clumsiness]] | |||
|} | |||
*2 pipes, ideally with mechanical pipetanks | |||
**1st pipe for soothing steam blend, a core cure. | |||
**2nd pipe for faeleaf, which provides a defensive aura that causes weapons to rebound. | |||
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed. | **Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed. | ||
*All cures. See HELP CURELIST for the details. | *All cures. See HELP CURELIST for the details. | ||
*Protection | *Magic Scrolls | ||
**Healing scrolls heal all 3 vitals at once. | |||
**Protection scrolls shield you from a mage/druid's demesne. | |||
**Disruption scrolls unlock a psionics channels. | |||
*An energy cube for recharging enchantments. | *An energy cube for recharging enchantments. | ||
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]]. | **These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]]. | ||
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**[[Dramatics]] teaches how to combine these to form [[Dramatics#FirstGestalt|gestalts]] which function kind of like influence armour. | **[[Dramatics]] teaches how to combine these to form [[Dramatics#FirstGestalt|gestalts]] which function kind of like influence armour. | ||
**You can sometimes get these from completing quests or buy packs of them with [[credit]]s. | **You can sometimes get these from completing quests or buy packs of them with [[credit]]s. | ||
* | *[[Prestige|Prestigious]] [[Tailoring|clothing]] and [[jewelry]] | ||
**Except for charity, all influence attacks are | **Except for charity, all influence attacks are less likely to be resisted if your appearance is more prestigious. | ||
**[[Discernment#Itemlist|ITEMLIST CLOTHING]] will display a table of what clothing you have and an adjective hinting at its prestige. | **[[Discernment#Itemlist|ITEMLIST CLOTHING]] will display a table of what clothing you have and an adjective hinting at its prestige. | ||
*Tawdry clothing | *Tawdry clothing | ||
**When clothing has been [[Tailoring#Mending|mended]] too many times it becomes tawdry and provides negative prestige. | **When clothing has been [[Tailoring#Mending|mended]] too many times it becomes tawdry and provides negative prestige. | ||
**Lower prestige | **Lower prestige decreases the likelihood of denizens resisting one's charity influence attacks but has the opposite effect for all one's other influence attacks. | ||
*Aromatic Oils | *Aromatic Oils | ||
**Apply [[Lorecraft#Vanilla|Vanilla]] for Weakening, [[Lorecraft#Jasmine|Jasmine]] for Paranoia, [[Lorecraft#Sandawlood|Sandalwood]] for Charity, [[Lorecraft#Dragonsblood|Dragonsblood]] for Empowering, and [[Lorecraft#Musk|Musk]] for Seduction. | **Apply [[Lorecraft#Vanilla|Vanilla]] for Weakening, [[Lorecraft#Jasmine|Jasmine]] for Paranoia, [[Lorecraft#Sandawlood|Sandalwood]] for Charity, [[Lorecraft#Dragonsblood|Dragonsblood]] for Empowering, and [[Lorecraft#Musk|Musk]] for Seduction. |
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