Difference between revisions of "Equipment"

681 bytes added ,  09:51, 25 August 2024
→‎Combat: Added a table of what the teas block
(→‎Influencing: added more links and info for existing suggestions. Added Beasts, wondermask and esteem containers.)
(→‎Combat: Added a table of what the teas block)
 
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==Combat==
==Combat==
*Weapons. This entirely depends on what archetype, and sometimes what specialization.
*Weapons. This entirely depends on what [[archetype]], and sometimes what specialization.
**Mages, druids, wiccans and guardians will typically function without a weapon until their primary skill lets them generate one.
**[[Mage]]s, [[druid]]s, [[wiccan]]s and [[guardian]]s will typically function without a weapon until their primary skill lets them generate one.
***Those who practice [[telekinesis]] may want a dagger.
***Those who practice [[telekinesis]] may want a dagger.
**Bards will require an instrument which are made by artisans.
**[[Bard]]s will require an instrument which are made by artisans.
**Warriors and monks will need a weapon appropriate to their specialization forged by a smith.
**[[Warrior]]s and [[monk]]s will need a weapon appropriate to their specialization forged by a smith.
*Poisons
**Poisons - used to envenom weapons or for pets that spit.
*Teas
*Teas - White, Green, Black and Oolong.
*Three pipes. One should be for coltsfoot, one for faeleaf, and one myrtle.  
{| class="wikitable"
|-
|WhiteTea||[[stupidity]]||[[recklessness]]||[[paranoia]]
|-
|OolongTea||[[fear]]||[[pacifism]]||[[lust]]
|-
|GreenTea||[[paralysis]]||[[sickening]]||[[rigormortis]]
|-
|BlackTea||[[epilepsy]]||[[blackout]]||[[clumsiness]]
|}
*2 pipes, ideally with mechanical pipetanks
**1st pipe for soothing steam blend, a core cure.
**2nd pipe for faeleaf, which provides a defensive aura that causes weapons to rebound.
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed.
**Be sure to have a way to light the pipes, such as a tinderbox, if the pipes are not runed.
*All cures. See HELP CURELIST for the details.
*All cures. See HELP CURELIST for the details.
*Protection, Healing and Disruption scrolls.
*Magic Scrolls
**Healing scrolls heal all 3 vitals at once.
**Protection scrolls shield you from a mage/druid's demesne.
**Disruption scrolls unlock a psionics channels.
*An energy cube for recharging enchantments.
*An energy cube for recharging enchantments.
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]].
**These are made with [[Jewelry#EnergyCubes|Jewelry]] but charged by [[Tinkering#Cubes|Tinkerers]] and [[Spellcraft#Cubes|Spellcrafters]].
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**[[Dramatics]] teaches how to combine these to form [[Dramatics#FirstGestalt|gestalts]] which function kind of like influence armour.
**[[Dramatics]] teaches how to combine these to form [[Dramatics#FirstGestalt|gestalts]] which function kind of like influence armour.
**You can sometimes get these from completing quests or buy packs of them with [[credit]]s.
**You can sometimes get these from completing quests or buy packs of them with [[credit]]s.
*Prestigeous [[Tailoring|clothing]] and [[jewelry]]
*[[Prestige|Prestigious]] [[Tailoring|clothing]] and [[jewelry]]
**Except for charity, all influence attacks are stronger if your appearance is more prestigeous.
**Except for charity, all influence attacks are less likely to be resisted if your appearance is more prestigious.
**[[Discernment#Itemlist|ITEMLIST CLOTHING]] will display a table of what clothing you have and an adjective hinting at its prestige.
**[[Discernment#Itemlist|ITEMLIST CLOTHING]] will display a table of what clothing you have and an adjective hinting at its prestige.
*Tawdry clothing
*Tawdry clothing
**When clothing has been [[Tailoring#Mending|mended]] too many times it becomes tawdry and provides negative prestige.
**When clothing has been [[Tailoring#Mending|mended]] too many times it becomes tawdry and provides negative prestige.
**Lower prestige strengthens one's charity influence attacks and weakens all one's other influence attacks.
**Lower prestige decreases the likelihood of denizens resisting one's charity influence attacks but has the opposite effect for all one's other influence attacks.
*Aromatic Oils
*Aromatic Oils
**Apply [[Lorecraft#Vanilla|Vanilla]] for Weakening, [[Lorecraft#Jasmine|Jasmine]] for Paranoia, [[Lorecraft#Sandawlood|Sandalwood]] for Charity, [[Lorecraft#Dragonsblood|Dragonsblood]] for Empowering, and [[Lorecraft#Musk|Musk]] for Seduction.
**Apply [[Lorecraft#Vanilla|Vanilla]] for Weakening, [[Lorecraft#Jasmine|Jasmine]] for Paranoia, [[Lorecraft#Sandawlood|Sandalwood]] for Charity, [[Lorecraft#Dragonsblood|Dragonsblood]] for Empowering, and [[Lorecraft#Musk|Musk]] for Seduction.
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