Difference between revisions of "Aeromancy"
(New Melding update) |
(updated Meld to in accordance with Changelog #2573) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | {| align="right" border="1" cellpadding="4" cellspacing="0" width="40%" | ||
|- | |- | ||
| style="background:lightyellow"|[[Aeromancy]] is the specialization of the element of air and may only be learned in [[Hallifax]], for it draws its power from the Matrix. Teaching the arts of wind, cloud and storm, the [[Aeromancers]] are a formidable force to be reckoned with, despite their academic and intellectual leanings. | | style="background:lightyellow"|[[Aeromancy]] is the specialization of the element of air and may only be learned in [[Hallifax]], for it draws its power from the [[Matrix]]. Teaching the arts of wind, cloud and storm, the [[Aeromancers]] are a formidable force to be reckoned with, despite their academic and intellectual leanings. | ||
|- | |- | ||
|} | |} | ||
{{SkillTableHeader}} | {{SkillTableHeader}} | ||
{{SkillTableRow|WindWalk|Master|0|Walk upon the air like solid ground.}} | {{SkillTableRow|WindWalk|Master|0|Walk upon the air like solid ground.}} | ||
{{SkillTableRow| | {{SkillTableRow|Condensate|Master|25|Form clouds all around you.}} | ||
{{SkillTableRow| | {{SkillTableRow|Meld|Master|50|Merge your magics within the clouds of the land.}} | ||
{{SkillTableRow| | {{SkillTableRow|Tempest|Master|75|Summon a mighty wind upon your enemies.}} | ||
{{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}} | {{SkillTableRow|Whirlwind|Gifted|25|Blow your enemies away.}} | ||
{{SkillTableRow|ThunderClouds|Gifted|75|Smite your enemies with storm lightning.}} | {{SkillTableRow|ThunderClouds|Gifted|75|Smite your enemies with storm lightning.}} | ||
Line 37: | Line 32: | ||
[[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]] | [[Image:Aeromancy.jpg|thumb|Breach of the Gardens (by Abethor)]] | ||
{{AB | {{AB | ||
Line 44: | Line 37: | ||
|syntax = AEROCAST WINDWALK<br> | |syntax = AEROCAST WINDWALK<br> | ||
WINDWALK, DESCEND | WINDWALK, DESCEND | ||
|description = As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air. | |description = As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the [[Elemental Plane of Air]]. | ||
You will now always find it easier to walk in high winds. | You will now always find it easier to walk in high winds. | ||
}} | }} | ||
Line 64: | Line 47: | ||
AEROCAST FORCECONDENSATE | AEROCAST FORCECONDENSATE | ||
|cost = Power: 1 (Matrix) | |cost = Power: 1 (Matrix) | ||
|description = You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any druid or mage, you can <tt>FORCE</tt> it and break the node in that location. It will take some time to break a node and will require your full concentration. | |description = You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any [[druid]] or [[mage]], you can <tt>FORCE</tt> it and break the node in that location. It will take some time to break a node and will require your full concentration. | ||
}} | }} | ||
Line 71: | Line 54: | ||
|syntax = AEROCAST MELD<br> | |syntax = AEROCAST MELD<br> | ||
AEROCAST CLEAR<br> | AEROCAST CLEAR<br> | ||
AEROCAST CLEAR NODE <#><br> | |||
AEROCAST SENSE<br> | AEROCAST SENSE<br> | ||
AEROCAST WATCH ON/OFF<br> | AEROCAST WATCH ON/OFF<br> | ||
Line 76: | Line 60: | ||
AEROCAST BOND<br> | AEROCAST BOND<br> | ||
AEROCAST UNBOND<br> | AEROCAST UNBOND<br> | ||
AEROCAST PASS [Bonded Mage] | |||
DEMESNE<br> | DEMESNE<br> | ||
DEMESNE [NODES | DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS] | ||
|description = The primary power of aeromancy is to build your own cloud demesne. By | |description = The primary power of aeromancy is to build your own cloud demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.<br><br> | ||
<br> | You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br> | ||
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them. | While in your demesne, you can SENSE who dares to enter your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it. | ||
<br> | }} | ||
While in your demesne, you can SENSE who | |||
{{AB | |||
|skillname = Tempest | |||
|syntax = AEROCAST TEMPEST [target{{!}}NODES] | |||
|cost = Power: 3 (Matrix) (Nodes only)<br> | |||
Damage Type: Electric | |||
|description = Summon forth cold and savage winds to create a tempest that will batter your enemies with damage and [[cloudcoils]]. | |||
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on. | |||
}} | }} | ||
Line 96: | Line 89: | ||
|skillname = ThunderClouds | |skillname = ThunderClouds | ||
|syntax = AEROCAST THUNDERCLOUDS [DAMPEN] | |syntax = AEROCAST THUNDERCLOUDS [DAMPEN] | ||
|cost = Damage Type: 100% Electrical | |cost =MELD EFFECT<br>Damage Type: 100% Electrical | ||
|description = The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies. | |description = This will be cast throughout your demesne. The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies. | ||
The lightning will knock over your foes, or if they are already knocked over, it will knock them off balance. | |||
The lightning will [[sprawled|knock over]] your foes, or if they are already knocked over, it will knock them off balance. | |||
Append DAMPEN to lower this effect. | |||
}} | }} | ||
Line 106: | Line 101: | ||
|skillname = Squalls | |skillname = Squalls | ||
|syntax = AEROCAST SQUALLS [DAMPEN] | |syntax = AEROCAST SQUALLS [DAMPEN] | ||
|description = Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in cloudcoils. | |cost=MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in [[cloudcoils]]. | |||
You can append DAMPEN to lower this effect. | |||
}} | }} | ||
{{AB | {{AB | ||
|skillname = Dissolve | |skillname = Dissolve | ||
|syntax = DISSOLVE [<target> | |syntax = DISSOLVE [<target>{{!}}NODES{{!}}MELD] | ||
|cost = Power: 5 (Matrix) (Nodes)<br> | |cost = Power: 5 (Matrix) (Nodes)<br> | ||
10 (Matrix) (Meld) | 10 (Matrix) (Meld) | ||
Line 121: | Line 120: | ||
|skillname = EastWind | |skillname = EastWind | ||
|syntax = AEROCAST EASTWIND [DAMPEN] | |syntax = AEROCAST EASTWIND [DAMPEN] | ||
|cost=MELD EFFECT | |||
|description = This will be cast throughout your demesne.<br> | |description = This will be cast throughout your demesne.<br> | ||
Summon forth the winds from the east, which will cause random spiritual afflictions and afflict cloudcoils on your enemies. | Summon forth the winds from the east, which will cause random [[:Category:Spiritual Afflictions|spiritual afflictions]] and afflict [[cloudcoils]] on your enemies. | ||
You can append <tt>DAMPEN</tt> to lower this effect. | |||
}} | }} | ||
'''Changelog''' | |||
*Report 49: [[Harmonics#Sapphire|Sapphire gem]], [[Aeonics#TimeEchoes|timeechoes]], and [[Aeromancy#EastWind|eastwind]] can no longer passively give [[aeon]]. '''(#2564 on 2021-Nov-25)''' | |||
{{AB | {{AB | ||
Line 131: | Line 133: | ||
|syntax = AEROCAST TRAVEL [<player>{{!}}Node number] | |syntax = AEROCAST TRAVEL [<player>{{!}}Node number] | ||
|cost = Power: 3 (Matrix) | |cost = Power: 3 (Matrix) | ||
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. | |description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES. | ||
}} | |||
{{AB | {{AB | ||
Line 139: | Line 140: | ||
|syntax = AEROCAST BLIZZARD [DAMPEN] | |syntax = AEROCAST BLIZZARD [DAMPEN] | ||
|description = This will be cast throughout your demesne.<br> | |description = This will be cast throughout your demesne.<br> | ||
You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with cloudcoils. | You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with [[cloudcoils]]. | ||
|notes = Meld Effect: You can append DAMPEN to lower this effect. | |notes = Meld Effect: You can append DAMPEN to lower this effect. | ||
}} | }} | ||
Line 146: | Line 147: | ||
|skillname = RainbowClouds | |skillname = RainbowClouds | ||
|syntax = AEROCAST RAINBOWCLOUDS [DAMPEN] | |syntax = AEROCAST RAINBOWCLOUDS [DAMPEN] | ||
|description = | |cost = MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
Ribbons of rainbow will flow between the clouds, [[stun]]ning your enemies and building [[cloudcoils]]. | |||
You can append DAMPEN to lower this effect. | |||
}} | }} | ||
Line 155: | Line 160: | ||
BEAST ORDER BREATHE LIGHTNING <target> | BEAST ORDER BREATHE LIGHTNING <target> | ||
|cost = Power: 10 (Matrix) | |cost = Power: 10 (Matrix) | ||
|description = Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning, which the aeromancer may cast regardless of his or her level in Beastmastery. The lightning breath of a thunderbird has the | |description = Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the [[Elemental Plane of Air]]. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning, which the aeromancer may cast regardless of his or her level in [[Beastmastery]]. The lightning breath of a thunderbird has the unique property of wrapping its victim in [[cloudcoils]]. | ||
unique property of wrapping its victim in cloudcoils. | |||
Every two years you may summon forth another thunderbird egg. | Every two years you may summon forth another thunderbird egg. | ||
NOTE: If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause cloudcoils when it breathes lightning nor allow the owner to use breathe lightning without the Beastmastery skill. Also note that the thunderbird's inherent ability to fly will always need the [[Beastmastery#Flying|flying skill in Beastmastery]] to use it. | |||
}} | |||
{{AB | {{AB | ||
|skillname = Twister | |skillname = Twister | ||
|syntax = AEROCAST TWISTER [DAMPEN] | |syntax = AEROCAST TWISTER [DAMPEN] | ||
|description = A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves | |cost = MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also wrap enemies in [[cloudcoils]]. | |||
You can append DAMPEN to lower this effect. | |||
}} | |||
{{AB | {{AB | ||
|skillname = SwiftWind | |skillname = SwiftWind | ||
|syntax = AEROCAST SWIFTWIND [DAMPEN] | |syntax = AEROCAST SWIFTWIND [DAMPEN] | ||
|description = When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery). | |cost = MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery). | |||
You can append DAMPEN to lower this effect. | |||
}} | }} | ||
Line 177: | Line 192: | ||
|skillname = SouthWind | |skillname = SouthWind | ||
|syntax = AEROCAST SOUTHWIND [DAMPEN] | |syntax = AEROCAST SOUTHWIND [DAMPEN] | ||
|description = Summon forth the winds from the south to warp your enemies in time based on how many cloudcoils they are wrapped in. | |cost=MELD EFFECT | ||
|description = This will be cast throughout your demesne. | |||
Summon forth the winds from the south to [[timewarp|warp your enemies in time]] based on how many [[cloudcoils]] they are wrapped in. | |||
You can append DAMPEN to lower this effect. | |||
|notes = Afflicts [[timewarp]] according to this formula (3* meld aff level) + random(3 * meld aff level) | |||
}} | }} | ||
Line 215: | Line 235: | ||
You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance. | You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance. | ||
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100. | |||
}} | }} | ||
Line 239: | Line 259: | ||
|syntax = AEROCAST MIASMA <target> | |syntax = AEROCAST MIASMA <target> | ||
|cost = Power: 5 (Matrix) | |cost = Power: 5 (Matrix) | ||
|description = You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in cloudcoils you will instantly kill them. Otherwise, you will stun and wrap more cloudcoils around them. | |description = You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in [[cloudcoils]] you will instantly kill them. Otherwise, you will [[stun]] and wrap more cloudcoils around them. | ||
}} | }} | ||
Line 247: | Line 267: | ||
|cost = Power: 10 (Matrix)<br> | |cost = Power: 10 (Matrix)<br> | ||
Damage Type: 100% Electrical | Damage Type: 100% Electrical | ||
|description = By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it | |description = By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll | ||
throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it hits. | |||
Bonded melders will reduce how long this takes to cast. | Bonded melders will reduce how long this takes to cast. | ||
}} | }} | ||
[[Category:Class Skills]] | [[Category:Class Skills]] |
Latest revision as of 06:40, 21 December 2021
Aeromancy is the specialization of the element of air and may only be learned in Hallifax, for it draws its power from the Matrix. Teaching the arts of wind, cloud and storm, the Aeromancers are a formidable force to be reckoned with, despite their academic and intellectual leanings. |
Skill | Learned At | Description |
---|---|---|
WindWalk | Master+0% | Walk upon the air like solid ground. |
Condensate | Master+25% | Form clouds all around you. |
Meld | Master+50% | Merge your magics within the clouds of the land. |
Tempest | Master+75% | Summon a mighty wind upon your enemies. |
Whirlwind | Gifted+25% | Blow your enemies away. |
ThunderClouds | Gifted+75% | Smite your enemies with storm lightning. |
Squalls | Expert+0% | Create walls of wind. |
Dissolve | Expert+20% | Easily remove an aura of protection around another. |
EastWind | Expert+40% | A piercing gust against your enemies. |
Travel | Expert+60% | Teleport yourself to anyone in your demesne. |
Blizzard | Expert+80% | Summon a blizzard to make navigation difficult. |
RainbowClouds | Virtuoso+0% | Colourful, disorienting clouds. |
Thunderbird | Virtuoso+33% | Summon a thunderbird companion. |
Twister | Virtuoso+66% | Summon violent storms to toss the flying. |
SwiftWind | Fabled+0% | A fast wind speeds the mind and body. |
SouthWind | Fabled+33% | A strange gust to confuse your enemies. |
Missile | Fabled+66% | Seek out a target within your meld. |
WestWind | Mythical+0% | The mild western wind heals the body. |
Staff | Mythical+20% | Summon your elemental staff. |
NorthWind | Mythical+40% | Coils of cloud from the north will suffocate your foes. |
Windstorm | Mythical+60% | Cast the powers of the wind in one spell. |
Miasma | Mythical+80% | A noxious air that affects the mind. |
Cyclone | Transcendent+0% | Unleash the awesome power of elemental air. |
WindWalk
Syntax |
AEROCAST WINDWALK WINDWALK, DESCEND |
As the sky is the home to all aeromancers, you can simply walk on the winds and be at home among the clouds. Also, you will be immune from blasts of wind that move you on the Elemental Plane of Air.
You will now always find it easier to walk in high winds.
Condensate
Syntax |
AEROCAST CONDENSATE AEROCAST FORCECONDENSATE |
Power: 1 (Matrix) |
You may create condensation in almost any environment, turning it into a cloudy location. If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
Meld
Syntax |
AEROCAST MELD AEROCAST CLEAR |
The primary power of aeromancy is to build your own cloud demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.
You may also BOND to a fellow aeromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.
While in your demesne, you can SENSE who dares to enter your clouds and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
Tempest
Syntax |
AEROCAST TEMPEST [target|NODES] |
Power: 3 (Matrix) (Nodes only) Damage Type: Electric |
Summon forth cold and savage winds to create a tempest that will batter your enemies with damage and cloudcoils.
You may target a single enemy or target all enemies between connecting nodes and the node you are standing on.
Whirlwind
Syntax |
AEROCAST WHIRLWIND [HERE|NODES] |
Power: 3 (Matrix) (Current Node) 5 (Matrix) (All Nodes) |
Create a whirlwind that blows your enemies out of your location; or if you are located at one of your nodes, away from any node in the demesne.
ThunderClouds
Syntax |
AEROCAST THUNDERCLOUDS [DAMPEN] |
MELD EFFECT Damage Type: 100% Electrical |
This will be cast throughout your demesne. The clouds will darken and become thunderclouds, throwing bolts of lightning at your enemies.
The lightning will knock over your foes, or if they are already knocked over, it will knock them off balance.
Append DAMPEN to lower this effect.
Squalls
Syntax |
AEROCAST SQUALLS [DAMPEN] |
MELD EFFECT |
This will be cast throughout your demesne.
Squalls have a chance of blowing your enemies back into the room if they attempt to leave and wrapping them in cloudcoils.
You can append DAMPEN to lower this effect.
Dissolve
Syntax |
DISSOLVE [<target>|NODES|MELD] |
Power: 5 (Matrix) (Nodes) 10 (Matrix) (Meld) |
You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
EastWind
Syntax |
AEROCAST EASTWIND [DAMPEN] |
MELD EFFECT |
This will be cast throughout your demesne.
Summon forth the winds from the east, which will cause random spiritual afflictions and afflict cloudcoils on your enemies.
You can append DAMPEN to lower this effect.
Changelog
- Report 49: Sapphire gem, timeechoes, and eastwind can no longer passively give aeon. (#2564 on 2021-Nov-25)
Travel
Syntax |
AEROCAST TRAVEL [<player>|Node number] |
Power: 3 (Matrix) |
You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.
Blizzard
Syntax |
AEROCAST BLIZZARD [DAMPEN] |
This will be cast throughout your demesne.
You can raise a snowy blizzard that will obfuscate locations and afflict your enemies with cloudcoils.
Additional Notes: |
Meld Effect: You can append DAMPEN to lower this effect. |
RainbowClouds
Syntax |
AEROCAST RAINBOWCLOUDS [DAMPEN] |
MELD EFFECT |
This will be cast throughout your demesne.
Ribbons of rainbow will flow between the clouds, stunning your enemies and building cloudcoils.
You can append DAMPEN to lower this effect.
Thunderbird
Syntax |
AEROCAST THUNDERBIRD BEAST ORDER BREATHE LIGHTNING <target> |
Power: 10 (Matrix) |
Create a thunderbird egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Air. The thunderbird has the ability to fly as well as the inherent ability to breathe lightning, which the aeromancer may cast regardless of his or her level in Beastmastery. The lightning breath of a thunderbird has the unique property of wrapping its victim in cloudcoils.
Every two years you may summon forth another thunderbird egg.
NOTE: If you lose the thunderbird skill, your thunderbird will not abandon you; however, it will no longer have the ability to cause cloudcoils when it breathes lightning nor allow the owner to use breathe lightning without the Beastmastery skill. Also note that the thunderbird's inherent ability to fly will always need the flying skill in Beastmastery to use it.
Twister
Syntax |
AEROCAST TWISTER [DAMPEN] |
MELD EFFECT |
This will be cast throughout your demesne.
A summoned twister will smash any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves stuck on the ground. It will also wrap enemies in cloudcoils.
You can append DAMPEN to lower this effect.
SwiftWind
Syntax |
AEROCAST SWIFTWIND [DAMPEN] |
MELD EFFECT |
This will be cast throughout your demesne.
When you or your allies are caught up in a swiftwind, your next action be will faster than normal (10/10 bonus to balance or equilibrium recovery). However, this fickle wind swiftly blows in the face of your enemies, slowing their next action (-10/-10 penalty to balance or equilibrium recovery).
You can append DAMPEN to lower this effect.
SouthWind
Syntax |
AEROCAST SOUTHWIND [DAMPEN] |
MELD EFFECT |
This will be cast throughout your demesne.
Summon forth the winds from the south to warp your enemies in time based on how many cloudcoils they are wrapped in.
You can append DAMPEN to lower this effect.
Additional Notes: |
Afflicts timewarp according to this formula (3* meld aff level) + random(3 * meld aff level) |
Missile
Syntax |
AEROCAST MISSILE <target> |
Power: 2 (Matrix Damage Type: 100% Electric |
You may summon a missile of storm and lightning to attack anyone within your demesne. It will damage and build cloudcoils on them.
WestWind
Syntax |
AEROCAST WESTWIND [DAMPEN] |
Summon forth the winds from the west, which will heal you and your allies and wrap your enemies in cloudcoils.
Additional Notes: |
Meld Effect, this will be cast throughout your demesne. You can append DAMPEN to lower this effect. |
Staff
Syntax |
AEROCAST STAFF
|
Power: 10 (Matrix)
Damage Type: 50% Electrical, 50% Cold |
The ultimate weapon of the aeromancer is a staff created from elemental air. By wielding the staff you may POINT STAFF at a target and shoot wind and lightning at your target.
With WHIRL STAFF, you can reveal anyone hiding in your location.
Syntax |
TUNE STAFF <percent> ELECTRICITY <percent> COLD TUNE STAFF CLEAR |
Power: 1 (Matrix) |
You may TUNE STAFF to choose what percentage of your damage is in the form of electricity or cold damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
NorthWind
Syntax |
AEROCAST NORTHWIND [<target>|NODES|MELD] |
Power: 2 (Matrix) (Single Target) 5 (Matrix) (Nodes) |
Summon forth the winds from the north to occasionally toss your enemies into the air and strip them of levitation for a time. You can target a single enemy, enemies between connecting nodes or all enemies within your meld.
Windstorm
Syntax |
AEROCAST WINDSTORM |
Power: 5 (Matrix)a |
Your demesne will surge with elemental winds and become imbued with thunderclouds, squalls, blizzard, rainbowclouds, miasma, twister, swiftwind, westwind, eastwind, and southwind.
Miasma
Syntax |
AEROCAST MIASMA <target> |
Power: 5 (Matrix) |
You summon a swirling miasma of clouds around your target, isolating them from the world and battering their senses with light and noise. If the target is massively entangled in cloudcoils you will instantly kill them. Otherwise, you will stun and wrap more cloudcoils around them.
Cyclone
Syntax |
UNLEASH STAFF |
Power: 10 (Matrix) Damage Type: 100% Electrical |
By releasing a cyclone, you demonstrate the most intense and potent powers of the Elemental Plane of Air. An enormous cyclone will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Cyclone will depend on how much your enemies are wrapped in cloudcoils, though it will entirely dissipate all their cloudcoils when it hits.
Bonded melders will reduce how long this takes to cast.