Difference between revisions of "Alchemy"

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| style="background:lightyellow"|Only bards practised in low magic, or those who have learned the nature skill may learn the alchemist's trade. Alchemy is the process of amalgating certain herbs, and sometimes minerals, into a variety of highly useful potions and purgatives. Once you have acquired the necessary ingredients from an herbalist, you must find an alembic to use. First, <tt>ADD <ingredient></tt> into the alembic and then <tt>AMALGAMATE <potion></tt> to create the brew. It's always a good idea to <tt>FLUSH ALEMBIC</tt> after each working to make sure it is pristinely clean. You may create up to ten batches of any specific potion by adding the proportional number of ingredients. To remove finished potions from an alembic, you must have an empty vial in your inventory, then simply <tt>FILL VIAL</tt>.
| style="background:lightyellow"|Only [[bards]] practised in [[lowmagic|low magic]], or those who have learned the [[nature]] skill may learn the alchemist's trade. [[Alchemy]] is the process of amalgating certain herbs, and sometimes minerals, into a variety of highly useful potions and purgatives. Once you have acquired the necessary ingredients from an herbalist, you must find an alembic to use. First, <tt>ADD <ingredient></tt> into the alembic and then <tt>AMALGAMATE <potion></tt> to create the brew. It's always a good idea to <tt>FLUSH ALEMBIC</tt> after each working to make sure it is pristinely clean. You may create up to ten batches of any specific potion by adding the proportional number of ingredients. To remove finished potions from an alembic, you must have an empty vial in your inventory, then simply <tt>FILL VIAL</tt>.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|AetherPotions|Inept|0|Craft curios potions with aethergoop.}}
|[[#Salt|Salt]]||Inept||Cast a protection circle with fortified salt.
{{SkillTableRow|Salt|Inept|0|Cast a protection circle with fortified salt.}}
|-
{{SkillTableRow|Sulfur|Inept|50|Break down magical shields with a handful of sulfur.}}
|[[#Sulfur|Sulfur]]||Inept +33%||Break down magical shields with a handful of sulfur.
{{SkillTableRow|Health|Novice|0|The basic healing potion can be drank or applied to wounds.}}
|-
{{SkillTableRow|Bromide|Novice|33|Soothe the ego by swallowing bromides.}}
|[[#Liniment|Liniment]]||Inept +66%||Sooth the skin with a specially prepared liniment.
{{SkillTableRow|Quicksilver|Novice|66|Detoxify mercury and turn it into a potion of speed.}}
|-
{{SkillTableRow|Mana|Apprentice|0|Replenish your stores of mana with this basic potion.}}
|[[#Health|Health]]||Novice||The basic healing potion can be drank or applied to wounds.
{{SkillTableRow|Antidote|Apprentice|33|The standard cure for deadly poisons.}}
|-
{{SkillTableRow|Reagents|Apprentice|66|Create the powerful reagents useful to beastmasters.}}
|[[#Bromide|Bromide]]||Novice +33%||Soothe the ego by swallowing bromides.
{{SkillTableRow|Love|Capable|0|For those who want to love or be loved.}}
|-
{{SkillTableRow|Miniatures|Capable|33|Invest your figurines with celerity.}}
|[[#Quicksilver|Quicksilver]]||Novice +66%||Detoxify mercury and turn it into a potion of speed.
{{SkillTableRow|RestorativeIce|Capable|66|Soothing ice that restores physical health.}}
|-
{{SkillTableRow|Allheale|Adept|0|Can't drink often, but cures almost anything.}}
|[[#Mana|Mana]]||Apprentice||Replenish your stores of mana with this basic potion.
{{SkillTableRow|CloudberryTea|Adept|33|A cold yet refreshingly civilised tea.}}
|-
{{SkillTableRow|Unholywater|Adept|33|Fiery water empowered by the Demon Lords.}}
|[[#Antidote|Antidote]]||Apprentice +25%||The standard cure for deadly poisons.
{{SkillTableRow|MoonWater|Adept|33|Sweet healing water bathed in the light of Mother Moon.}}
|-
{{SkillTableRow|HolyWater|Adept|33|Sparkling water blessed by Holy Supernals.}}
|[[#Reagents|Reagents]]||Apprentice +50%||Create the powerful reagents useful to beastmasters.
{{SkillTableRow|FireMead|Adept|33|An intensely strong and fiery brew.}}
|-
{{SkillTableRow|Nightsweats|Adept|33|Dark potion infused with the power of Mother Night.}}
|[[#Mending|Mending]]||Apprentice +75%||Bones knit with this powerful salve.
{{SkillTableRow|LuciditySlush|Adept|66|Cool slushy potion to cure mental maladies.}}
|-
{{SkillTableRow|Master|Master|0|Move on to a master specialization.}}
|[[#Love|Love]]||Capable||For those who want to love or be loved.
|-
|[[#Miniatures|Miniatures]]||Capable +33%||Invest your figurines with celerity.
|-
|[[#Regeneration|Regeneration]]||Capable +66%||Grow back lost limbs -- a must have!
|-
|[[#Allheale|Allheale]]||Adept||Can't drink often, but cures almost anything.
|-
|[[#Nightsweats|Nightsweats]]||Adept +50%||Dark potion infused with the power of Mother Night.
|-
|[[#Unholywater|Unholywater]]||Adept +50%||Fiery water empowered by the Demon Lords.
|-
|[[#Holywater|Holywater]]||Adept +50%||Sparkling water blessed by Holy Supernals.
|-
|[[#Moonwater|Moonwater]]||Adept +50%||Sweet healing water bathed in the light of Mother Moon.
|-
|[[#Master|Master]]||Master||Move on to a master specialization.
|-
|}
|}
[[Image:Alchemy.jpg|thumb|Oops! (by Selthar)]]
[[Image:Alchemy.jpg|thumb|Oops! (by Selthar)]]


==Salt==
{{AB
|skillname = AetherPotions
|syntax = AETHERGOOP AMALGAMATE <potion> - create potion<br>
AETHERGOOP BREAK POTION <amount> <potion type>
DRINK <potion>
ALCHEMY AETHERPOTIONS
|cost = Amalgamation Cost: ?? <br/>
Ingredients: aethergoop ?? gold ??
|description = Aetherpotions are one time use only. The effects and costs vary and are listed under ALCHEMY AETHERPOTIONS. Aetherpotions are riftable.


{|
Breaking aetherpotions cost 1 spice per potion and will return values worth 1/4 aethergoop and 1/10 gold of the cost of creating them.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
 
|-
{{AB
| style="background:lightblue"|<tt>SPRINKLE SALT [AROUND <target>]</tt>
|skillname = Salt
|-
|syntax = SPRINKLE SALT [AROUND <target>]
|style="background:pink"|Amalgamation Cost: Half a percent of power reserve.<br/>
|cost = Amalgamation Cost: Half a percent of power reserve.<br/>
Ingredients: salt 1
Ingredients: salt 1
|-
|description = Turn ordinary salt into magical salt, which can then be sprinkled in a circle around you to form a magical shield.
|}
}}
Turn ordinary salt into magical salt, which can then be sprinkled in a circle around you to form a magical shield.
 
==Sulfur==


{|
{{AB
|-
|skillname = Sulfur
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = SPRINKLE SULFUR AT <target>
|-
|cost = Amalgamation Cost: Half a percent of power reserve.<br/>
| style="background:lightblue"|<tt>SPRINKLE SULFUR AT <target></tt>
|-
|style="background:pink"|Amalgamation Cost: Half a percent of power reserve.<br/>
Ingredients: sulfur 1
Ingredients: sulfur 1
|-
|description = Magically charged sulfur will bring down magical shields.
|}
}}


Magically charged sulfur will bring down magical shields.
{{AB
 
|skillname = Liniment
==Liniment==
|syntax = APPLY LINIMENT
 
|cost = Amalgamation Cost: 1 percent of power reserve.<br/>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>APPLY LINIMENT</tt>
|-
|style="background:pink"|Amalgamation Cost: 1 percent of power reserve.<br/>
Ingredients: arnica 4 chervil 2 yarrow 2 horehound 1 flax 2
Ingredients: arnica 4 chervil 2 yarrow 2 horehound 1 flax 2
|-
|description = A specially prepared liniment will cure those diseases or ailments that affect the skin, including sun allergies, pox, scabies, and itching.
|}
}}


A specially prepared liniment will cure those diseases or ailments that affect the skin, including sun allergies, pox, scabies, and itching.
{{AB
 
|skillname = Health
==Health==
|syntax = DRINK HEALTH<br>
 
APPLY HEALTH <body part>
{|
|cost = Amalgamation Cost: 2 percent of power reserve.<br/>
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK HEALTH</tt><br/>
<tt>APPLY HEALTH <body part></tt>
|-
|style="background:pink"|Amalgamation Cost: 2 percent of power reserve.<br/>
Ingredients: galingale 8 sargassum 2 juniper 1 yarrow 1
Ingredients: galingale 8 sargassum 2 juniper 1 yarrow 1
|-
|description = By drinking health potions, your wounds will be instantly healed. This viscous potion can also be applied to various body parts, which will heal deep wounds that may not be visible.
|}
}}


By drinking health potions, your wounds will be instantly healed. This viscous potion can also be applied to various body parts, which will heal deep wounds that may not be visible.
{{AB
 
|skillname = Bromide
==Bromide==
|syntax = DRINK BROMIDE
 
|cost = Amalgamation Cost: 2 percent of power reserve.<br/>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK BROMIDE</tt>
|-
|style="background:pink"|Amalgamation Cost: 2 percent of power reserve.<br/>
Ingredients: rosehips 3 marjoram 3 weed 3 calamus 2 reishi 2
Ingredients: rosehips 3 marjoram 3 weed 3 calamus 2 reishi 2
|-
|description = When the ego suffers or is bruised, the best way is to inflate it is through soothing bromides.
|}
}}
 
When the ego suffers or is bruised, the best way is to inflate it is through soothing bromides.
 
==Quicksilver==


{|
{{AB
|-
|skillname = Quicksilver
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DRINK QUICKSILVER
|-
|cost = Amalgamation Cost: Half a percent of power reserve.<br/>
| style="background:lightblue"|<tt>DRINK QUICKSILVER</tt>
|-
|style="background:pink"|Amalgamation Cost: Half a percent of power reserve.<br/>
Ingredients: kafe 4 pennyroyal 4 sage 4 mercury 1
Ingredients: kafe 4 pennyroyal 4 sage 4 mercury 1
|-
|description = This potion refines and purifies mercury, so that its quickening qualities can be safely consumed. It will speed your reflexes.
|}
|notes = Quicksilver provides a defense against aeon.
 
}}
This potion refines and purifies mercury, so that its quickening qualities can be safely consumed. It will speed your reflexes.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Quicksilver provides a defense against aeon.
|-
|}


==Mana==
{{AB
 
|skillname = Mana
{|
|syntax = DRINK MANA
|-
|cost = Amalgamation Cost: 2 percent of power reserve.<br/>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK MANA</tt>
|-
|style="background:pink"|Amalgamation Cost: 2 percent of power reserve.<br/>
Ingredients: marjoram 6 flax 4 reishi 1 kafe 1
Ingredients: marjoram 6 flax 4 reishi 1 kafe 1
|-
|description = Restore your mental strength by drinking a mana potion.
|}
}}
 
Restore your mental strength by drinking a mana potion.


==Antidote==
{{AB
 
|skillname = Antidote
{|
|syntax = DRINK ANTIDOTE
|-
|cost = Amalgamation Cost: 3 percent of power reserve.<br/>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK ANTIDOTE</tt>
|-
|style="background:pink"|Amalgamation Cost: 3 percent of power reserve.<br/>
Ingredients: reishi 6 wormwood 6 myrtle 2
Ingredients: reishi 6 wormwood 6 myrtle 2
|-
|description = The antidote potion will purge the blood of extremely toxic substances, such as escozul poison and the deadly crotamine venom.
|}
}}
 
The antidote potion will purge the blood of extremely toxic substances, such as escozul poison and the deadly crotamine venom.
 
==Reagents==


{|
{{AB
|-
|skillname = Reagents
|style="background:pink"|Amalgamation Cost: 1 percent of power reserve.<br/>
|cost = Amalgamation Cost: 1 percent of power reserve.<br>
Ingredients (Mindoru): chervil 10 juniper 10 mistletoe 1<br/>
Ingredients (Mindoru): chervil 10 juniper 10 mistletoe 1<br>
Ingredients (Suporu):  chervil 10 weed 10 mistletoe 1<br/>
Ingredients (Suporu):  chervil 10 weed 10 mistletoe 1<br>
Ingredients (Bodoru):  chervil 10 colewort 10 mistletoe 1
Ingredients (Bodoru):  chervil 10 colewort 10 mistletoe 1
|-
|description = Beastmasters have need of special reagents to transform their beasts and ready them for special training.
|}
}}


Beastmasters have need of special reagents to transform their beasts and ready them for special training.
{{AB
 
|skillname = Mending
==Mending==
|syntax = APPLY MENDING <body part>
 
|cost = Amalgamation Cost: 3 percent of power reserve.<br/>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>APPLY MENDING <body part></tt>
|-
|style="background:pink"|Amalgamation Cost: 3 percent of power reserve.<br/>
Ingredients: arnica 5 coltsfoot 5 juniper 5 rosehips 3
Ingredients: arnica 5 coltsfoot 5 juniper 5 rosehips 3
|-
|description = This salve will cause broken bones to knit back together, including those of the arms, legs, skull and jaw.
|}
}}


This salve will cause broken bones to knit back together, including those of the arms, legs, skull and jaw.
{{AB
 
|skillname = Love
==Love==
|syntax = DRINK LOVE
 
|cost = Amalgamation Cost: 4 percent of power reserve.<br/>
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK LOVE</tt>
|-
|style="background:pink"|Amalgamation Cost: 4 percent of power reserve.<br/>
Ingredients: rosehips 5 weed 5 marjoram 3 coltsfoot 3 faeleaf 1
Ingredients: rosehips 5 weed 5 marjoram 3 coltsfoot 3 faeleaf 1
|-
|description = The love potion will cure repugnant auras that cause disloyalty. However, given to a healthy person, this mischievous potion will cause that person to fall in love with anyone in his or her location, as well as causing others to fall in love with him or her.
|}
}}
 
'''Changelog'''
The love potion will cure repugnant auras that cause disloyalty. However, given to a healthy person, this mischievious potion will cause that person to fall in love with anyone in his or her location, as well as causing others to fall in love with him or her.
*Sipping Love potion will either give or cure the effect. '''(#2584 on 2021-Dec-28)'''


==Miniatures==
{{AB
|skillname = Miniatures
|syntax = DIP <figurine> IN <quicksilver>
|description = You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br>
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear [[Forging#Miniatures|knuckles/helmet]].
}}


{|
{{AB
|-
|skillname = Regeneration
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = APPLY REGENERATION
|-
|cost = Amalgamation Cost: 3 percent of power reserve.<br>
| style="background:lightblue"|<tt>DIP <figurine> IN <quicksilver></tt>
|-
|}
You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.<br/>
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear knuckles/helmet.
 
==Regeneration==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>APPLY REGENERATION</tt>
|-
|style="background:pink"|Amalgamation Cost: 3 percent of power reserve.<br/>
Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1
Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1
|-
|description = Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments.
|}
}}


Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments.
{{AB
|skillname = RestorativeIce
|syntax = APPLY RESTORATIVEICE
|cost = Amalgamation Cost: 2 percent of power reserves. <br>
Ingredients: flax 1 sage 2 marjoram 4 wormwood 1 juniper 8
|description = This icy salve of blended herbs will address many physical ailments.
}}


==Allheale==
{{AB
 
|skillname = Allheale
{|
|syntax = DRINK ALLHEALE
|-
|cost = Amalgamation Cost: 5 percent of power reserves.<br/>
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK ALLHEALE</tt>
|-
|style="background:pink"|Amalgamation Cost: 5 percent of power reserve.<br/>
Ingredients: reishi 7 kombu 6 sargassum 5 arnica 3 yarrow 2 pennyroyal 2 sparkleberry 2 merbloom 2
Ingredients: reishi 7 kombu 6 sargassum 5 arnica 3 yarrow 2 pennyroyal 2 sparkleberry 2 merbloom 2
|-
|description = This amazing potion will cure the imbiber of almost any ailment. However, because of its potency, it cannot be drank often.
|}
}}
 
This amazing potion will cure the imbiber of almost any ailment. However, because of its potency, it cannot be drank often.
 
==Nightsweats==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DRINK NIGHTSWEATS</tt>
|-
|style="background:pink"|Amalgamation Cost: 5 percent of power reserve.<br/>
Ingredients: shadowessence 4
|-
|}
 
Drinking nightsweats will build within the power to deliver vicious bleeding when doing damage. Only usable by those in the Glomdoring Commune.
 
==Unholywater==


{|
{{AB
|-
|skillname = Unholywater
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DRINK UNHOLYWATER
|-
|cost = Amalgamation Cost: 5 percent of power reserves. <br>
| style="background:lightblue"|<tt>DRINK UNHOLYWATER</tt>
|-
|style="background:pink"|Amalgamation Cost: 5 percent of power reserve.<br/>
Ingredients: darkessence 4
Ingredients: darkessence 4
|-
|description = Drinking unholy water will build within the power to return damage to those who damage you. Only usable by those in the City of [[Magnagora]].
|}
}}


Drinking unholy water will build within the power to return damage to those who damage you. Only usable by those in the City of Magnagora.
{{AB
|skillname = CloudberryTea
|syntax = DRINK CLOUDBERRYTEA
|cost = Amalgamation Cost: 5 percent of power reserves. <br>
Ingredients: cloudessence 4
|description = This civilised iced tea is refreshingly cool. When attacked, make sure you have properly filed documents authorising you to emit clouds of frigid gas. The cloud will surround your attacker and warp them in time.
|notes = Only usable by those in the City of [[Hallifax]].
}}
'''Changelog:'''<br />
*Cloudberry Tea will now cause a minor amount of [[timewarp]] upon damaging your target. '''(#1414 on 06-05-2018)'''


==Holywater==
{{AB
|skillname = MoonWater
|syntax = DRINK MOONWATER
|cost = Amalgamation Cost: 5 percent of power reserves.<br>
Ingredients: silveressence 4
|description = Drinking moonwater will build within the power to cure a random affliction when sipping a health, mana, or bromide potion. Only usable by those in the [[Serenwilde]] Commune.
}}


{|
{{AB
|-
|skillname = HolyWater
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = DRINK HOLYWATER
|-
|cost = Amalgamation Cost: 5 percent of power reserves. <br>
| style="background:lightblue"|<tt>DRINK HOLYWATER</tt>
|-
|style="background:pink"|Amalgamation Cost: 5 percent of power reserve.<br/>
Ingredients: lightessence 4
Ingredients: lightessence 4
|-
|description = Drinking holy water will build within the power to greatly resist incoming damage. Only usable by those in the City of [[New Celest]].
|}
}}


Drinking holy water will build within the power to greatly resist incoming damage. Only usable by those in the City of New Celest.
{{AB
|skillname = FireMead
|syntax = DRINK FIREMEAD
|cost = Amalgamation Cost: 5 percent of power reserves. <br>
Ingredients: fireessence 4
|description = Drinking firemead is a dangerous past-time. The brew is highly [[alcohol]]ic and you will surely suffer great intoxication while you keep it within you, which, as it happens, may not be for long... The result of the brew's finale will be stronger if you are dracnari.
|notes = Only usable by those in the City of [[Gaudiguch]].
}}


==Moonwater==
{{AB
 
|skillname = Nightsweats
{|
|syntax = DRINK NIGHTSWEATS
|-
|cost = Amalgamation Cost: 5 percent of power reserves. <br>
| style="background:darkblue; color:white"|'''Syntax:'''
Ingredients: shadowessence 4  
|-
|description = Drinking nightsweats will build within the power to deliver vicious bleeding when doing damage. Only usable by those in the [[Glomdoring]] Commune.
| style="background:lightblue"|<tt>DRINK MOONWATER</tt>
}}
|-
|style="background:pink"|Amalgamation Cost: 5 percent of power reserve.<br/>
Ingredients: silveressence 4
|-
|}


Drinking moonwater will build within the power to cure a random affliction when sipping a health, mana, or bromide potion. Only usable by those in the Serenwilde Commune.
{{AB
|skillname = LuciditySlush
|syntax = DRINK LUCIDITYSLUSH <br>
Ingredients: arnica 4 galingale 2 sargassum 3 kafe 4 pennyroyal 1
|cost = Amalgamation Cost: 3 percent of power reserve.
|description = This slushy potion of blended herbs will heal many mental maladies.
}}


==Master==
{{AB
|skillname = Master
|description = At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
}}


At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see <tt>SKILLCHOICE LIST</tt> to see what is available. There may be a choice between two or more specializations.
[[Category: Trade Skills]]

Latest revision as of 03:13, 20 September 2023

Only bards practised in low magic, or those who have learned the nature skill may learn the alchemist's trade. Alchemy is the process of amalgating certain herbs, and sometimes minerals, into a variety of highly useful potions and purgatives. Once you have acquired the necessary ingredients from an herbalist, you must find an alembic to use. First, ADD <ingredient> into the alembic and then AMALGAMATE <potion> to create the brew. It's always a good idea to FLUSH ALEMBIC after each working to make sure it is pristinely clean. You may create up to ten batches of any specific potion by adding the proportional number of ingredients. To remove finished potions from an alembic, you must have an empty vial in your inventory, then simply FILL VIAL.
Skill Learned At Description
AetherPotions Inept+0% Craft curios potions with aethergoop.
Salt Inept+0% Cast a protection circle with fortified salt.
Sulfur Inept+50% Break down magical shields with a handful of sulfur.
Health Novice+0% The basic healing potion can be drank or applied to wounds.
Bromide Novice+33% Soothe the ego by swallowing bromides.
Quicksilver Novice+66% Detoxify mercury and turn it into a potion of speed.
Mana Apprentice+0% Replenish your stores of mana with this basic potion.
Antidote Apprentice+33% The standard cure for deadly poisons.
Reagents Apprentice+66% Create the powerful reagents useful to beastmasters.
Love Capable+0% For those who want to love or be loved.
Miniatures Capable+33% Invest your figurines with celerity.
RestorativeIce Capable+66% Soothing ice that restores physical health.
Allheale Adept+0% Can't drink often, but cures almost anything.
CloudberryTea Adept+33% A cold yet refreshingly civilised tea.
Unholywater Adept+33% Fiery water empowered by the Demon Lords.
MoonWater Adept+33% Sweet healing water bathed in the light of Mother Moon.
HolyWater Adept+33% Sparkling water blessed by Holy Supernals.
FireMead Adept+33% An intensely strong and fiery brew.
Nightsweats Adept+33% Dark potion infused with the power of Mother Night.
LuciditySlush Adept+66% Cool slushy potion to cure mental maladies.
Master Master+0% Move on to a master specialization.
Oops! (by Selthar)


AetherPotions

Syntax
AETHERGOOP AMALGAMATE <potion> - create potion

AETHERGOOP BREAK POTION <amount> <potion type> DRINK <potion> ALCHEMY AETHERPOTIONS

Amalgamation Cost: ??

Ingredients: aethergoop ?? gold ??

Aetherpotions are one time use only. The effects and costs vary and are listed under ALCHEMY AETHERPOTIONS. Aetherpotions are riftable.

Breaking aetherpotions cost 1 spice per potion and will return values worth 1/4 aethergoop and 1/10 gold of the cost of creating them.


Salt

Syntax
SPRINKLE SALT [AROUND <target>]
Amalgamation Cost: Half a percent of power reserve.

Ingredients: salt 1

Turn ordinary salt into magical salt, which can then be sprinkled in a circle around you to form a magical shield.


Sulfur

Syntax
SPRINKLE SULFUR AT <target>
Amalgamation Cost: Half a percent of power reserve.

Ingredients: sulfur 1

Magically charged sulfur will bring down magical shields.


Liniment

Syntax
APPLY LINIMENT
Amalgamation Cost: 1 percent of power reserve.

Ingredients: arnica 4 chervil 2 yarrow 2 horehound 1 flax 2

A specially prepared liniment will cure those diseases or ailments that affect the skin, including sun allergies, pox, scabies, and itching.


Health

Syntax
DRINK HEALTH

APPLY HEALTH <body part>

Amalgamation Cost: 2 percent of power reserve.

Ingredients: galingale 8 sargassum 2 juniper 1 yarrow 1

By drinking health potions, your wounds will be instantly healed. This viscous potion can also be applied to various body parts, which will heal deep wounds that may not be visible.


Bromide

Syntax
DRINK BROMIDE
Amalgamation Cost: 2 percent of power reserve.

Ingredients: rosehips 3 marjoram 3 weed 3 calamus 2 reishi 2

When the ego suffers or is bruised, the best way is to inflate it is through soothing bromides.


Quicksilver

Syntax
DRINK QUICKSILVER
Amalgamation Cost: Half a percent of power reserve.

Ingredients: kafe 4 pennyroyal 4 sage 4 mercury 1

This potion refines and purifies mercury, so that its quickening qualities can be safely consumed. It will speed your reflexes.

Additional Notes:
Quicksilver provides a defense against aeon.


Mana

Syntax
DRINK MANA
Amalgamation Cost: 2 percent of power reserve.

Ingredients: marjoram 6 flax 4 reishi 1 kafe 1

Restore your mental strength by drinking a mana potion.


Antidote

Syntax
DRINK ANTIDOTE
Amalgamation Cost: 3 percent of power reserve.

Ingredients: reishi 6 wormwood 6 myrtle 2

The antidote potion will purge the blood of extremely toxic substances, such as escozul poison and the deadly crotamine venom.


Reagents

Amalgamation Cost: 1 percent of power reserve.

Ingredients (Mindoru): chervil 10 juniper 10 mistletoe 1
Ingredients (Suporu): chervil 10 weed 10 mistletoe 1
Ingredients (Bodoru): chervil 10 colewort 10 mistletoe 1

Beastmasters have need of special reagents to transform their beasts and ready them for special training.


Mending

Syntax
APPLY MENDING <body part>
Amalgamation Cost: 3 percent of power reserve.

Ingredients: arnica 5 coltsfoot 5 juniper 5 rosehips 3

This salve will cause broken bones to knit back together, including those of the arms, legs, skull and jaw.


Love

Syntax
DRINK LOVE
Amalgamation Cost: 4 percent of power reserve.

Ingredients: rosehips 5 weed 5 marjoram 3 coltsfoot 3 faeleaf 1

The love potion will cure repugnant auras that cause disloyalty. However, given to a healthy person, this mischievous potion will cause that person to fall in love with anyone in his or her location, as well as causing others to fall in love with him or her.

Changelog

  • Sipping Love potion will either give or cure the effect. (#2584 on 2021-Dec-28)


Miniatures

Syntax
DIP <figurine> IN <quicksilver>

You can dip miniatures in a vial of quicksilver, making the figurine attack faster. The figurine will absorb the equivalent of 50 sips.
NOTE: Figurines coated in quicksilver cannot also be coated in poison nor can it wear knuckles/helmet.


Regeneration

Syntax
APPLY REGENERATION
Amalgamation Cost: 3 percent of power reserve.

Ingredients: arnica 5 flax 5 mistletoe 3 sparkleberry 2 chervil 2 kombu 1

Regenerate lost or mangled limbs, a crushed chest, burst organs, fully collapsed lungs, and even disembowelments.


RestorativeIce

Syntax
APPLY RESTORATIVEICE
Amalgamation Cost: 2 percent of power reserves.

Ingredients: flax 1 sage 2 marjoram 4 wormwood 1 juniper 8

This icy salve of blended herbs will address many physical ailments.


Allheale

Syntax
DRINK ALLHEALE
Amalgamation Cost: 5 percent of power reserves.

Ingredients: reishi 7 kombu 6 sargassum 5 arnica 3 yarrow 2 pennyroyal 2 sparkleberry 2 merbloom 2

This amazing potion will cure the imbiber of almost any ailment. However, because of its potency, it cannot be drank often.


Unholywater

Syntax
DRINK UNHOLYWATER
Amalgamation Cost: 5 percent of power reserves.

Ingredients: darkessence 4

Drinking unholy water will build within the power to return damage to those who damage you. Only usable by those in the City of Magnagora.


CloudberryTea

Syntax
DRINK CLOUDBERRYTEA
Amalgamation Cost: 5 percent of power reserves.

Ingredients: cloudessence 4

This civilised iced tea is refreshingly cool. When attacked, make sure you have properly filed documents authorising you to emit clouds of frigid gas. The cloud will surround your attacker and warp them in time.

Additional Notes:
Only usable by those in the City of Hallifax.

Changelog:

  • Cloudberry Tea will now cause a minor amount of timewarp upon damaging your target. (#1414 on 06-05-2018)


MoonWater

Syntax
DRINK MOONWATER
Amalgamation Cost: 5 percent of power reserves.

Ingredients: silveressence 4

Drinking moonwater will build within the power to cure a random affliction when sipping a health, mana, or bromide potion. Only usable by those in the Serenwilde Commune.


HolyWater

Syntax
DRINK HOLYWATER
Amalgamation Cost: 5 percent of power reserves.

Ingredients: lightessence 4

Drinking holy water will build within the power to greatly resist incoming damage. Only usable by those in the City of New Celest.


FireMead

Syntax
DRINK FIREMEAD
Amalgamation Cost: 5 percent of power reserves.

Ingredients: fireessence 4

Drinking firemead is a dangerous past-time. The brew is highly alcoholic and you will surely suffer great intoxication while you keep it within you, which, as it happens, may not be for long... The result of the brew's finale will be stronger if you are dracnari.

Additional Notes:
Only usable by those in the City of Gaudiguch.


Nightsweats

Syntax
DRINK NIGHTSWEATS
Amalgamation Cost: 5 percent of power reserves.

Ingredients: shadowessence 4

Drinking nightsweats will build within the power to deliver vicious bleeding when doing damage. Only usable by those in the Glomdoring Commune.


LuciditySlush

Syntax
DRINK LUCIDITYSLUSH

Ingredients: arnica 4 galingale 2 sargassum 3 kafe 4 pennyroyal 1

Amalgamation Cost: 3 percent of power reserve.

This slushy potion of blended herbs will heal many mental maladies.


Master

At this point in your training of Alchemy, you have progressed where you must specialize in an aspect of this skill to continue learning. If you have not yet selected a specialization, see SKILLCHOICE LIST to see what is available. There may be a choice between two or more specializations.