Difference between revisions of "Herbs"

From Archives of Lusternian Lore
Jump to navigation Jump to search
m
(adding some links)
 
(4 intermediate revisions by 3 users not shown)
Line 2: Line 2:
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
{| align="right" border="1" cellpadding="4" cellspacing="0" width="40%"
|-
|-
| style="background:lightyellow"|Because of the need to recognize the auras of plants, low magic is a prerequisite for this skill. Very simply, an herbalist goes out to <tt>HARVEST <plant></tt> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the <tt>PLANTS</tt> command. Also, herbalists can use <tt>PLANTS ON/OFF</tt> to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (<tt>PLANT <herb></tt>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an Aquamancer or Geomancer has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the Nature skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate.
| style="background:lightyellow"|Because of the need to recognize the auras of plants, [[lowmagic]] is a prerequisite for this skill. Very simply, an herbalist goes out to <tt>HARVEST <plant></tt> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the <tt>PLANTS</tt> command. Also, herbalists can use <tt>PLANTS ON/OFF</tt> to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (<tt>PLANT <herb></tt>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an [[Aquamancer]] or [[Geomancer]] has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the [[Nature]] skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Flax|Inept|0|Farmers hate this weed, but useful to alchemists.}}
|[[#Flax|Flax]]||Inept||Farmers hate this weed, but useful to alchemists.
{{SkillTableRow|Arnica|Inept|33|A hardy mountain shrub that alchemists find use for.}}
|-
{{SkillTableRow|Chervil|Inept|66|An abundant herb found in forests, helps to stop bleeding.}}
|[[#Arnica|Arnica]]||Inept +33%||A hardy mountain shrub that alchemists find use for.
{{SkillTableRow|Weed|Novice|0|The mind altering cactus weed.}}
|-
{{SkillTableRow|Yarrow|Novice|50|An excellent blood purifier.}}
|[[#Chervil|Chervil]]||Inept +66%||An abundant herb found in forests, helps to stop bleeding.
{{SkillTableRow|Galingale|Apprentice|0|Mental strength can be regained by this useful herb.}}
|-
{{SkillTableRow|Sargassum|Apprentice|33|Seaweed that floats on the ocean's surface.}}
|[[#Weed|Weed]]||Novice||The mind altering cactus weed.
{{SkillTableRow|Reishi|Apprentice|66|An enigmatic mushroom that counters some magical effects.}}
|-
{{SkillTableRow|Sage|Capable|0|An aromatic brush found in the desert.}}
|[[#Yarrow|Yarrow]]||Novice +50%||An excellent blood purifier.
{{SkillTableRow|Marjoram|Capable|33|This herb helps ailments of the muscular system.}}
|-
{{SkillTableRow|Colewort|Capable|66|A cabbage-like herb common in the valley.}}
|[[#Galingale|Galingale]]||Apprentice||Mental strength can be regained by this useful herb.
{{SkillTableRow|Rosehips|Adept|0|Lovely wild roses produce medicinal rosehips.}}
|-
{{SkillTableRow|Kombu|Adept|33|A type of seaweed that strengthens the nervous system.}}
|[[#Sargassum|Sargassum]]||Apprentice +33%||Seaweed that floats on the ocean's surface.
{{SkillTableRow|Myrtle|Adept|66|The bog myrtle is well loved by alchemists.}}
|-
{{SkillTableRow|Kafe|Master|0|An aromatic bean that keeps you alert.}}
|[[#Reishi|Reishi]]||Apprentice +66%||An enigmatic mushroom that counters some magical effects.
{{SkillTableRow|Tea|Master|33|Aromatic leaves used for brewing tea.}}
|-
{{SkillTableRow|Wormwood|Master|66|This versatile herb has many healing properties.}}
|[[#Sage|Sage]]||Capable||An aromatic brush found in the desert.
{{SkillTableRow|Smoking|Gifted|0|You can pack pipes with herbs for maximum smokeability.}}
|-
{{SkillTableRow|Juniper|Gifted|33|Alchemists find use for these colourful berries.}}
|[[#Marjoram|Marjoram]]||Capable +33%||This herb helps ailments of the muscular system.
{{SkillTableRow|Horehound|Expert|0|A grounding herb cures many magical afflictions.}}
|-
{{SkillTableRow|LastHarvest|Unknown|?|Discern who has been harvesting in a location.}}
|[[#Colewort|Colewort]]||Capable +66%||A cabbage-like herb common in the valley.
{{SkillTableRow|Pennyroyal|Expert|33|A fine herb to bring the mind back into harmony.}}
|-
{{SkillTableRow|Calamus|Expert|66|This herb helps soothe glandular disorders.}}
|[[#Rosehips|Rosehips]]||Adept||Lovely wild roses produce medicinal rosehips.
{{SkillTableRow|Earwort|Virtuoso|0|Type of fungus found only in the elemental plane of earth.}}
|-
{{SkillTableRow|Faeleaf|Virtuoso|33|Found only on the ethereal plane, it deflects iron.}}
|[[#Kombu|Kombu]]||Adept +33%||A type of seaweed that strengthens the nervous system.
{{SkillTableRow|Coltsfoot|Virtuoso|66|A smokable herb that cures a variety of phobias.}}
|-
{{SkillTableRow|Merbloom|Fabled|0|Found only on the elemental plane of water.}}
|[[#Myrtle|Myrtle]]||Adept +66%||The bog myrtle is well loved by alchemists.
{{SkillTableRow|Miniatures|Fabled|50|Pack battle figurines with sparkleberry.}}
|-
{{SkillTableRow|SoothingSteam|Unknown|?|Blend Healing herbs into a smokeable remedy.}}
|[[#Kafe|Kafe]]||Master||An aromatic bean that keeps you alert.
{{SkillTableRow|Mistletoe|Mythical|0|Sacred to druids, a symbiotic tree vine.}}
|-
{{SkillTableRow|Sparkleberry|Mythical|33|Found only on the astral plane, actually accumulates power.}}
|[[#Tea|Tea]]||Master +33%||Aromatic leaves used for brewing tea.
{{SkillTableRow|Constructs|Mythical|66|Use herbs to help heal a nexus construct and colossus.}}
|-
{{SkillTableRow|Herblore|Transcendent|0|An affinity to herbs allows you to ingest them quickly.}}
|[[#Wormwood|Wormwood]]||Master +66%||This versatile herb has many healing properties.
|-
|[[#Smoking|Smoking]]||Gifted||You can pack pipes with herbs for maximum smokeability.
|-
|[[#Juniper|Juniper]]||Gifted +33%||Alchemists find use for these colourful berries.
|-
|[[#Horehound|Horehound]]||Expert||A grounding herb cures many magical afflictions.
|-
|[[#Pennyroyal|Pennyroyal]]||Expert +33%||A fine herb to bring the mind back into harmony.
|-
|[[#Calamus|Calamus]]||Expert +66%||This herb helps soothe glandular disorders.
|-
|[[#Earwort|Earwort]]||Virtuoso||Type of fungus found only in the elemental plane of earth.
|-
|[[#Faeleaf|Faeleaf]]||Virtuoso +33%||Found only on the ethereal plane, it deflects iron.
|-
|[[#Coltsfoot|Coltsfoot]]||Virtuoso +66%||A smokable herb that cures a variety of phobias.
|-
|[[#Merbloom|Merbloom]]||Fabled||Found only on the elemental plane of water.
|-
|[[#Miniatures|Miniatures]]||Fabled +50%||Pack battle figurines with sparkleberry.
|-
|[[#Mistletoe|Mistletoe]]||Mythical||Sacred to druids, a symbiotic tree vine.
|-
|[[#Sparkleberry|Sparkleberry]]||Mythical +33%||Found only on the astral plane, actually accumulates power.
|-
|[[#Constructs|Constructs]]||Mythical +66%||Use herbs to help heal a nexus construct and colossus.
|-
|[[#Herblore|Herblore]]||Transcendent||An affinity to herbs allows you to ingest them quickly.
|-
|}
|}
[[Image:Herbs.jpg|thumb|Walks as Whispers (by Joli)]]
[[Image:Herbs.jpg|thumb|Walks as Whispers (by Joli)]]


==Flax==
{|
|-
|style="background:pink"|Environment: Farmlands<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Dvarsh
|-
|}
Many farmers consider flax as nothing but a common weed. However, nutrition-conscious cooks know the oil of the seeds are quite beneficial. Alchemists also often will seek out this herb for their own purposes.
==Arnica==


{|
{{AB
|-
|skillname = Flax
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Many farmers consider flax as nothing but a common weed. However, nutrition-conscious cooks know the oil of the seeds are quite beneficial. Alchemists also often will seek out this herb for their own purposes.
|-
|cost = Environment: Farmlands <br>
| style="background:lightblue"|<tt>APPLY ARNICA TO <bodypart></tt>
Plane: The Prime Material Plane <br>
|-
Peak Month: Dvarsh
|style="background:pink"|Environment: Mountains<br/>
}}
Plane: The Prime Material Plane<br/>
Peak Month: Kiani
|-
|}
The yellow flowers of the arnica bush may be picked when they are buds. Notably, arnica  may be chewed and applied to heal small breaks and fractures of the bone, including fractured wrists, broken noses, and cracked ribs.


==Chervil==
{{AB
|skillname = Arnica
|syntax = APPLY ARNICA TO <bodypart>
|description = The yellow flowers of the arnica bush may be picked when they are buds. Notably, arnica may be chewed and applied to heal small breaks and fractures of the bone, including fractured wrists, broken noses, and cracked ribs.
|cost = Environment: Mountains <br>
Plane: The Prime Material Plane <br>
Peak Month: Kiani
}}


{|
{{AB
|-
|skillname = Chervil
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EAT CHERVIL
|-
|description = While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to [[Blood Loss|clot bleeding wounds]].
| style="background:lightblue"|<tt>EAT CHERVIL</tt>
|cost = Environment: Forest <br>
|-
Plane: The Prime Material Plane <br>
|style="background:pink"|Environment: Forest<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Avechary
Peak Month: Avechary
|-
}}
|}
While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to clot bleeding wounds.


==Weed==
{{AB
 
|skillname = Weed
{|
|syntax = SMOKE <pipe with weed>
|-
|description = This hallucinogenic herb is not native to Lusternia; rather, its appearance coincided with the arrival of humans.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Desert <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>SMOKE <pipe with weed></tt>
|-
|style="background:pink"|Environment: Desert<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Dvarsh
Peak Month: Dvarsh
|-
}}
|}
This hallucinogenic herb is not native to Lusternia; rather, its appearance coincided with the arrival of humans.
 
==Yarrow==


{|
{{AB
|-
|skillname = Yarrow
|style="background:pink"|Environment: Valley<br/>
|description = This colourful flowering plant is commonly used for ailments relating to disorders of the blood, including haemophilia, lethargy, relapsing, bleeding and cut arteries.
Plane: The Prime Material Plane<br/>
|cost = Environment: Valley <br>
Plane: The Prime Material Plane <br>
Peak Month: Avechary
Peak Month: Avechary
|-
}}
|}
This colourful flowering plant is commonly used for ailments relating to disorders of the blood, including haemophilia, lethargy, relapsing, bleeding and cut arteries.


==Galingale==
{{AB
{|
|skillname = Galingale
|-
|syntax = EAT GALINGALE
| style="background:darkblue; color:white"|'''Syntax:'''
|description = Galingale is a sedge that is rather common. The stems can be eaten and helps clear the mind of a variety of afflictions, including addictions, generosity and gluttony. It is also reputed to nullify the effects of lover's curse.
|-
|cost = Environment: Forest <br>
| style="background:lightblue"|<tt>EAT GALINGALE</tt>
Plane: The Prime Material Plane <br>
|-
|style="background:pink"|Environment: Forest<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Vestian
Peak Month: Vestian
|-
}}
|}
Galingale is a sedge that is rather common. The stems can be eaten and helps clear the mind of a variety of afflictions, including addictions, generosity and gluttony. It is also reputed to nullify the effects of a love potion.
 
==Sargassum==


{|
{{AB
|-
|skillname = Sargassum
|style="background:pink"|Environment: Ocean<br/>
|description = Sargassum is a common seaweed without medicinal benefits, though alchemists often find a use for it.
Plane: The Prime Material Plane<br/>
|cost = Environment: Ocean <br>
Plane: The Prime Material Plane <br>
Peak Month: Urlachmar
Peak Month: Urlachmar
|-
}}
|}
Sargassum is a common seaweed without medicinal benefits, though alchemists often find a use for it.


==Reishi==
{{AB
 
|skillname = Reishi
{|
|syntax = EAT REISHI
|-
|description = These tasty little mushrooms pack quite a punch, having the ability to counter a wide range of spiritual curses, including pacification, the aeon curse, unwanted peacefulness, and the dread powersink.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Natural underground <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>EAT REISHI</tt>
|-
|style="background:pink"|Environment: Natural underground<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Urlachmar
Peak Month: Urlachmar
|-
}}
|}
These tasty little mushrooms pack quite a punch, having the ability to counter a wide range of spiritual curses, including pacification, the aeon curse, unwanted peacefulness, and the dread powersink.


==Sage==
{{AB
 
|skillname = Sage
{|
|description = Desert sage is an extremely aromatic plant, though no medicinal use has yet been found for it. Alchemists, however, are known to use it.
|-
|cost = Environment: Desert <br>
|style="background:pink"|Environment: Desert<br/>
Plane: The Prime Material Plane <br>
Plane: The Prime Material Plane<br/>
Peak Month: Juliary
Peak Month: Juliary
|-
}}
|}
Desert sage is an extremely aromatic plant, though no medicinal use has yet been found for it. Alchemists, however, are known to use it.
 
==Marjoram==


{|
{{AB
|-
|skillname = Marjoram
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EAT MARJORAM
|-
|description = Cooks and alchemists seek out this useful herb, though the herbalist relies on it for its qualities to treat diseases of the muscular system. It can be used to cure weakness and rigormortis.
| style="background:lightblue"|<tt>EAT MARJORAM</tt>
|cost = Environment: Forest <br>
|-
Plane: The Prime Material Plane <br>
|style="background:pink"|Environment: Forest<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Vestian
Peak Month: Vestian
|-
}}
|}
Cooks and alchemists seek out this useful herb, though the herbalist relies on it for its qualities to treat diseases of the muscular system. It can be used to cure weakness and rigormortis.
 
==Colewort==


{|
{{AB
|-
|skillname = Colewort
|style="background:pink"|Environment: Valley<br/>
|description = The lush green leaves of the colewort looks similar to that of kale. Though herbalists do not find it a particularly useful herb, alchemists use for some of their preparations.
Plane: The Prime Material Plane<br/>
|cost = Environment: Valley <br>
Plane: The Prime Material Plane <br>
Peak Month: Klangiary
Peak Month: Klangiary
|-
}}
|}
The lush green leaves of the colewort looks similar to that of kale. Though herbalists do not find it a particularly useful herb, alchemists use for some of their preparations.
 
==Rosehips==


{|
{{AB
|-
|skillname = Rosehips
|style="background:pink"|Environment: Valley<br/>
|description = Though rosehips are beautiful little flowers, they do not offer any medicinal uses to speak of. Even so, alchemists will often ask for them.
Plane: The Prime Material Plane<br/>
|cost = Environment: Valley <br>
Plane: The Prime Material Plane <br>
Peak Month: Vestian
Peak Month: Vestian
|-
}}
|}
Though rosehips are beautiful little flowers, they do not offer any medicinal uses to speak of. Even so, alchemists will often ask for them.


==Kombu==
{{AB
 
|skillname = Kombu
{|
|syntax = EAT KOMBU
|-
|description = This seaweed has amazing abilites to regenerate the nervous system. It can be used as a cure for clumsiness, dizziness, epilepsy, the vapors, and hemiplegy.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Deep ocean <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>EAT KOMBU</tt>
|-
|style="background:pink"|Environment: Deep ocean<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Juliary
Peak Month: Juliary
|-
}}
|}
This seaweed has amazing abilites to regenerate the nervous system. It can be used as a cure for clumsiness, dizziness, epilepsy, the vapors, and hemiplegy.


==Myrtle==
{{AB
 
|skillname = Myrtle
{|
|syntax = EAT MYRTLE
|-
|description = The leaves of a bog myrtle bush can cure ailments of the senses, including blindness, deafness, concussion, vertigo and sensitivity.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Swamp <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>EAT MYRTLE</tt>
|-
|style="background:pink"|Environment: Swamp<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Dvarsh
Peak Month: Dvarsh
|-
}}
|}
The leaves of a bog myrtle bush can cure ailments of the senses, including blindness, deafness, concussion, vertigo and sensitivity.


==Kafe==
{{AB
 
|skillname = Kafe
{|
|syntax = EAT KAFE
|-
|description = While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when [[asleep|sleep]] is not desired.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Mountains <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>EAT KAFE</tt>
|-
|style="background:pink"|Environment: Mountains<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Tzarin
Peak Month: Tzarin
|-
}}
|}
While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when sleep is not desired.


==Tea==
{{AB
 
|skillname = Tea
{|
|description = Raw tea leaves are sought after by brewmeisters, who use them to create different types of teas which can be brewed into invigorating beverages.
|-
|cost = Environment: Hills <br>
|style="background:pink"|Environment: Hills<br/>
Plane: The Prime Material Plane <br>
Plane: The Prime Material Plane<br/>
Peak Month: Tzarin
Peak Month: Tzarin
|-
}}
|}
Raw tea leaves are sought after by brewmeisters, who use them to create different types of teas which can be brewed into invigorating beverages.
 
==Wormwood==


{|
{{AB
|-
|skillname = Wormwood
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EAT WORMWOOD
|-
|description = While this is the only herb that thrives in the taint, it can be used to cure almost every type of known phobia, including agoraphobia, claustrophobia, hypochondria and vestiphobia. It is also used by alchemists in the creation of absynthe.
| style="background:lightblue"|<tt>EAT WORMWOOD</tt>
|cost = Environment: Wasteland <br>
|-
Plane: The Prime Material Plane <br>
|style="background:pink"|Environment: Wasteland<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Shanthin
Peak Month: Shanthin
|-
}}
|}
While this is the only herb that thrives in the taint, it can be used to cure almost every type of known phobia, including agoraphobia, claustrophobia, hypochondria and vestiphobia. It is also used by alchemists in the creation of absynthe.
 
==Smoking==
 
You can pack pipes with smokeable herbs such that the number of puffs will be doubled.


==Juniper==
{{AB
|skillname = Smoking
|description = You can pack pipes with smokeable herbs such that the number of puffs will be doubled.
}}


{|
{{AB
|-
|skillname = Juniper
|style="background:pink"|Environment: Mountains<br/>
|description = Juniper berries are not considered useful as a medicinal quality, though alchemists will often seek out herbalists to obtain them.
Plane: The Prime Material Plane<br/>
|cost = Environment: Mountains <br>
Plane: The Prime Material Plane <br>
Peak Month: Juliary
Peak Month: Juliary
|-
}}
|}
Juniper berries are not considered useful as a medicinal quality, though alchemists will often seek out herbalists to obtain them.


==Horehound==
{{AB
 
|skillname = Horehound
{|
|syntax = EAT HOREHOUND
|-
|description = The flowers of the horehound plant are beautiful white creations of nature. They can also be used to counter certain magical afflictions, including recklessness, the healthleech, and dissonance.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Swamp <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>EAT HOREHOUND</tt>
|-
|style="background:pink"|Environment: Swamp<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Shanthin
Peak Month: Shanthin
|-
}}
|}
The flowers of the horehound plant are beautiful white creations of nature. They can also be used to counter certain magical afflictions, including recklessness, the healthleech, and dissonance.


==Pennyroyal==
{{AB
|skillname = LastHarvest
|syntax = LASTHARVEST
|description = Using your skilled eye, you may now discern the identity of the last person to harvest plants in your location.
}}


{|
{{AB
|-
|skillname = Pennyroyal
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EAT PENNYROYAL
|-
|description = This beautiful flowering plant is quite common and also quite useful in curing certain mental afflictions, including confusion, dementia, hallucinations, paranoia, and stupidity.
| style="background:lightblue"|<tt>EAT PENNYROYAL</tt>
|cost = Environment: Hills <br>
|-
Plane: The Prime Material Plane <br>
|style="background:pink"|Environment: Hills<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Kiani
Peak Month: Kiani
|-
}}
|}
This beautiful flowering plant is quite common and also quite useful in curing certain mental afflictions, including confusion, dementia, hallucinations, paranoia, and stupidity.
 
==Calamus==


{|
{{AB
|-
|skillname = Calamus
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EAT CALAMUS
|-
|description = Though the calamus plant has gorgeous yellow flowers, it is the root that has the medicinal qualities that many herbalists seek. It helps cure glandular disorders, including overactive sweat glands that cause slickness.
| style="background:lightblue"|<tt>EAT CALAMUS</tt>
|cost = Environment: Swamp <br>
|-
Plane: The Prime Material Plane <br>
|style="background:pink"|Environment: Swamp<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Juliary
Peak Month: Juliary
|-
}}
|}
Though the calamus plant has gorgeous yellow flowers, it is the root that has the medicinal qualities that many herbalists seek. It helps cure glandular disorders, including overactive sweat glands that cause slickness.
 
==Earwort==


{|
{{AB
|-
|skillname = Earwort
|style="background:pink"|Environment: Mountains<br/>
|description = This type of fungus only grows in the [[Earth (plane)|Mountains of Madness]], and has no beneficial properties whatsoever. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.
Plane: The Earth Elemental Plane<br/>
|cost = Environment: Mountains <br>
Plane: The Earth Elemental Plane <br>
Peak Month: Juliary
Peak Month: Juliary
|-
}}
|}
This type of fungus only grows in the Mountains of Madness, and has no beneficial properties whatsover. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustrachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.


==Faeleaf==
{{AB
 
|skillname = Faeleaf
{|
|syntax = SMOKE <pipe with faeleaf> <br>
|-
EAT FAELEAF
| style="background:darkblue; color:white"|'''Syntax:'''
|description = This beautiful, silvery plant has many magical properties. It can be smoked to create an aura that rebounds iron or steel, or eaten to grant the sixth sense.
|-
|cost = Environment: Forest <br>
| style="background:lightblue"|<tt>SMOKE <pipe with faeleaf></tt><br/>
Plane: The Ethereal Plane <br>
<tt>EAT FAELEAF</tt>
|-
|style="background:pink"|Environment: Forest<br/>
Plane: The Ethereal Plane<br/>
Peak Month: Dioni
Peak Month: Dioni
|-
}}
|}
This beautiful, silvery plant has many magical properties. It can be smoked to create an aura that rebounds iron or steel, or eaten to grant the sixth sense.


==Coltsfoot==
{{AB
 
|skillname = Coltsfoot
{|
|syntax = SMOKE <pipe with coltsfoot in it>
|-
|description = Coltsfoot is a fairly common herb that is generally smoked for its medicinal properties, which clear the mind of many afflictions, including impatience, loneliness, shyness, anorexia, and masochism.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Forest <br>
|-
Plane: The Prime Material Plane <br>
| style="background:lightblue"|<tt>SMOKE <pipe with coltsfoot in it></tt>
|-
|style="background:pink"|Environment: Forest<br/>
Plane: The Prime Material Plane<br/>
Peak Month: Dioni
Peak Month: Dioni
|-
}}
|}
Coltsfoot is a fairly common herb that is generally smoked for its medicinal properties, which clear the mind of many afflictions, including impatience, loneliness, shyness, anorexia, and masochism.


==Merbloom==
{{AB
 
|skillname = Merbloom
{|
|syntax = EAT MERBLOOM
|-
|description = This magical, flowering lily can only be found in the legendary Great Starry Sea. Eating is like having just awoken from a refreshing, full night of sleep. You will not be able to sleep after such an experience.
| style="background:darkblue; color:white"|'''Syntax:'''
|cost = Environment: Ocean <br>
|-
Plane: The Water Elemental Plane <br>
| style="background:lightblue"|<tt>EAT MERBLOOM</tt>
|-
|style="background:pink"|Environment: Ocean<br/>
Plane: The Water Elemental Plane<br/>
Peak Month: Dvarsh
Peak Month: Dvarsh
|-
}}
|}
This magical, flowering lily can only be found in the legendary Great Starry Sea. Eating is like having just awoken from a refreshing, full night of sleep. You will not be able to sleep after such an experience.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Grants the insomnia defense.
|-
|}


==Miniatures==
{{AB
|skillname = Miniatures
|syntax = PACK <figurine> WITH SPARKLEBERRY
|description = You may pack battle figurines with up to 50 sparkleberry. During a battle, they will some times eat this herb to heal themselves.


{|
}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PACK <figurine> WITH SPARKLEBERRY</tt>
|-
|}
You may pack battle figurines with up to 50 sparkleberry. During a battle, they will some times eat this herb to heal themselves.


==Mistletoe==
{{AB
|skillname = SoothingSteam
|syntax = BLEND SOOTHING STEAM
|description = By carefully blending several dried herbs, you can create a smokeable curative that soothes the spirit.
|cost = Commodities: weed 1 reishi 1 rosehips 1 horehound 1 coltsfoot 1
}}


{|
{{AB
|-
|skillname = Mistletoe
|style="background:pink"|Environment: Forest<br/>
|description = Mistletoe is widely sought after by [[druid]]s for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.
Plane: The Prime Material Plane<br/>
|cost = Environment: Forest <br>
Plane: The Prime Material Plane <br>
Peak Month: Roarkian
Peak Month: Roarkian
|-
}}
|}
Mistletoe is widely sought after by druids for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.
 
{|
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Students of [[Nature]] can use this with the [[Nature#Guard|Guard]] skill.
|-
|}
 
==Sparkleberry==


{|
{{AB
|-
|skillname = Sparkleberry
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = EAT SPARKLEBERRY
|-
|description = The sparkleberry bush only grow in the wild energies of the [[astral plane]]. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.
| style="background:lightblue"|<tt>EAT SPARKLEBERRY</tt>
|cost = Environment: Astral <br>
|-
Plane: The Astral Plane <br>
|style="background:pink"|Environment: Astral<br/>
Plane: The Astral Plane<br/>
Peak Month: Estar
Peak Month: Estar
|-
}}
|}
The sparkleberry bush only grow in the wild energies of the astral plane. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.
 
==Constructs==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PREPARE SPARKLEBERRY JELLY</tt>
|-
|}
You can create sparkleberry jelly from 50 sparkleberries. This jelly can be used in a construct or colossus to enable the operator to heal the construct.


==Herblore==
{{AB
|skillname = Constructs
|syntax = PREPARE SPARKLEBERRY JELLY
|description = You can create sparkleberry jelly from 50 sparkleberries. This jelly can be used in a [[construct]] or [[colossus]] to enable the operator to heal the construct.
}}


As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.
{{AB
|skillname = HerbLore
|description = As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.
}}
[[Category:Trade Skills]]

Latest revision as of 02:49, 24 September 2022

Because of the need to recognize the auras of plants, lowmagic is a prerequisite for this skill. Very simply, an herbalist goes out to HARVEST <plant> in the environments they are found growing. To see how many herbs are growing in a location, you can quickly see by the PLANTS command. Also, herbalists can use PLANTS ON/OFF to always see plants in a location. Plants may be transplanted by taking a freshly picked plant and planting it in the appropriate environment (PLANT <herb>). Herbs are very susceptible to elemental magic and will slowly wither in locations where an Aquamancer or Geomancer has established a demesne. Also, herbs grow much slower on tainted ground. Those who know the Nature skill will be able to guard locations against elemental magic and fire. Furthermore, guarded locations repel rapacious harvesters from stripping herbs entirely. All plants have a peak month in which their growth increases during that month and, to a lesser degree, on adjacent months. The opposite month from the peak month is when they go into hibernation and very few plants of that type will be able to be found, though guarded locations will not hibernate.
Skill Learned At Description
Flax Inept+0% Farmers hate this weed, but useful to alchemists.
Arnica Inept+33% A hardy mountain shrub that alchemists find use for.
Chervil Inept+66% An abundant herb found in forests, helps to stop bleeding.
Weed Novice+0% The mind altering cactus weed.
Yarrow Novice+50% An excellent blood purifier.
Galingale Apprentice+0% Mental strength can be regained by this useful herb.
Sargassum Apprentice+33% Seaweed that floats on the ocean's surface.
Reishi Apprentice+66% An enigmatic mushroom that counters some magical effects.
Sage Capable+0% An aromatic brush found in the desert.
Marjoram Capable+33% This herb helps ailments of the muscular system.
Colewort Capable+66% A cabbage-like herb common in the valley.
Rosehips Adept+0% Lovely wild roses produce medicinal rosehips.
Kombu Adept+33% A type of seaweed that strengthens the nervous system.
Myrtle Adept+66% The bog myrtle is well loved by alchemists.
Kafe Master+0% An aromatic bean that keeps you alert.
Tea Master+33% Aromatic leaves used for brewing tea.
Wormwood Master+66% This versatile herb has many healing properties.
Smoking Gifted+0% You can pack pipes with herbs for maximum smokeability.
Juniper Gifted+33% Alchemists find use for these colourful berries.
Horehound Expert+0% A grounding herb cures many magical afflictions.
LastHarvest Unknown+?% Discern who has been harvesting in a location.
Pennyroyal Expert+33% A fine herb to bring the mind back into harmony.
Calamus Expert+66% This herb helps soothe glandular disorders.
Earwort Virtuoso+0% Type of fungus found only in the elemental plane of earth.
Faeleaf Virtuoso+33% Found only on the ethereal plane, it deflects iron.
Coltsfoot Virtuoso+66% A smokable herb that cures a variety of phobias.
Merbloom Fabled+0% Found only on the elemental plane of water.
Miniatures Fabled+50% Pack battle figurines with sparkleberry.
SoothingSteam Unknown+?% Blend Healing herbs into a smokeable remedy.
Mistletoe Mythical+0% Sacred to druids, a symbiotic tree vine.
Sparkleberry Mythical+33% Found only on the astral plane, actually accumulates power.
Constructs Mythical+66% Use herbs to help heal a nexus construct and colossus.
Herblore Transcendent+0% An affinity to herbs allows you to ingest them quickly.
Walks as Whispers (by Joli)


Flax

Environment: Farmlands

Plane: The Prime Material Plane
Peak Month: Dvarsh

Many farmers consider flax as nothing but a common weed. However, nutrition-conscious cooks know the oil of the seeds are quite beneficial. Alchemists also often will seek out this herb for their own purposes.


Arnica

Syntax
APPLY ARNICA TO <bodypart>
Environment: Mountains

Plane: The Prime Material Plane
Peak Month: Kiani

The yellow flowers of the arnica bush may be picked when they are buds. Notably, arnica may be chewed and applied to heal small breaks and fractures of the bone, including fractured wrists, broken noses, and cracked ribs.


Chervil

Syntax
EAT CHERVIL
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Avechary

While chefs often use this aromatic herb in cooking, it is the herbalist who knows that it is renowned for helping to clot bleeding wounds.


Weed

Syntax
SMOKE <pipe with weed>
Environment: Desert

Plane: The Prime Material Plane
Peak Month: Dvarsh

This hallucinogenic herb is not native to Lusternia; rather, its appearance coincided with the arrival of humans.


Yarrow

Environment: Valley

Plane: The Prime Material Plane
Peak Month: Avechary

This colourful flowering plant is commonly used for ailments relating to disorders of the blood, including haemophilia, lethargy, relapsing, bleeding and cut arteries.


Galingale

Syntax
EAT GALINGALE
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Vestian

Galingale is a sedge that is rather common. The stems can be eaten and helps clear the mind of a variety of afflictions, including addictions, generosity and gluttony. It is also reputed to nullify the effects of lover's curse.


Sargassum

Environment: Ocean

Plane: The Prime Material Plane
Peak Month: Urlachmar

Sargassum is a common seaweed without medicinal benefits, though alchemists often find a use for it.


Reishi

Syntax
EAT REISHI
Environment: Natural underground

Plane: The Prime Material Plane
Peak Month: Urlachmar

These tasty little mushrooms pack quite a punch, having the ability to counter a wide range of spiritual curses, including pacification, the aeon curse, unwanted peacefulness, and the dread powersink.


Sage

Environment: Desert

Plane: The Prime Material Plane
Peak Month: Juliary

Desert sage is an extremely aromatic plant, though no medicinal use has yet been found for it. Alchemists, however, are known to use it.


Marjoram

Syntax
EAT MARJORAM
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Vestian

Cooks and alchemists seek out this useful herb, though the herbalist relies on it for its qualities to treat diseases of the muscular system. It can be used to cure weakness and rigormortis.


Colewort

Environment: Valley

Plane: The Prime Material Plane
Peak Month: Klangiary

The lush green leaves of the colewort looks similar to that of kale. Though herbalists do not find it a particularly useful herb, alchemists use for some of their preparations.


Rosehips

Environment: Valley

Plane: The Prime Material Plane
Peak Month: Vestian

Though rosehips are beautiful little flowers, they do not offer any medicinal uses to speak of. Even so, alchemists will often ask for them.


Kombu

Syntax
EAT KOMBU
Environment: Deep ocean

Plane: The Prime Material Plane
Peak Month: Juliary

This seaweed has amazing abilites to regenerate the nervous system. It can be used as a cure for clumsiness, dizziness, epilepsy, the vapors, and hemiplegy.


Myrtle

Syntax
EAT MYRTLE
Environment: Swamp

Plane: The Prime Material Plane
Peak Month: Dvarsh

The leaves of a bog myrtle bush can cure ailments of the senses, including blindness, deafness, concussion, vertigo and sensitivity.


Kafe

Syntax
EAT KAFE
Environment: Mountains

Plane: The Prime Material Plane
Peak Month: Tzarin

While not exactly considered a medicinal herb, the strong beans of the kafe bushes can be eaten to make one alert for when sleep is not desired.


Tea

Environment: Hills

Plane: The Prime Material Plane
Peak Month: Tzarin

Raw tea leaves are sought after by brewmeisters, who use them to create different types of teas which can be brewed into invigorating beverages.


Wormwood

Syntax
EAT WORMWOOD
Environment: Wasteland

Plane: The Prime Material Plane
Peak Month: Shanthin

While this is the only herb that thrives in the taint, it can be used to cure almost every type of known phobia, including agoraphobia, claustrophobia, hypochondria and vestiphobia. It is also used by alchemists in the creation of absynthe.


Smoking

You can pack pipes with smokeable herbs such that the number of puffs will be doubled.


Juniper

Environment: Mountains

Plane: The Prime Material Plane
Peak Month: Juliary

Juniper berries are not considered useful as a medicinal quality, though alchemists will often seek out herbalists to obtain them.


Horehound

Syntax
EAT HOREHOUND
Environment: Swamp

Plane: The Prime Material Plane
Peak Month: Shanthin

The flowers of the horehound plant are beautiful white creations of nature. They can also be used to counter certain magical afflictions, including recklessness, the healthleech, and dissonance.


LastHarvest

Syntax
LASTHARVEST

Using your skilled eye, you may now discern the identity of the last person to harvest plants in your location.


Pennyroyal

Syntax
EAT PENNYROYAL
Environment: Hills

Plane: The Prime Material Plane
Peak Month: Kiani

This beautiful flowering plant is quite common and also quite useful in curing certain mental afflictions, including confusion, dementia, hallucinations, paranoia, and stupidity.


Calamus

Syntax
EAT CALAMUS
Environment: Swamp

Plane: The Prime Material Plane
Peak Month: Juliary

Though the calamus plant has gorgeous yellow flowers, it is the root that has the medicinal qualities that many herbalists seek. It helps cure glandular disorders, including overactive sweat glands that cause slickness.


Earwort

Environment: Mountains

Plane: The Earth Elemental Plane
Peak Month: Juliary

This type of fungus only grows in the Mountains of Madness, and has no beneficial properties whatsoever. However, earwort is the home of tiny red snails, sometimes called cochleas or cockles, which when eaten travel up the eustachian tubes and wrap around the inner ear, telepathically passing sounds they hear to the deaf.


Faeleaf

Syntax
SMOKE <pipe with faeleaf>

EAT FAELEAF

Environment: Forest

Plane: The Ethereal Plane
Peak Month: Dioni

This beautiful, silvery plant has many magical properties. It can be smoked to create an aura that rebounds iron or steel, or eaten to grant the sixth sense.


Coltsfoot

Syntax
SMOKE <pipe with coltsfoot in it>
Environment: Forest

Plane: The Prime Material Plane
Peak Month: Dioni

Coltsfoot is a fairly common herb that is generally smoked for its medicinal properties, which clear the mind of many afflictions, including impatience, loneliness, shyness, anorexia, and masochism.


Merbloom

Syntax
EAT MERBLOOM
Environment: Ocean

Plane: The Water Elemental Plane
Peak Month: Dvarsh

This magical, flowering lily can only be found in the legendary Great Starry Sea. Eating is like having just awoken from a refreshing, full night of sleep. You will not be able to sleep after such an experience.


Miniatures

Syntax
PACK <figurine> WITH SPARKLEBERRY

You may pack battle figurines with up to 50 sparkleberry. During a battle, they will some times eat this herb to heal themselves.


SoothingSteam

Syntax
BLEND SOOTHING STEAM
Commodities: weed 1 reishi 1 rosehips 1 horehound 1 coltsfoot 1

By carefully blending several dried herbs, you can create a smokeable curative that soothes the spirit.


Mistletoe

Environment: Forest

Plane: The Prime Material Plane
Peak Month: Roarkian

Mistletoe is widely sought after by druids for their mystic qualities. Otherwise, there is very little demand for mistletoe, other than the occasional request from an alchemist. Note it is the only herb that actually grows in trees.


Sparkleberry

Syntax
EAT SPARKLEBERRY
Environment: Astral

Plane: The Astral Plane
Peak Month: Estar

The sparkleberry bush only grow in the wild energies of the astral plane. Indeed, the berries are seeped in power such that eating them will regenerate health, mana and ego.


Constructs

Syntax
PREPARE SPARKLEBERRY JELLY

You can create sparkleberry jelly from 50 sparkleberries. This jelly can be used in a construct or colossus to enable the operator to heal the construct.


HerbLore

As a master herbalist, your affinity to herbs is great indeed. So much, in fact, that you will be able to use herbs personally faster than others. Herblore also boosts the effects of the sparkleberry herb.