Difference between revisions of "Pyromancy"

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| style="background:lightyellow"|Pyromancy is the specialization of the element of fire and may only be learned in Gaudiguch, for it draws its power from the Eternal Flame. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
| style="background:lightyellow"|[[Pyromancy]] is the specialization of the element of fire and may only be learned in [[Gaudiguch]], for it draws its power from the [[Eternal Flame]]. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
|-
|-
|}
|}
{|
{{SkillTableHeader}}
|-
{{SkillTableRow|Fireproof|Master|0|Your body is less able to burn.}}
|[[#Fireproof|Fireproof]]||Master||Your body is less able to burn.
{{SkillTableRow|Combust|Master|25|Turn up the heat!}}
|-
{{SkillTableRow|Meld|Master|50|Merge your magics with the burning land.}}
|[[#Fireball|Fireball]]||Master +25%||Blast everyone else with a massive fireball.
{{SkillTableRow|Fireball|Master|75|Blast everyone else with a massive fireball.}}
|-
{{SkillTableRow|Incinerate|Gifted|25|Blast your enemies with the purity of fire.}}
|[[#Combust|Combust]]||Master +50%||Turn up the heat!
{{SkillTableRow|Firestorm|Gifted|75|Ignite all your enemies at once.}}
|-
{{SkillTableRow|FireWalls|Expert|0|Raise up the flames to inhibit passage.}}
|[[#Meld|Meld]]||Master +75%||Merge your magics with the tainted land.
{{SkillTableRow|Dissolve|Expert|20|Easily remove an aura of protection around another.}}
|-
{{SkillTableRow|SmokeHaze|Expert|40|Inhibit the lungs and eyes with smoke.}}
|[[#Influence|Influence]]||Gifted||Increase your sway over others in your demesne.
{{SkillTableRow|Travel|Expert|60|Teleport yourself to anyone in your demesne.}}
|-
{{SkillTableRow|AshFall|Expert|80|A rain of ash harms the lungs, confuses the eye.}}
|[[#Smokehaze|Smokehaze]]||Gifted +25%||Inhibit the lungs and eyes with smoke.
{{SkillTableRow|Salamanders|Virtuoso|0|Summon forth fire-born lizards to attack your foes.}}
|-
{{SkillTableRow|Phoenix|Virtuoso|33|Summon a bird born of fire.}}
|[[#Center|Center]]||Gifted +50%||Move to the centre of your demesne.
{{SkillTableRow|FireRain|Virtuoso|66|Drops of fire will bring your enemies down in flames.}}
|-
{{SkillTableRow|Mirage|Fabled|0|Make all places in your demesne indistinguishable.}}
|[[#Firestorm|Firestorm]]||Gifted +75%||Ignite all your enemies at once.
{{SkillTableRow|Heatstroke|Fabled|33|Excessive perspiration coats the skin with sweat.}}
|-
{{SkillTableRow|Missile|Fabled|66|Seek out a target within your meld.}}
|[[#Heatwave|Heatwave]]||Expert||Make others' skin more sensitive to the increasing heat.
{{SkillTableRow|FlashFire|Mythical|0|A short burst of flame that singes the skin.}}
|-
{{SkillTableRow|Staff|Mythical|20|Summon your elemental staff.}}
|[[#Dissolve|Dissolve]]||Expert +20%||Easily remove an aura of protection around another.
{{SkillTableRow|Heatwave|Mythical|40|Make others' skin more sensitive to the increasing heat.}}
|-
{{SkillTableRow|Conflagration|Mythical|60|Cast all the powers of the flame in one spell.}}
|[[#Flashfire|Flashfire]]||Expert +40%||A short burts of flame that singes the skin.
{{SkillTableRow|Cremation|Mythical|80|Blast an enemy into instant ashes.}}
|-
{{SkillTableRow|Inferno|Transcendent|0|Unleash the unforgiving rage of elemental fire.}}
|[[#Travel|Travel]]||Expert +60%||Teleport yourself to anyone in your demesne.
|-
|[[#Salamanders|Salamanders]]||Expert +80%||Summon forth fire-born lizards to attack your foes.
|-
|[[#Firewalls|Firewalls]]||Virtuoso||Raise up the flames to inhibit passage.
|-
|[[#Phoenix|Phoenix]]||Virtuoso +25%||Summon a bird born of fire.
|-
|[[#Mirage|Mirage]]||Virtuoso +50%||Make all places in your demesne indistinguishable.
|-
|[[#Firerain|Firerain]]||Fabled||Falling flames can burn the arms.
|-
|[[#Heatstroke|Heatstroke]]||Fabled +25%||Excessive perspiration coats the skin with sweat.
|-
|[[#Ashfall|Ashfall]]||Fabled +50%||A rain of ash harms the lungs, confuses the eye.
|-
|[[#Flamering|Flamering]]||Fabled +75%||Protect yourself with a personal ring of fire.
|-
|[[#Staff|Staff]]||Mythical||Summon your elemental staff.
|-
|[[#Incinerate|Incinerate]]||Mythical +20%||Blast your enemies with the purity of fire.
|-
|[[#Tuning|Tuning]]||Mythical +40%||Tune the energies of your elemental staff.
|-
|[[#Conflagration|Conflagration]]||Mythical +60%||Cast all the powers of the flame in one spell.
|-
|[[#Cremation|Cremation]]||Mythical +80%||Blast an enemy into instant ashes.
|-
|[[#Inferno|Inferno]]||Transcendent||Unleash the unforgiving rage of elemental fire.
|-
|}
|}
[[Image:Pyromancy.jpg|thumb|The Pyromancer (by Xiel)]]


==Fireproof==


{|
[[Image:Pyromancy.jpg|thumb|The Pyromancer (by Xiel)]]
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FIREPROOF</tt>
|-
|}
You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the Elemental Plane of Fire.
 
==Fireball==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FIREBALL</tt>
|-
|style="background:pink"|Damage Type: 100% Fire<br/>
Damage Source: Magical
 
|-
|}
Cast forth a tremendous ball of fire that will rip through your location and blast your enemies.
 
==Combust==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST COMBUST</tt><br/>
<tt>PYROCAST FORCECOMBUST</tt>
|-
|style="background:pink"|Power: 1 (Eternal Flame)
|-
|}
You can cause fires to spontaneously combust and burn almost any environment. If a location is currently the demesne of any druid or mage, you can <tt>FORCECOMBUST</tt> and break the meld in that location. Note that desert is considered the natural environment for a pyromancer demesne and needs not be combusted.
 
==Meld==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST MELD</tt><br/>
<tt>PYROCAST SENSE</tt><br/>
<tt>PYROCAST WATCH ON/OFF</tt><br/>
<tt>PYROCAST DISSOLVE</tt><br/>
<tt>PYROCAST DAMPEN <effect></tt><br/>
<tt>DEMESNE CENTER</tt><br/>
<tt>DEMESNE</tt>
|-
|}
The primary power of pyromancy is to build your own fiery demesne. By creating a <tt>MELD</tt> between a burning location and yourself, you thus build your demesne. Each new <tt>MELD</tt> must be adjacent to another. While in your demesne, you can <tt>SENSE</tt> who dares to enter your burning land and <tt>WATCH</tt> who enters and leaves. To check on its status, <tt>DEMESNE</tt> will show you where its center is, and what powers are curently active and how long they will last. <tt>DEMESNE CENTER</tt> will change the center of your demense to the current room. You can <tt>DISSOLVE</tt> your demesne at any time. If there is a demesne effect active that you wish to get rid of, you may <tt>DAMPEN</tt> it.
 
==Influence==
 
Within your own demesne, you will find your ability of influence to be more effective.
 
==Smokehaze==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST SMOKEHAZE [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. Black smoke will rise up in a thick haze, coiling in the lungs of your enemies and afflicting your enemies with asthma.
 
==Center==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST CENTER</tt>
|-
|}
From anywhere in your demesne, you can instantly transport to the center of your demesne. If you are outside your demesne, but on the same plane and terrain type as your demesne, you may teleport back to the center of your demesne at a cost of two power.
 
==Firestorm==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FIRESTORM [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. Uncontrolled fires will seek out and burn your enemies to cinders.
 
==Heatwave==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST HEATWAVE [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. Summon forth a parching heatwave, causing sun allergies to your enemies and increasing the severity of their burns.
 
==Dissolve==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DISSOLVE <target></tt>
|-
|}
You can dissolve the aura of protection around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack.


==Flashfire==
{{AB
|skillname = Fireproof
|syntax = PYROCAST FIREPROOF
|cost = Damage Modifier: 1/8 fire resistance
|description = You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the [[Elemental Plane of
Fire.]]
}}


{|
{{AB
|-
|skillname = Combust
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST COMBUST<br>
|-
PYROCAST FORCECOMBUST
| style="background:lightblue"|<tt>PYROCAST FLASHFIRE [DEMESNE]</tt>
|cost = Power: 1 (Eternal Flame)
|-
|description = You can cause fires to spontaneously combust and [[burns|burn]] almost any environment.
|style="background:pink"|Damage Type: 100% Fire<br/>
Damage Source: Magical
|-
|}
This can be cast in a single burning location or throughout your demesne. Flash fires come as quickly as they disappear, but when they emerge, they can cause damage to your enemies, as well as increasing the severity of their burns.


==Travel==
If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.
}}


{|
{{AB
|-
|skillname = Meld
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST MELD<br>
|-
PYROCAST CLEAR<br>
| style="background:lightblue"|<tt>PYROCAST TRAVEL <player></tt>
PYROCAST CLEAR NODE <#><br>
|-
PYROCAST SENSE<br>
|style="background:pink"|Power: 3 (Eternal Flame)
PYROCAST WATCH ON/OFF<br>
|-
PYROCAST DISSOLVE<br>
|}
PYROCAST BOND<br>
You can travel to a target if both of you are in your demesne.
PYROCAST UNBOND<br>
PYROCAST PASS [Bonded Mage]<br>
DEMESNE<br>
DEMESNE [NODES{{!}}ROOMS{{!}}BONDS{{!}}EFFECTS]
|description = The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the
connecting rooms to your demesne.<br><br>
You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.<br><br>
While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are
included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.
}}
'''Changelog:'''
*Melders can now <elem>CAST CLEAR NODE <#> to clear a specific node.'''(#2573 on 2021-Dec-16)'''


==Salamanders==
{{AB
|skillname = Fireball
|syntax = PYROCAST FIREBALL [target<nowiki>|</nowiki>NODES]
|cost = Power:  3 (Eternal Flame) (Nodes only)<br>
Damage Type: Fire
|description = Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, [[burns|burning]] them in the process.


{|
You may target a single enemy or target all enemies between connecting nodes the node you are standing on.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST SALAMANDERS [DEMESNE]</tt>
|-
|}
This can be cast in a single burning location or throughout your demesne. By opening up a channel to the Seven Sacred Pyres, you can call salamanders. Salamanders are small elemental creatures of fire, who will attack your enemies, causing a variety of afflictions.


==Firewalls==
{{AB
|skillname = Incinerate
|syntax = PYROCAST INCINERATE [HERE<nowiki>|</nowiki>NODES]
|cost = Power:  3 (Eternal Flame) (Current Room)<br>
5 (Eternal Flame) (All Nodes)
|description = Incinerate your location or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.
}}


{|
{{AB
|-
|skillname = Firestorm
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST FIRESTORM [DAMPEN]
|-
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.<br><br>Damage Type: 100% Fire
| style="background:lightblue"|<tt>PYROCAST FIREWALLS</tt>
|description = Storms of fire will rip through your demesne, damaging and [[sprawled|knocking over]] your enemies. If they are already knocked over, they'll be knocked off balance.
|-
}}
|}
This is cast throughout the demesne, raising walls of fire throughout. Any enemies who pass through the firewall will take damage and be set aflame.
 
==Phoenix==
 
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST PHOENIX</tt><br/>
<tt>BEAST ORDER BREATHE FIRE <target></tt>
|-
|style="background:pink"|Power: 10 (Eternal Flame)
|-
|}
Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in [[Beastmastery]]. The fire breath of a phoenix has the unique property of setting others on fire.
 
NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the [[Beastmastery]] skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in [[Beastmastery]] to use it.
 
==Mirage==


{|
{{AB
|-
|skillname = FireWalls
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST FIREWALLS [DAMPEN]
|-
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
| style="background:lightblue"|<tt>PYROCAST MIRAGE [DEMESNE]</tt>
|description = Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with [[burns]].
|-
}}
|}
This can be cast in a single burning location or throughout your demesne. It will hide the appearance of any non-desert location so that it will appear to be a desert.


==Firerain==
{{AB
|skillname = Dissolve
|syntax = DISSOLVE [<target><nowiki>|</nowiki>NODES<nowiki>|</nowiki>MELD]
|cost = Power:  5 (Matrix) (Nodes)<br>
10 (Matrix) (Meld)
|description = You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.
}}


{|
{{AB
|-
|skillname = SmokeHaze
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST SMOKEHAZE [DAMPEN]
|-
|cost = Meld Effect, this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
| style="background:lightblue"|<tt>PYROCAST FIRERAIN [DEMESNE]</tt>
|description = Hazy smoke will drift across your demesne, causing random mental afflictions and building [[burns]] on your enemies.
|-
}}
|}
This can be cast in a single burning location or throughout your demesne. Fire rain releases extremely an powerful, though erratic, rain of fire. Not only is the liquid fire that rains down damaging, it can cause those flying and in trees to fall to the ground in pain. It can also stun targets. It will also block use of natural forest if cast.


==Heatstroke==
{{AB
|skillname = Travel
|syntax = PYROCAST TRAVEL [<player><nowiki>|</nowiki>Node number]
|cost = Power: 3 (Eternal Flame)
|description = You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.
}}


{|
{{AB
|-
|skillname = AshFall
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST ASHFALL [DAMPEN]
|-
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
| style="background:lightblue"|<tt>PYROCAST HEATSTROKE [DEMESNE]</tt>
|description = You can raise a cloud of ash that will obfuscate locations and afflict your enemies with [[burns]].
|-
}}
|}
This can be cast in a single burning location or throughout your demesne. By raising the temperature, your enemies may suffer from excessive sweating.


==Ashfall==
{{AB
|skillname = Salamanders
|syntax = PYROCAST SALAMANDERS [DAMPEN]
|cost = Meld Effect, this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|description = Hundreds of tiny salamanders will wander your demesne, [[stun]]ning your enemies and [[burns|burning]] them.
}}


{|
{{AB
|-
|skillname = Phoenix
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST PHOENIX<br>
|-
BEAST ORDER BREATHE FIRE <target>
| style="background:lightblue"|<tt>PYROCAST ASHFALL [DEMESNE]</tt>
|cost = Power: 10 (Eternal Flame)
|-
|description = Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the [[Elemental Plane of Fire]]. The phoenix has the ability to [[Beastmastery#Flying|fly]] as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in [[Beastmastery]]. The fire breath of a phoenix has the unique property of [[burns|burning]] others.
|}
This can be cast in a single burning location or throughout your demesne. Black ash has a chance of giving your enemies black lung, as well as confusing them if they try to move.


==Flamering==
Every two years, you may summon forth another phoenix egg.


{|
NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the [[Beastmastery]] skill. Also note that the phoenix's inherent ability to [[Beastmastery#Flying|fly]] will always need the flying skill in [[Beastmastery]] to use it.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST FLAMERING</tt>
|-
|style="background:pink"|Damage Type: 100% Fire<br/>
Damage Source: Magical
|-
|}
Surround yourself in a ring of fire, which increases the burn level of those who attack you, as well as having a chance of damaging and/or lighting your attacker on fire. Only those in the same room and elevation of yourself will be affected by the flame ring.


==Staff==
{{AB
|skillname = FireRain
|syntax = PYROCAST FIRERAIN [DAMPEN]
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|description = Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also [[burns|burn]] your enemies.
}}


{|
{{AB
|-
|skillname = Mirage
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST MIRAGE [DAMPEN]
|-
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
| style="background:lightblue"|<tt>PYROCAST STAFF</tt><br/>
|description = Your allies will find their ice applications faster while your enemies will find them slower.
<tt>POINT STAFF <target> [direction]</tt><br/>
}}
<tt>WHIRL STAFF</tt><br/>
<tt>RAISE STAFF</tt><br/>
<tt>TWIRL STAFF <target></tt>
|-
|style="background:pink"|Power: 10 (Eternal Flame)<br/>
Damage Type: 75% Fire, 25% Asphyxiation (point staff)<br/>
Damage Source: Magical
|-
|}
The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may <tt>POINT STAFF</tt> at a target and shoot a stream of fire at your target. You can <tt>RAISE STAFF</tt> to burn away an ailment. With <tt>WHIRL STAFF</tt>, you can reveal anyone hiding in your location. Finally, by <tt>TWIRL STAFF</tt> you can fan the flames in your location, and all enemies who are ablaze will suffer increased damage as well as an increase in their burn levels. The power cost will be significantly less if cast on the Elemental Plane of Fire.


==Incinerate==
{{AB
|skillname = Heatstroke
|syntax = PYROCAST HEATSTROKE [DAMPEN]
|cost = Meld Effect: this will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|description = The heat will cause [[Temporary Insanity|temporary insanity]] in your enemies depending on their levels of [[burns]].
}}


{|
{{AB
|-
|skillname = Missile
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST MISSILE <target>
|-
|cost = Power: 2 (Eternal Flame)<br>
| style="background:lightblue"|<tt>PYROCAST INCINERATE <target></tt>
Damage Type: 100% Fire
|-
|description = You may summon a missile of fire to attack anyone within your demesne. It will damage and build [[burns]] on them.
|style="background:pink"|Power: 3 (Eternal Flame)<br/>
}}
Damage Type: 100% Fire<br/>
Damage Source: Magical
|-
|}
By opening up channels to the Five Sacred Flames, you can release blasts of pure elemental energies that have the power to incinerate the flesh. If the target survives, he or she will suffer significant burns as well as momentarily blacking out. There is also a chance of his or her limbs being severely damaged.


==Tuning==
{{AB
|skillname = FlashFire
|syntax = PYROCAST FLASHFIRE [DAMPEN]
|cost = Meld Effect: This will be cast throughout your demesne.<br>You can append DAMPEN to lower this effect.
|description = A healing flashfire will heal your allies and [[burns|burn]] your enemies.
}}


{|
{{AB
|-
|skillname = Staff
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST STAFF<br>
|-
POINT STAFF <target> [direction]<br>
| style="background:lightblue"|<tt>TUNE STAFF <percent> FIRE <percent> ASPHYXIATION<br/>
WHIRL STAFF
TUNE STAFF CLEAR</tt>
|cost = Power: 10 (Eternal Flame)<br>
|-
Damage Type: 75% Fire, 25% Asphyxiation (point staff)<br>
|style="background:pink"|Power: 1 (Pool of Stars)
Can Target Denizens (in room only)
|-
|description = The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the [[Elemental Plane of Fire]].
|}
{{sub
As your connection to the elemental air grows, so does your ability to control the staff you have fashioned from it. You may <tt>TUNE STAFF</tt> to choose what percentage of your damage is in the form of electricity or cold damage. You may also <tt>TUNE STAFF CLEAR</tt> to return your staff to its original balance.
|syntax = TUNE STAFF <percent> FIRE <percent> ASPHYXIATION<br>
TUNE STAFF CLEAR
|cost = Power: 1 (Eternal Flame)}}
You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.


NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.
}}


==Conflagration==
{{AB
|skillname = Heatwave
|syntax = PYROCAST HEATWAVE [<target><nowiki>|</nowiki>NODES<nowiki>|</nowiki>MELD]
|cost = Power:  2 (Eternal Flame) (Single Target in meld)<br>
5 (Eternal Flame) (Single Target outside meld)<br>
5 (Eternal Flame) (Nodes)<br>
8 (Eternal Flame) (Meld)
|description = Summon forth a wave of heat that causes sweat to pour and your enemies to [[blackout|black out]].
}}


{|
{{AB
|-
|skillname = Conflagration
| style="background:darkblue; color:white"|'''Syntax:'''
|syntax = PYROCAST CONFLAGRATION
|-
|cost = Power: 5 (Eternal Flame)
| style="background:lightblue"|<tt>PYROCAST CONFLAGRATION</tt>
|description = Your demesne will surge with elemental winds, and become imbued with firestorm, firewalls, smokehaze, ashfall, salamanders, firerain, mirage, heatstroke and flashfire.                                               }}
|-
|style="background:pink"|Power: 8 (Eternal Flame)
|-
|}
Your demesne will surge with elemental fires and become imbued with firestorm, heatwave, flashfire, salamanders, smokehaze, wildfire, firerain, heatstroke and ashfall.


==Cremation==
{{AB
|skillname = Cremation
|syntax = PYROCAST CREMATE <target>
|cost = Power: 5 (Eternal Flame)
|description = This extremely devastating spell will only work if the target has [[burns|fourth degree burns]]. If they do, you can utterly destroy the target, literally reducing the target to nothing but a pile of ash.


{|
If they do not have [[burns|fourth degree burns]], they will be [[stun]]ned and [[burns|burned]] some more.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PYROCAST CREMATE <target></tt>
|-
|style="background:pink"|Power: 5 (Eternal Flame)
|-
|}
This extremely devestating spell will only work if the target has fourth degree burns. Quite simply, you can utterly destroy a person, literally reducing him or her to nothing but a pile of ash.


==Inferno==
{{AB
|skillname = Inferno
|syntax = UNLEASH STAFF
|cost = Power: 10 (Eternal Flame)<br>
Damage Type: 100% Fire
|description = By releasing an inferno, you demonstrate the most intense and potent powers of the [[Elemental Plane of Fire]]. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many [[burns]] your enemies have, though it will entirely dissipate all their [[burns]] when it fires.


{|
Bonded melders will reduce how long this takes to cast.
|-
}}
| style="background:darkblue; color:white"|'''Syntax:'''
[[Category: Class Skills]]
|-
| style="background:lightblue"|<tt>UNLEASH STAFF</tt>
|-
|style="background:pink"|Power: 10 (Eternal Flame)<br/>
Damage Type: 100% Fire<br/>
Damage Source: None
|-
|}
By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. Bonfires will form throughout your demesne, growing into pyres and then blazing infernos that will seek out and consume your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle.

Latest revision as of 19:11, 23 July 2022

Pyromancy is the specialization of the element of fire and may only be learned in Gaudiguch, for it draws its power from the Eternal Flame. Of all the mage skills, pyromancy is the most aggressive of all the elemental powers, though it offers little in the way of defense.
Skill Learned At Description
Fireproof Master+0% Your body is less able to burn.
Combust Master+25% Turn up the heat!
Meld Master+50% Merge your magics with the burning land.
Fireball Master+75% Blast everyone else with a massive fireball.
Incinerate Gifted+25% Blast your enemies with the purity of fire.
Firestorm Gifted+75% Ignite all your enemies at once.
FireWalls Expert+0% Raise up the flames to inhibit passage.
Dissolve Expert+20% Easily remove an aura of protection around another.
SmokeHaze Expert+40% Inhibit the lungs and eyes with smoke.
Travel Expert+60% Teleport yourself to anyone in your demesne.
AshFall Expert+80% A rain of ash harms the lungs, confuses the eye.
Salamanders Virtuoso+0% Summon forth fire-born lizards to attack your foes.
Phoenix Virtuoso+33% Summon a bird born of fire.
FireRain Virtuoso+66% Drops of fire will bring your enemies down in flames.
Mirage Fabled+0% Make all places in your demesne indistinguishable.
Heatstroke Fabled+33% Excessive perspiration coats the skin with sweat.
Missile Fabled+66% Seek out a target within your meld.
FlashFire Mythical+0% A short burst of flame that singes the skin.
Staff Mythical+20% Summon your elemental staff.
Heatwave Mythical+40% Make others' skin more sensitive to the increasing heat.
Conflagration Mythical+60% Cast all the powers of the flame in one spell.
Cremation Mythical+80% Blast an enemy into instant ashes.
Inferno Transcendent+0% Unleash the unforgiving rage of elemental fire.


The Pyromancer (by Xiel)


Fireproof

Syntax
PYROCAST FIREPROOF
Damage Modifier: 1/8 fire resistance

You can temper your skin against fire, offering some fire protection as well as the chance to avoid catching on fire. Also, you will be protected from blasts of fire that move you on the [[Elemental Plane of Fire.]]


Combust

Syntax
PYROCAST COMBUST

PYROCAST FORCECOMBUST

Power: 1 (Eternal Flame)

You can cause fires to spontaneously combust and burn almost any environment.

If a location is currently the demesne of any druid or mage, you can FORCE it and break the node in that location. It will take some time to break a node and will require your full concentration.


Meld

Syntax
PYROCAST MELD

PYROCAST CLEAR
PYROCAST CLEAR NODE <#>
PYROCAST SENSE
PYROCAST WATCH ON/OFF
PYROCAST DISSOLVE
PYROCAST BOND
PYROCAST UNBOND
PYROCAST PASS [Bonded Mage]
DEMESNE
DEMESNE [NODES|ROOMS|BONDS|EFFECTS]

The primary power of pyromancy is to build your own combusted demesne. By casting a MELD, you create a node of power. You can have up to 3 nodes at any time, and they cannot be placed next to each other. If you place nodes within 5 rooms of each other, leylines will add the connecting rooms to your demesne.

You may also BOND to a fellow pyromancer's demesne and assist them. Bonding increases the strength of the nodes and the elementals that defend them.

While in your demesne, you can SENSE who dares to enter your flames and WATCH who enters and leaves. DEMESNE will show you what rooms are included in your demesne, and what powers are currently active. You can DISSOLVE your demesne at any time or CLEAR a specific node to remove it.

Changelog:

  • Melders can now <elem>CAST CLEAR NODE <#> to clear a specific node.(#2573 on 2021-Dec-16)


Fireball

Syntax
PYROCAST FIREBALL [target|NODES]
Power: 3 (Eternal Flame) (Nodes only)

Damage Type: Fire

Cast forth a tremendous ball of fire that will rip through your location and blast your enemies, burning them in the process.

You may target a single enemy or target all enemies between connecting nodes the node you are standing on.


Incinerate

Syntax
PYROCAST INCINERATE [HERE|NODES]
Power: 3 (Eternal Flame) (Current Room)

5 (Eternal Flame) (All Nodes)

Incinerate your location or all of the nodes in your demesne. This will force your enemies away from you, or away from each node in your demesne.


Firestorm

Syntax
PYROCAST FIRESTORM [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Damage Type: 100% Fire

Storms of fire will rip through your demesne, damaging and knocking over your enemies. If they are already knocked over, they'll be knocked off balance.


FireWalls

Syntax
PYROCAST FIREWALLS [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Walls of fire will have a chance of blocking your enemies and keeping them in the room if they attempt to leave, afflicting them with burns.


Dissolve

Syntax
DISSOLVE [<target>|NODES|MELD]
Power: 5 (Matrix) (Nodes)

10 (Matrix) (Meld)

You can dissolve the aura of protection defense around those who are using it to escape some of the powers of your demesne. This requires balance but not equilibrium and is a very fast attack. You can also dissolve it from all enemies between connecting nodes, or all enemies inside your entire meld for a power cost.


SmokeHaze

Syntax
PYROCAST SMOKEHAZE [DAMPEN]
Meld Effect, this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Hazy smoke will drift across your demesne, causing random mental afflictions and building burns on your enemies.


Travel

Syntax
PYROCAST TRAVEL [<player>|Node number]
Power: 3 (Eternal Flame)

You can travel to a target if both of you are in your demesne. Additionally, you can travel to any node within your meld. The node number appears in DEMESNE NODES.


AshFall

Syntax
PYROCAST ASHFALL [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

You can raise a cloud of ash that will obfuscate locations and afflict your enemies with burns.


Salamanders

Syntax
PYROCAST SALAMANDERS [DAMPEN]
Meld Effect, this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Hundreds of tiny salamanders will wander your demesne, stunning your enemies and burning them.


Phoenix

Syntax
PYROCAST PHOENIX

BEAST ORDER BREATHE FIRE <target>

Power: 10 (Eternal Flame)

Create a phoenix egg which you can raise as a beast. The power cost will be significantly less if cast on the Elemental Plane of Fire. The phoenix has the ability to fly as well as the inherent ability to breathe fire which a pyromancer may cast regardless of his or her level in Beastmastery. The fire breath of a phoenix has the unique property of burning others.

Every two years, you may summon forth another phoenix egg.

NOTE: If you lose the phoenix skill, your phoenix will not abandon you; however, it will no longer have the ability to light people on fire when it breathes fire nor allow the owner to use breathe fire without the Beastmastery skill. Also note that the phoenix's inherent ability to fly will always need the flying skill in Beastmastery to use it.


FireRain

Syntax
PYROCAST FIRERAIN [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Call a rain of fire to bring any enemies to the ground who dare to fly in your realm. It will also block use of natural forest if cast. Furthermore, any who attempt to fly may find themselves caught in a net of air. It will also burn your enemies.


Mirage

Syntax
PYROCAST MIRAGE [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

Your allies will find their ice applications faster while your enemies will find them slower.


Heatstroke

Syntax
PYROCAST HEATSTROKE [DAMPEN]
Meld Effect: this will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

The heat will cause temporary insanity in your enemies depending on their levels of burns.


Missile

Syntax
PYROCAST MISSILE <target>
Power: 2 (Eternal Flame)

Damage Type: 100% Fire

You may summon a missile of fire to attack anyone within your demesne. It will damage and build burns on them.


FlashFire

Syntax
PYROCAST FLASHFIRE [DAMPEN]
Meld Effect: This will be cast throughout your demesne.
You can append DAMPEN to lower this effect.

A healing flashfire will heal your allies and burn your enemies.


Staff

Syntax
PYROCAST STAFF

POINT STAFF <target> [direction]
WHIRL STAFF

Power: 10 (Eternal Flame)

Damage Type: 75% Fire, 25% Asphyxiation (point staff)
Can Target Denizens (in room only)

The ultimate weapon of the pyromancer is a staff created from elemental fire. By wielding the staff you may POINT STAFF at a target and shoot a stream of fire at your target. With WHIRL STAFF, you can reveal anyone hiding in your location. The power cost will be significantly less if cast on the Elemental Plane of Fire.

Syntax
TUNE STAFF <percent> FIRE <percent> ASPHYXIATION

TUNE STAFF CLEAR

Power: 1 (Eternal Flame)

You may TUNE STAFF to choose what percentage of your damage is in the form of fire or asphyxiation damage. You may also TUNE STAFF CLEAR to return your staff to its original balance.

NOTE: Percentages may range from 0-100 for each damage type, but must be multiples of 10 and sum to 100.


Heatwave

Syntax
PYROCAST HEATWAVE [<target>|NODES|MELD]
Power: 2 (Eternal Flame) (Single Target in meld)

5 (Eternal Flame) (Single Target outside meld)
5 (Eternal Flame) (Nodes)
8 (Eternal Flame) (Meld)

Summon forth a wave of heat that causes sweat to pour and your enemies to black out.


Conflagration

Syntax
PYROCAST CONFLAGRATION
Power: 5 (Eternal Flame)

Your demesne will surge with elemental winds, and become imbued with firestorm, firewalls, smokehaze, ashfall, salamanders, firerain, mirage, heatstroke and flashfire.


Cremation

Syntax
PYROCAST CREMATE <target>
Power: 5 (Eternal Flame)

This extremely devastating spell will only work if the target has fourth degree burns. If they do, you can utterly destroy the target, literally reducing the target to nothing but a pile of ash.

If they do not have fourth degree burns, they will be stunned and burned some more.


Inferno

Syntax
UNLEASH STAFF
Power: 10 (Eternal Flame)

Damage Type: 100% Fire

By releasing an inferno, you demonstrate the most intense and potent powers of the Elemental Plane of Fire. An enormous firestorm will roll throughout your demesne, intent on destroying your personal enemies. You must wield your staff and be at full mana to invoke such a spectacle. The damage dealt by the Inferno will depend on how many burns your enemies have, though it will entirely dissipate all their burns when it fires.

Bonded melders will reduce how long this takes to cast.