Starhymn and Defenses: Difference between pages

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Defenses are temporary bonuses provided to your character through the use of skills, items, or quests, and most will persist until you leave the game or die. Your own defenses are visible at any time by using the <tt>DEF</tt> command, while certain abilities such as [[Rituals#Tristitia|Tristitia]] allow you to view the defenses of others.
|-
| style="background:lightyellow"|When Raflein awoke the voice of the Elder Goddess Rhapsody, they developed the musical style known as the Starhymn. Those who practice this style mimic the sounds of the angelic choirs on Celestia as well as the beauty of running waters, evoking the music of the stars.
|-
|}
{|
|-
|[[#Composition|Composition]]||Master||You may compose songs expressing your own creativity.
|-
|[[#Sustain|Sustain]]||Master||The ability to maintain a song.
|-
|[[#Processional|Processional]]||Master||A beautiful hymnal that regenerates willpower and mana.
|-
|[[#LoveCanticle|LoveCanticle]]||Master +33%||Blessed be Raziela, a hymn of love and healing.
|-
|[[#DiscordantChord|DiscordantChord]]||Master +66%||This painful chord shall crush the disharmonic soul.
|-
|[[#HopesCarol|HopesCarol]]||Gifted||Thanks be Shakiniel, a hymn of protection.
|-
|[[#StarLight|StarLight]]||Gifted +25%||The light of the stars replenishes the body's needs.
|-
|[[#Refrain|Refrain]]||Gifted +50%||A musical structure that allows repetition of a stanza.
|-
|[[#StarChord|StarChord]]||Gifted +75%||Send forth the Light to vanquish your enemies.
|-
|[[#MercifulSanctus|MercifulSanctus]]||Expert||Honours to Japhiel, a hymn of balanced justice.
|-
|[[#CrusaderCanto|CrusaderCanto]]||Expert +33%||Glory to Methrenton, a hymn of the holy flame.
|-
|[[#LightCantata|LightCantata]]||Expert +66%||Praise be Elohora, a hymn of the blinding light.
|-
|[[#CaptiveAudience|CaptiveAudience]]||Virtuoso||Both friends and enemies hear nothing but your songs.
|-
|[[#CelestOde|CelestOde]]||Virtuoso +33%||Rousing song that inspires the citizens of Celest.
|-
|[[#GuardianAngel|GuardianAngel]]||Virtuoso +66%||A guardian angel to take your blows.
|-
|[[#AngelSong|AngelSong]]||Fabled||Angels who hear will increase their speed.
|-
|[[#PrincessFarewell|PrincessFarewell]]||Fabled +25%||The last song of Princess Marilynth holds great power.
|-
|[[#JustChorale|JustChorale]]||Fabled +50%||Your music brings penance from Holy Celestia.
|-
|[[#AvengingAngel|AvengingAngel]]||Fabled +75%||An avenging angel to chase your foes.
|-
|[[#Encore|Encore]]||Mythical||Play a rousing encore performance.
|-
|[[#Recessional|Recessional]]||Mythical||When the hymn winds down, it is best not to disturb it.
|-
|[[#EverSea|EverSea]]||Mythical +33%||Infuse the waters with the music of the stars.
|-
|[[#AngelicHost|AngelicHost]]||Mythical +66%||An angelic host descends to force your music through.
|-
|[[#Requiem|Requiem]]||Transcendent||Lead those unto death with the requiem for the dead.
|-
|}
[[Image:Starhymn.jpg|thumb|Merian (by Daermon)]]


==Composition==


{|
{{Template:Defence | defName= Avoid | defLine=You are carefully avoiding the next targeted blow. | defSources = [[acrobatics#Avoid | Avoid]] ([[Acrobatics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>COMPOSE NEW <song></tt><br/>
<tt>COMPOSE LIST</tt><br/>
<tt>COMPOSE <song> STANZA <number> LYRIC <text></tt><br/>
<tt>COMPOSE <song> STANZA <number> IMBUE [<power>|NONE]</tt><br/>
<tt>COMPOSE <song> STANZA <number> DELETE</tt><br/>
<tt>COMPOSE <song> DELETE</tt><br/>
<tt>COMPOSE <song> [INFO]</tt><br/>
<tt>PERFORM SONG <song> [<target>]</tt><br/>
<tt>SONGSTAT, SONGSTATUS</tt>
|-
|}
As your ability in your song specialization increases, you will be able to compose new songs. You can write your own song and sets it in stanzas. Each song can consist of up to 9 stanzas, and certain powers can also be invested in each stanza. Powers are divided into 3 types Low (L), Medium (M) and High (H). Low types can only invested in stanzas 1-3, medium in stanzas 4-6 and High in stanzas 7-9. Low stanzas generally have simple effects, medium stanzas have stronger effects, and high stanzas have very strong effects. Some song powers need to be targetted and others will create a passive effect that stays around you. As a general rule, you will not be able to stack passive effects.


When playing a custom song, it always begins in stanza 1, each time you play the song, it progresses to the next stanza until the song ends or you change to another song or a certain amount of time elapses, whichever comes first. Note that before the time elapses, you can take other actions so long as you continue your performance before the time elapses.
Avoid the next attack.


{|
{{Template:Defence | defName= Balancing | defLine=You are balancing carefully. | defSources = [[acrobatics#Balancing | balancing]] ([[acrobatics]])}}
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Whenever you play a song, all the effects of the song (excluding targetted ones) up to whatever you've played are active as long as the song is playing, and each one will tick every ten seconds.  You can't control when each effect ticks relative to the others.  Thus, performing a song is more like raising defenses in advance than it is like attacking.


How long a song lasts from the last time it was played depends on your skill in [[Music]] and its specialization, and in [[Dramatics]], plus on your intelligence and charisma, and can be extended with a Tempo enchantment.
Protects against being sprawled.


Most song effects will impact only allies or enemies, and then, only those who are not deaf and not captivated by another bard.  Even you, yourself, won't be affected by your own song if you're deaf.
{{Template:Defence | defName= Elasticity | defLine=You are concentrating on providing your muscles with increased elasticity. | defSources = [[acrobatics#Elasticity | elasticity]] ([[acrobatics]])}}


Note that what is called a "stanza" here is really a single line, with a limit of 65 characters.  If you don't imbue a power into a stanza, it won't cost mana or ego when it's played, so you can use unimbued songs for performances.  Imbued stanzas will have a description when played that's impacted by the imbued power.
Damage Modifier: 20


Note that you can change the imbued power in a stanza in a song already in progress, and the change will take effect immediately. This does not consume equilibrium or balance.
Reduce injuries to your body.
|-
|}


==Sustain==
{{Template:Defence | defName= Falling | defLine=You are protected against falling suddenly. | defSources = [[acrobatics#Falling | falling]] ([[acrobatics]])}}
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SUSTAIN</tt>
|-
|}
This ability will allow you to slow the music you are playing to imperceptible levels, effectively freezing the music in place.


{|
Reduce damage and lessen the chance of breaking limbs.
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|The purpose of sustaining your song is to freeze it so it's inactive (none of the effects will impact anyone) but is no longer ticking down to its time running out.  You can then reactivate it before you need it by playing a single stanza (or refraining, if you have the [[#Refrain|Refrain]] skill), which reactivates all the effects in all played stanzas instantly.
|-
|}


==Processional==
{{Template:Defence | defName= Handstand | defLine=You are standing on your hands. | defSources = [[acrobatics#Handstand | handstand]] ([[acrobatics]])}}


{|
Power: 3
|-
Avoid physical damage. Does not protect against magical sources.
|style="background:pink"|Stanza:     Low (1-3)<br/>
Targetable: No
|-
|}
The processional is an inspiring introduction to any hymn. When you and your allies hear this sound, your willpower and endurance will regenerate faster. Your health and mana will regenerate slightly as well.


==LoveCanticle==
{{Template:Defence | defName= Hyperactive | defLine=You are hyperactive and moving very quickly. | defSources = [[acrobatics#Hyperactive | hyperactive]] ([[acrobatics]])}}


{|
Power: 10
|-
|style="background:pink"|Stanza:    Low (1-3)<br/>
Targetable: No
|-
|}
By weaving the sound of Raziela's voice, you and your allies who hear this music will find that you recover potion balance from health, mana and bromides potion faster than normal.


==DiscordantChord==
Halves balance time for a limited period.


{|
{{Template:Defence | defName= Hyperventilate | defLine=You are hyperventilating to control your breathing. | defSources = [[acrobatics#Hyperventilate | hyperventilate]] ([[acrobatics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY DISCORDANTCHORD <target></tt>
|-
|style="background:pink"|Power: Variable (Any)<br/>
Damage Type: 100% Magic<br/>
Damage Source: Magical
|-
|}


The discordant chord is tuned to especially harm those ears which are already suffering the tonal ailments of a musician, doing greater damage the greater the number of these afflictions the victim has. The power cost is 2 power for each affliction the victim has from among: manabarbs, powerspikes, egovice, and an achromatic aura. If the hapless victim suffers all four of these tonal disorders, their suffering shall be grievous indeed - losing half their mana and ego in addition to immense pain.
Damage Modifier: 10
 
Protects against asphyxiation damage type.
 
{{Template:Defence | defName= Limber | defLine=You are extremely limber. | defSources = [[acrobatics#Limber | limber]] ([[acrobatics]])}}
 
Increases dexterity.
 
{{Template:Defence | defName= Tripleflash | defLine=You are dancing chaotically about, avoiding blows. | defSources = [[acrobatics#Tripleflash | tripleflash]] ([[acrobatics]])}}
 
Power: 10
 
Increase an additional 50% chance to dodge any attack to natural dodge.
 
{{Template:Defence | defName= Aeonfield | defLine=You are surrounded by an aeon field. | defSources = [[aeonics#AeonField | aeonfield]] ([[aeonics]])}}
 
Power: 5
Enemies suffer from aeon curse & being time warped, though halves caster's mana/ego.
 
{{Template:Defence | defName= Alacrity | defLine=You are surrounded by a field of alacrity. | defSources = [[aeonics#Alacrity | alacrity]] ([[aeonics]])}}
 
Power: 1
 
Temporal field spreads healing.
 
{{Template:Defence | defName= Foresight | defLine=You are using foresight. | defSources = [[aeonics#ForeSight | foresight]] ([[aeonics]])}}
 
Temporarily avoid incoming attacks.
 
{{Template:Defence | defName= Futureglimpse | defLine=You are gazing into the future. | defSources = [[aeonics#FutureGlimpse | futureglimpse]] ([[aeonics]])}}
 
20% chance of avoiding any affliction& a 50% chance glimpse will fade.
 
{{Template:Defence | defName= Insight | defLine=You have insight into your own mind. | defSources = [[aeonics#Insight | insight]] ([[aeonics]])}}
 
Provide some protection against some ailments of the mind.
 
{{Template:Defence | defName= Mindclock | defLine=Your mind's inner clock is synchronised with your body. | defSources = [[aeonics#MindClock | mindclock]] ([[aeonics]])}}
 
Immune from getting out of sync through aeon.
 
{{Template:Defence | defName= Switchfate | defLine=Your fate is switched with another. | defSources = [[aeonics#SwitchFate | switchfate]] ([[aeonics]])}}
 
Small chance that any damage done to you will transfer to an enemy  in your local area.
 
{{Template:Defence | defName= Timelessbody | defLine=Your body is tempered in a time field. | defSources = [[aeonics#TimelessBody | timelessbody]] ([[aeonics]])}}
 
Provide some protection against some physical ailments.
 
{{Template:Defence | defName= Twirlstaff | defLine=Your body is surrounded by a nimbus cloud. | defSources = [[aeromancy#Staff | staff]] ([[aeromancy]])}}
 
Damage Modifier: 15
 
Protects against electricity.
 
{{Template:Defence | defName= Windwalk | defLine=You can walk on the winds. | defSources = [[aeromancy#Windwalk | windwalk]] ([[aeromancy]])}}
 
Walk in the air and resist winds on the Elemental Plane of Air.
 
{{Template:Defence | defName= Liquidform | defLine=You are a morass of liquid. | defSources = [[aquamancy#Liquidform | liquidform]] ([[aquamancy]])}}
 
Power: 10
 
Impervious to attack, and your body and mind will become greatly healed.
 
{{Template:Defence | defName= Watershield | defLine=You are protected by the power of the water spiritshield. | defSources = [[aquamancy#Staff | Staff]] ([[aquamancy]])}}


If you have an octave active in the room, its magical ability to block the curing of auric ailments will prevent then from being consumed by the discordant chord. Additionally, it will increase the damage of your chord for no extra power cost.
Damage Modifier: 15


==HopesCarol==
Protects against cold and fire.


{|
{{Template:Defence | defName= Whirlpool | defLine=You are swirling with a whirlpool of churning water. | defSources = [[aquamancy#Whirlpool | whirlpool]] ([[aquamancy]])}}
|-
 
|style="background:pink"|Stanza:    Low (1-3)<br/>
Anyone in an adjacent water location may be pulled towards you.
Targetable: No<br/>
 
Damage Modifier: 10
{{Template:Defence | defName= Antlers | defLine=An Antlers sphere positively affects you. | defSources = [[astrology#antlers | Antlers]] ([[astrology]])}}
|-
 
|}
Impacts dexterity.
The beauty of Shakiniel's voice can be imbued into your hymns, which offers protection to you and your allies who hear this music. The protection extends to most forms of elemental damage, including fire, cold and electricity.
 
{{Template:Defence | defName= Bumblebee | defLine=A Bumblebee sphere positively affects you. | defSources = [[astrology#Bumblebee | bumblebee]] ([[astrology]])}}
 
Impacts the ability to focus the body.
 
{{Template:Defence | defName= Burningcenser | defLine=A Burning Censer sphere positively affects you. | defSources = [[astrology#BurningCenser | burningcenser]] ([[astrology]])}}
 
Impacts susceptibility to asphyxiation damage.
 
{{Template:Defence | defName= Crocodile | defLine=A Crocodile sphere positively affects you. | defSources = [[astrology#Crocodile | crocodile]] ([[astrology]])}}
 
Impacts susceptibility to physical damage.
 
{{Template:Defence | defName= Dolphin | defLine=A Dolphin sphere positively affects you. | defSources = [[astrology#Dolphin | dolphin]] ([[astrology]])}}
 
Impacts intelligence.
 
{{Template:Defence | defName= Dragon | defLine=A Dragon sphere positively affects you. | defSources = [[astrology#Dragon | dragon]] ([[astrology]])}}


==StarLight==
Impacts susceptibility to magical damage.


{|
{{Template:Defence | defName= Glacier | defLine=A Glacier sphere positively affects you. | defSources = [[astrology#Glacier | glacier]] ([[astrology]])}}
|-
|style="background:pink"|Stanza:    Low (1-3)<br/>
Targetable: No
|-
|}
The sound of the stars has a disturbing effect on your enemies. When they hear it, they will have a chance of being afflicted with either sensitivity, sunallergy, or vomiting.


==Refrain==
Impacts susceptibility to cold damage.


{|
{{Template:Defence | defName= Lion | defLine=A Lion sphere positively affects you. | defSources = [[astrology#Lion | lion]] ([[astrology]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PERFORM REFRAIN <song> [<target>]</tt>
|-
|}
Instead of moving forward in the stanzas of a song, you can repeat the last stanza you performed as a refrain. You can refrain as many times as you desire.


{|
Impacts charisma.
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Refraining allows you to keep a song going without running out of stanzas to play, and also can be used to repeatedly use a targetted power.
|-
|}


==StarChord==
{{Template:Defence | defName= Skull | defLine=A Skull sphere positively affects you. | defSources = [[astrology#Skull | skull]] ([[astrology]])}}


{|
Impacts constitution.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PLAY STARCHORD <target></tt>
|-
|-
|style="background:pink"|Damage Type: 50% Divinus, 50% Fire<br/>
Damage Source: Magical (charisma)
|}
This chord is similar to minor second, except it vibrates to the martial energies of Celestia, calling forth Holy Fire.


==MercifulSanctus==
{{Template:Defence | defName= Spider | defLine=A Spider sphere positively affects you. | defSources = [[astrology#Spider | spider]] ([[astrology]])}}


{|
Impacts ones ability to WRITHE out of bindings.
|-
|style="background:pink"|Stanza:    Low (1-3)<br/>
Targetable: No
|-
|}
Japhiel shows mercy upon you, and when your enemies hear the sound of his voice, they will find that they recover potion balance from health, mana and bromides potion slower than normal.


==CrusaderCanto==
{{Template:Defence | defName= Twincrystals | defLine=A Twin Crystals sphere positively affects you. | defSources = [[astrology#TwinCrystals | twincrystals]] ([[astrology]])}}


{|
Impacts susceptibility to psychic damage.
|-
|style="background:pink"|Stanza:    Mid (4-6)<br/>
Targetable: No
|-
|}
Upon a crusade against the evil, Methrenton will lend you his voice, and when you hear it the holy flames of Holy Celestia will surround you, growing from orange to white over time. While driven by this holy mandate, you will sear your enemies to burning flames whenever you damage them.


==LightCantata==
{{Template:Defence | defName= Volcano | defLine=A Volcano sphere positively affects you. | defSources = [[astrology#Volcano | volcano]] ([[astrology]])}}


{|
Impacts susceptibility to fire damage
|-
|style="background:pink"|Stanza:    Mid (4-6)<br/>
Targetable: No
|-
|}
When the light of Elohora is woven into your music, an angelic choir will join your hymn. Those enemies who hear the sound of the choir will be blinded and bow before the might of the light.


==CaptiveAudience==
{{Template:Defence | defName= Adrenaline | defLine= NA | defSources = [[athletics#Adrenaline | adrenaline]] ([[athletics]])}}


{|
Speeds up reflexes.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>CAPTIVATE AUDIENCE</tt>
|-
|}
This will effect all allies and enemies in the room who can hear and are not already captivated by a bard. Those who are captivated will only pay attention to your songs and thus will only be affected (either negatively or positively) by your song effects. Blanknote or Blankchord will break the captivation.


==CelestOde==
{{Template:Defence | defName= Boosting | defLine= NA | defSources = [[athletics#Boosting | boosting]] ([[athletics]])}}


{|
Alters regeneration to a more favourable mana-to-health ratio.
|-
|style="background:pink"|Stanza:    Mid (4-6)<br/>
Targetable: No
|-
|}
This rousing music will inspire the citizens of New Celest to greater heights, causing the damage they do to be increased. This powerful sound was inspired by the lyrics of "Ode to New Celest" by Raflein, the first guildmaster and founder of the guild.


{|
{{Template:Defence | defName= Breathing | defLine= Your body is prepared for a marathon workout. | defSources = [[athletics#Breathing | breathing]] ([[athletics]])}}
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Affects all Celestians who can hear it, even if they're unallied or enemied.
|-
|}


==GuardianAngel==
Resist becoming out of breath.


{|
{{Template:Defence | defName= Consciousness | defLine= You are maintaining consciousness at all times. | defSources = [[athletics#Consciousness | consciousness]] ([[athletics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STARSONG CALL GUARDIANANGEL</tt>
|-
|style="background:pink"|Power: 1 (Pool of Stars)<br/>
DMP: 15
|-
|}
Requires: At least three of the following songs:
* LoveCanticle
* HopesCarol
* MercifulSanctus
* CrusaderCanto
* LightCantata


Sing this song and you will summon an angel to guard you from harm. However, your song will fade by two stanzas.
Maintain consciousness where one might lose it.


==AngelSong==
{{Template:Defence | defName= Constitution | defLine= You are using your superior constitution to prevent nausea. | defSources = [[athletics#Constitution | constitution]] ([[athletics]])}}


{|
Gain a stomach of steel.
|-
|style="background:pink"|Stanza:    Mid (4-6)<br/>
Targetable: No
|-
|}
Any angel who hears this song will be inspired to vanquish the forces of evil, attacking at a faster rate than normal.


==PrincessFarewell==
{{Template:Defence | defName= Fitness | defLine= You are using your superior constitution to prevent nausea. | defSources = [[athletics#Fitness | fitness]] ([[athletics]])}}


{|
Damage Modifier: 15
|-
|style="background:pink"|Power:      3 (Pool of Stars)<br/>
Stanza:    High (7-9)<br/>
Targetable: Yes
|-
|}
|-
Before Princess Marilynth, the last Vernal Goddess, sacrificed herself to save Celestia and the elemental plane of water from the Taint, she sang one bittersweet note in farewell. That note can be captured in your hymn and those who hear it may be caught up in that longlost memory.


==JustChorale==
Protected from fire.


{|
{{Template:Defence | defName= Flex | defLine= Your muscles are flexed for increased strength. | defSources = [[athletics#Flex | flex]] ([[athletics]])}}
|-
|style="background:pink"|Stanza: High (7-9)<br/>
Targetable: No
|-
|}
The Holy Supernals of Celestia shall judge the unworthy, casting down your enemies' souls into torment and misery.


==GuardianAngel==
Enhances strength.


{|
{{Template:Defence | defName= Immunity | defLine= You have tempered your bloodstream to reject poisons. | defSources = [[athletics#Immunity | immunity]] ([[athletics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STARSONG CALL AVENGINGANGEL ON <target></tt>
|-
|style="background:pink"|Power: 3 (Pool of Stars)
|-
|}
Requires: At least four of the following songs:
* LoveCanticle
* HopesCarol
* MercifulSanctus
* CrusaderCanto
* LightCantata


Sing this song and you will summon an angel to bring harm to your foe. However, it will cause you to fade two stanzas.
{{Template:Defence | defName= Regeneration | defLine= Your regeneration is boosted. | defSources = [[athletics#Regeneration | regeneration]] ([[athletics]])}}


==Encore==
Channel mental energy into healing.


{|
{{Template:Defence | defName= Resistance | defLine= You are resisting magical damage. | defSources = [[athletics#Resistance | resistance]] ([[athletics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>ENCORE PERFORMANCE</tt>
|-
|style="background:pink"|Power: 3 (Any)
|-
|}
By playing an encore performance, you will speed quickly through your song at a faster tempo - your recovery of equilibrium when playing songs will be halved.


==Recessional==
Aura will absorb some magical damage.


{|
{{Template:Defence | defName= Surge | defLine= Your essence is surging into your body. | defSources = [[athletics#Surge | surge]] ([[athletics]])}}
|-
|style="background:pink"|Stanza:    High (7-9)<br/>
Targetable: No
|-
|}
When your enemies hear the recessional, which is the winding down of the hymn, they will be loathe to disturb it by eating and drinking, and there will be a chance that they find themselves unable to do either.


==EverSea==
Increases max health at cost of mana.


{|
{{Template:Defence | defName= Vitality | defLine= You will call upon your fortitude in need. | defSources = [[athletics#Vitality | vitality]] ([[athletics]])}}
|-
|style="background:pink"|Stanza:    High (7-9)<br/>
Targetable: No
|-
|}
When your music is heard by the oceans and rivers, they become infused with the power of the stars. Any enemies who hear this music will find the waters prevent them from raising magical protections.


==AngelicHost==
Sudden rush of healing when health drops below 25%.


{|
{{Template:Defence | defName= Weathering | defLine= Your body is weathering the storm of life a little better. | defSources = [[athletics#Weathering | weathering]] ([[athletics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>STARSONG CALL ANGELICHOST ON <target></tt>
|-
|style="background:pink"|Power: 4 (Pool of Stars)
|-
|}
Requires: At least fiveof the following songs:
* LoveCanticle
* HopesCarol
* MercifulSanctus
* CrusaderCanto
* LightCantata


Sing this song and you will summon an angelic host to trumpet your songs, even through a foe's deafness. You will lose three stanzas in the process.
Increases constitution by one point.


==Requiem==


{|
|-
|style="background:pink"|Power:      3 (Pool of Stars)<br/>
Stanza:    High (7-9)<br/>
Targetable: Yes
|-
|}
By singing the requiem for the dead in honour of an enemy, you will be joined by an angelic choir who will lead that enemy unto death if he or she is still living. Once you start the killing note, you can do nothing that will disrupt the song.


{|
'''Other defenses to be added during the major rewrite of this page.'''
|-
| style="background:darkgreen; color:white"|'''Additional Notes:'''
|-
| style="background:lightgreen"|Any action disrupts the attack, which takes eight seconds and has two messages before the final (and fatal) third message.  If the victim is gone or deaf at any of these messages the song will fail.
|-
|}

Revision as of 16:08, 6 July 2011

Defenses are temporary bonuses provided to your character through the use of skills, items, or quests, and most will persist until you leave the game or die. Your own defenses are visible at any time by using the DEF command, while certain abilities such as Tristitia allow you to view the defenses of others.


Avoid

Defences line:
You are carefully avoiding the next targeted blow.
Provided by: Avoid (Acrobatics)

Avoid the next attack.

Balancing

Defences line:
You are balancing carefully.
Provided by: balancing (acrobatics)

Protects against being sprawled.

Elasticity

Defences line:
You are concentrating on providing your muscles with increased elasticity.
Provided by: elasticity (acrobatics)

Damage Modifier: 20

Reduce injuries to your body.

Falling

Defences line:
You are protected against falling suddenly.
Provided by: falling (acrobatics)

Reduce damage and lessen the chance of breaking limbs.

Handstand

Defences line:
You are standing on your hands.
Provided by: handstand (acrobatics)

Power: 3 Avoid physical damage. Does not protect against magical sources.

Hyperactive

Defences line:
You are hyperactive and moving very quickly.
Provided by: hyperactive (acrobatics)

Power: 10

Halves balance time for a limited period.

Hyperventilate

Defences line:
You are hyperventilating to control your breathing.
Provided by: hyperventilate (acrobatics)

Damage Modifier: 10

Protects against asphyxiation damage type.

Limber

Defences line:
You are extremely limber.
Provided by: limber (acrobatics)

Increases dexterity.

Tripleflash

Defences line:
You are dancing chaotically about, avoiding blows.
Provided by: tripleflash (acrobatics)

Power: 10

Increase an additional 50% chance to dodge any attack to natural dodge.

Aeonfield

Defences line:
You are surrounded by an aeon field.
Provided by: aeonfield (aeonics)

Power: 5 Enemies suffer from aeon curse & being time warped, though halves caster's mana/ego.

Alacrity

Defences line:
You are surrounded by a field of alacrity.
Provided by: alacrity (aeonics)

Power: 1

Temporal field spreads healing.

Foresight

Defences line:
You are using foresight.
Provided by: foresight (aeonics)

Temporarily avoid incoming attacks.

Futureglimpse

Defences line:
You are gazing into the future.
Provided by: futureglimpse (aeonics)

20% chance of avoiding any affliction& a 50% chance glimpse will fade.

Insight

Defences line:
You have insight into your own mind.
Provided by: insight (aeonics)

Provide some protection against some ailments of the mind.

Mindclock

Defences line:
Your mind's inner clock is synchronised with your body.
Provided by: mindclock (aeonics)

Immune from getting out of sync through aeon.

Switchfate

Defences line:
Your fate is switched with another.
Provided by: switchfate (aeonics)

Small chance that any damage done to you will transfer to an enemy in your local area.

Timelessbody

Defences line:
Your body is tempered in a time field.
Provided by: timelessbody (aeonics)

Provide some protection against some physical ailments.

Twirlstaff

Defences line:
Your body is surrounded by a nimbus cloud.
Provided by: staff (aeromancy)

Damage Modifier: 15

Protects against electricity.

Windwalk

Defences line:
You can walk on the winds.
Provided by: windwalk (aeromancy)

Walk in the air and resist winds on the Elemental Plane of Air.

Liquidform

Defences line:
You are a morass of liquid.
Provided by: liquidform (aquamancy)

Power: 10

Impervious to attack, and your body and mind will become greatly healed.

Watershield

Defences line:
You are protected by the power of the water spiritshield.
Provided by: Staff (aquamancy)

Damage Modifier: 15

Protects against cold and fire.

Whirlpool

Defences line:
You are swirling with a whirlpool of churning water.
Provided by: whirlpool (aquamancy)

Anyone in an adjacent water location may be pulled towards you.

Antlers

Defences line:
An Antlers sphere positively affects you.
Provided by: Antlers (astrology)

Impacts dexterity.

Bumblebee

Defences line:
A Bumblebee sphere positively affects you.
Provided by: bumblebee (astrology)

Impacts the ability to focus the body.

Burningcenser

Defences line:
A Burning Censer sphere positively affects you.
Provided by: burningcenser (astrology)

Impacts susceptibility to asphyxiation damage.

Crocodile

Defences line:
A Crocodile sphere positively affects you.
Provided by: crocodile (astrology)

Impacts susceptibility to physical damage.

Dolphin

Defences line:
A Dolphin sphere positively affects you.
Provided by: dolphin (astrology)

Impacts intelligence.

Dragon

Defences line:
A Dragon sphere positively affects you.
Provided by: dragon (astrology)

Impacts susceptibility to magical damage.

Glacier

Defences line:
A Glacier sphere positively affects you.
Provided by: glacier (astrology)

Impacts susceptibility to cold damage.

Lion

Defences line:
A Lion sphere positively affects you.
Provided by: lion (astrology)

Impacts charisma.

Skull

Defences line:
A Skull sphere positively affects you.
Provided by: skull (astrology)

Impacts constitution.

Spider

Defences line:
A Spider sphere positively affects you.
Provided by: spider (astrology)

Impacts ones ability to WRITHE out of bindings.

Twincrystals

Defences line:
A Twin Crystals sphere positively affects you.
Provided by: twincrystals (astrology)

Impacts susceptibility to psychic damage.

Volcano

Defences line:
A Volcano sphere positively affects you.
Provided by: volcano (astrology)

Impacts susceptibility to fire damage

Adrenaline

Defences line:
NA
Provided by: adrenaline (athletics)

Speeds up reflexes.

Boosting

Defences line:
NA
Provided by: boosting (athletics)

Alters regeneration to a more favourable mana-to-health ratio.

Breathing

Defences line:
Your body is prepared for a marathon workout.
Provided by: breathing (athletics)

Resist becoming out of breath.

Consciousness

Defences line:
You are maintaining consciousness at all times.
Provided by: consciousness (athletics)

Maintain consciousness where one might lose it.

Constitution

Defences line:
You are using your superior constitution to prevent nausea.
Provided by: constitution (athletics)

Gain a stomach of steel.

Fitness

Defences line:
You are using your superior constitution to prevent nausea.
Provided by: fitness (athletics)

Damage Modifier: 15

Protected from fire.

Flex

Defences line:
Your muscles are flexed for increased strength.
Provided by: flex (athletics)

Enhances strength.

Immunity

Defences line:
You have tempered your bloodstream to reject poisons.
Provided by: immunity (athletics)

Regeneration

Defences line:
Your regeneration is boosted.
Provided by: regeneration (athletics)

Channel mental energy into healing.

Resistance

Defences line:
You are resisting magical damage.
Provided by: resistance (athletics)

Aura will absorb some magical damage.

Surge

Defences line:
Your essence is surging into your body.
Provided by: surge (athletics)

Increases max health at cost of mana.

Vitality

Defences line:
You will call upon your fortitude in need.
Provided by: vitality (athletics)

Sudden rush of healing when health drops below 25%.

Weathering

Defences line:
Your body is weathering the storm of life a little better.
Provided by: weathering (athletics)

Increases constitution by one point.


Other defenses to be added during the major rewrite of this page.