Nihilism and Defenses: Difference between pages

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Defenses are temporary bonuses provided to your character through the use of skills, items, or quests, and most will persist until you leave the game or die. Your own defenses are visible at any time by using the <tt>DEF</tt> command, while certain abilities such as [[Rituals#Tristitia|Tristitia]] allow you to view the defenses of others.
|-
| style="background:lightyellow"|Only available to Nihilists, this specialization in cosmic magic creates a bond between the adept and the Tainted Plane of Nil, where lives the Demon Lords. The Nihilists form pacts with these dread beings, who will allow service of a demonic thrall to the Nihilist to help create mischief.
|-
|}
{|
|-
|[[#Wings|Wings]]||Master||Sprout bat-like wings.
|-
|[[#Link|Link]]||Master +33%||Channel the energy of wild astral nodes to your nexus.
|-
|[[#Reviled|Reviled]]||Master +66%||Make a pact with a demon lord.
|-
|[[#Imp|Imp]]||Gifted||Dominate a puny imp.
|-
|[[#Demonscales|Demonscales]]||Gifted +25%||The pain of unholy scales strengthens your body.
|-
|[[#Demoncloak|Demoncloak]]||Gifted +50%||Cloak your demonic thrall's movements.
|-
|[[#Accursed|Accursed]]||Gifted +75%||Make a pact with two demon lords.
|-
|[[#Fiend|Fiend]]||Expert||Command the will of a small fiend.
|-
|[[#Torture|Torture]]||Expert +25%||Agony of the tortured heart: spasms of an unknown joy.
|-
|[[#Barbedtail|Barbedtail]]||Expert +50%||Transcend your physical body into a stronger form.
|-
|[[#Harrow|Harrow]]||Expert +75%||Inflict greater torment by your unholy minion.
|-
|[[#Unholy|Unholy]]||Virtuoso||Make a pact with three demon lords.
|-
|[[#Channels|Channels]]||Virtuoso||Open aetheric channels to other planar entities.
|-
|[[#Demon|Demon]]||Virtuoso +33%||Control a malevolent demon.
|-
|[[#Beckon|Beckon]]||Virtuoso +66%||Call your foes out of hiding to confront your spite.
|-
|[[#Syphon|Syphon]]||Fabled||Force your minion to endure your suffering.
|-
|[[#Damned|Damned]]||Fabled +25%||Make a pact with four demon lords.
|-
|[[#Archdemon|Archdemon]]||Fabled +50%||Subvert a mighty archdemon to your bidding.
|-
|[[#Symbol|Symbol]]||Fabled +75%||Receive an unholy symbol from a Demon Lord.
|-
|[[#Spawn|Spawn]]||Mythical||Innumerable nameless horrors hector your inferiors.
|-
|[[#Demonweb|Demonweb]]||Mythical +25%||What is truly deadly is not the webbing, but the poison...
|-
|[[#Scourge|Scourge]]||Mythical +50%||Unleash Nil's unending hatred upon the weak.
|-
|[[#Abomination|Abomination]]||Mythical +75%||Make a pact with all five demon lords.
|-
|[[#Wrack|Wrack]]||Transcendent||Destroy the soul of those unworthy of existence.
|-
|}
[[Image:Nihilism.jpg|thumb|Symbols of Nil (by Alodia)]]


==Wings==


{|
{{Template:Defence | defName= Avoid | defLine=You are carefully avoiding the next targeted blow. | defSources = [[acrobatics#Avoid | Avoid]] ([[Acrobatics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL WINGS</tt>
|-
|}
Demonic wings are yours for the asking, allowing you to soar and look down upon insignificant souls.


==Link==
Avoid the next attack.


{|
{{Template:Defence | defName= Balancing | defLine=You are balancing carefully. | defSources = [[acrobatics#Balancing | balancing]] ([[acrobatics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL LINK NODE</tt>
|-
|}
Travel to the astral plane and link to a wild energy node. This will automatically channel its latent powers directly into the Megalith of Doom.


==Reviled==
Protects against being sprawled.


{|
{{Template:Defence | defName= Elasticity | defLine=You are concentrating on providing your muscles with increased elasticity. | defSources = [[acrobatics#Elasticity | elasticity]] ([[acrobatics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PACT <Demon Lord></tt><br/>
<tt>PACTS</tt><br/>
<tt>PACT BREAK <Demon Lord></tt>
|-
|style="background:pink"|Power: 10 (Megalith of Doom) (to pledge)
|-
|}
In your journey to master the nihilistic path, you are now officialy considered Reviled by most civilized standards. This pleases the Demon Lords of Nil, who will now allow you to form a <tt>PACT</tt> with one of these dark masters. This pact cannot be broken, barring the unlikely fall of that Demon Lord. Contemplating upon <tt>PACTS</tt> will also reveal what investable powers are granted. The first pact formed with a Demon Lord is seen as an indicator of the general path that Nihilist will travel throughout his or her life, even if that person subsequently forms pacts with other Demon Lords; thus, the first pact is generally made only after a much consideration and reflection by the nihilist.


Note that you can also break a pact, which will also break deep bonds (if you have one).
Damage Modifier: 20


PLEDGING LUCIPHAGE: Luciphage is not called the Supreme Master for nothing, for he is adept at dominating and controlling others. Though his powers can be quite formidable, he prefers cunning and manipulation over brute force. Indisputably, those Nihilists who follow the Path of the Dominator often reflect this same cool, calculating approach, many rising to become leaders whose patient ambitions know no bounds.
Reduce injuries to your body.


PLEDGING ASHTORATH: Unlike the more thoughtful followers of Luciphage, those Nihilists who embrace the Path of Rage revel in brute force and destruction. Patience and forethought are seldom considered admirable traits, as Ashtorath prefers immediate, direct and spectacular action.
{{Template:Defence | defName= Falling | defLine=You are protected against falling suddenly. | defSources = [[acrobatics#Falling | falling]] ([[acrobatics]])}}


PLEDGING NIFILHEMA: The Path of Cruelty is a terribly difficult and subtle path to follow. As Nifilhema cares little about intrigue, ambition or power, she is only concerned with causing pain and suffering, considering it the highest form of artistic expression. Nihilists on this path develop a twisted aesthetic view of pain, creating ingenious and horrible new methods of torture.
Reduce damage and lessen the chance of breaking limbs.


PLEDGING BAALPHEGAR: Certainly the most intelligent of the Demon Lords, Baalphegar brings his considerable mind to formulate complex and elaborate plots. Those Nihilists who walk the Path of Dark Fate prefer to work behind the scenes, masterminding insidious schemes and intrigues.
{{Template:Defence | defName= Handstand | defLine=You are standing on your hands. | defSources = [[acrobatics#Handstand | handstand]] ([[acrobatics]])}}


PLEDGING GORGULU: Very few Nihilists choose the Path of the Devourer, for Gorgulu is the most warped and incomprehensible of the Demon Lords. Those Nihilists who do are considered insane and unstable.
Power: 3
Avoid physical damage. Does not protect against magical sources.


==Imp==
{{Template:Defence | defName= Hyperactive | defLine=You are hyperactive and moving very quickly. | defSources = [[acrobatics#Hyperactive | hyperactive]] ([[acrobatics]])}}


{|
Power: 10
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL THRALL </tt><br/>
<tt>DARKCALL THRALL DISMISS</tt><br/>
<tt>INVEST <demonic thrall> WITH <list of powers></tt><br/>
<tt>DARKBOND</tt>
|-
|style="background:pink"|Power: 5* (Megalith of Doom) (to call the thrall)
*Note: There is no power cost to call a thrall that is already summoned or if it is summoned on Nil itself.
|-
|}
The Demon Lords of Nil will send you a squat imp to serve you as your thrall, who may be invested with two powers.


INVESTING POWERS INTO A DEMONIC THRALL: The specific powers granted by a pact with a Demon Lord allows you to <tt>INVEST</tt> those powers into your demonic thrall. You may invest no more powers than your thrall is able to learn, though you may invest less if you wish. <tt>DARKBOND</tt> will list the powers invested into your demonic thrall.
Halves balance time for a limited period.


==Demonscales==
{{Template:Defence | defName= Hyperventilate | defLine=You are hyperventilating to control your breathing. | defSources = [[acrobatics#Hyperventilate | hyperventilate]] ([[acrobatics]])}}


{|
Damage Modifier: 10
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL DEMONSCALES</tt>
|-
|style="background:pink"|Damage Modifier: 8
|-
|}
Just as your perceptions and passions change from your contact with Nil, so too does your body, which can be made manifested by calling forth demonic scales to cover your body and protect you from harm.


==Demoncloak==
Protects against asphyxiation damage type.


{|
{{Template:Defence | defName= Limber | defLine=You are extremely limber. | defSources = [[acrobatics#Limber | limber]] ([[acrobatics]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL DEMONCLOAK <ON|OFF></tt>
|-
|}
While your demonic thrall is cloaked, he or she will not be easily visible, and will move entirely silently.


==Accursed==
Increases dexterity.


Your soul has been forged through pain, suffering and conflict, which has made you stronger and more cunning. You are now considered an Accursed One. You may maintain pacts with two of the Demon Lords of Nil.
{{Template:Defence | defName= Tripleflash | defLine=You are dancing chaotically about, avoiding blows. | defSources = [[acrobatics#Tripleflash | tripleflash]] ([[acrobatics]])}}


==Fiend==
Power: 10


A sensuous fiend will now be sent to you as your thrall, courtesy of the Demon Lords of Nil for your services. A fiend may be invested with three powers.
Increase an additional 50% chance to dodge any attack to natural dodge.


==Torture==
{{Template:Defence | defName= Aeonfield | defLine=You are surrounded by an aeon field. | defSources = [[aeonics#AeonField | aeonfield]] ([[aeonics]])}}


{|
Power: 5
|-
Enemies suffer from aeon curse & being time warped, though halves caster's mana/ego.
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL TORTURE  <target></tt>
|-
|style="background:pink"|Power: 3 (Megalith of Doom)<br/>
Damage Type: Cutting<br/>
Damage Source: None
|-
|}
When your victim is bound, entangled, or paralysed, you can order your
thrall to torture the unlucky soul.


==Barbedtail==
{{Template:Defence | defName= Alacrity | defLine=You are surrounded by a field of alacrity. | defSources = [[aeonics#Alacrity | alacrity]] ([[aeonics]])}}
{|
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL BARBEDTAIL</tt><br/>
<tt>STING <target></tt>
|-
|}
Though a painful transformation, you may grow a barbed tail. Though it does no damage, it is used as a stinging weapon, injecting random poisons.


==Harrow==
Power: 1


{|
Temporal field spreads healing.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL HARROW</tt>
|-
|style="background:pink"|Power: 3 (Megalith of Doom)
|-
|}
If your lazy thrall servant isn't performing to your satisfaction, show it who is the master and force it to harrow your enemies.  A harrowing thrall will discharge two powers on its next attack.


==Unholy==
{{Template:Defence | defName= Foresight | defLine=You are using foresight. | defSources = [[aeonics#ForeSight | foresight]] ([[aeonics]])}}


You may now proudly wear the the title of Unholy, such is your advancement upon the nihilistic path. You may maintain pacts with three of the Demon Lords of Nil.
Temporarily avoid incoming attacks.


==Channels==
{{Template:Defence | defName= Futureglimpse | defLine=You are gazing into the future. | defSources = [[aeonics#FutureGlimpse | futureglimpse]] ([[aeonics]])}}


{|
20% chance of avoiding any affliction& a 50% chance glimpse will fade.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>OPEN CHANNELS</tt>
|-
|style="background:pink"|Power:  10 (Megalith of Doom)
|-
|}
This power will open up aetheric channels between you and summoned planar entities. Once such channels are open, you will not use any equilibrium when summoning (though you must have equilibrium).


==Demon==
{{Template:Defence | defName= Insight | defLine=You have insight into your own mind. | defSources = [[aeonics#Insight | insight]] ([[aeonics]])}}


For your superior efforts, the Demon Lords of Nil will grant you the services of a demon thrall. A demon may be invested with five powers.
Provide some protection against some ailments of the mind.


==Beckon==
{{Template:Defence | defName= Mindclock | defLine=Your mind's inner clock is synchronised with your body. | defSources = [[aeonics#MindClock | mindclock]] ([[aeonics]])}}


{|
Immune from getting out of sync through aeon.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL BECKON [target]</tt>
|-
|}
If your demon thrall is in your location, this will order it to beckon all others in adjacent rooms to you.


==Syphon==
{{Template:Defence | defName= Switchfate | defLine=Your fate is switched with another. | defSources = [[aeonics#SwitchFate | switchfate]] ([[aeonics]])}}


{|
Small chance that any damage done to you will transfer to an enemy  in your local area.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL SYPHON</tt>
|-
|}
Your demonic thrall will suck out ailments from your blood stream.


==Damned==
{{Template:Defence | defName= Timelessbody | defLine=Your body is tempered in a time field. | defSources = [[aeonics#TimelessBody | timelessbody]] ([[aeonics]])}}


Having served the Demon Lords of Nil well, you join the ranks of the Damned. You may maintain pacts with four of the Demon Lords of Nil.
Provide some protection against some physical ailments.


==Archdemon==
{{Template:Defence | defName= Twirlstaff | defLine=Your body is surrounded by a nimbus cloud. | defSources = [[aeromancy#Staff | staff]] ([[aeromancy]])}}


The Demon Lords of Nil are quite impressed with you and will grant you the services of an archdemon thrall. An archdemon may be invested with seven powers.
Damage Modifier: 15


==Symbol==
Protects against electricity.


{|
{{Template:Defence | defName= Windwalk | defLine=You can walk on the winds. | defSources = [[aeromancy#Windwalk | windwalk]] ([[aeromancy]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>PACT DEEP <demon lord></tt>
|-
|style="background:pink"|Power:  10 (Megalith of Doom)
|-
|}
One of the most important and difficult tasks a Nihilist undertakes is forming a deep bond with a Demon Lord. This can only be accomplished after subjugating souls imprinted on spikes into the Necromentate that corresponds to the Demon Lord with whom the bond is being sought. Once enough souls are enslaved (and it takes quite a lot), the Nihilist may journey to Nil and seek to form a deep bond with that Demon Lord.


A Nihilist may only ever have one deep bond with a Demon Lord. This reflects a special relationship between Demon Lord and Nihilist and should be given much thought. If a pact is ever broken, so too will the deep bond be broken.
Walk in the air and resist winds on the Elemental Plane of Air.


{|
{{Template:Defence | defName= Liquidform | defLine=You are a morass of liquid. | defSources = [[aquamancy#Liquidform | liquidform]] ([[aquamancy]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>SYMBOL CALL</tt><br/>
<tt>SYMBOL STRIKE <target></tt><br/>
<tt>SYMBOL EVOKE <power> <target></tt>
|-
|style="background:pink"|Damage Type: 100% Excoro Energy<br/>
Damage Source: Magical<br/>
Damage Resistance: 10 if symbol matches damage type/5 if symbol doesn't
|-
|}
Once a Nihilist forms a deep bond with a Demon Lord, he or she may call forth a symbol of that Demon Lord. This symbol must be wielded in order for its powers to be enabled. It can strike an enemy as a weapon, as well as being able to directly evoke one of the powers of the Demon Lord whose symbol it represents (i.e., an investible power). Finally, wielding the symbol adds a small protective field around the Nihilist, though the field is stronger depending upon which symbol it is:


* Luciphage offers more protection against blunt damage.
Power: 10
* Ashtorath offers more protection against fire damage.
* Nifilhema offers more protection against cutting damage.
* Baalphegar offers more protection against cold damage.
* Gorgulu offers more protection against poison damage.


==Spawn==
Impervious to attack, and your body and mind will become greatly healed.


{|
{{Template:Defence | defName= Watershield | defLine=You are protected by the power of the water spiritshield. | defSources = [[aquamancy#Staff | Staff]] ([[aquamancy]])}}
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL SPAWN <target></tt>
|-
|style="background:pink"|Power: 2 (Megalith of Doom)
|-
|}
By indicating an enemy in the same location as your archdemon, it will give birth to a demon spawn that will attack that enemy.


==Demonweb==
Damage Modifier: 15


{|
Protects against cold and fire.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL DEMONWEB <victim></tt>
|-
|style="background:pink"|Damage Type: 50% Poison, 50% Psychic<br/>
Damage Source: Magical
|-
|}
Wielding your unholy symbol, you can cast a few strands of the Web of Despair at your victim. Too little to entangle them, but it is not the dweller of the web that kills - it is the poison woven into every strand.


==Scourge==
{{Template:Defence | defName= Whirlpool | defLine=You are swirling with a whirlpool of churning water. | defSources = [[aquamancy#Whirlpool | whirlpool]] ([[aquamancy]])}}


{|
Anyone in an adjacent water location may be pulled towards you.
|-
| style="background:darkblue; color:white"|'''Syntax:'''
|-
| style="background:lightblue"|<tt>DARKCALL SCOURGE</tt>
|-
|style="background:pink"|Power: 10 (Megalith of Doom)
|-
|}
When your circumstances become dire and your thrall isn't pulling its own weight, beat it into a frenzy and it will become the scourge you expect it to be. For the next 5 attacks, your thrall will perform 2 powers instead of one.


==Abomination==
{{Template:Defence | defName= Antlers | defLine=An Antlers sphere positively affects you. | defSources = [[astrology#antlers | Antlers]] ([[astrology]])}}


Your soul has been remade beyond recognition, and you are now considered an Abomination. You may hold pacts with all five Demon Lords of Nil.
Impacts dexterity.


==Wrack==
{{Template:Defence | defName= Bumblebee | defLine=A Bumblebee sphere positively affects you. | defSources = [[astrology#Bumblebee | bumblebee]] ([[astrology]])}}


{|
Impacts the ability to focus the body.
|-
 
| style="background:darkblue; color:white"|'''Syntax:'''
{{Template:Defence | defName= Burningcenser | defLine=A Burning Censer sphere positively affects you. | defSources = [[astrology#BurningCenser | burningcenser]] ([[astrology]])}}
|-
 
| style="background:lightblue"|<tt>DARKCALL WRACK <target></tt>
Impacts susceptibility to asphyxiation damage.
|-
 
|style="background:pink"|Power: 5 (Megalith of Doom)
{{Template:Defence | defName= Crocodile | defLine=A Crocodile sphere positively affects you. | defSources = [[astrology#Crocodile | crocodile]] ([[astrology]])}}
|-
 
|}
Impacts susceptibility to physical damage.
If your victim is at half mana and bound or paralysed, you may wrack his or her soul and rip it out to feed to the Demon Lords of Nil.
 
{{Template:Defence | defName= Dolphin | defLine=A Dolphin sphere positively affects you. | defSources = [[astrology#Dolphin | dolphin]] ([[astrology]])}}
 
Impacts intelligence.
 
{{Template:Defence | defName= Dragon | defLine=A Dragon sphere positively affects you. | defSources = [[astrology#Dragon | dragon]] ([[astrology]])}}
 
Impacts susceptibility to magical damage.
 
{{Template:Defence | defName= Glacier | defLine=A Glacier sphere positively affects you. | defSources = [[astrology#Glacier | glacier]] ([[astrology]])}}
 
Impacts susceptibility to cold damage.
 
{{Template:Defence | defName= Lion | defLine=A Lion sphere positively affects you. | defSources = [[astrology#Lion | lion]] ([[astrology]])}}
 
Impacts charisma.
 
{{Template:Defence | defName= Skull | defLine=A Skull sphere positively affects you. | defSources = [[astrology#Skull | skull]] ([[astrology]])}}
 
Impacts constitution.
 
{{Template:Defence | defName= Spider | defLine=A Spider sphere positively affects you. | defSources = [[astrology#Spider | spider]] ([[astrology]])}}
 
Impacts ones ability to WRITHE out of bindings.
 
{{Template:Defence | defName= Twincrystals | defLine=A Twin Crystals sphere positively affects you. | defSources = [[astrology#TwinCrystals | twincrystals]] ([[astrology]])}}
 
Impacts susceptibility to psychic damage.
 
{{Template:Defence | defName= Volcano | defLine=A Volcano sphere positively affects you. | defSources = [[astrology#Volcano | volcano]] ([[astrology]])}}
 
Impacts susceptibility to fire damage
 
{{Template:Defence | defName= Adrenaline | defLine= NA | defSources = [[athletics#Adrenaline | adrenaline]] ([[athletics]])}}
 
Speeds up reflexes.
 
{{Template:Defence | defName= Boosting | defLine= NA | defSources = [[athletics#Boosting | boosting]] ([[athletics]])}}
 
Alters regeneration to a more favourable mana-to-health ratio.
 
{{Template:Defence | defName= Breathing | defLine= Your body is prepared for a marathon workout. | defSources = [[athletics#Breathing | breathing]] ([[athletics]])}}
 
Resist becoming out of breath.
 
{{Template:Defence | defName= Consciousness | defLine= You are maintaining consciousness at all times. | defSources = [[athletics#Consciousness | consciousness]] ([[athletics]])}}
 
Maintain consciousness where one might lose it.
 
{{Template:Defence | defName= Constitution | defLine= You are using your superior constitution to prevent nausea. | defSources = [[athletics#Constitution | constitution]] ([[athletics]])}}
 
Gain a stomach of steel.
 
{{Template:Defence | defName= Fitness | defLine= You are using your superior constitution to prevent nausea. | defSources = [[athletics#Fitness | fitness]] ([[athletics]])}}
 
Damage Modifier: 15
 
Protected from fire.
 
{{Template:Defence | defName= Flex | defLine= Your muscles are flexed for increased strength. | defSources = [[athletics#Flex | flex]] ([[athletics]])}}
 
Enhances strength.
 
{{Template:Defence | defName= Immunity | defLine= You have tempered your bloodstream to reject poisons. | defSources = [[athletics#Immunity | immunity]] ([[athletics]])}}
 
{{Template:Defence | defName= Regeneration | defLine= Your regeneration is boosted. | defSources = [[athletics#Regeneration | regeneration]] ([[athletics]])}}
 
Channel mental energy into healing.
 
{{Template:Defence | defName= Resistance | defLine= You are resisting magical damage. | defSources = [[athletics#Resistance | resistance]] ([[athletics]])}}
 
Aura will absorb some magical damage.
 
{{Template:Defence | defName= Surge | defLine= Your essence is surging into your body. | defSources = [[athletics#Surge | surge]] ([[athletics]])}}
 
Increases max health at cost of mana.
 
{{Template:Defence | defName= Vitality | defLine= You will call upon your fortitude in need. | defSources = [[athletics#Vitality | vitality]] ([[athletics]])}}
 
Sudden rush of healing when health drops below 25%.
 
{{Template:Defence | defName= Weathering | defLine= Your body is weathering the storm of life a little better. | defSources = [[athletics#Weathering | weathering]] ([[athletics]])}}
 
Increases constitution by one point.
 
=Low Magic=
{{Template:Defence | defName= Blue| defLine=You have empowered your blue chakra. | defSources = [[lowmagic#Blue | Blue]] ([[lowmagic]])}}
 
Grants 10 Asphyx defensive dmp, and stops eavesdropping.
 
{{Template:Defence | defName= Blue| defLine=You have empowered your blue chakra. | defSources = [[lowmagic#Blue | Blue]] ([[lowmagic]])}}
 
Grants 10 Asphyx defensive dmp, and stops eavesdropping.
 
{{Template:Defence | defName= Blue| defLine=You have empowered your blue chakra. | defSources = [[lowmagic#Blue | Blue]] ([[lowmagic]])}}
 
Grants 10 Asphyx defensive dmp, and stops eavesdropping.
 
{{Template:Defence | defName= Blue| defLine=You have empowered your blue chakra. | defSources = [[lowmagic#Blue | Blue]] ([[lowmagic]])}}
 
Grants 10 Asphyx defensive dmp, and stops eavesdropping.

Revision as of 15:33, 7 May 2015

Defenses are temporary bonuses provided to your character through the use of skills, items, or quests, and most will persist until you leave the game or die. Your own defenses are visible at any time by using the DEF command, while certain abilities such as Tristitia allow you to view the defenses of others.


Avoid

Defences line:
You are carefully avoiding the next targeted blow.
Provided by: Avoid (Acrobatics)

Avoid the next attack.

Balancing

Defences line:
You are balancing carefully.
Provided by: balancing (acrobatics)

Protects against being sprawled.

Elasticity

Defences line:
You are concentrating on providing your muscles with increased elasticity.
Provided by: elasticity (acrobatics)

Damage Modifier: 20

Reduce injuries to your body.

Falling

Defences line:
You are protected against falling suddenly.
Provided by: falling (acrobatics)

Reduce damage and lessen the chance of breaking limbs.

Handstand

Defences line:
You are standing on your hands.
Provided by: handstand (acrobatics)

Power: 3 Avoid physical damage. Does not protect against magical sources.

Hyperactive

Defences line:
You are hyperactive and moving very quickly.
Provided by: hyperactive (acrobatics)

Power: 10

Halves balance time for a limited period.

Hyperventilate

Defences line:
You are hyperventilating to control your breathing.
Provided by: hyperventilate (acrobatics)

Damage Modifier: 10

Protects against asphyxiation damage type.

Limber

Defences line:
You are extremely limber.
Provided by: limber (acrobatics)

Increases dexterity.

Tripleflash

Defences line:
You are dancing chaotically about, avoiding blows.
Provided by: tripleflash (acrobatics)

Power: 10

Increase an additional 50% chance to dodge any attack to natural dodge.

Aeonfield

Defences line:
You are surrounded by an aeon field.
Provided by: aeonfield (aeonics)

Power: 5 Enemies suffer from aeon curse & being time warped, though halves caster's mana/ego.

Alacrity

Defences line:
You are surrounded by a field of alacrity.
Provided by: alacrity (aeonics)

Power: 1

Temporal field spreads healing.

Foresight

Defences line:
You are using foresight.
Provided by: foresight (aeonics)

Temporarily avoid incoming attacks.

Futureglimpse

Defences line:
You are gazing into the future.
Provided by: futureglimpse (aeonics)

20% chance of avoiding any affliction& a 50% chance glimpse will fade.

Insight

Defences line:
You have insight into your own mind.
Provided by: insight (aeonics)

Provide some protection against some ailments of the mind.

Mindclock

Defences line:
Your mind's inner clock is synchronised with your body.
Provided by: mindclock (aeonics)

Immune from getting out of sync through aeon.

Switchfate

Defences line:
Your fate is switched with another.
Provided by: switchfate (aeonics)

Small chance that any damage done to you will transfer to an enemy in your local area.

Timelessbody

Defences line:
Your body is tempered in a time field.
Provided by: timelessbody (aeonics)

Provide some protection against some physical ailments.

Twirlstaff

Defences line:
Your body is surrounded by a nimbus cloud.
Provided by: staff (aeromancy)

Damage Modifier: 15

Protects against electricity.

Windwalk

Defences line:
You can walk on the winds.
Provided by: windwalk (aeromancy)

Walk in the air and resist winds on the Elemental Plane of Air.

Liquidform

Defences line:
You are a morass of liquid.
Provided by: liquidform (aquamancy)

Power: 10

Impervious to attack, and your body and mind will become greatly healed.

Watershield

Defences line:
You are protected by the power of the water spiritshield.
Provided by: Staff (aquamancy)

Damage Modifier: 15

Protects against cold and fire.

Whirlpool

Defences line:
You are swirling with a whirlpool of churning water.
Provided by: whirlpool (aquamancy)

Anyone in an adjacent water location may be pulled towards you.

Antlers

Defences line:
An Antlers sphere positively affects you.
Provided by: Antlers (astrology)

Impacts dexterity.

Bumblebee

Defences line:
A Bumblebee sphere positively affects you.
Provided by: bumblebee (astrology)

Impacts the ability to focus the body.

Burningcenser

Defences line:
A Burning Censer sphere positively affects you.
Provided by: burningcenser (astrology)

Impacts susceptibility to asphyxiation damage.

Crocodile

Defences line:
A Crocodile sphere positively affects you.
Provided by: crocodile (astrology)

Impacts susceptibility to physical damage.

Dolphin

Defences line:
A Dolphin sphere positively affects you.
Provided by: dolphin (astrology)

Impacts intelligence.

Dragon

Defences line:
A Dragon sphere positively affects you.
Provided by: dragon (astrology)

Impacts susceptibility to magical damage.

Glacier

Defences line:
A Glacier sphere positively affects you.
Provided by: glacier (astrology)

Impacts susceptibility to cold damage.

Lion

Defences line:
A Lion sphere positively affects you.
Provided by: lion (astrology)

Impacts charisma.

Skull

Defences line:
A Skull sphere positively affects you.
Provided by: skull (astrology)

Impacts constitution.

Spider

Defences line:
A Spider sphere positively affects you.
Provided by: spider (astrology)

Impacts ones ability to WRITHE out of bindings.

Twincrystals

Defences line:
A Twin Crystals sphere positively affects you.
Provided by: twincrystals (astrology)

Impacts susceptibility to psychic damage.

Volcano

Defences line:
A Volcano sphere positively affects you.
Provided by: volcano (astrology)

Impacts susceptibility to fire damage

Adrenaline

Defences line:
NA
Provided by: adrenaline (athletics)

Speeds up reflexes.

Boosting

Defences line:
NA
Provided by: boosting (athletics)

Alters regeneration to a more favourable mana-to-health ratio.

Breathing

Defences line:
Your body is prepared for a marathon workout.
Provided by: breathing (athletics)

Resist becoming out of breath.

Consciousness

Defences line:
You are maintaining consciousness at all times.
Provided by: consciousness (athletics)

Maintain consciousness where one might lose it.

Constitution

Defences line:
You are using your superior constitution to prevent nausea.
Provided by: constitution (athletics)

Gain a stomach of steel.

Fitness

Defences line:
You are using your superior constitution to prevent nausea.
Provided by: fitness (athletics)

Damage Modifier: 15

Protected from fire.

Flex

Defences line:
Your muscles are flexed for increased strength.
Provided by: flex (athletics)

Enhances strength.

Immunity

Defences line:
You have tempered your bloodstream to reject poisons.
Provided by: immunity (athletics)

Regeneration

Defences line:
Your regeneration is boosted.
Provided by: regeneration (athletics)

Channel mental energy into healing.

Resistance

Defences line:
You are resisting magical damage.
Provided by: resistance (athletics)

Aura will absorb some magical damage.

Surge

Defences line:
Your essence is surging into your body.
Provided by: surge (athletics)

Increases max health at cost of mana.

Vitality

Defences line:
You will call upon your fortitude in need.
Provided by: vitality (athletics)

Sudden rush of healing when health drops below 25%.

Weathering

Defences line:
Your body is weathering the storm of life a little better.
Provided by: weathering (athletics)

Increases constitution by one point.

Low Magic

Blue

Defences line:
You have empowered your blue chakra.
Provided by: Blue (lowmagic)

Grants 10 Asphyx defensive dmp, and stops eavesdropping.

Blue

Defences line:
You have empowered your blue chakra.
Provided by: Blue (lowmagic)

Grants 10 Asphyx defensive dmp, and stops eavesdropping.

Blue

Defences line:
You have empowered your blue chakra.
Provided by: Blue (lowmagic)

Grants 10 Asphyx defensive dmp, and stops eavesdropping.

Blue

Defences line:
You have empowered your blue chakra.
Provided by: Blue (lowmagic)

Grants 10 Asphyx defensive dmp, and stops eavesdropping.